Astro Galaxy - a realistic space exploration game

Feedback Terminal => Suggestions => Topic started by: sinaarrgghh on July 09, 2013, 10:20:20 AM



Title: Fleet sorting
Post by: sinaarrgghh on July 09, 2013, 10:20:20 AM
Should be a fairly simple one for you.

Can we add some sort of filtering to the sitrep menu? Ideally we'd be able to add our own designations like SOS, factory or com but even if we could only filter by class or have 5 numbered groups or something this would be helpful.


Title: Re: Fleet sorting
Post by: Fenix on November 29, 2013, 01:17:42 PM
Just looking through the older threads because I was going to suggest something, and I rather like this idea, it would really help if I could put all my SoS mission ships at the top of my list so I can check them first without having to scroll through my Combat and Manufacturing ships as well. It would just help to streamline the experience I think.


Title: Re: Fleet sorting
Post by: Jazzbob on November 29, 2013, 02:35:35 PM
If i see things right the ships are currently sorted alphabetical. So, the most simple solution would be to name your ships the way you want them to be ranked. Corp ships appear last.

But you suggested improvment is a good idea!


Title: Re: Fleet sorting
Post by: JamJulLison on November 29, 2013, 04:08:19 PM
Jazz they are not sorted alphabetical.  They are sorted in the order they were purchased.


Title: Re: Fleet sorting
Post by: Matamaure001 on November 29, 2013, 05:06:05 PM
Good idea sinaarrgghh.


Title: Re: Fleet sorting
Post by: Jazzbob on December 01, 2013, 10:40:41 AM
@ JamJulLison: thank you for making this correct!


Title: Re: Fleet sorting
Post by: JamJulLison on December 01, 2013, 03:56:19 PM
I do think we need a way to sort fleets though.  Even if it is just alphabetical it would be good. Though I personally would love to be able to rearrange them in any order I would like. lol


Title: Re: Fleet sorting
Post by: Dadds on January 16, 2014, 12:45:59 PM
yeah i for one would love to assign them to a fleet selection since i use fleet ships probably as much or more than anyone else. That assignment though is probably more complex than alphabetical etc. Naming convention as mentioned earlier can help in that sorting of A-Z of course.
All this talk of a dedicated SOS ship? i dont get that one at all. Why have a ship dedicated to just picking up stuff? (well i have one, its called large barge, and its dedication is to pick up everything, mostly my mining mats for market or building at Earth, but also SOS) Any ship can take a detour to pick up stuff. OK if it doesnt carry medicines then that removes one type of SoS that it cant deal with, though most of my nest comms tend to accumulate surplus medicines in their daily routine.
Numbered groups would probably work for me, where i can name my fleet 1 through 6 or something. All ships belonging to fleet 1 would appear first, etc.


Title: Re: Fleet sorting
Post by: JamJulLison on January 16, 2014, 04:36:20 PM
A good SOS ship will have high cargos small size and have the scout ship optimization.  That added with officers and VIP help to minimize fuel usage and jump times. A dedicated SOS ship is used to collect escape pods, sell medicine and sometime sell fuel. Though I only sometimes do the latter if I am in the corners in the outer ring.  It can be a full time job collecting those. It can be worth it though.  My personal SOS ship I use has 50250 cargo space.  Once it is full with escape pods or close to it, I am looking at like 40-50 mil solar. This is not including how much is made from selling medicines.  It is time consuming though and a slower process.  I only use one SOS ship now myself.  I have gone more to the way of COMs. But it is still good to have 1 SOS ship. Even mata has one. With what it takes to keep up with it though it doesn't really have time to be going to do anything else.  It also can take a while to fill up.  For newer players though SOS missions can be great for them.   If they can get between 25-30k cargo space, they are looking at around 18-22 mil solars on the outer ring. In the beginning i used titans with a crap ton of cargo bays on them.  Long gone are the days of that though for me.


