Astro Galaxy - a realistic space exploration game

Feedback Terminal => "Bugs" and Problems => Topic started by: sargas on June 18, 2014, 07:00:22 PM



Title: fatigue
Post by: sargas on June 18, 2014, 07:00:22 PM
Why is the game sending in fatigued forces when fresh forces are available?  Shouldn't marine attacks start with fresh forces and then rely on fatigued?

RATTLESNAKE sending 10% fatigued Power Armor Marines Assault Unit MK ** to find a boarding spot.
The boarding party found an area and sabotaged it, doing ***** damage!

RATTLESNAKE maneuvers into boarding range first.
RATTLESNAKE sending 10% fatigued Marines Assault Unit MK ** to find a boarding spot.
The boarding party found an area and sabotaged it, doing ***** damage!

RATTLESNAKE maneuvers into boarding range first.
RATTLESNAKE sending Marines Assault Unit MK ** to find a boarding spot.


Title: Re: fatigue
Post by: Matamaure001 on June 18, 2014, 09:46:21 PM
You don't have the record:

BB_Valiant Vs. planetary force
Ground assault
BB_Valiant sending 160% fatigued Marines Assault Unit MK XXX to find a landing spot.
The landing party found an area and sabotaged it, doing 0 damage!


Title: Re: fatigue
Post by: JamJulLison on June 18, 2014, 10:35:25 PM
This is one of the issues SirEmi has said he is fixing in the next update.


Title: Re: fatigue
Post by: Rostin on June 18, 2014, 10:54:32 PM
You don't have the record:

BB_Valiant Vs. planetary force
Ground assault
BB_Valiant sending 160% fatigued Marines Assault Unit MK XXX to find a landing spot.
The landing party found an area and sabotaged it, doing 0 damage!

Haha!!! WHAT????


Title: Re: fatigue
Post by: sargas on June 19, 2014, 01:05:01 AM
I am not looking for the record, I just want this repaired to match my permanent losses...

If my 0 powered forces can be destroyed...


Title: Re: fatigue
Post by: Matamaure001 on June 19, 2014, 01:50:53 AM
I know Sargas it was to prove your point and add a little humor :)


Title: Re: fatigue
Post by: sargas on June 19, 2014, 02:50:17 AM
...giggle...


Title: Re: fatigue
Post by: SirEmi on June 19, 2014, 06:49:30 AM

We have a solution for this here:
http://forum.astro-galaxy.com/index.php/topic,8704.msg71272.html#msg71272



Title: Re: fatigue
Post by: Matamaure001 on June 19, 2014, 10:26:16 AM
Sir Emi: I agree to the solution you point to. But it does not seem to be implanted yet because the example I gave was from a combat I had only a few days ago!


Title: Re: fatigue
Post by: sargas on June 19, 2014, 11:03:12 AM
my example was from yesterday