Astro Galaxy - a realistic space exploration game
  May 05, 2024, 02:44:20 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Members Login Register  
  Show Posts
Pages: 1 ... 4 5 [6] 7 8 ... 39
76  Feedback Terminal / Suggestions / Re: AP points on: March 31, 2015, 08:18:51 AM
Would it be possible to get an AP point for logging in? One per 24 hours. This would still benefit active players who cannot spend a lot of time online.

If you don't log for 24 hours, when you come back the AP will show (+24)  1

You get an AP every 60 minutes, but you don't need to be online  1


It's a bit hard to understand at first, but AP is meant to speed up development for new players and players that are kind of inactive during the week and more active during weekends.

With AP, it's possible that one can play at regular intervals every few days and still keep the same level of enjoyment in AG, and here's how:

One would login every 4 days and play for 30 minutes. In witch case, he would get 4*24 = 96 AP. Then we would proceed to explore some stars using AP to speed up the travel, then come back again in a few days or so. Not everyone has the same time to spend, so this enables casual play in addition to normal play.


77  General Talk / General Discussion / MOVED: QP /Pledge System on: March 31, 2015, 08:14:18 AM
This topic has been moved to Recycle Bin.

http://forum.astro-galaxy.com/index.php?topic=9070.0
78  Feedback Terminal / "Bugs" and Problems / Re: Investigate signal 2 on: March 31, 2015, 08:13:00 AM
This was an issue with Chrome, it should be fixed now.
79  Feedback Terminal / "Bugs" and Problems / Re: Situation Report QP / AP on: March 31, 2015, 08:11:51 AM
Fixed, thank you.
80  Info Terminal / Updates / Re: Huge update today on: March 31, 2015, 08:07:14 AM
Fixed the dialog window and other issues in Chrome.

Hold Shift and click on Refresh for best results.
81  Info Terminal / Updates / Re: Huge update today on: March 30, 2015, 06:33:29 PM
what does abused mean?

I meant multi-accounts. It's fixed now, added some more checks, don't worry about it.
82  Info Terminal / Updates / Re: Huge update today on: March 30, 2015, 06:04:42 PM
You can buy Quantum Points using Actions Points now.

Keep in mind that your navigation computer generates 720 AP / month

It costs 20 AP to buy 1 QP, that means 36 QP / month.

This option might be removed if abused.
83  Info Terminal / Updates / Re: Huge update today on: March 30, 2015, 04:20:01 PM
Hey guys,

There had to be a change. QP was getting too common. It was either this or removing the Pledge system,VIP and Officers altogether.

Please use the AP witch is 5 times cheaper then QP, it will replace any officer bonuses and will allow you to explore space freely. You will still be able to find unique modules and ships witch can be sold for QP in the upcoming auction system, witch is the next project after super-nova explosions. You will be able to sell these special modules you find in treasure hunts to the SOL Corporation, witch will then put them for display.

QP is special and is for developer purposes and calculating project details.

AG is free to play, you are able and will always be able to access all areas of the game for free.

But in order to develop the game further, we need to have some bonuses that are only for supporters.
84  Info Terminal / Updates / Re: Huge update today on: March 30, 2015, 02:33:11 PM
Not being able to buy QP with solars is annoying now. Was this on purpose or was it an accident?

You will be able to sell found prototype modules, fully equipped ships etc. in the auction for Quantum Points or Solars in the near future, however the game will no longer sell QP at this time.

The Action Points replaces Quantum Points for speeding up tasks and traveling. You can buy AP now at 50k Solars instead.

SEA explains QP like this now:

"Quantum Points are bits of quantum technology dealing with exotic matter. Quantum technology is very valuable to the SOL Corporation as it is used for developing new module types and technology, software upgrades and all functions of space exploration. Quantum Points can be exchanged at any time to other resources, or used to upgrade your navigation software, hire specialist officers or acquire prototype technology."

