Astro Galaxy - a realistic space exploration game

Feedback Terminal => "Bugs" and Problems => Topic started by: JamJulLison on July 22, 2013, 02:51:50 PM



Title: Having trouble removing Crematorium Mk XVI
Post by: JamJulLison on July 22, 2013, 02:51:50 PM
It keeps wanting to fill after I unload it and when there is no one even in it making it unable for me to remove it from my ship.  I want to transfer it to another ship.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: JamJulLison on July 22, 2013, 02:56:58 PM
I managed to find a work around.  Had to set the module on a planet and then let my other ship scoop it up.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: SirEmi on July 22, 2013, 05:14:40 PM
What was the exact error you got when trying to remove it?

Thank you.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: JamJulLison on July 22, 2013, 07:53:53 PM
The module need to be unloaded before moving it to cargo!
Check fill rate and unload!


The fill rate filled up right after emptying it to 0.75. Doesn't go higher. But with nothing in it it goes up to that making it impossible to put back in the cargo bay.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: BB Goode on July 30, 2013, 12:15:06 AM
I am having a problem with Crematoriums also.

Its called sociopathic fascism. :4:


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: sargas on July 30, 2013, 12:25:11 AM
do ya wanna sell any?


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: Dadds on August 01, 2013, 05:27:35 PM
you cant move percentages of a whole out of the crematorium and the math says there is still something in there so you cant dismount it into cargo. pop a couple more of your pirate crew into the burners and do the math to get a whole number conversion, then unload and it should be fine.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: sargas on August 01, 2013, 08:08:50 PM
use an LQ to remove victims from the burners.  Those that are left inside can be picked up (dismissed) by a Living Quarter for free.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: JamJulLison on August 02, 2013, 06:01:11 AM
you cant move percentages of a whole out of the crematorium and the math says there is still something in there so you cant dismount it into cargo. pop a couple more of your pirate crew into the burners and do the math to get a whole number conversion, then unload and it should be fine.

That is actually what I tried to do.  Right after unloading I pulled the people out and it still filled up to that amount in that short amount of time. Kind funny since the rest of it takes forever to fill.  I found a work around though. I don't like having to put one of these on a moon and then having my other ship pick it up but it is better then not being able to switch it around at all.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: BB Goode on August 02, 2013, 11:55:48 AM
I find all this talk about cooking people for fuel disturbing. Can't you guys just make apple pie instead? I would buy them. Honest, I would. :2:


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: JamJulLison on August 02, 2013, 05:03:06 PM
That case I would be happy to take any crematoriums you get off your hands.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: sauron on August 03, 2013, 04:26:42 PM
eperienced the same problem here.
I could not move my crematorium to the cargo bay because I had to unload 0.5 m³ of fuel.
but I can not unload 0.5m³ of fuel...

S.



Title: Re: Having trouble removing Crematorium Mk XVI
Post by: sargas on August 03, 2013, 05:34:38 PM
I will gladly take those pesky illegal modules off your hands...


...giggle...


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: JamJulLison on August 04, 2013, 07:30:33 PM
Best way to transfer them is take them and the ship you want to move them to to a deserted planet/moon and put it on there and make sure your other ships is already there and have it pick up the module.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: BB Goode on September 02, 2013, 11:09:06 PM
Or take them there and crash them into the planet/moon so humanity may be spared their demonic presence.  :11:


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: JamJulLison on September 03, 2013, 12:22:06 AM
Or take them there and crash them into the planet/moon so humanity may be spared their demonic presence.  :11:


Never!  Most POWs would be sold to Sol Corp either way and likely "punished" for their crimes.  I am just taking over that process. For all we know this is where the Sol Corp really gets their fuel they sell at Earth.


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: BB Goode on September 03, 2013, 06:40:05 PM
Oh. How silly of me. That makes Soylent Fuel ok then.  :14:


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: Dadds on September 04, 2013, 12:22:17 PM
Doesnt make "Soylent Green" OK, it just MAKES it haha. Scientists like to call it, "humanitarian euthanasia project"
Quote
Never!  Most POWs would be sold to Sol Corp either way and likely "punished" for their crimes.  I am just taking over that process. For all we know this is where the Sol Corp really gets their fuel they sell at Earth.
Taking law into own hands and saying, "they are criminals and would be punished anyway, so burn them" is basically appointing yourself judge, jury and executioner. Not sure i want to be branded as doing that lol
I hope you dont suggest that the outlawed crematorium modules are from Sol Corp manufacturing bays released to the pirates? That would make Sol Corp a corrupt organisation needing to be removed haha


Title: Re: Having trouble removing Crematorium Mk XVI
Post by: JamJulLison on September 06, 2013, 01:48:34 AM
Well to be fair the Sol Corp does allow pirates to get away with blowing up their stations and do accept stolen resources from pirates.  I can easily see them being corrupt lol