Astro Galaxy - a realistic space exploration game
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286  Caffe / Whatever / Re: SirEmi? You Alive? on: August 19, 2015, 10:40:03 AM
He was last on the forum..

Last Active:   17 August 2015, 13:02:55 CET+2
287  Feedback Terminal / Suggestions / WHD need more info on: August 12, 2015, 10:59:44 AM
Hi Sir Emi

I'm trying to track ships with WHD-97 (100%) and have placed one in every system in a hole Quadrant, ship Class can't really be used for this purpose..
It would be really nice if ship ID and a time stamp of detection also was show.. wow

Today log..

Time left    Scan     Type          Details
      -         Passive  Collapsed   detector: Mining Team 6 (D&C)   origin: XXXXXXX   destination: deep space
                                             Signature ship class: XII   distance: 12.00 LY
Wish log

Time left    Scan     Type          Details
      -         Passive  Collapsed   detector: Mining Team 6 (D&C)   at: 12-Aug-2015 09:24
                                             origin: XXXXXXX   destination: deep space    distance: 12.00 LY
                                             Signature ship class: XII        ID: 10223


NoBrain
288  General Talk / General Discussion / Re: Who Here Is Active? on: July 14, 2015, 12:54:36 PM
I'm here too and have started deep space exploration  yawn, so i guess.. I will be her for a long time.. I have play the game for 9 month.. 1
289  Feedback Terminal / Suggestions / Change the price for or value of QP... on: July 10, 2015, 02:06:53 AM
Hi Sir Emi
I think, if ET Virtual Worlds change the price for or value of QP. ET Virtual Worlds will earn more money.. wow

If you lower the price for QP 50 for 1 $ ... more players would be willing to pay money in the game.. A ship would 1500 QP ~ 30 $ vs today 1500 QP ~ 150 $ (nobody would pay ~150 $ for a ship in a game.., and I know you get a discount if you buy 1500 QP..)

or the value of QP (by x5), so a ship would cost 300 QP ~30 $. This would also give player the possibility to earn enough Solars in game.. 300 QP ~ 300.000.000 solars for a ship.. this price is ~ 3x the price for a titan class reinforced hull..

Hope ET Virtual Worlds would take the time to think the price for or value of QP through again..  21

NoBrain

Edit: Spelling
290  Feedback Terminal / Suggestions / Inactive flag for player have been offline for more 4500h on: July 08, 2015, 04:06:54 AM
I'll would like to have a inactive flag to pup up  atention, if the player haven't been online 4500h (½ year).. so you can see, if it's okay to clear the players assets, out of the way.. gun_bandana
291  Feedback Terminal / Suggestions / Re: A proper in-game date system on: June 30, 2015, 07:04:46 AM
And use UTC Time...  wow
292  General Talk / Hi. My name is... / Re: Hey All! I'm BlackEagle on: June 28, 2015, 02:30:42 PM
Hi BlackEagle

You have to buy a station at [SOL] Earth -> Shipyard  and click buy orbital station.

Hope you enjoy the game so fare...

Fly well
293  General Talk / News & Strategy / Re: TOAA's Science Labs Mk I on: June 03, 2015, 02:25:47 AM
anyone still play at the outer ring?

I got 4 mining station operating in outer ring.
294  General Talk / News & Strategy / Re: TOAA's Science Labs Mk I on: June 02, 2015, 11:32:57 PM
As I've suggested before, we should have an option to self-destruct modules and maybe stations. This can also be useful during wars as it's better to sacrifice them than to be captured or looted.

I feel excited when I log in and see that I was attacked, only to find out later that only useless labs we're taken out. LOL

You could make a ship to collect all you SLB in the galaxy.;-)

I know you pay others  to do recon task for you, but you could take one trip and collect on the way.

I'll continue to destroy you SLB's sitting on deposits of my interest, until you say stop.;-)
295  General Talk / News & Strategy / Re: TOAA's Science Labs Mk I on: June 01, 2015, 02:12:30 PM
I'm going to clear Gamma SMR 5808 of you 9x SLB's, so i can get access to the deposit underneath them...
296  Feedback Terminal / Suggestions / Re: Recon module on: May 28, 2015, 11:24:28 PM
It would be nice to have a probe module on the ship, so you only have to be in the system and activate the probe module."System recon sweep will be done in xx mins. and cost xx fuel and take xx hours"
Higher MK faster scan speed / more fuel used (Just like FTL module)

Instead go to each planet... Click enter orbit, surface, rival modules & survey. Next planet

Hope one of my ideas will be used in the game some day. 7

NoBrain
Not Hours.. 21 planets/moons takes me 13 mins on manual flying with Frigate Scout X with FTL-XL at 100%.
297  Feedback Terminal / Suggestions / Recon module on: May 28, 2015, 04:05:05 AM
It would be nice to have a probe module on the ship, so you only have to be in the system and activate the probe module."System recon sweep will be done in xx mins. and cost xx fuel"
Higher MK faster scan speed / more fuel used (Just like FTL module)

Instead go to each planet... Click enter orbit, surface, rival modules & survey. Next planet

Hope one of my ideas will be used in the game some day. 7

NoBrain
298  Feedback Terminal / "Bugs" and Problems / Re: A Module is still shown on Planet list. I haven't any modules on the planet. on: May 24, 2015, 01:21:57 PM
Should be fixed now, thanks.

My planet list still show one module, I'll send a ship to check it.:-)

Update: Planet has no modules!! So the problem is not solved....
 
NoBrain
299  Feedback Terminal / "Bugs" and Problems / Bug..No room on planet, there is 6 empty slot on the planet on: May 17, 2015, 02:44:05 AM
I found this planet 6 free slots AG says there is no room....



Hope you will fix the bug :-)
so i can get to last 6 slots.

NoBrain
300  Feedback Terminal / Suggestions / Mining / harvesting auto unload to ship just like on stations on: April 26, 2015, 03:35:22 PM
Hi

I started ripping system for resources, planet to planet, moon to moon.
I'm total missing the option to Mining / harvesting auto upload to ships, so I don't need a station in orbit to get resources collected, then I'm not on-line.
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