Following what Lovelace has said above, and also what the Retard posted in another thread (publicising our private conversations out of context of course), I'd like to explain with a cool head why I'm leaving, and why possibly others will follow:
When I first saw this game it sounded amazing. It reminded me of Frontier (Elite2), my favourite game of all time. It has lots of planets to explore, and there are other players to work with (or against), and it's simple and browser-based, and you can customise your ships with modules. Lots of great ideas there, and the planets are really good, the system graphics are nice and once you get the hang of it, it's pretty simple.
But unfortunately there's no real motivation. Those of us who made the mistake of researching, even paying money to buy QP and then turn them to RP, saw that anyone can make a better ship by clicking on banners. I built a well-planned network of mining stations spanning over 30 systems, hundreds of light years apart. I had 6 ships unloading on a carefully planned route, had found the best planets possible and was making almost 1million solars a day.
Great profit, except that anyone can make more than that in a couple of hours just clicking on banners. Which I'll admit I did too for a while (until I realised Kerbos has an automatic script to do it for him and doesn't even need to go around with his phone looking for open wi-fis).
There's no trade, no other profit-making system, and of course the game is designed to aid griefers as much as possible. And with every new update it gets worse.
I won't even bother ranting on about the pirates. The fact that most of the corps are pirate corps says it all. As I explained to Scion on one of our calmer conversations my problem with pirates is that, in an unbalanced game such as this, you'll eventually end up with nothing to plunder. There's no risk for the pirate, and the worse case scenario is that even if he loses a battle (which he can easily jump out of anyway), he'll just be kicked to the Safe Zone. He won't even lose a ship!
So anyway, it is obvious that Sir Emi just wanted to make a game where people click on banners and get money, then go blow up whatever base they find. I proved this by being the first one to blow up one of his own bases (remember the station around Mars?).
So if that's what this game is about, go ahead and click. Or donwload an automatic script to do it for you. But there's a reason you don't see many cannibal tribes around. And why violent nations generally don't last long.
I think Emi is slowly learning how to make a better game. This one already seems to be doing better then his past games. I think he just has trouble finding the balance. Also we got to remember this game isn't that old. When a game is new, there often times needs to be a lot of improvements made. So we need to make suggestions to Emi in how to improve things. If someone else see's something wrong with a suggestion made they need to call them on it. Point out what is wrong with it. Maybe suggest ways to improve the suggestion. If that is possible of course. Emi does seem to be listening to our suggestions though. Which is a good thing. I have played other games in the past where the owners don't hardly listen to what the players say at all.
Your right on some of the things wrong with the game. It is too easy to get money with banners. Though QP is no longer as easy to get. Though there are ways to get in extra voting. Not referring to scripts either. This is something that can easily be abused and that Emi has no problem with. I do think something needs to be done about it. Though I am not sure if anything actually can be done about it.
Another thing bad is it is too easy for anyone who donates to get ahead in the game by converting QP they buy into money. I do think someone should have to work hard to be able to get them a titan class ship. Though i admit I got one the easy way thanks to a friend giving me large amounts of QP. I am not too pig headed though to admit that I had help. Another issue is that anyone that donates can easily pull off any attack they want just by simply spending QP. If the attack is under an hour. 1 QP. 2 hours 2 QP. Not sure how often it goes to 3 hours but 3 QP. This could prove to be more profitable for them then simply converting them to money depending on what the the target is. Also those who want vengeance it won't matter much if they spend some QP for revenge.
In any sort of game like this your bound to have pirates. I understand you hate us with a passion. But we are just playing the game and trying to enjoy ourselves. I however have begun to transition from pirate to pirate/miner. Just to try to maximize my profits. I pirate because I find it fun. I am mining because I need a better steady income. BTW your worst case scenario is wrong. Worst case scenario is our ships jump and we lost some of the cargo we might be carrying. Even the loss of fuel can suck. Not to mention any armor we might have on the ship would still need to repaired. Also there is the matter of crew members that might be killed that we would need to replace. Don't get me wrong, I agree the risk is still less. Especially when it comes to space stations and mines.
Also there you go calling someone a retard again. Calling people names and running your mouth is what made Wolfdoc decides to gun for you in the first place. Whether out of context or not, there is no reason to call someone a retard. Something which you seem to be fond of doing. I am sure if you did that in some other game you would likely eventually end up having someone there try to come after you there.
On the subject of scripts. I am not too fond of them myself. Some minor ones I got no problem with. But there are some that shouldn't be used.