Title: Re: Fleet sorting
Post by: Fenix on January 18, 2014, 06:31:53 PM
Indeed, my combat ship has been sitting at Earth for the last... idk 3-4 weeks doing nothing but acting as a 2nd manufacturing ship simply because it can't even come close to the money I get doing SoS missions. It definitely is in bad need of upgrades which I am working on but SoS missions are pretty good for new players and for those of us that haven't quite gotten a decent combat ship put together. Of course with SoS missions there is only so much ground to actually cover so it isn't really worth making a fleet of ships to do those but for me having 3 cargo ships to run laps in the 4th ring is pretty amazing and I can manage not to overlap them too much. I don't really bother waiting for them to fill up though as I like to have a more consistent cash flow and I don't have COM's to rely on for that so I tend to just bring one of them in every couple of days, plus it allows me to continue to upgrade them more often. I'm sure over the next month or two though I will probably convert at least one of them to a COM ship, it's just a matter of saving up the cash I need for all the modules and what not.


Title: Re: Fleet sorting
Post by: Matamaure001 on January 18, 2014, 08:07:54 PM
Fenix: at a time I had 6 dedicated SOS ships. They are very cheap to build and can make about 3 millions a day only with escape pod. The only negative aspect is that they need a lot of time. I have keept mine until recently. They have been gradually converted to COM ships only because they need less time. I still have one :)


Title: Re: Fleet sorting
Post by: JamJulLison on January 18, 2014, 08:14:32 PM
One mistake people make with COM ships is using armor.  Some to make it pretty might be ok. But shields are better.  I have talked with too many newbies who have trouble making profits on coms because of having to repair their armor.


Title: Re: Fleet sorting
Post by: Fenix on January 19, 2014, 03:35:44 PM
By time I assume you mean time actually spent jumping them from signal to signal as opposed to just time sitting somewhere waiting for a timer lol. They do certainly require more effort to make their money but as I said before, my combat ship can't even come close to the money I make from them right now so yea, effort well worth it lol. I'll definitely keep at least 1 cargo ship running laps in the 4th ring, but as for a 2nd ship... well that depends on how fast my ships become and the additional fuel they consume with that extra speed. If I can have a single ship do an entire lap around the 4th ring in a single day then I don't see much point in having a second ship cover the ground I've already covered. Though I don't think I'll be getting there anytime soon.


Title: Re: Fleet sorting
Post by: Matamaure001 on January 19, 2014, 03:41:58 PM
I was taking about a week to make a round trip in ring 4. Well, at the time there was no optimization! :(


Title: Re: Fleet sorting
Post by: JamJulLison on January 19, 2014, 03:58:15 PM
By time I assume you mean time actually spent jumping them from signal to signal as opposed to just time sitting somewhere waiting for a timer lol. They do certainly require more effort to make their money but as I said before, my combat ship can't even come close to the money I make from them right now so yea, effort well worth it lol. I'll definitely keep at least 1 cargo ship running laps in the 4th ring, but as for a 2nd ship... well that depends on how fast my ships become and the additional fuel they consume with that extra speed. If I can have a single ship do an entire lap around the 4th ring in a single day then I don't see much point in having a second ship cover the ground I've already covered. Though I don't think I'll be getting there anytime soon.

Send me a copy of your COM ships's stats in an ingame PM and I will look them over for you.  Perhaps there is something I might be able to help you with just design wise.  I can see early on COMs not bringing in as much.  But it can help to do them.  You really shouldn't be taking any losses on them at all.  So if you are I might be able to help you sort out that issue.  The only time these days I take any is if i am doing more them 1 com at a time.  Usually 2 coms is no big deal. 3 and higher, that can be more of a pain lol


Title: Re: Fleet sorting
Post by: Fenix on January 19, 2014, 04:22:06 PM
No I wasn't taking any losses, it was just that given the length of the combat timers and the reward at the end of them my combat ship simply wasn't making enough money for me to be taking my time to actually do them. I believe I figured it out to be about... 150k/hour or something like that, which is insane since my cargo ships make like 4-10 times that amount depending on how lucky I am with finding refugees. Of course with higher power ships the timers will be longer but I'm wondering if the valuables I can collect with higher power missions might help to tip the scales in COM missions favor. If not then I guess it's just a matter of numbers, having enough COM ships to actually start making more money than my cargo ships can.

Really Mata? Your ships must have been super slow... either that or you really didn't have a lot of time to play, my 3 cargo ships cover the entire 4th ring in a day taking 1/3rd of the ring per ship basically, of course that requires that I be on for more than just 1-2 hours which I can do since I work from home. Though I often close the game because it distracts me from work lol.


