Fenix
Sergeant
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« Reply #17 on: December 28, 2014, 10:32:02 PM » |
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First things first, some mechanics I would love to see put into the game would be energy for ships, more shield options, more combat tactics, as well as fleet formations. It would make sense to me that energy is required to fire weapons like lasers as well as power things like shields and engines. You can argue that each of those modules has it's own self contained power device but I think having energy be part of the game would add more diversity to the game. I know I've brought that up before on here somewhere but it makes sense to me that it would be a crucial tactic to try and take out an enemy ships power source to immobilize them in combat. So having a module that produces power for the rest of the ships systems just seems natural to me. I can post some specific examples of what I have in mind should anyone be curious, I don't want to take up too much space in this post. (Though I likely will)
Secondly I would like to see more control options for shields. A feature where I could take the total amount of shielding on my ship and say "I want x% of my shields to go towards defending my engines, y% amount to go towards defending my weapon systems and z% amount to go towards defending my power module." This would allow any number of ships that might have the exact same modules on them to perfom differently in combat. It would also mean that even though you might beat someone in combat once, the next battle could be completely different depending on how both combatants change their shield systems to counter act what the other is doing.
That ties into the next part I would really like to see in the game, more combat tactics. Specifically I would like the ability to set my weapons to attack specific parts of enemy ships before others. The way it works now is weapons fire and take down the enemy shields/armor bit by bit and then the damage starts going towards the personel and eventually the ship reaches critical damage and jumps. I would like to see it where I could target say my enemies weapons systems, if I manage to do enough damage to take down the shields protecting their weapons then my next attacks would wipe of the personel manning those weapons and possibly avoid having those weapons fired at me at all in the next rounds of combat. For example my opponent has 20 laser modules of varying levels, I take out the shields protecting them after only 6 of them have fired and then my next attack takes out all of the personel manning those weapons, it would effectively neutralize and stop the other 14 lasers from hitting me during that battle.
That would allow many types of tactics, perhaps you could go all out with massively powerful weapons and try to just take out the enemies weapons before they ever get to fire on you (a very risky tactic but potentially very rewarding). Or maybe you could use a small "kamikaze" ship to wipe out enemy personel manning their power modules and essentially cripple the ship and allow another of your ships to possibly defeat it even though it was originally weaker than the enemy. If you consider my next idea as well then you could create one ship entirely composed of shields to draw enemy fire and then use another to essentially flank the enemy and do massive damage.
One of the things Jam said is something that bothers me in a lot of other games, this game is all about who can build the ship with the most power. I would like to see fleet formations become an important feature in this game, by that I mean a small group of ships working together to perform some kind of strategy that could not be done by a single ship alone. For example I would like to be able to send a fleet of 3 ships into battle, the first and second ship could be a normal mixed ship of shields, weapons and marines, and then have the third ship be a flanking ship with nothing but weapons equiped on it. Basically the first two ships would exchange fire with the enemy like normal and hopefully destroy or force an enemy ship to jump, then if my fleet still has 3 ships and the enemy only has one or two my third ship would basically be able to "flank" an enemy ship that is still recovering from a round of combat with my other ships and basically be able to fire without taking any return fire and do massive amounts of damage.
This would allow tactics for a number of smaller less powerful ships to be able to take down much bigger ships(especially ones that aren't in a fleet). I would keep the limit on these fleets to something small like 3 or 4 ships that way you can't create large fleets of "dummy" ships to protect one large main ship from being flanked. When you start throwing in things like corp members being able to defend other corp members and even other allied corp members (something I know has been talked about on here before) then you could create some formidable defenses without being one of the top 5 players in the game as far as power goes. It would really create a sense of teamwork over coming single powerful opponents you otherwise would have no chance against, not to mention change how we all approach creating a ship for both COM's and PvP. I have more ideas and examples of how/what to change to make this all work but this is getting rather long, I don't want peoples eyes to bleed from reading my walls of text (not too much anyway =p).
Of course idk if any of this is possible with the way SirEmi has created the current combat system. The current problems with it make it clear that SirEmi didn't design it with long term player development in mind so I doubt it's all that flexible right now. I wouldn't be surprised at all if the whole combat system would need to be re-done from scratch to get these things implemented. Those are some of my ideas for the combat system, I've posted some of them before either in a different way or as an incomplete thought, but that is largely what I would like to see the combat in this game become.
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