Astro Galaxy - a realistic space exploration game

General Talk => General Discussion => Topic started by: raphael on May 21, 2015, 12:24:27 AM



Title: Alien Death Rays
Post by: raphael on May 21, 2015, 12:24:27 AM
Hello SirEmi, any plans of making DRs usable again? As they are now, they're completely useless, both in COM and PvP. :)


Title: Re: Alien Death Rays
Post by: Raptor on May 21, 2015, 03:52:26 PM
Yeah, they're a complete waste of time and space now. And I imagine their new status means no one in their right mind spends time looking for them in the alien cluster anymore either.


Title: Re: Alien Death Rays
Post by: SirEmi on May 22, 2015, 07:17:04 AM
They're not as powerful, but still useful. (You just need more of them  :) )

The alien cluster will get new content, new modules, specific quests, it will be interesting to explore. Also, SOL might create an outpost there and it will post inter-cluster bulletin board missions :)


Title: Re: Alien Death Rays
Post by: RegnadKcin on May 22, 2015, 07:31:27 AM
They're not as powerful, but still useful.

If you need a door stop, maybe.


Title: Re: Alien Death Rays
Post by: Raptor on May 22, 2015, 10:55:37 AM
They're not as powerful, but still useful. (You just need more of them  :) )

The alien cluster will get new content, new modules, specific quests, it will be interesting to explore. Also, SOL might create an outpost there and it will post inter-cluster bulletin board missions :)

I tried both more and more powerful. Had 15x ADR-1 and they were sh*te, then reverse engineered them into 1x ADR-15, and even *if* it hit, it didn't come close to chasing a 2 m power ship away.

So *that* won't make me visit the AC again. But new content/mods/quests may persuade me ;)