SirEmi
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First Sergeant
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« on: December 03, 2012, 07:23:43 AM » |
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Ship special optimizations: A ship can only have one optimization performed. Optimization can be removed / sold at 50% the purchase cost. -> Scout ship optimization -50% navigation time, -50% Fuel Cost, Shuttle x20, Frigate x30 - Jump drives tuning and optimization. Unfortunately, it only works on small ships. -> Freighter optimization +50% cargo space. All hulls, x10 cost - Optimize cargo bay space. -> Improved Weapons - +65% weapons. HeavyFrigate x15, BattleCruiser x30, BattleShip x45 -> Improved Shields - +65% Shield. HeavyFrigate x10, BattleCruiser x20, BattleShip x30 -> Improved Armor - +65% Armor. HeavyFrigate x10, BattleCruiser x20, BattleShip x30 -> Interceptor. +80 km/s combat speed, +25% combat speed, +45% dodge. Shuttle x150, Frigate x300 Combat engines tuning and optimization. Additional thrusters and micro-wormhole generators are installed on the hull of the ship, granting lightning speed and maneuvering and making the ship able to dodge incoming attacks at near light-speed velocities. The added strain to the ship hull integrity makes it hazardous to use on bigger ships, so it only works on small ship types.
-> Assault bomber - +200% weapons, +200% shields, +200% armor, Shuttle x250, Frigate x500 An improved weapon payload delivery system, utilizing a sophisticated micro-wormhole delivery system. The system becomes unstable when affected by the gravity of a bigger ship, posing a potential hazard. Best used to deliver precise radiological / nuclear strikes. Modified experimental shield and armor improvements. Can only be installed on small ships to minimize the risk of catastrophe.
-> Reinforced hull - +33% Shield & Armor. +200% Manpower Hitpoints. All hulls, x40 cost Extra layers of protective plating for armor modules and extra shield capacitors. Boarding pods also reinforced. Can support all ship types. -> Boarding ship optimization - +50% marines / personnel attack, +300% Manpower HP. Cruiser x30, HeavyCruiser x60, LineShip x90 Reinforced / improved boarding pods, heavy arsenal storage including personal shields and more powerful weapons for personnel / marines. Can only be mounted on specific ship hulls that support the extra armory extensions.
-> Factory ship - 3x times more manufacturing bays. All hulls, x12 cost Additional manufacturing bays are mounted on the hull of ship. Compatible with all ship hull types.
-> Camouflage system +20% dodge. All hulls, x25 cost Holo projectors are installed on the hull of the ship, projecting the space around the ship and confusing targeting systems. Electronic and anti-scanner systems are improved. Compatible with all ship types. -> Mother ship +75% cargo, -25% navigation time. Leviathan, x45 cost Cargo bay modules are optimized with additional ship hangar bays. More navigation computers are installed for faster wormhole computation. The mother ship optimization is only supported by the Leviathan ship design.
Speed(km/s) Dodge 10 50% Shuttle II 4 $46,000 9 45% Frigate III 8 $104,000 8 40% HeavyFrigate IV 13 $188,500 7 35% Cruiser V 20 $320,000 6 30% BattleCruiser VI 26 $455,000 5 25% HeavyCruiser VII 38 $722,000 4 20% LineShip VIII 47 $963,500 3 15% BattleShip IX 58 $1,276,000 2 10% Dreadnought X 70 $1,621,500 1 5% Leviathan XI 87 $2,150,000 .25 0% Titan XII 100 $2,597,000
Ship optimization Mark I to X:
Mark Cost I 10% II 20% (removes previous Mk at 50% cost) III 30% (removes previous Mk at 55% cost) IV 40% (removes previous Mk at 60% cost) V 50% (removes previous Mk at 65% cost) VI 60% (removes previous Mk at 70% cost) VII 70% (removes previous Mk at 75% cost) VIII 80% (removes previous Mk at 80% cost) IX 90% (removes previous Mk at 85% cost) X 100% (removes previous Mk at 90% cost)
Dodge Matrix module (special module, very rare and expensive, Mk I / 1% dodge) -> It executes a mini jump when the ship is targeted. The reaction is instantaneous, and if successful, the ship is jumped across the battlefield via a mini wormhole, avoiding the incoming attack. The mini-jump procedure is highly unstable, and doesn't always work in the heat of the battle.
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