Astro Galaxy - a realistic space exploration game

Corporation General Talk => Corporation Recrutment => Topic started by: dkuhnkc on March 07, 2015, 11:46:46 AM



Title: SPQNR - the democratic corporation
Post by: dkuhnkc on March 07, 2015, 11:46:46 AM
SPQNR is the fastest growing corporation In AG in terms of number of members, member power, and corporation power.

As of this posting, it is also the only corporation set up as a democracy, and has many other benefits to joining, among them are:
A.   New players will receive a number of advanced modules for free that will enable you to skip the first boring portion of the game, that normally takes a couple of months to complete.
B.   We have several ships that we pass out to our various members on a weekly basis.
C.   You can buy additional modules from other members at cost for modules that you can’t currently produce.

I have a spreadsheet with a lot if useful information and calculation aids. You can get the most recent version after joining, but am including an older version here.

EDIT: the biggest advantage is that we help each other out. This may be the reason that SPQNR is the fastest growing corp.


Title: Re: SPQNR - the democratic corporation
Post by: Raptor on March 07, 2015, 11:58:38 AM
Not to mention the all-round great and dynamic atmosphere in New Rome. With nearly 30 players from across the globe, there's always someone to talk to.


Title: Re: SPQNR - the democratic corporation
Post by: Rostin on March 09, 2015, 03:15:51 AM
Everyone is welcome; from casual miners to intense pirate hunters you will find no better home than the Senate and People of New Rome  :)

Our leadership structure offers all members the chance to be elected into officer roles and our new Legion organization facilitates easy roleplaying and mentoring.

Open door policy here at SPQNR, all are welcome to come and go as they please.
"Once a Senator, ALWAYS a Senator"


Title: Re: SPQNR - the democratic corporation
Post by: Madden on March 09, 2015, 04:48:37 AM
Intense pirate hunters?O.o Npcs only I hope.

Just wondering are PIRATES allowed lol

And SCORPs belief is that this "boring" portion of the game is actually where the player begins to grasp the game and start to understand it. Free modules are great, but you should give a player a month or so to feel the game on his own (are there female players actually???)


Title: Re: SPQNR - the democratic corporation
Post by: Fenix on March 09, 2015, 11:20:26 AM
Intense pirate hunters?O.o Npcs only I hope.

Just wondering are PIRATES allowed lol

And SCORPs belief is that this "boring" portion of the game is actually where the player begins to grasp the game and start to understand it. Free modules are great, but you should give a player a month or so to feel the game on his own (are there female players actually???)
I'm sure there have been some female players in AG since it has started... whether or not any of those female players decided to stick around is another matter, who knows?

Personally I also kind of believe that giving a player free modules that are far beyond what they could possibly make does somewhat limit that players grasp on how the game works. If I had not had to do those early missions from Sol to the other planets and then to the other star systems I wouldn't have understood how the efficiency of the engines works as far as having higher lvl WHG's vs. more WHG's installed. Also even after I initially joined Jazz at ITO I still didn't get a ton of help (in the module department anyway) and I had to come up with a plan as far as how I would grow and develop, because of that I investigated many different ways of playing the game and have a good bit of experience with them.

If someone had just handed me a COM ship that made me a couple million solars every day then I probably wouldn't have bothered with anything other than COM's (which honestly isn't a super bad thing) and I wouldn't have devolped as much experience as I have now.

I hope your methods are working for you at SPQNR however, regardless of whether I agree with them lol.


Title: Re: SPQNR - the democratic corporation
Post by: Rostin on March 09, 2015, 12:38:18 PM
We don't give them excessively high tech modules right off the bat. They're good beginner-intermediate level modules to get them started. And of course there are female players! New Rome has a couple!


Title: Re: SPQNR - the democratic corporation
Post by: sargas on March 09, 2015, 09:27:58 PM
the EoS doesn't ask gender.

A citizen is a citizen!


Title: Re: SPQNR - the democratic corporation
Post by: sargas on March 09, 2015, 10:10:11 PM
Intense pirate hunters?O.o Npcs only I hope.

Just wondering are PIRATES allowed lol

And SCORPs belief is that this "boring" portion of the game is actually where the player begins to grasp the game and start to understand it. Free modules are great, but you should give a player a month or so to feel the game on his own (are there female players actually???)
I'm sure there have been some female players in AG since it has started... whether or not any of those female players decided to stick around is another matter, who knows?

Personally I also kind of believe that giving a player free modules that are far beyond what they could possibly make does somewhat limit that players grasp on how the game works. If I had not had to do those early missions from Sol to the other planets and then to the other star systems I wouldn't have understood how the efficiency of the engines works as far as having higher lvl WHG's vs. more WHG's installed1. Also even after I initially joined Jazz at ITO I still didn't get a ton of help (in the module department anyway) and I had to come up with a plan as far as how I would grow and develop, because of that I investigated many different ways of playing the game and have a good bit of experience with them.

If someone had just handed me a COM ship that made me a couple million solars every day then I probably wouldn't have bothered with anything other than COM's (which honestly isn't a super bad thing) and I wouldn't have devolped as much experience as I have now.

I hope your methods are working for you at SPQNR however, regardless of whether I agree with them lol.


1. I did not have that luxury. The pirate corporation 'OX' (Scion and JJL) ran me out of ring prime (all the way to sector 3,1). After running out of fuel, I sat there for a month or so of real life, came back to Earth, sold a bunch of crap and went out again.


