Astro Galaxy - a realistic space exploration game

General Talk => News & Strategy => Topic started by: JamJulLison on January 10, 2019, 11:25:11 PM



Title: War Games
Post by: JamJulLison on January 10, 2019, 11:25:11 PM
This is an official Galactic Empire transmission.

---------------------------------------------------------------------------------------------------------------------------

Greetings everyone. This is Emperor Jam-Jul Lison. First let me say I have been gone for too long.  From what I can tell there isn't much that can change. For example you would think my technological experts would have figured out how to at least tell us when systems are gone. You would think after all that time that be possible by now. But anyways I am back. I have a big announcement as well. As some of you already know I have hit some targets within Sol.  I still have a few more planets to do it.  I am still tweaking my raiding ships to lower power levels.  Why you might ask. For the first annual Galactic War Games.  Things seem as dull as ever.  So I have returned to cause some excitement  Soon the War Games will begin.  I will be attacking all lower powered targets though stronger Captains are also not exempt.  I already removed some science stations in Sol belonging to SPQNR. Corporations we already have a NAP with are except from my attacks  So at this time EOS will not be hit as we already have a NAP with them and I have already verified it is still intact  Now on to these War Games.  I want to give these newer Captains a chance to see how it was for us in the early days.  I am talking way before Raph ever appeared. I am sure Sargas and Mata remember. So I got an idea. Why not turn this into an organized event.  Lets design ships for low combat power battles. Battles that don't take forever to prepare for.   This would also put us on more even terms in combat so they might even surprise us a little.  It will help them to become better captains as long as they don't take it personal. Cause in the end isn't life just a game.  Perhaps we can even come up with some rules on ship power limits and stuff. I would even be willing to discuss some untouchable targets. Maybe some could be set up for the war games special games. I am open for discussion on this.  I imagine EOS might have some fun with this.  Especially larger corporations setting up bases for combat games.  Like I said working with a set of rules could make this fun.  That said if people don't want this to happen I am still going to go ahead with the war games. Just less rules.  EOS of course being exempt unless apon request. No one Captain in my empire is required to participate in this unless they want to except to those flying my private ships.

I have another big announcement and this is about recruitment. Effectively immanently The Galactic Empire is offering recruitment to any Captain that wishes to join my empire. It doesn't matter if we had any problems in the past and I don't care if you have problems with other players. All are welcome to join. 

---------------------------------------------------------------------------------------------------------------------------

End of transmission.


Title: Re: War Games
Post by: sargas on January 10, 2019, 11:51:24 PM
 :4:
You are taking liberties waving the Imperial Flag ([EOS]) in a way that does not meet with imperial approval.
Please refrain from including [EOS] in your advertising. :12:


Title: Re: War Games
Post by: JamJulLison on January 10, 2019, 11:55:53 PM
I had to make sure people knew you were except from my attacks old timer.  Kinda got carried away there with the speech.  Also been smoking some of that grass I keep in my hydroponics bay.  lol


Title: Re: War Games
Post by: sargas on January 11, 2019, 12:13:54 AM
my ships are large enough for an agricultural bay (fresh berries, oranges, banananas, corn, beans, etc)


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 12:15:05 AM
We have those as well.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 12:28:06 AM
I welcome everyone's input on The War Games.


Title: Re: War Games
Post by: StarGazer on January 11, 2019, 05:04:11 AM
I have submitted some code to Sir Emi recently for some AG development.  No response yet, but things MAY happen.  In time an encounter with BORG type aliens may satisfy your thirst for battle! :diablo:

In the meantime, I could personally agree to some "War Games" as a means of adding interest.  But as not a current member of SPQNR government it is not for me to speak for the entire Corp.  Except that without an agreed set of rules of engagement continued attacks on our Senators is likely to be viewed as an Act of War


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 05:13:35 AM
They can consider it whatever they want. Fact is large scale combat is so tedious and not worth it that I am worried about it. Without any major installations any damage done would be miniscule. Didn't we learn this with Raph?  I doubt that coding will be used. Siremi is notoriously slow and bad about providing updates. Not a thing has changed since I quit. 


Title: Re: War Games
Post by: StarGazer on January 11, 2019, 07:44:43 AM
Tell me about it! Code for 2 new SOS missions that I submitted to Sir Emi in November got an initial enthusiastic response. But no progress or implementation since  :(
But I can hope  :14:

Fact is that without any major installations of their own to protect, any dummy can do hit and run stuff.   I expect that you want a challenge?

An initial Rules of Engagement proposal. Suggest mods as you see fit. Maybe have multiple engagement options?
Engagement option 1.
- Name a time and place eg Phobos orbit, 12:00 UTC 9 Jan (just an example, so deliberately in the past)
- Name a maximum ship power per side as reported by AG in the Battle Report eg 2.5 million (2.5 million each side would give a max of 5 million for the battle, which is about a one day battle timer?)
- Both sides turn up and either can start the battle
- Nobody uses AP to speedup the battle until both sides have had a chance to scan the opposing ships (you would want to see the cunning config that beat you up wouldn't you? ;) (Or vice versa :(
- the victor gloats and the loser sulks till the next round...


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 03:50:23 PM
You seem to be missing the point of the War Games.  Part of the fun is finding targets to hit and getting hit unexpectedly.  I wish to see people increase in skill. Not lazily do battles though some like this could be arranged if two parties agree.   


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 04:11:29 PM
BTW a lot of my attacks on weaker targets will be by far weaker ships then you described. Meaning lower timers.  I miss the days when we actually thought about how we would set up our ships.  When it took actual skill to combat one another.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 06:17:10 PM
It seems things have become so stale that people don't even post on the forums anymore.  I know I have seen some people lurking about on here.  So no input from anyone else?   I already know one of the smaller corps LSD isn't happy. He has threatened war on my entire corp lol.   Some others I have talked to seem to find it interesting.  Come on people speak up or we are just going to have War Games with no rules.  Something I have no real problem with doing.  These games are not optional.  I just figured everyone would at least like a sporting chance and to have some fun.  I have no problem just blowing things up. 