Title: Re: Fleet sorting
Post by: JamJulLison on January 19, 2014, 04:27:13 PM
I have more time for COMs then I do SOS.   So that is one of the reasons I do them more.  Also though they are better for quick cash.  I admit you can get big bucks if you keep up with SOS's.  But with how active they force you to be, I prefer to only have 1 ship do that now.  I am making plenty of solars from COMs so I have no complaints.  Many times it only takes 2-3 coms to equal what I made on an SOS ship if it had about 20-25k space.   That is in a shorter amount of time too.   One issue on SOS these days is so many people are doing tem now so it is hard to find pods sometimes or an SOS mission will vanish before you can get it.   With COMs, COMs are only a little better to do if you are mostly doing the hijackings like I am.  I just do nest when my ships need to refuel.


Title: Re: Fleet sorting
Post by: Fenix on January 19, 2014, 04:34:01 PM
Hmm, you have a point there I should probably prioritize the kinds of COM's I do, well in any case my COM ship is getting upgrades anyway as many of the modules were a bit outdated because of the number of upgrades I did while with ITO to corp ships and of course staring up my own corp as well. Plus I'm sort of switching tactics a bit so I need to swap out some modules. I'll have to re-evaluate the potential profit from my COM ship after those are done.


Title: Re: Fleet sorting
Post by: JamJulLison on January 19, 2014, 04:37:04 PM
When I was doing both I was having to keep all my COM ships in one area so I could have a cargo ship come and keep collecting all the resources I was getting from the Nest.  Wasn't bad profits once those are added in with illegal mods. But you get your solars much quicker with hijackings. Just because you don't need to wait for 2 timers to count down.  It is really annoying having to do a looting one and then a destruction one just to get the most profit you can on them.  Another annoying thing is often times when looking for hijackings I run into a crap ton of nest. 


Title: Re: Fleet sorting
Post by: Matamaure001 on January 19, 2014, 06:40:25 PM
I have been doing a lot of SOS and COM missions (with slow ships by your standard Fenix). The SOS gave me about 3 millions a day before optimization. COM missions give me between 4 to 5 millions a day per ship. I only take the combat COMs and not the nest COM. Even if SirEmi says that they have the same rewards, they are much more trouble and not worth the effort (my opinion). I have stopped recently to do SOSs and only do COMs. I have 17 ships (between 13 and 22 millions power each) doing COMs. I am building 4 more now. They give me about 68 millions a day in average now.


Title: Re: Fleet sorting
Post by: Dadds on January 21, 2014, 08:53:28 AM
comms missions do cash in...there are some tricks to increasing "dpi" or "sol/per/hour" as it were with the final payouts. Nests are a pain to manage, best getting some fleet carrier management to maximise profit by minimising counter timers. I am doing every comm that comes along, simply because the pickings lately seem to leave a bunch of nest in orbit and fewer hijacks. I still turn, in crystal mats alone, around $40M solar in a 24-36hr period. that is on top of the small instant rewards they give, and the occasional $20M + drop of illegal module.
Do nest pay off? Absolutely, if you know how to hunt them well and efficiently. I still do like the Comm mission payout for immediate boost to the bank accounts, and the large 2 for 1  payout of power vs payment (ie 1M power =$2M sol, on average)
I control around 8-12 missions of varying sorts at any and all times, which needs a lot of control over moving and jumping and swapping out of ships to maintain combat counters and collection of comms missions.
As Matamure reminisces, it wasnt always this easy. My 2IC became very big based on doing com missions, where as i focused on more passive areas, such as rescue missions and mining...He made very big income early in the game and did introduce me to the free income in my area, however my ships were geared for peaceful purposes...until the great PMI-IMG wars lol
Now i am hybrid for sos-com. The secret is to take advantage of time and exploit your local area. sos missions pay more in outer rings, com pay more based on the pickup ship power <hint/spoiler, the pickup ship doesnt have to be the ship to complete the mission to gain the reward>
and now as always, i say too much lol.


Title: Re: Fleet sorting
Post by: Fenix on January 21, 2014, 04:52:49 PM
Yea, I knew that COM's had to make more money than SoS eventually, if only because the number of ships I can have running the 4th ring for refugees is limited where as with COM's each mission pays out fairly good for the proper ship, and I can have way more ships running COM's. I just need to make enough income from these SoS runs to get things up and running is all. Hopefully I'll get better income from them before the end of the month.


