to get back to the original topic, I would like to see this:
LOOT, CAPTURE, or DESTROY as 3 different options and not LOOT or CAPTURE/DESTROY...just make CAPTURE harder than DESTROY. 1
as far as the 'ship-jacked' topic is concerned, I am against it.
this is what the original topic was meant to read.
Ship capture is in another thread, (don't be lazy) re-read and respond to that topic over there where it belongs...
1for example, if looting takes 1X hours, and Capture/Destroy takes 2X hours (as it is now), just add this:
Loot - 1X hours, Destroy - 2X hours, and Capture 3X hours.
(edit to edit my previous statement)
I think SirEmi put it like that to make certain you wouldn't be able to choose if you capture or destroy to avoid everyone capturing and few modules being destroyed ever. Even if it's harder people will capture and this throws off the game balance. I also don't think it's lazy to continue to discuss ship capture since lisunken brought it up. Sorry for digressing but it's lisunken's fault lol.
...no way in hell that a tiny vessel should somehow miraculously take possession of an opponents warship without winning the field of battle first based on a die roll. That is how i read this thread. Perhaps i misread it though the sentiment is there. you want my ship, come and beat me in a fair fight to earn it!
No, what I propose goes something like this:
The first wave of combat wouldn't be combat, but a seperate dice roll to determine if anyone gets caught in a tractor beam provided they have one. Something like combat speed would affect it, but even the best advantage would still only have a small chance of catching someone and paralyzing their ship- and only one ship per battle.
Then you'd have the normal battle 'based on a die roll', only where the paralyzed ship could not attack. This doesn't mean you'd lose, or lose the ship necessarily. You could endure the battle, and just take some extra damage. But there's a small chance that when paralyzed even a big ship could still get commandeered. So if say with the best odds of like 20% on your tractor beam you paralyze the enemy. You then have maybe a 10% max chance for your marines to capture the crippled ship in battle.
With those odds, this setup would mean that your overall chance of capturing/being captured under optimum conditions would be 2% and the max buff could be capped to bring it to maybe 1-1.5% where at best Raph would have a 2 in 100 chance of capturing a ship per battle and at worst you'd have a 1-1.5% chance to get his. Big players would have only a marginal advantage, and smaller players would have a very slim chance to luck out and win despite what would otherwise be overwhelming odds.
And Mata, I think it is unfair if there's practically no chance of a ship losing simply because it's stats are very superior and no chance of anyone losing a ship regardless. There should be a chance for your ship to lose anyway. I mean granted in a fight between David and Goliath the big guy usually wins, but not necessarily as in the story of David and Goliath. The fact you CAN'T lose as the proverbial Goliath, is unfair and unrealistic. Sure I could build myself up past you, but that's beside the point entirely. This is about realism, balance, and introducing real loss to the dynamic, not the fact that you're big and I'm not.