Title: Ship speed versus hull class Post by: Antilak on February 22, 2015, 04:53:21 PM Ok so I've been led to believe hull class does not impact FTL or WHG speed. And yet early on in my playing career I found this not to be the case. So recently I revisited this to see once and for all what difference there's if any.
Interplanetary speed: Battlecruiser (Hull Class VI with FTL X and no optimizations): .01143 LY/s Frigate (Hull Class II with FTL X and no optimizations): .01443 LY/s, 1.262x faster Shuttle (Hull Class I with FTL X and no optimizations): .01543 LY/s, 1.349x faster Trip to Jupiter from SOL: Battlecruiser - 190 s, 1.357x slower Frigate - 150 s, 1.063x slower Shuttle - 141 s Title: Re: Ship speed versus hull class Post by: Raptor on February 22, 2015, 06:51:11 PM For interSTELLAR jumps, there's no difference. So WHG wise there's no impact. InterPLANETARY is a different kettle of fish: there's a small AU/s tactical advantage of .010 for a class II, dropping by 0.001 per class level, till class XI = 0.001 advantage. A Titan is 0.0025 then.
Title: Re: Ship speed versus hull class Post by: raphael on February 22, 2015, 06:58:40 PM Ok so I've been led to believe hull class does not impact FTL or WHG speed. Who told you that? :) http://forum.astro-galaxy.com/index.php/topic,8478.0.html Title: Re: Ship speed versus hull class Post by: Hodortor on April 10, 2015, 04:02:28 AM It read for leisure To complement it.
Title: Re: Ship speed versus hull class Post by: Berlinnoi on April 28, 2015, 08:28:30 AM I like this story I read it every day.
Title: Re: Ship speed versus hull class Post by: raphael on April 29, 2015, 01:43:32 AM I like this story I read it every day. Oh my god, me too!! Title: Re: Ship speed versus hull class Post by: Antilak on December 14, 2015, 01:35:01 AM Want to add it seems increasing MK of FTL decreases the interplanetary gap introduced by hull class. For example, if both ships are FTL 5 but are widely different hull class the difference might be big. However, if the FTL is 50 then it's small.
This means, in my case, it offers no benefit unless I use the scout optimization. There's virtually no reason, insofar as interplanetary or interstellar travel is concerned, to select a small hull class without the scout optimization over a larger hull class without the scout optimization, unless you're using it for combat. You want a big ship. So these're teh classes of ships I can think of: 1) Scout (shuttle and frigates) 2) Combat (anything between heavy frigate and battleships) 3) Motherships -- leviathan hull class -- the main transporter 4) Science/Manufacturing -- max hull class, manufacturing optimization, modules dedicated to science, orbiting Earth What I was trying to do was create a hybrid scout/transporter. That's when I noticed this. Title: Re: Ship speed versus hull class Post by: dkuhnkc on December 30, 2015, 11:06:39 PM Want to add it seems increasing MK of FTL decreases the interplanetary gap introduced by hull class. For example, if both ships are FTL 5 but are widely different hull class the difference might be big. However, if the FTL is 50 then it's small. This means, in my case, it offers no benefit unless I use the scout optimization. There's virtually no reason, insofar as interplanetary or interstellar travel is concerned, to select a small hull class without the scout optimization over a larger hull class without the scout optimization, unless you're using it for combat. You want a big ship. So these're teh classes of ships I can think of: 1) Scout (shuttle and frigates) 2) Combat (anything between heavy frigate and battleships) 3) Motherships -- leviathan hull class -- the main transporter 4) Science/Manufacturing -- max hull class, manufacturing optimization, modules dedicated to science, orbiting Earth What I was trying to do was create a hybrid scout/transporter. That's when I noticed this. I agree. My ships are as follows:
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