I do like the idea of having an option not to destroy it. What if, say, you had two options when attacking: one destroys the modules, but has a really low loot value (good during wars where you want to cripple the enemy, but not spread yourself too thin). The other option would be to plunder the module, damaging it but not destroying it, and getting more loot and a chance to capture it?
Hello,
Yes, It is better as you said that the current way.
Imagine this, I took my best ship and I can destroy all that I meet on my way.
So for the new players, the Apocalypse would permanently.
Not just me, another player can do too, so the game quickly loses interest for the new players.
For this last reason, I believe, that destroy a module on the planet should not do this.
My opinion is that not only the ships can not be destroyed, but the station also. They can be damaged, the pillar and put them nonfunctional.
You know how long (days) and resource (many solars) that it takes to build a nice set-up for get money.
Work over several weeks could destroy just for the pleasure of destroying.
Say no to destruction, so called recycling.