SirEmi
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« Reply #1 on: November 29, 2012, 09:35:40 PM » |
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It has to do with the Light Years distance between the origin and the jump destination.
Having a more powerful Wormhole Generator or two WHG's will calculate the trajectory faster, but because of the accelerated calculus more Fuel Cells are needed to achieve the stable wormhole. Simply put, more energy gets used because of the rushed process to open the wormhole faster. Thus, time / fuel / LY traveled is the same, you just move faster with more WHG modules.
Having a mark 100 module consume the same amount as a mark 1 will lead to an unbalanced and un-realistic space travel, with ships zipping in seconds across vast distances and with negligible fuel costs.
Anyways, what I'm working on is having different special optimizations for ships, for example this one for exploration / scout ships:
- ship special optimizations: A ship can only have one optimization performed. Optimization can be removed / sold at 50% the purchase cost. -> Scout ship optimization -50% navigation time, -50% Fuel Cost - Jump drives tuning and optimization. Unfortunately, it only works on small ships (Shuttle 460,000 solars, Frigate 2,080,000 solars).
Those upgrades will be available at SOL / Earth shipyard, costing additionally and applied only on select ship classes. Different classes will have different upgrade options, but only one option / ship. Options like Freighter, Factory ship, Reinforced Hull, etc.
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