Somewhere elsethere is the idea of destroying ship. I absolutely object to this. ...If We could destroy ships of other, then a big player could build an awasone ship and kill all the ship he met and completely dominate the game...
I was mainly referring to pirate ships, but if we did make it where player ships could be destroyed or *captured* it would be okay as long as there are limiting factors that balance it out. Which again is why I would make tractor beams where your ship can only fire once per battle and it wouldn't be absolute even at max- you could have a certain chance to get free even when it was the highest tech level tractor beam and you have no combat drive bonus etc.
Regardless I still think combat drives should play a role in timer length.