Title: reactors? Post by: blamer123 on August 07, 2014, 12:23:51 PM sir emi can u add reactors to ag it just makes senses to have it
. Title: Re: reactors? Post by: SirEmi on August 07, 2014, 01:27:40 PM It would help if the suggestion was a bit more detailed, thanks :)
Title: Re: reactors? Post by: blamer123 on August 07, 2014, 01:34:50 PM sir emi can u add reactors to ag it just makes senses to have it the reactors power the ship for jumps and energy. :). Title: Re: reactors? Post by: blamer123 on August 07, 2014, 02:08:54 PM also energy fuel is for the reactors :12:
Title: Re: reactors? Post by: sargas on August 07, 2014, 04:57:00 PM I believe the power source for the engines are part of the engine module to begin with.
All I see reactors doing is taking up module space for redundancy. Title: Re: reactors? Post by: blamer123 on August 07, 2014, 08:04:20 PM they power the intier ship its on depending on its level higher the level the stronger it gets
Title: Re: reactors? Post by: raphael on August 07, 2014, 08:23:06 PM I think what he means is a module that would lessen the fuel consumption for jumps. :)
Title: Re: reactors? Post by: lisunken on August 07, 2014, 10:51:34 PM That make sense for long travel between start cluster and searching .
you know how fast the fuel get consumed. Title: Re: reactors? Post by: SirEmi on August 08, 2014, 08:30:50 AM Well we have engines specialist and scout ships that have lower fuel consumption.
Maybe the aliens would have some special module for that... |