Title: Re: War Games
Post by: StarGazer on January 11, 2019, 06:27:47 PM
So finding targets is part of the fun?  And skill is required?  So a real chance of losing?  Because some of us would say that hit and run on easy targets is a lazy way to do battles...

Engagement option 1.1
- Name a time frame and quadrant/s eg For a day from 12:00 UTC 9 Jan a specific named ship/station will be in an unknown but specific orbit for the whole time period, somewhere in Q x,y
- Name a maximum ship power for the target as reported by AG in the Battle Report eg 0.5 million (0.5 million each side would give an average of 1 million for the battle, which is how many hours battle timer?)
- Opponent has to find the target
- Opponent turns up with whatever power ship/s they want, starts the battle, PMs the target owner
- Both sides get a chance to do a scan of the opponents ship before the battle is resolved
- Wargames points awarded based on the result. A first suggestion: 50 points for the target side if it is not found (a penalty for not trying basically!), battle victory score is 10 points divided by the odds ratio (as determined by the Att and Def strength in the AG battle report). So beat some one up at 2-1 odds and you get 5 points. Take someone down at 1-2 odds and you get 20 points (a reward for skill!). A draw counts as a Victory for both sides, so fight a 2-1 attacker to a draw scores the defender 20 but the attacker still gets 5 for his effort

Engagement option 2.1
- Like 1.1 but hide and seek. After a specified time (1, 2 hours?) the target has 5 minutes to move to another orbit in the target zone. Maybe PM the searcher before and after moving


Title: Re: War Games
Post by: Raptor on January 11, 2019, 06:38:52 PM
It seems things have become so stale that people don't even post on the forums anymore.  I know I have seen some people lurking about on here.  So no input from anyone else?   I already know one of the smaller corps LSD isn't happy. He has threatened war on my entire corp lol.   Some others I have talked to seem to find it interesting.  Come on people speak up or we are just going to have War Games with no rules.  Something I have no real problem with doing.  These games are not optional.  I just figured everyone would at least like a sporting chance and to have some fun.  I have no problem just blowing things up. 

Welcome back.

I could point out that in the UC days, both our signatures were placed under a NAP. But we don't rely on a dated piece of paper to defend ourselves. The days of your corp having an extra nought behind its power rating compared to ours, are long gone my friend. Kindly be informed that an attack on any Senator of SPQNR is considered an attack on the Senate itself, and will be dealt with accordingly.


On a personal level, I wonder why you bothered coming back to a game you know full well isn't suited for proper PvP, when picking a fight appears to be your main motivation. Are you sure you didn't just miss the OGame junction on the motorway?


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 06:42:01 PM
First let me say I have been gone for too long.

I would suggest that YOU'RE the only one who thinks so.


Title: Re: War Games
Post by: Raptor on January 11, 2019, 06:49:58 PM
You should also realise that in ConPlays you've taken on board a captain with a New Roman death warrant and a bounty on his head.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 06:51:32 PM
Excellent ideas.  There needs to be room for unexpected attacks though too.  It teaches players to be more aware of their surroundings.  Which is important to learn do you can handle yourself better in situations such as when new pirates appear. Pirating is popular in the early game.  There aren't many people to teach you how to be around when pirates are in the area then me. You will see when my actual raiding ships are set up and I'll be trying to avoid having to speed up timers.  It also helps to teach players good habits in times of war where people don't care if the target is small and insignificant. These are all things the veterans learned long ago. Especially those of around since the early days.  The willing participants I am definitely giving wiggle room on targets though. The unwilling on the other hand they will just have to deal with the power constraints I am putting on myself.  

The NAP with SPQNR was a GC only agreement.  It was never agreed to beyond that.  We just never attacked one another after that because we had no real reason to. I returned because honestly I missed the people here and I missed how it was in the old days.  I tried returning once before and quickly got bored and quit.  So I decided if I was going to return and be able to keep myself entertained enough to stay. Fact is this is how I have the most fun with this game. Not playing useless politics.  I am very aware of how your power has grown and really I don't care. Attacking ships with higher power levels just results in absurd timers and AP used that really isn't worth it. A hit on one of my ships isn't real loss.  I don't have any holdings that really are at risk.  I came up with the games idea after I returned.  I thought it might be something everyone can have fun with and give less powerful captains an actual chance against those who could normally cream them.  I am interested to hear what the rest of your corp thinks. That said whether you like it or not, once I announce the games your corp is not exempt from this.  If you want to work on getting this thing organized with some rules I would be more then happy to discuss certain targets being exempt.  Also I am aware about ConPlays.  He earned that bounty so it's his problem to deal with.  I won't get in your way there.


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 06:53:00 PM
I tried returning once before and quickly got bored and quit.

Let's hope history repeats.


Title: Re: War Games
Post by: Raptor on January 11, 2019, 06:57:22 PM
The unwilling on the other hand they will just have to deal with the power constraints I am putting on myself.  

once I announce the games your corp is not exempt from this.


At least he brought his high horse with him, Consul ;)


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 07:14:08 PM
I tried returning once before and quickly got bored and quit.

Let's hope history repeats.


You act like you like how things have stayed dull and unchanging. You are aware this is why so many leave the game right?  The game needs some serious growth and to get SirEmi to do that we need to get the player base active and show SirEmi there is some life left and that maybe he should put some real effort into the game.


I already knew not everyone would be like my idea. I figured some would want to wage complete war on me.  This will of course give me more to do so there is less boredom there.  Also had I stuck with my original plans everyone would be against me anyways.  I didn't care then and I don't care now.  I was actually thinking this could become a yearly thing. Maybe last a few months. Though in future War Games I think exemptions could be given to corps not looking to participate.  That said for the first War Games that will not be the case.  The people need this kick in the pants.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 07:16:53 PM
On another note I wish Raph was still around. I am sure he would have loved my idea.


