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Author Topic: Pirate Planetary Forces  (Read 3458 times)
Rostin
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« on: June 07, 2014, 10:51:40 AM »

Please please PLEASE get rid of the useless pirate planetary forces that cannot be destroyed and have zero power. I cannot tell you how many times I have attacked a station and had my most powerful weapon wasted on a non-existent "ghost" module because my ship thought it would be a good idea to attack that first...
My suggestions; either make them ALL destroyable or put the attacks on planetary modules as the last, always.
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JoolzVern
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« Reply #1 on: June 07, 2014, 12:32:31 PM »

Yeah I agree- I think maybe at least when it says "planetary forces defeated" they should instead always be destroyed so they don't come back in the next attack run.

Also, I think that maybe the weapons fly-by should target the station before planetary forces. I mean it makes sense from the view that those forces would defend the station, but I think the opposite makes more sense. It also kinda it makes no sense that your crew would target weaker (phantom) forces while there's a big station full of pirates pointing laser cannons at you  laugh


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Rostin
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« Reply #2 on: June 14, 2014, 01:02:42 PM »

This is absolutely ridiculous...
Nautilus Vs. planetary force
Weapons assault
Nautilus attacks with Laser Cannon MK VII using standard mode.
The attack missed the target completely!

Nautilus maneuvers into fire range and attacks first.
Nautilus attacks with Laser Cannon MK VII using standard mode.
The attack missed the target completely!
(Two misses on a ghost module???)
Nautilus maneuvers into fire range and attacks first.
Nautilus attacks with Laser Cannon MK VII using standard mode.
Excellent hit on target, doing 25253 damage!
planetary force has been defeated!
WHAT THE F**K
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Matamaure001
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« Reply #3 on: June 14, 2014, 05:46:42 PM »

You need to better train your gunners 1
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lisunken
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« Reply #4 on: June 14, 2014, 11:32:20 PM »

It happen to me too after six and more beers  cheers I see double too   laugh
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