Title: new GUI Post by: sauron on May 22, 2014, 04:43:20 PM Hi,
are there any plans for a project that does some update on the web interface, so that it becomes more user friendly? I think I already started a topic about this a year ago, but I really miss some features. example: - a screen where you can drag and drop modules between 2 places (ship to ship, ship to station, station to surface,....) most actions already exist like scoop/install/deploy, but would be much more intuitive with a drag and drop interface... the same interface could be used to drag and drop cargo between 2 cargobays (ship to ship, etc...) - filterable dropdownboxes; when you have to search an item in a list it now is a pain in the *** to find the right item - and maybe more? S. Title: Re: new GUI Post by: raphael on May 22, 2014, 09:29:07 PM Drag and drop module transfer would mean a major overhaul of the GUI, which would mean a hell of a lot of work.LOL
Click and click transfer of modules would be easier, and should be implemented. Have a few suggestions to add (i know some are not related to the GUI,LOL): * deliver all button for manufacturing * cargo ordered alphabetically, or by type * officer expiration message (just like the VIP) * nav comp displays all the nearest stars automatically, not just some random stars * "Attacks in progress" list should include ship name * battle report summary (total damage taken, damage dealt, shields left, armor left, number of attacks evaded, etc) * scanning ships can be sped up using a QP, and if our ship was scanned, a message will us inform who scanned us. Title: Re: new GUI Post by: sargas on May 22, 2014, 10:16:19 PM I like all those suggestions, Rafe...
Title: Re: new GUI Post by: JoolzVern on May 23, 2014, 12:28:33 AM The deliver all button is a good one.
Rather than a completely new GUI, I think the modules screen should have checkboxes like the cargo screen where we can select our modules then hit enable/disable, install/uninstall, deploy/scoop. The install/uninstall would obviously require you to select multiple slots as well as modules but it's still better than one at a time. Title: Re: new GUI Post by: sargas on May 23, 2014, 02:19:53 AM and be able to sell a quantity less than you have...
Title: Re: new GUI Post by: Rostin on May 23, 2014, 03:06:01 AM Drag and drop module transfer would mean a major overhaul of the GUI, which would mean a hell of a lot of work.LOL I would like a message sent to captains when one of their harvesters or mines runs dry and is stuck on N/AClick and click transfer of modules would be easier, and should be implemented. Have a few suggestions to add (i know some are not related to the GUI,LOL): * deliver all button for manufacturing * cargo ordered alphabetically, or by type * officer expiration message (just like the VIP) * nav comp displays all the nearest stars automatically, not just some random stars * "Attacks in progress" list should include ship name * battle report summary (total damage taken, damage dealt, shields left, armor left, number of attacks evaded, etc) * scanning ships can be sped up using a QP, and if our ship was scanned, a message will us inform who scanned us. Title: Re: new GUI Post by: Matamaure001 on May 23, 2014, 10:10:51 AM Ralph, your suggestions are excellent.
In Ship screen, add a column for the timer so we can know ship that are idle and not having to go to SITREP to know it. Title: Re: new GUI Post by: sauron on May 23, 2014, 12:28:59 PM drag and drop would indeed be a whole new technology used.
you don't have to explain me, doing that for making money in RL :) about the multiple install: it is not necessary to select multiple positions; you just can fill empty spaces and follow a kind of left to right logic... all other suggestions: yes please!! gonna get some QP to invest in the project already :) |