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 07:19:57 PM
On another note I wish Raph was still around. I am sure he would have loved my idea.

He is. He's probably just ignoring you.


Title: Re: War Games
Post by: Raptor on January 11, 2019, 07:20:48 PM


You act like you like how things have stayed dull and unchanging. You are aware this is why so many leave the game right?  The game needs some serious growth and to get SirEmi to do that we need to get the player base active and show SirEmi there is some life left and that maybe he should put some real effort into the game.


And yet the core is still there after all those years. Without taking, oh, say a 20,000h break. Sargas, Mata, Raph, Jack, and many in New Rome.




Anyway, if it's war you crave, go on and post the combat reports of how you took out SPQNR installations. Because we have 21 active captains, 20 of which were online since your claim. On top of those 21, we have three inactives at zero power. My guess is that if you did attack "us", it were (literally) powerless modules rusting in outer space. But you'd greatly fast-track Senate procedures if you had some evidence. :)


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 07:36:29 PM
You act like you like how things have stayed dull and unchanging.

Your strawman, cupcake, YOU feed him. Nothing "dull and unchanging" about the Senate. Says a lot more about you and YOUR Corp than ours.

Welcome back, sweet cheeks. The over/under on your visit is weeks rather than months.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 07:44:30 PM
Look at how many have quit though too. People who started and became big before me. People that started later that used to be good and really active. Hell even Rostin is gone.  

As for the attack it looks like misread on the corp name. I was in a rush when I did it.  I just went and combed my logs. The labs I hit belonged to SEC.  I can't remember but was Dynastar ever a part of your Corp.  For some reason I thought he was but I have smoked a lot of weed since I quit.  lol.  I was wondering why I hadn't been contacted by you guys sooner over it. lol.  I didn't mean to make a false claim. I could have swore I got you guys somewhere though. lol. oh well.  Here is a copy of the report for your entertainment though. I wasted quite a bit of AP on this one.


Ganymede
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Assassin #1 Vs. SEC Gany D1
Weapons assault
Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Critical hit on target, doing 1061896 damage!
Target shield is down!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Direct hit on target, doing 510038 damage!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Light hit on target, doing 350175 damage!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Excellent hit on target, doing 685125 damage!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Light hit on target, doing 281663 damage!

Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Hit on target, doing 418688 damage!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Direct hit on target, doing 510038 damage!
OVERLOAD IMMINENT!
SEC Gany D1 exploded in a ball of fire!

Assassin #1 is inspecting the station wreckage...
37269 m3 Aluminum scooped into cargo bay.
Cargo bay at full capacity!
Target cargo bay was empty.

Assassin #1 Vs. SEC Gany D3
Weapons assault
Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Hit on target, doing 546730 damage!

Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Minor hit on target, doing 332466 damage!
Target shield is down!

Boarding assault
SEC Gany D3 maneuvers into boarding range first.
SEC Gany D3 sending Marines Assault Unit MK MC to find a boarding spot.
The boarding party found an area and sabotaged it, doing 1576325 damage!
Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 936975 damage!

Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 725400 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 846300 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 604500 damage!
OVERLOAD IMMINENT!
SEC Gany D3 exploded in a ball of fire!

Cargo bay at full capacity! Loot inspection aborted.

Assassin #1 Vs. SEC Gany D2
Boarding assault
Assassin #1 maneuvers into boarding range first.
Assassin #1 sending 10% fatigued Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 544050 damage!
SEC Gany D2 sending Marines Assault Unit MK MC to find a boarding spot.
The boarding party found an area and sabotaged it, doing 1545717 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending 10% fatigued Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 795674 damage!
Target shield is down!

Assassin #1 sending 10% fatigued Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 537250 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending 10% fatigued Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 618857 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 929419 damage!

Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 929419 damage!
OVERLOAD IMMINENT!
SEC Gany D2 exploded in a ball of fire!

Cargo bay at full capacity! Loot inspection aborted.

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 07:45:23 PM
You act like you like how things have stayed dull and unchanging.

Your strawman, cupcake, YOU feed him. Nothing "dull and unchanging" about the Senate. Says a lot more about you and YOUR Corp than ours.

Welcome back, sweet cheeks. The over/under on your visit is weeks rather than months.


Tell me then.  What has really changed in the game?


Title: Re: War Games
Post by: Matamaure001 on January 11, 2019, 08:17:33 PM
Hi JJL,

You have not changed a bit: long texts, attacks of small captains in sol system... It seem to be your fun

All I can say is: have your fun.

Matamaure


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 08:22:17 PM
Hi JJL,

You have not changed a bit: long texts, attacks of small captains in sol system... It seem to be your fun

All I can say is: have your fun.

Matamaure

In some ways I have. In the real world I am a bigger not a very nice person then I used to be.  If you recall outside of the game I was pretty nice. lol. 


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 08:23:01 PM
Tell me then.  What has really changed in the game?

Pipsqueak, you'll find out when you start your "war games"...


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 08:32:09 PM
Tell me then.  What has really changed in the game?

Pipsqueak, you'll find out when you start your "war games"...

I wasn't referring to player growth in power.  I was talking about the game in general.  No recent updates since I left. Everyone playing politics and just doing COMs and mining. No real action. No excitement. Just pure boredom.   Since SirEmi isn't going to do something to give us more to do to keep us active it is us to do it.   To be honest I would love a huge overhaul to the combat mechanics and the timer system for combat either reduced or eliminated all together  Something to make more powerful ship combat to actually be able to mean something.  I would love to see some random alien invasions as well into the galaxy.  There is so much I would love to see and many players have had great ideas for things and they just get ignored,. 


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 08:35:27 PM
I do want to also add that once the games begins I won't be attacking anyone in the middle of a COM mission. I may be an not a very nice person but I don't want to halt people's development too much lol


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 08:52:38 PM
Want to rethink that SPQNR "exemption"?
Don't want to have to send a BIGGER Com... Thanks for the diamonds...


Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Hit on target, doing 193814 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
The attack missed the target completely!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Excellent hit on target, doing 263989 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Direct hit on target, doing 213864 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Excellent hit on target, doing 330822 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
The attack missed the target completely!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Light hit on target, doing 123641 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Excellent hit on target, doing 287380 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Direct hit on target, doing 210523 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Critical hit on target, doing 380945 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Direct hit on target, doing 213864 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Critical hit on target, doing 400995 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Critical hit on target, doing 340846 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Light hit on target, doing 137007 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Light hit on target, doing 147032 damage!

Boarding assault
SS Bistromath maneuvers into boarding range first.
SS Bistromath sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4498872 damage!
Target shield is down!
EMERGENCY JUMP!
Jam COM #6 has retreated from the battlefield due to heavy damage!
SS Bistromath captured a group of 12697 enemy personnel during the fight.
Jam COM #6 lost some cargo while executing the emergency jump...
SS Bistromath searching for dumped cargo...
90 m3 Osmium, 983 m3 Diamond scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 08:57:07 PM
You act like that loss ment something to me.


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 08:59:08 PM
You act like that loss ment something to me.

The next 15 will...

Unless you're going to run away from them like you did from the one where I FIRST challenged you??


Title: Re: War Games
Post by: StarGazer on January 11, 2019, 09:04:40 PM
Excellent ideas.  There needs to be room for unexpected attacks though too.  It teaches players to be more aware of their surroundings.  Which is important to learn do you can handle yourself better in situations such as when new pirates appear. Pirating is popular in the early game.  There aren't many people to teach you how to be around when pirates are in the area then me. You will see when my actual raiding ships are set up and I'll be trying to avoid having to speed up timers.  It also helps to teach players good habits in times of war where people don't care if the target is small and insignificant. These are all things the veterans learned long ago. Especially those of around since the early days.  The willing participants I am definitely giving wiggle room on targets though. The unwilling on the other hand they will just have to deal with the power constraints I am putting on myself.  

The NAP with SPQNR was a GC only agreement.  It was never agreed to beyond that.  We just never attacked one another after that because we had no real reason to. I returned because honestly I missed the people here and I missed how it was in the old days.  I tried returning once before and quickly got bored and quit.  So I decided if I was going to return and be able to keep myself entertained enough to stay. Fact is this is how I have the most fun with this game. Not playing useless politics.  I am very aware of how your power has grown and really I don't care. Attacking ships with higher power levels just results in absurd timers and AP used that really isn't worth it. A hit on one of my ships isn't real loss.  I don't have any holdings that really are at risk.  I came up with the games idea after I returned.  I thought it might be something everyone can have fun with and give less powerful captains an actual chance against those who could normally cream them.  I am interested to hear what the rest of your corp thinks. That said whether you like it or not, once I announce the games your corp is not exempt from this.  If you want to work on getting this thing organized with some rules I would be more then happy to discuss certain targets being exempt.  Also I am aware about ConPlays.  He earned that bounty so it's his problem to deal with.  I won't get in your way there.
Hmm.  There is obviously some past "history" between players that precedes my AG or Corp involvement.  Overlooking that (possible for me anyway):
- any comments/changes to my latest Rules of Engagement suggestion?
- there are already Player pirates out there teaching/discouraging new players. We need more new players, not to turn away the ones we get.  Sounds like us AG veterans just beef up our defences as we are quite able to do, and only the new players who can't do that get hit?
- if someone who plans to make unexpected attacks has no holdings of their own exposed to the same then that looks rather one sided.  Not to say unskillful!
- good to see that some limits are voluntarily set eg certain targets exempt. Best IMHO if ALL targets are exempt except those volunteered
- some of us rarely read/post here because we are much more active posting on Corp Comms. Posts here do not reflect all the AG activity going on
- a suggestion: Formal "War Games" in the month of February, based on agreed Rules of Engagement. I will commit to participation, and agree to making a contribution for a prize to the winner. If my Rules of Engagement or a variation on them were to be used, I would commit to providing a target at least once a week. And being an attacker at least once a week


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 09:11:00 PM
You act like that loss ment something to me.

The next 15 will...

Unless you're going to run away from them like you did from the one where I FIRST challenged you??


It was a one sided fight and I didn't feel like making all your hits so easy. Part of skill is avoiding the attackers. That is the reason I suggested a set power level.  It is also why I mentioned possible exempted targets for corps who participate willingly.  Big players can knock each down easy anyways as long as they are willing to waste AP.  Lower powered combat means shorter timers and more skill.  Meaning if you want to hit someone you come in and attack trying as low of a timer as possible. I'd even be willing to consent to a no AP allowed rule for it.  That make it fair for those far weaker then us. 


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 09:15:21 PM
BAM!

14 left...

Gamma 70 Ophiuchi
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

SS Bistromath Vs. SOL CV 1
Weapons assault
SOL CV 1 attacks with Laser Cannon MK CLXX using standard mode.
Direct hit on target, doing 364463 damage!

SOL CV 1 attacks with Laser Cannon MK CLXX using standard mode.
The attack missed the target completely!

SOL CV 1 attacks with Railgun Battery MK LXX using standard mode.
Minor hit on target, doing 56344 damage!

SOL CV 1 attacks with Railgun Battery MK LXX using standard mode.
Minor hit on target, doing 51649 damage!

Boarding assault
SS Bistromath maneuvers into boarding range first.
SS Bistromath sending Marines Assault Unit MK MMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 3458330 damage!
SOL CV 1 sending Marines Assault Unit MK DCLXXXV to find a boarding spot.
The boarding party found an area and sabotaged it, doing 842112 damage!

SS Bistromath maneuvers into boarding range first.
SS Bistromath sending Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 3390579 damage!
Target shield is down!
Target armor penetrated!
SOL CV 1 sending Marines Assault Unit MK DCLXXXV to find a boarding spot.
The boarding party found an area and sabotaged it, doing 949440 damage!

