Title: "Install Wormhole Generator..." Post by: BravoVoid on March 12, 2015, 12:20:48 AM Am at the SEA course segment preparing for an interstellar hop. Installed and 100% staffed a Wormhole Generator aboard my space bus. The SEA course does not recognize that and I can't continue 'til it does. Any suggestions? Title: Re: "Install Wormhole Generator..." Post by: Rostin on March 12, 2015, 12:21:52 AM Did it want you to upgrade the WHG?
Title: Re: "Install Wormhole Generator..." Post by: BravoVoid on March 12, 2015, 12:24:49 AM I don't believe so, no. The task is "Install Wormhole generator module and hire personnel for it."
That's what I did. Snarky little robot doesn't believe me, I guess. 0o Title: Re: "Install Wormhole Generator..." Post by: Rostin on March 12, 2015, 12:26:15 AM Hmm... My only suggestion is to reread carefully exactly what it says for whatever step does not say (done) :/
Title: Re: "Install Wormhole Generator..." Post by: BravoVoid on March 12, 2015, 12:49:43 AM Took your advice, Rostin.
FYI for those folks who might run up against this quirk: When I got the WHG from a previous SEA task, I installed it and then staffed it from personnel I had in my Living Quarters. The task refused to resolve. I 'Dismissed' those personnel, returned to 'Ship Maintenance' and then BOUGHT the personnel to staff the Wormhole gizmo. Voila! All fixed. Despite a previous SEA task requiring a new module to be staffed from Living Quarters personnel, this particular tasking required that they be bought and not transferred. That's odd, to me. It did work, though. Title: Re: "Install Wormhole Generator..." Post by: Rostin on March 12, 2015, 12:57:29 AM Ah yes, I remember that little hiccup now :)
Gave me some trouble when I last did the SEA as well Title: Re: "Install Wormhole Generator..." Post by: raphael on March 12, 2015, 07:42:39 AM Well, the instruction was to HIRE personnel, not just staff the WHG. :)
Title: Re: "Install Wormhole Generator..." Post by: Raptor on March 12, 2015, 07:56:50 AM *like* / +1
Title: Re: "Install Wormhole Generator..." Post by: BravoVoid on March 13, 2015, 12:54:30 PM I guess it's all in the timing, Raphael, as an argument could be made that those folks in the LVQ were hired. They just weren't hired for a specific function. It's cool; these little quirks give me something to think about besides timers. lol
Found another similar hiccup in the SEA tasks, too. The final task prior to the Graduation calls for players to vote for AG on some of the game review sites. I had done that earlier in the day (as well as doing so on each of my 4 previous logins to date), not knowing it would be a SEA tasking. This directive refuses to resolve, also. It seems to be a timing issue; the action doesn't count because it was done out of order. I'm not sure why that should be the case. It's just another 16 hours to wait. :2: Note to folks: Neither of these things are big deals in and of themselves. The issue, in my eyes, is one of new player retention. The hurdles which 'normal' timers place in front of new folks are already stumbling blocks in the path of retention. The addition of other arbitrary time-eaters can only contribute to the level of frustration some folks (read: Yours Truly) experience in the chase. Instant gratification is not in the cards -- :)) --but little details like these that confuse new hands on top of the 'time-centric' challenge to retention aren't likely to help much. Title: Re: "Install Wormhole Generator..." Post by: raphael on March 13, 2015, 05:47:19 PM I never encountered these "hiccups." If you just followed the instructions and not find ways to cut corners, you will be done sooner and will have no problems. :)
Title: Re: "Install Wormhole Generator..." Post by: BravoVoid on March 13, 2015, 07:38:41 PM At the risk of encouraging belligerence, Raphael, I'm going to take your comment at face value.
I'm not trying to cut corners. Am not interested in short-cuts, at all. Rather, a granite-solid foundation is my goal. I intend to build what you did. It's likely I won't do it the same way, but my intent is clear. Simply put, I'm following the path as it's been laid out. That path has led me to the postings above. While you may not have run into the same roadblocks, it doesn't mean they don't exist. Browse back and you'll find I'm not the only newb to experience some of'em. In short, I'm not interested in your superiority, I'm interested in your knowledge. Have you got more useful info? Some of your postings have opened my eyes to stuff I hadn't considered. Your last post is beneath you. Just sayin'... Title: Re: "Install Wormhole Generator..." Post by: Rostin on March 13, 2015, 08:53:13 PM I never encountered these "hiccups." If you just followed the instructions and not find ways to cut corners, you will be done sooner and will have no problems. :) At the risk of encouraging belligerence, Raphael, I'm going to take your comment at face value. In short, I'm not interested in your superiority, I'm interested in your knowledge. Have you got more useful info? Some of your postings have opened my eyes to stuff I hadn't considered. Your last post is beneath you. Just sayin'... *whip crack* :)) :)) :)) Title: Re: "Install Wormhole Generator..." Post by: raphael on March 13, 2015, 09:36:20 PM At the risk of encouraging belligerence, Raphael, I'm going to take your comment at face value. I'm not trying to cut corners. Am not interested in short-cuts, at all. Rather, a granite-solid foundation is my goal. I intend to build what you did. It's likely I won't do it the same way, but my intent is clear. Simply put, I'm following the path as it's been laid out. That path has led me to the postings above. While you may not have run into the same roadblocks, it doesn't mean they don't exist. Browse back and you'll find I'm not the only newb to experience some of'em. In short, I'm not interested in your superiority, I'm interested in your knowledge. Have you got more useful info? Some of your postings have opened my eyes to stuff I hadn't considered. Your last post is beneath you. Just sayin'... That was knowledge right there. Now newbies will know to just follow the instructions and avoid cutting corners to finish the course ASAP and without problems. I'm sure you can find many flaws in the course (and in the whole game for that matter) if you try to do things your way when things just aren't programmed the way you want. :) Title: Re: "Install Wormhole Generator..." Post by: Raptor on March 14, 2015, 11:11:55 AM I guess it's all in the timing, Raphael, as an argument could be made that those folks in the LVQ were hired. They just weren't hired for a specific function. You'd make a good lawyer :D Title: Re: "Install Wormhole Generator..." Post by: Madden on March 14, 2015, 11:17:48 AM Maybe he IS a lawyer.
