Well, I'm sorry, but no. Loosing your modules should sucks. Getting something back? Maybe, but only part of the value.
What I'd suggest is to choose between looting the modules (getting what's inside, but not destroying them) or destroying them and not getting anything. A choice that would be made by the attacker.
Loosing a module, is cost really MORE then the value for player owner to place this module in a system. He cost time too, prospection, etc...
Leave the choice of destruction or not a module is a
choice inaceptable, since I can still choose to destroy it.
What I do in this situation:
I have a powerful ship, and no need for solars, and I'm in a system that a player has put several modules. I destroy, that's all.
I don't want to loose my time travel to come back in this system for looting.
I can myself, or a very small group
decided to destroy all the work of a couple of days (even weekends) of a player in a system.
Follow to this, so you can be sure I will not destroy a single one of these modules in futur,
player will leave the game or it will become a pirate too, and spent his frustration on another player.
Then there will be so many players pirates soon I will not have any modules or destroy a pillar in the systems.
There will be NO way for a NEW player to start in this game when the number of players will increase.
A nightmare even among beginners. If we want a progression in the game, it is above all give a chance to new players to love the game.
I think is better to capture and give
more strategy in game instead of
unnecessarily destruction.
Do you agree with this? Did you lost some module before ?
If no, be pleased to give me your based system, I will or maybe another player will show you what is really the cost of loosing lots modules in system.
I say YES for refund the value of the module by the attacker. And I said NO to destroying a module.
I say YES and YES for DOUBLE cost, 1 cost for the owner, and 1 cost for the developer of the game.