SS Bistromath maneuvers into boarding range first.
SS Bistromath sending Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 2723580 damage!
EMERGENCY JUMP!
SOL CV 1 has retreated from the battlefield due to heavy damage!
SS Bistromath captured a group of 142191 enemy personnel during the fight.
SOL CV 1 lost some cargo while executing the emergency jump...
SS Bistromath searching for dumped cargo...
99 m3 Rhodium, 4386 m3 Medicines, 89 m3 Platinum scooped into cargo bay.

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 09:21:16 PM
Who's was that? Doesn't appear to be mine. lol


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 09:29:02 PM
Aww, running and hiding already, coward?


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 09:32:54 PM
You didn't answer my question. lol.   I prefer to call it regrouping. If a more powerful enemy knows your location the smart thing to do is retreat and regroup. 


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 09:43:19 PM
LOL! So, the "great and powerful OZ" is reduced to hiding in safe zones and giving up all his COMs... You won't even last weeks, coward.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 09:45:30 PM
All my COMs. Only a small fraction which I hadn't even upgraded for ages before I quit the first time. lol. 


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 09:47:50 PM
All my COMs.

Yup.
[Monty Python]
RUN AWAY!!
[/Monty Python]

LMFAO!!

Let us know when you grow a pair.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 09:50:42 PM
So who was it you hit thinking it was me?  Anyone that's knows my stuff knows how I name everything. The name and lack of combat report on my end shows it wasn't me. If it was one of my people I really don't care. I haven't heard from any of them on the subject of the War Games.

I got a pair thank you.  But no point sticking around for a battle that won't even be close to a chance of winning at this time. BTW that damage you did to that 1 ship wasn't really a lot. The ship is already COM worthy again.


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 09:53:08 PM
I got a pair thank you.

The one in your mouth doesn't count...


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 09:55:14 PM
The ship is already COM worthy again.

And yet... STILL hiding.

ROFLMAO!


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 10:04:36 PM
Your 24,312,300 vs my 5,529,405 which is one of my weaker COM ships.  I think not. I imagine it was powered down some too like you were doing with your other one.  I am going to begin working on upgrades and new ships soon.  The upgrades on my ships are long overdue. Part of the war games will be hide and seek. It is a good skill for less powerful Captain to learn. 


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 10:05:32 PM
Also why are you ignoring my question on who that was you attacked?  I mean you made such a big deal over it.


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 10:07:16 PM
Your 24,312,300 vs my 5,529,405 which is one of my weaker COM ships. 

Mine too. LOL! Hell, sonny, my MINING ships are bigger than that.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 10:10:21 PM
Your 24,312,300 vs my 5,529,405 which is one of my weaker COM ships. 

Mine too. LOL! Hell, sonny, my MINING ships are bigger than that.



That is no surprise with how long I have been gone. Hell I got so many science points I don't know what to do with.  A problem I had when I left lol.  I need to upgrade everything to certain points before I even think of using them. 


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 10:13:35 PM
That is no surprise with how long I have been gone. Hell I got so many science points I don't know what to do with.  A problem I had when I left lol.  I need to upgrade everything to certain points before I even think of using them. 

LOL! I'd bet you I make more RP in an hour than you make in a week. There's no way you can compete on ANY level, you incompetent loser.

Free clue. You really should consider the "SPQNR exemption"... or hide in the "safe zones" until you quit... again.


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 10:19:11 PM
Honestly I don't care who makes more RP an hour right now. Maybe you do.  So what? I am doing upgrades more for COM purposes then anything and because it needs done.  As for hiding in safe zones,  who says all ships are in them? Most are out and about right now.  They aren't hiding.  Just doing their jobs.

I will ask again though, who was that person you hit?  You said 14 left but that clearly wasn't me you hit.  Why not answer the simple question? I bet other captains might like to know as well.


Title: Re: War Games
Post by: RegnadKcin on January 11, 2019, 10:20:27 PM
Most are out and about right now.  They aren't hiding.  Just doing their jobs.

No, they're not. They're hiding. LOL!!


Title: Re: War Games
Post by: JamJulLison on January 11, 2019, 11:01:20 PM
Nope. If you are going to find them I want you to at least work for them.  This isn't my first rodeo.  Now if you wish to actually discuss some War Games rules prior to the official start we can do that.  Those agreeing to participate can name certain places untouchable. I would also be willing to the discussion out of boundary area.  Perhaps all battles being restricted to   rings 0, 1 and 2.   This would allow corps with important assets further out to be protected.  It would also give those who aren't looking to participate a place they can go to be safe.   Honestly these are ideas I had when i came up with this but I wanted to see if anyone else wanted to suggest them.  BTW I still want to know who that was you attacked lol


Title: Re: War Games
Post by: StarGazer on January 12, 2019, 12:27:32 AM
Still can't interest you in arranged matches only?  With only players who nominate for the games, and their nominated target, being open to attack?  Everyone else just gets to watch.  And defend themselves against the normal background Player Pirate level.

I am about to announce a trial games along those lines.  Please consider giving it a try at least...


Title: Re: War Games
Post by: JamJulLison on January 12, 2019, 01:05:23 AM
I am willing to discuss possible locations not be allowed to be targeted. For example S/Tau Ceti E1 is now exempt from attacks. max_creative messaged me expressing his interest in the games. He asked if I could leave that one location alone and I agreed.  It is nice to see not everyone is butthurt over this.   Also I really think ring 3 and further being safe zones for those wanting to avoid the games would be a good idea.   I would even be willing to help people relocate if they want to move before the start of the games.  Pre-made match ups with set rules is a good idea but so is random attacking.  That said we can also set power level limits on ships used for attacking and defending for fairness to the weaker players.    As for those not wanting to participate, if you don't want to get hit then get out of dodge.  As I mentioned before I would be willing to help with relocation. If you wish me not to know where you are going it is fine.   I can help with cargo bays.


