Astro Galaxy - a realistic space exploration game
  May 07, 2024, 12:33:53 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Members Login Register  
Pages: [1]
  Send this topic  |  Print  
Author Topic: Timing issues...  (Read 4053 times)
renetan
Private
*

Reputation: +0/-0
Offline Offline

Posts: 15


Give it your best shot anytime !


View Profile
« on: June 04, 2013, 10:00:02 PM »

Hi there, I wonder if AG could do something about the long waiting hours I experienced. From here to Tokyo it's indeed 11 hours or so waiting for arrival...[lol].
However without the need for using QP's, is there another possibility/chance of lowering the wait.
Thanx anyway... 12


* flag-indonesia.jpg (1.78 KB, 68x45 - viewed 257 times.)
Report to moderator   Logged

Time is one of the usual suspects...
GoodPerson
Private First Class
*

Reputation: +4/-6
Offline Offline

Posts: 43



View Profile
« Reply #1 on: June 04, 2013, 10:44:30 PM »

put more WHG, the more you have, the lower the time is
At the same time, it cost more to jump
Report to moderator   Logged

35 + 3 + 42 = 100
Want a proof?
Try manufacture FTL Drive mk 1

Before knowing this, i always thought mass won't change no matter what you do......
JamJulLison
First Sergeant
*

Reputation: +55/-44
Offline Offline

Posts: 1710



View Profile
« Reply #2 on: June 05, 2013, 12:28:40 AM »

Wait until you get higher powered ships and are doing COM missions. The attack timers can be insane.
Report to moderator   Logged
renetan
Private
*

Reputation: +0/-0
Offline Offline

Posts: 15


Give it your best shot anytime !


View Profile
« Reply #3 on: June 05, 2013, 12:41:11 AM »

Thanx again you all. 7
Report to moderator   Logged

Time is one of the usual suspects...
SirEmi
Administrator
First Sergeant
*

Reputation: +258/-134
Offline Offline

Posts: 2163



View Profile WWW
« Reply #4 on: June 05, 2013, 09:04:31 AM »

Try to find the right combo between installing more WHG modules and the mission rewards vs. fuel costs.

Also having a VIP nav computer will give you -33% nav time, a navigation officer will further lower it by -33% and a scout ship optimization from the SOL Shipyard can further lower it by -50%. If you add all that, you could have a pretty speedy ship, at least for surveying / scouting.

Report to moderator   Logged

renetan
Private
*

Reputation: +0/-0
Offline Offline

Posts: 15


Give it your best shot anytime !


View Profile
« Reply #5 on: June 06, 2013, 10:54:22 AM »

SirEmi,

Thank you very much.

renetan.
Report to moderator   Logged

Time is one of the usual suspects...
Pages: [1]
  Send this topic  |  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!