Astro Galaxy - a realistic space exploration game

Feedback Terminal => Suggestions => Topic started by: kurama on November 22, 2015, 01:39:52 PM



Title: home cluster SOS population and rivalry
Post by: kurama on November 22, 2015, 01:39:52 PM
the way it looks players really have a rivalry on picking up SOS missions in certain quadrants as they are easy income. (usually over the 4th ring)

i suggest the value of SOS rewards should be random all over the custer not as distance from Sol basis. most player would usually do SOS missions on the 4th ring and so whats left is 90%-100% COM signals over most 4th ring quadrants.

or maybe in a different way.... open a fresh new server (S1 - S2 - S3) for new registered players. in this way may also lessen multi-account gamers.  if not a new server, then newly registered players will spawn on newly formed cluster far apart from each other.

also usage of WHG, player created wormholes will jump them into random locations where distance in LY is determined by the modules Mk level,

say earth cluster 4th ring to AC outer ring (alien cluster) is 1000 LY, means players will need a high level WHG to open a portal/wormhole to get there. also player created WH is exclusively useable only for co-members in a Corp.

opening a multiple wormhole chains to travel into deep space ex: WHG opened at Q(4,3) connects to Q(30,30) and then that same player(or co-member) opened another new WHG at Q(30,30) bringing him to a new far far cluster Q(100,30) and so on opening a chain that can and might get you to a new cluster where newly registered players arise and reside.