Title: Re: War Games
Post by: Matamaure001 on January 12, 2019, 01:36:32 AM
RegnadKcin: if you don't know, your playing JJL game. Free to you to fall in his traps.


Title: Re: War Games
Post by: sargas on January 12, 2019, 01:35:12 PM
JJL, why did you return?

There are many games out there that would suit your jingoistic attitude. Why come back to the one you dismissed as worthless.
Is it because you would have to start slow and weak (in a new game) while instead you can  return to a game where your power ranks you in 'upper-middle class'?



Title: Re: War Games
Post by: JamJulLison on January 12, 2019, 02:19:18 PM
JJL, why did you return?

There are many games out there that would suit your jingoistic attitude. Why come back to the one you dismissed as worthless.
Is it because you would have to start slow and weak (in a new game) while instead you can  return to a game where your power ranks you in 'upper-middle class'?




Others I have tried are even more boring and most have paywalls. Also these days I don't even play games like these. I play MMOs more.  I also have a job and so that takes up my time as well.   I returned because I did miss the game some.  At least the good old days.  I have actually started to feel the old drive to do things in the game again.  A drive I really haven't had since the old days.  The urge to do stuff in the game.  By the time Raph has come on to the scene I was already bored with the game.  I am sure my ex-corp members noticed that. 


Title: Re: War Games
Post by: Gildavinor on January 12, 2019, 02:46:13 PM
JJL, why did you return?

There are many games out there that would suit your jingoistic attitude. Why come back to the one you dismissed as worthless.
Is it because you would have to start slow and weak (in a new game) while instead you can  return to a game where your power ranks you in 'upper-middle class'?


Aren't you being a bit generous? a third of our members have personal power ratings higher than his entire Corp.  I know you are famous for your magnanimous attitude, but I though you more of a realist than that. :12:

Edit ... out of respect for the master.


Title: Re: War Games
Post by: sargas on January 12, 2019, 05:39:28 PM
JJL, why did you return?

There are many games out there that would suit your jingoistic attitude. Why come back to the one you dismissed as worthless.
Is it because you would have to start slow and weak (in a new game) while instead you can  return to a game where your power ranks you in 'upper-middle class'?


Aren't you being a bit generous? a third of our members have personal power ratings higher than his entire Corp.  I know you are famous for your magnanimous attitude, but I though you more of a realist than that. :12:

Edit ... out of respect for the master.

It's called diplomacy.


Title: Re: War Games
Post by: JamJulLison on January 12, 2019, 10:39:14 PM
JJL, why did you return?

There are many games out there that would suit your jingoistic attitude. Why come back to the one you dismissed as worthless.
Is it because you would have to start slow and weak (in a new game) while instead you can  return to a game where your power ranks you in 'upper-middle class'?


Aren't you being a bit generous? a third of our members have personal power ratings higher than his entire Corp.  I know you are famous for your magnanimous attitude, but I though you more of a realist than that. :12:

Edit ... out of respect for the master.

It's called diplomacy.

What I find funny is they are actually as bloodthirsty or more so then myself. SPQNR actually demanded they be added to my exempt list for the games. As soon as I refused they began attacks declaring the games against me beginning. This tells me they don't actually care if I go after the rest of the galaxy.  Just not them.  How is that fair?  They also brought up that they thought we had a NAP from the GC days.  There really wasn't one.  It was more a mutual understand. Now after the games The Galactic Empire will be willing to discuss new NAPs and alliances with other corporations.


Title: Re: War Games
Post by: StarGazer on January 13, 2019, 02:56:15 AM
JJL, if I may diplomatically point out a flaw or two in your reasoning?
- From your post that started this thread: "I already removed some science stations in Sol belonging to SPQNR".  So from the start you wanted to be fighting SPQNR?  Or you somehow think SPQNR would just cop it?
- SPQNR did not respond immediately with fighting, but asked you to honour a NAP they thought was in place.  Which you then stated was not.  How does that not imply more attacks from you are coming?
- The leadership of SPQNR then decided to take proactive action.  That is what good strong leaders do.  It is not being "bloodthirsty", when the evidence is there of prior adversary activity and no promise to stop.
- SPQNR may or may not care about what happens to the rest of the galaxy.  But it also does not stick its nose into other Corps affairs.
- Some of us in SPQNR have been investing considerable time in trying to find another way to satisfy those with fighting impulses.  See my post about the AG Wargames Trial.  Not one PM received after a day of advertising the Wargames Trial.  Not one from you either, saying that you were or were not interested. Or suggesting changes.  (But you have had other things in AG keeping you busy, so I understand).  At the moment though you seem to be alone in wanting to fight in a semi-controlled fashion

I understand your comment about coming back to AG because you enjoy it. The veteran players among us obviously feel the same.  Some of us also feel at times that we have explored all it has to offer, and want something new to happen.  You have expressed similar comments, so you know the feeling.  That is why I submitted the code for 2 new SOS missions to Sir Emi last November.  Not because they are anything wonderful, but as a starting point to get more interesting things to happen.  It is disappointing that they have not been implemented, and I would like to try again with Sir Emi to get things happening.  But frankly, this "Wargames" issue and the fallout from it is taking my time that would otherwise be used in that direction.  Can we at least call a truce for 4-6 weeks to see what I can persuade Sir Emi to do?


Title: Re: War Games
Post by: Raptor on January 13, 2019, 03:39:25 AM

This tells me they don't actually care if I go after the rest of the galaxy.  Just not them.

For two reasons:


1) Most of the rest is perfectly capable of fending for themselves.

2) Unlike you, we don't consider ourselves the centre of the universe. We're neither AG's police force, nor galactic janitors [(c) Emperor sargas].


Title: Re: War Games
Post by: RegnadKcin on January 13, 2019, 05:13:44 AM
Gotta love "War Games"...