Title: Re: SPQNR - the democratic corporation
Post by: Rostin on March 10, 2015, 02:27:03 AM
We only hunt NPC pirates and anyone foolish enough to actively pirate our assets  :))


Title: Re: SPQNR - the democratic corporation
Post by: Madden on March 10, 2015, 06:40:53 AM

1. I did not have that luxury. The pirate corporation 'OX' (Scion and JJL) ran me out of ring prime (all the way to sector 3,1). After running out of fuel, I sat there for a month or so of real life, came back to Earth, sold a bunch of crap and went out again.

Good to know there's somebody here who's experiencing what I'm experiencing right now -_-
My flagship, [SCORP] Warrior, is currently stuck 140LY away from Sol, but at least I'm making steady progress back home, issuing fuel distresses and buying just enough fuel for the next jump. I pretty much deactivated my WHG XXX and used my backup WHG I to save money -_- But at least I managed to do this weird SOS mission and have the location of 7mil worth of Tin.

Btw this Tin deposit, is it only farmable by me or can others see it too if they happen to land on that exact planet??


Title: Re: SPQNR - the democratic corporation
Post by: Raptor on March 10, 2015, 06:52:12 AM
Madden, have you tried to send it on autopilot home with just one (1) civilian on the whg? If you do it while you're asleep you make easy progress.

I'll happily send you a couple of QP to convert to solars and that to fuel.


Title: Re: SPQNR - the democratic corporation
Post by: Madden on March 10, 2015, 07:02:31 AM
HUH? Autopilot continues LR courses?? I thought I have to engage it first...then the autopilot does the jump.

I'll try and thanks man.


Title: Re: SPQNR - the democratic corporation
Post by: sargas on March 10, 2015, 09:44:59 AM
once you find your tin deposit, anyone can mine it. If someone is there first, offer to share.


Title: Re: SPQNR - the democratic corporation
Post by: sargas on March 14, 2015, 10:19:19 AM
If you need fuel, ask me and I will try to set up a small station nearby. My 25 solari per cubic is a lot less expensive than the snakes that survive on our tragedies.


Title: Re: SPQNR - the democratic corporation
Post by: Madden on March 14, 2015, 11:16:44 AM
No need to bother you, but thanks for the offer.


Title: Re: SPQNR - the democratic corporation
Post by: BravoVoid on March 15, 2015, 01:57:35 AM
If you need fuel, ask me and I will try to set up a small station nearby. My 25 solari per cubic is a lot less expensive than the snakes that survive on our tragedies.

Sargas, you've touched on a subject near and dear to my blackened li'l heart -- Commerce.

How does one go about sellin' goodies for less than Sol?  I am really interested in this. Would love, love, love a primer on how to set that up.   :wow:


Title: Re: SPQNR - the democratic corporation
Post by: Madden on March 15, 2015, 02:29:14 AM
From what I know, in order to actually make a profit, youve got to loot fuel from some poor guy and sell the fuel in a station. Easier way is by mining minerals or gases and converting them into fuel. VIP mode converts at a better rate, which is at a 100% rate compared to 60%.


Title: Re: SPQNR - the democratic corporation
Post by: Madden on March 15, 2015, 02:40:08 AM
And Rostin, if SPQNR is a democratic corporation, is it possible to vote u out of ur leader role lol.


Title: Re: SPQNR - the democratic corporation
Post by: Rostin on March 15, 2015, 03:02:10 AM
Yes! It's very possible. You can see the process in our constitution, though it is noticeably more difficult than impeaching the other officers... I tried making it easier to do once but it still should only be in serious circumstances. After all, I DID found the corp


Title: Re: SPQNR - the democratic corporation
Post by: Raptor on March 16, 2015, 01:37:16 AM
And Rostin, if SPQNR is a democratic corporation, is it possible to vote u out of ur leader role lol.

Yes, in classical Roman style  :death:


Title: Re: SPQNR - the democratic corporation
Post by: Merkaba on March 20, 2015, 04:15:19 PM
*sharpens dagger*


Title: Re: SPQNR - the democratic corporation
Post by: Raptor on March 20, 2015, 04:42:41 PM
Also, don't forget we have TWO leaders, both with basically the same powers, except for in-game restrictions that simply only allow the formal corp leader to change ranks.


Title: Re: SPQNR - the democratic corporation
Post by: sargas on March 20, 2015, 05:13:59 PM
...and let it be known that both leaders are friends with the Empire...


Title: Re: SPQNR - the democratic corporation
Post by: BravoVoid on March 22, 2015, 11:00:47 PM
Intense pirate hunters?O.o Npcs only I hope.

Just wondering are PIRATES allowed lol

And SCORPs belief is that this "boring" portion of the game is actually where the player begins to grasp the game and start to understand it. Free modules are great, but you should give a player a month or so to feel the game on his own (are there female players actually???)

Rofl...Yep, there's at least one female player (and I can almost certainly put my finger on another).  I know 'cuz she attacked me, I chased'er off and then she found and beat up a lone ship o'mine.  Nutz, don't throw stuff at me!  She did a pretty good job of eating my lunch.  (Thumbs up where they're due, it was Cadd17.  As a guitarist, it boggles my mind how I might fret a Cadd17 chord. lol)