nah, its ok. if i ever had a station i wouldnt like to wake up one day and see there is only a pile of rubble left of it. this way one can react if the timer is long enough. but maybe battles could be sped up if both sides agree with this.
I agree with this. This is not a fast paced game and shouldn't be. It'd change many things if it tried to be. So just changing this one thing would not be enough. A slew of other things would have to be changed too.
Giving the defender time to react is NOT bad. Players attacking at odd hours or ninja-killing in other pvp games is hte source of much grief and one of the major reasons pvp in games tends to be strictly controlled.
It's already not fair with the massive power ratings of some players.
I somtimes play in Wurm Online - on the pvp servers - and in that game other players can destroy in minutes what has taken you hours or days to build. And it takes longer to repair a lot of things than to build them!! Of course, there're similar mechanics in that game to protect the defender, but sometimes it's wholly inadaquate.
So ya I'm very much in support of giving substantially more favor to the defender than the attacker. Any kind of anti-griefing code is going to help extend the life of this game and keep players from rage quitting.
But I tend to be against too many safe areas or "instanced" areas. I like pvp open world gameplay.
PS: I am a new player. So please ignore me if desired. I may be wrong about this.