S/FCJ 27168 I2
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. Jam COM #9
Weapons assault
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 37555 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 76988 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 221575 damage!

Jam COM #9 maneuvers into fire range and attacks first.
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 41311 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 88254 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 168998 damage!

Jam COM #9 maneuvers into fire range and attacks first.
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 80743 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 71355 damage!

Jam COM #9 maneuvers into fire range and attacks first.
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 107032 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 144587 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 123932 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 133320 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 148342 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 138954 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 123932 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 172753 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 112665 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 48822 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 152098 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 137076 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 206553 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 97643 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 215941 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 75110 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 69477 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 110787 damage!

Jam COM #9 maneuvers into fire range and attacks first.
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Target dodged the incoming attack!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 95765 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 120176 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 43188 damage!

Boarding assault
Jam COM #9 maneuvers into boarding range first.
Jam COM #9 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 284341 damage!
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6165121 damage!
Target shield is down!
EMERGENCY JUMP!
Jam COM #9 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 36142 enemy personnel during the fight.
Jam COM #9 lost some cargo while executing the emergency jump...
Heart of Gold searching for dumped cargo...
6447 m3 Fuel Cells, 2668 m3 Graphite scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!


Title: Re: War Games
Post by: Gildavinor on January 13, 2019, 06:31:02 AM
It's called diplomacy.

As you know, I'm new to this and I welcome the opportunity to learn from masters such as yourself and Kcin.

Let me see if I have this right;

While you and Stargazer practice the type type of diplomacy I'm most familiar with, (Words of persuasion and logic ... Reserved for dealing with the leader of another Corp.), Kcin practices a different kind of diplomacy, (Action ... Reserved for dealing with pirates and rouges).

I wonder which will be most effective?

Your thoughts, Sensei?


Title: Re: War Games
Post by: RegnadKcin on January 13, 2019, 07:23:46 AM
Viper CCs?? (Yawn)

S/OMB 616 A1
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. Jam COM #1
Weapons assault
Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 90132 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 131443 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 71355 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 204675 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 116421 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 234719 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 114543 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 161487 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Target dodged the incoming attack!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 54455 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 105154 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 221575 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 137076 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 174631 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 71355 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 95765 damage!

Boarding assault
Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4332247 damage!
Jam COM #1 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 361569 damage!

Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6720537 damage!
Target shield is down!
Target armor penetrated!
EMERGENCY JUMP!
Jam COM #1 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 46049 enemy personnel during the fight.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!


Title: Re: War Games
Post by: sargas on January 13, 2019, 08:42:30 AM
There are many levels to diplomacy and I embrace them all.

Discussion is first, then more advanced techniques., then radical diplomacy...


Title: Re: War Games
Post by: RegnadKcin on January 13, 2019, 09:30:59 AM
Those darn Corp ships... Sorry, glassman.

Alpha ALC 11990
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Heart of Gold Vs. TGE Command #2
Weapons assault
TGE Command #2 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

TGE Command #2 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 56840 damage!

TGE Command #2 attacks with Laser Cannon MK LXIV using standard mode.
Minor hit on target, doing 51327 damage!

Boarding assault
TGE Command #2 maneuvers into boarding range first.
TGE Command #2 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 267168 damage!
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6942704 damage!
Target shield is down!
EMERGENCY JUMP!
TGE Command #2 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 38318 enemy personnel during the fight.

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!


Title: Re: War Games
Post by: Gildavinor on January 13, 2019, 09:38:47 AM
What I find funny is they are actually as bloodthirsty or more so then myself. SPQNR actually demanded they be added to my exempt list for the games. As soon as I refused they began attacks declaring the games against me beginning. This tells me they don't actually care if I go after the rest of the galaxy.  Just not them. How is that fair? They also brought up that they thought we had a NAP from the GC days.  There really wasn't one.  It was more a mutual understand. Now after the games The Galactic Empire will be willing to discuss new NAPs and alliances with other corporations.

I'm fairly new and not familiar with the past history of the game, but this is how I perceive the current situation.

You arrive, after a long, self-imposed absence. You announce that there would be war "games". You try to impose rules to make things "fair", (presumably for yourself, since you are so far behind as a result of that absence). You say that you want to make the game more "fun", (again, presumably for yourself ... The rest of us were already having fun).

It is obvious to the casual observer that your "games" are unwanted, and possibly your very presence is unwanted also.

My question is this ... Do you expect us to feel shame for protecting our interests, or sympathy for you for being so inept at accomplishing you goals?


Title: Re: War Games
Post by: RegnadKcin on January 13, 2019, 09:46:12 AM
Do you expect us to feel shame for protecting our interests, or sympathy for you for being so inept at accomplishing you goals?

A day or two back, someone (I forget who) said, "As for those not wanting to participate, if you don't want to get hit then get out of dodge."
I simply define "Dodge" in this instance to be bounded by (-4,-4) to (33,42)  :)


Title: Re: War Games
Post by: JamJulLison on January 13, 2019, 11:19:40 AM
1 Concerning the games idea suggested by you guys, I haven't really been able to read it over fully yet.  I have actually been busy with stuff outside the game in the real world. I plan on reading over either today or tomorrow. I am surprised more people haven't commented on it though. The skim of it I took looked decent.


2. Honestly I only mentioned the SPQNR hit which it turns out I misread the name,which I already admitted to and apologized for misreading, to show I am not afraid. To be honest getting smashed to bits or having COMs disrupted doesn't really bother me much.  I also find it kind of humorous that you decide to take something I've done out on other players. I already received a message from glassman about being hit by Regnad.  You do realize at this point right now I don't care if people hit my members  Though Glassman hasn't expressed any interest in joining me in on these war games. Also in case you haven't noticed I haven't really been hitting anyone the past couple days.  My initial runs were to test some things out.  To be honest I would have thought your Corp would be interested in these games. Rings 0, 1 and 2 are pretty much drained of natural resources. The usefulness of most things there is very low.  It make for a good open battle arena.  Miners and other players who want no part in it can be moved further out where they can make a bigger income anyways.  This would also give us a chance to get rid of anything belonging to inactive players.   Also by keeping it in this area we don't have to worry about unstable stars getting in the way of stations and stuff created for the purpose of the games.