I'm sorry for the inconvenience.
85  General Talk / General Discussion / Re: Pledge System on: March 30, 2015, 01:40:54 PM
We're back on track after the latest update, starting up again and working on new content.

Cheers!
86  Info Terminal / Updates / Huge update today on: March 30, 2015, 01:11:51 PM
You can now enjoy a brand new experience and maybe a completely different game!

We've redesigned everything to include all the new advances in technology.
A brand new framework enables features that where unavailable before, like drawing directly on the maps and canvas, dialog windows and so much more.

* A new resource has been added called Action Points (AP). It is generated by the navigation computer every 60 minutes.
 Action Points are used whenever a task needs to be completed faster. Quantum points can be converted to Actions points at 1:1 ratio.

* You can now use Action Points to speed up interplanetary / interstellar travel without having to access SITREP or reload the page, greatly speeding up the exploration process.

* The front of the game loads dynamic and copyright free backgrounds from the Hubble space telescope, that change every day.
All the image galleries in the front have been updated, and we've added a dynamic random solar system generator for the curious minds.

* The dialogs are interactive and scale with the size of your device. Enjoy exploring space on your tablet or mobile with interactive events.
* All the buttons and links have been updated with the new framework, and are much prettier.

* Solar system / event area travelling has been vastly improved.
 Drawing is done directly on the map, engage button is visible over the target area when setting the course. Other events can also use the same principle, like entering the event horizon of a wormhole or searching an object for artifacts.

* You can access your navigation computer data from the system view screen for each object.
 Navigation data within the star maps opens in a dialog window witch is responsive and doesn't lose your map view point.

* The Space Exploration Academy has been updated and improved.

 And many other things that you would need to login to find out 1

Now that we have the new framework, we will be able to add new content on an accelerated pace:
+ Extremely deep missions, with decision making and different outcome (Treasure hunting, Scavenging for artifacts, etc.)
+ New interactive events (wormhole and black hole exploration or remains and artifacts in the event area)
+ Unique areas to be explored (Space monsters, Alien civilization)

The Universe awaits you!


87  Feedback Terminal / "Bugs" and Problems / Re: Lost QP on: March 27, 2015, 01:21:43 PM
This issue will be fixed in the upcoming update. When restarting the SEA after verifying your email, you will start the game with 10 QP.
88  Feedback Terminal / "Bugs" and Problems / Re: Station Surface control Unload resources/Mine mineral/Harvest gas don't work on: March 27, 2015, 01:20:13 PM
Hi,

This is a known issue and has been addressed in the upcoming update.

When commanding a station, please use the small "Unload" link in the module details until then.

Thank you,
89  General Talk / General Discussion / Re: siremi2?! on: March 27, 2015, 01:18:26 PM
It's a developer / testing account  16
90  General Talk / News & Strategy / Upcoming update final touches on: March 27, 2015, 12:14:33 PM
Hello everyone,

In order to progress faster we need to integrate the latest advances in interactive elements. That means dialog windows and interactive events.
It took a long time and it was hard work, we've had to integrate the new framework across the board. All the menus, buttons and dialog options had to be updated.

The good news is once this is complete, we'll be able to create new missions and events at an accelerated pace, not to mention increasing the immersion tenfold.

We've also added new elements that will seamlessly allow you to use the new Action Points or your Quantum Points for traveling, task etc. without having to reload the page or going to SITREP all the time.

Take a look at what's coming  1

Interactive dialog involving the player and two characters, scaling for all devices including mobiles:

Also featuring the redesigned office/light skin.

The latest advance in navigation technology. Events and actions can now be drawn directly on the system map, like this engage action after setting a course.
Other events and actions like entering the event horizon of wormholes, black holes or searching artefacts can also be added.


We've also taken some time to improve the front page. Image gallery has been improved, backgrounds are now dynamically loading images real images from Hubble, and we've added a random system generator for curious minds  1




Pages: 1 ... 4 5 [6] 7 8 ... 39
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!