The game is progressing and evolving all the time. We're getting new players every day and the game becomes more known each day. It's hard to get new players at first, but it will be an exponential increase soon, so take advantage of that by establishing a base now before it gets too crowded
In the next update , we will have "Loot & Plunder" and "Capture / Destroy" for attack types, whenever the defender has a station or planetary force into the battle. Also, greatly improved battle system with lower damage margins, etc.
To explain it more, the "Loot & Plunder" attack will be the default selected when attempting to attack a station / planet. In "Loot & Plunder" attack, the civilians on station / planet can not be killed, and marine losses for the defender are halved by 50%, meaning after the battle, 50% of the marines scattered by the assault return to their posts. Also, in "Loot & Plunder", the attacker gets to raid mining / atmospheric facilities and stations cargo bays.
While in "Capture / Destroy", the time to position and assault will be 2X, taking more time to attack. In this attack type, the defender will be heavily fortified with 15 HP for marines and 5 HP for civilians. The capture / destroy chance will be 50% / 50% provided the attacker can achieve victory and kill every single personnel on the attacked station / planet.
This will make combat more balanced, and piracy more like an economy then a destruction... The pirates will be able to farm different stars, kind of like taking tax for protection