Title: Re: "Install Wormhole Generator..." Post by: sargas on March 14, 2015, 11:41:16 AM Took your advice, Rostin. the SEA is teaching you how to do stuff. first you staffed a WHG from a LQ (correctly according to your instruction) then when you tried to staff the new one the same way and it did not work. It did not work because you didn't follow the instructions. The first taught you how to staff a module from your own idle crew and the second taught you how to hire new crew.FYI for those folks who might run up against this quirk: When I got the WHG from a previous SEA task, I installed it and then staffed it from personnel I had in my Living Quarters. The task refused to resolve. I 'Dismissed' those personnel, returned to 'Ship Maintenance' and then BOUGHT the personnel to staff the Wormhole gizmo. Voila! All fixed. Despite a previous SEA task requiring a new module to be staffed from Living Quarters personnel, this particular tasking required that they be bought and not transferred. That's odd, to me. It did work, though. The voting problem is something else. I thought that just trying to vote (and getting the standard "you already voted' message was enough to pass that part of the course. Did you try voting, or did you just wait until the timer expired? When I was a snot-nosed cadet, I read that advice in the SOL forum. Title: Re: "Install Wormhole Generator..." Post by: Rostin on March 14, 2015, 01:07:21 PM You can always go to a different computer or internet source to vote again. Or do it from your phone using data
Title: Re: "Install Wormhole Generator..." Post by: sargas on March 14, 2015, 01:39:32 PM there is that. it even tells you to do that on the voting page...
Title: Re: "Install Wormhole Generator..." Post by: raphael on March 14, 2015, 08:08:43 PM Took your advice, Rostin. the SEA is teaching you how to do stuff. first you staffed a WHG from a LQ (correctly according to your instruction) then when you tried to staff the new one the same way and it did not work. It did not work because you didn't follow the instructions. The first taught you how to staff a module from your own idle crew and the second taught you how to hire new crew.FYI for those folks who might run up against this quirk: When I got the WHG from a previous SEA task, I installed it and then staffed it from personnel I had in my Living Quarters. The task refused to resolve. I 'Dismissed' those personnel, returned to 'Ship Maintenance' and then BOUGHT the personnel to staff the Wormhole gizmo. Voila! All fixed. Despite a previous SEA task requiring a new module to be staffed from Living Quarters personnel, this particular tasking required that they be bought and not transferred. That's odd, to me. It did work, though. The voting problem is something else. I thought that just trying to vote (and getting the standard "you already voted' message was enough to pass that part of the course. Did you try voting, or did you just wait until the timer expired? When I was a snot-nosed cadet, I read that advice in the SOL forum. Exactly, it's because he didn't follow instructions. In the real world, not following simple instructions can cost you your job. LOL also don't forget that personnel in the LQ could've been cloned, not necessarily hired. :) Title: Re: "Install Wormhole Generator..." Post by: BravoVoid on March 15, 2015, 12:10:19 AM It's probably late enough that not many others are goin' to weigh in on this segment of the 'Junk Drawer.'
So, a big thumbs up to all o'y'all that commented on it...the lesson is clear. "Follow instructions, ya whacko." ' My only defense is that I aggressively pursue any competitive advantage. It bit me in the tail, this time. Cool little sub-set of the Drawer, though. What mistakes did you folks make gettin' the ball rolling? I think it'd be useful as all get-out to have a 'Don't be an idiot' section. Title: Re: "Install Wormhole Generator..." Post by: Rostin on March 15, 2015, 02:58:55 AM My biggest mistakes were squandering QPs on speeding up tasks.
Other than that, using real weapons instead of marines on my first COM ships really hurt me in my mid game Title: Re: "Install Wormhole Generator..." Post by: BravoVoid on March 15, 2015, 04:13:30 AM Oh? How did doin' that hurt, Rostin? I have exactly 0 combats under my belt aside from the one in the SEA course. How would you set up a weapons load out if you were new but taking the long view? I've read here an' there that a MAU/Shield load out is effective. Are there more effective/practical configurations?
I've got a boat that I've outfitted for SoS/Com ops and it's wallowing toward its 1st mission now. (it's not a COM tasking) Before I step on my whoozis, maybe some of y'all could share some thoughts about how to fit out a craft for a newb's first forays into Universal conflict. Title: Re: "Install Wormhole Generator..." Post by: Rostin on March 15, 2015, 09:06:02 AM I started with lasers my first time doing COMs and didn't use marines until much later. THAT was a mistake. MAUs are OP :D
Title: Re: "Install Wormhole Generator..." Post by: Raptor on March 16, 2015, 01:36:05 AM Exactly, it's because he didn't follow instructions. In the real world, not following simple instructions can cost you your job. LOL also don't forget that personnel in the LQ could've been cloned, not necessarily hired. :) Dunno, I give out the instructions, not follow them :)) The comebacks keep getting better btw, cloned personnel at n00b level. If BravoVoid sounds like a lawyer, you should be the prosecutor :pistols: |