Title: Re: Fleet sorting
Post by: JamJulLison on January 22, 2014, 01:07:42 PM
comms missions do cash in...there are some tricks to increasing "dpi" or "sol/per/hour" as it were with the final payouts. Nests are a pain to manage, best getting some fleet carrier management to maximise profit by minimising counter timers. I am doing every comm that comes along, simply because the pickings lately seem to leave a bunch of nest in orbit and fewer hijacks. I still turn, in crystal mats alone, around $40M solar in a 24-36hr period. that is on top of the small instant rewards they give, and the occasional $20M + drop of illegal module.
Do nest pay off? Absolutely, if you know how to hunt them well and efficiently. I still do like the Comm mission payout for immediate boost to the bank accounts, and the large 2 for 1  payout of power vs payment (ie 1M power =$2M sol, on average)
I control around 8-12 missions of varying sorts at any and all times, which needs a lot of control over moving and jumping and swapping out of ships to maintain combat counters and collection of comms missions.
As Matamure reminisces, it wasnt always this easy. My 2IC became very big based on doing com missions, where as i focused on more passive areas, such as rescue missions and mining...He made very big income early in the game and did introduce me to the free income in my area, however my ships were geared for peaceful purposes...until the great PMI-IMG wars lol
Now i am hybrid for sos-com. The secret is to take advantage of time and exploit your local area. sos missions pay more in outer rings, com pay more based on the pickup ship power <hint/spoiler, the pickup ship doesnt have to be the ship to complete the mission to gain the reward>
and now as always, i say too much lol.


The thing is that big chunk you get there from nest is after you have filled up after doing multiple nest missions. Unless your doing COMs in just one area with a ship around to pick up the stuff, your ships need to make more trips back to Sol then really are needed. Since I switched to just hijackings my overall profits have been higher.  The only annoying thing is nest are freaking everywhere lol


Title: Re: Fleet sorting
Post by: Dadds on January 28, 2014, 09:32:50 AM
yeah i am picking up around 6 nest to every 1-2 comms on average. And you are right, which is why i am down the line of using hangar and fleets to support combat ships. They carry, travel and store the materials, make and dish out fuel as required, and either travel to Sol when full, or have a cargo support vessel intercept to offload for delivery. It allows the flag, or fleet, to stay in space indefinitely while still able to turn a profit with supply runs.


Title: Re: Fleet sorting
Post by: Matamaure001 on January 28, 2014, 10:11:14 AM
Dadds, when you will become bigger, you will want all your ships to do missions, you will not want to spare a ship as cargo and an other as support... I have tried it with big hangar and everything, but to stay competitive VS Ralp, every one of my ships has to do missions that pays.


Title: Re: Fleet sorting
Post by: Dadds on January 28, 2014, 11:18:23 AM
Dont you worry yourself on what my ships are doing. I can assure you they are all gainfully employed. The top leaderboard position interests me not so "competing" for a position on that list has no interest for me. I am more into building a diverse variety of fleet platforms to perform specialised roles. Anyone can just build drone ships which all look the same and do the same thing. I am building a fleet for when PvP and diversity may actually be important. Right now, Raphael's ships are nothing but floating targets for weapons practice. Trouble is, he doesnt want to sit still long enough to test his "mettle" against my finest ships. Once again he runs from combat at GJ 832 because the odds were only 8:12 in his favour lol
If there is one thing i have learned in doing "a real logistics job" is that most of the workforce is taken up in a support role to make the field operatives much more efficient. I dont give my fleet the luxury of being largely in a support role, but i do acknowledge the need to have some vessels assigned to the movement of goods, resources, sos recoveries and for rapid deployment of combat assets. Remember, i am still a miner and gain a portion of my income that way. This stance is not going to change.


Title: Re: Fleet sorting
Post by: Matamaure001 on January 28, 2014, 01:08:50 PM
Dadds, no need to flame me, I only wanted to share my experience with you. Naturally you are free to play the game as you see fit for yourself.

As I am concern, the chalenge with Ralph is a good thing for me, it keeps me focus.

By the way, your way to optimize your ships for each mission is a bright idea. I am only too lazy to do it.