3. I left because I was bored but that wasn't why I stayed gone.  I got busy in the real world.  My time for games are a lot more limited then they used to be.  I have thought of returning many times but only recently felt really motivated to come back.


Title: Re: War Games
Post by: sargas on January 13, 2019, 11:45:44 AM
1 Concerning the games idea suggested by you guys, I haven't really been able to read it over fully yet.  I have actually been busy with stuff outside the game in the real world. I plan on reading over either today or tomorrow. I am surprised more people haven't commented on it though. The skim of it I took looked decent.  


2. Honestly I only mentioned the SPQNR hit which it turns out I misread the name,which I already admitted to and apologized for misreading, to show I am not afraid. To be honest getting smashed to bits or having COMs disrupted doesn't really bother me much.  I also find it kind of humorous that you decide to take something I've done out on other players. I already received a message from glassman about being hit by Regnad.  You do realize at this point right now I don't care if people hit my members  Though Glassman hasn't expressed any interest in joining me in on these war games. Also in case you haven't noticed I haven't really been hitting anyone the past couple days.  My initial runs were to test some things out.  To be honest I would have thought your Corp would be interested in these games. Rings 0, 1 and 2 are pretty much drained of natural resources. The usefulness of most things there is very low.1  It make for a good open battle arena.  Miners and other players who want no part in it can be moved further out where they can make a bigger income anyways.  This would also give us a chance to get rid of anything belonging to inactive players. 2   Also by keeping it in this area we don't have to worry about unstable stars getting in the way of stations and stuff created for the purpose of the games 3.

1 - you were never a miner so you probably don't know that resources can regenerate on planetary bodies.
2 - JJL Janitorial is back in business
3 - We tame unstable stars



3. I left because I was bored but that wasn't why I stayed gone.  I got busy in the real world.  My time for games are a lot more limited then they used to be.  I have thought of returning many times but only recently felt really motivated to come back.



(edit - well you knew it was coming)


Title: Re: War Games
Post by: JamJulLison on January 13, 2019, 11:53:05 AM
1 Concerning the games idea suggested by you guys, I haven't really been able to read it over fully yet.  I have actually been busy with stuff outside the game in the real world. I plan on reading over either today or tomorrow. I am surprised more people haven't commented on it though. The skim of it I took looked decent.  


2. Honestly I only mentioned the SPQNR hit which it turns out I misread the name,which I already admitted to and apologized for misreading, to show I am not afraid. To be honest getting smashed to bits or having COMs disrupted doesn't really bother me much.  I also find it kind of humorous that you decide to take something I've done out on other players. I already received a message from glassman about being hit by Regnad.  You do realize at this point right now I don't care if people hit my members  Though Glassman hasn't expressed any interest in joining me in on these war games. Also in case you haven't noticed I haven't really been hitting anyone the past couple days.  My initial runs were to test some things out.  To be honest I would have thought your Corp would be interested in these games. Rings 0, 1 and 2 are pretty much drained of natural resources. The usefulness of most things there is very low.1  It make for a good open battle arena.  Miners and other players who want no part in it can be moved further out where they can make a bigger income anyways.  This would also give us a chance to get rid of anything belonging to inactive players. 2   Also by keeping it in this area we don't have to worry about unstable stars getting in the way of stations and stuff created for the purpose of the games 3.

1 - you were never a miner so you probably don't know that resources can regenerate on planetary bodies.
2 - JJL Janitorial is back in business
3 - We tame unstable stars



3. I left because I was bored but that wasn't why I stayed gone.  I got busy in the real world.  My time for games are a lot more limited then they used to be.  I have thought of returning many times but only recently felt really motivated to come back.



(edit - well you knew it was coming)

I tried mining though.  It really wasn't very profitable lol.  Still that doesn't mean the inners aren't still mined dry.   Maybe this will give them a chance to regenerate themselves more.


Title: Re: War Games
Post by: sargas on January 13, 2019, 11:55:11 AM
We also walk dogs.


Title: Re: War Games
Post by: JamJulLison on January 13, 2019, 11:56:59 AM
We also walk dogs.

Doesn't that make your cat jealous? lol


Title: Re: War Games
Post by: Gildavinor on January 13, 2019, 02:21:56 PM
I tried mining though.  It really wasn't very profitable lol.  Still that doesn't mean the inners aren't still mined dry.   Maybe this will give them a chance to regenerate themselves more.

You are wrong again. You really don't know this game very well, do you? Perhaps you would be happier playing a game better designed for your appetite for violence. I would recommend AstroEmpires. They are almost always in a state of near total war.

There are prospectors that can lead you to large, very lucrative deposits ... Many in the inner rings. The inner rings are far from dry. I'm a miner and am doing quite well there.


Title: Re: War Games
Post by: sargas on January 13, 2019, 02:52:04 PM
I agree with Gildavinor. You say you tried mining and it was (what too slow)...

I, as you know, have been mining since I started in this game. Bloody 'ell, I was mining successfully since before you ran me out of Ring Prime.
Dude, I was in charge of PMI mining before I established the Empire.

The game has really changed since you left.


Title: Re: War Games
Post by: JamJulLison on January 13, 2019, 03:21:47 PM
I might be willing to give mining another try after War Games which has not officially begun yet. That is still in discussion among the corps. Some of the weaker captains are all for it. Power level limits need to be figured out.  Surprise attacks should really be restricted no AP speedup at all in the interest of fairness.  Power levels of raiding ships should also have a cap. Either a flat across the board cap or on based on the enemy power level.  I think the former is a better option.  I also open to some locations within rings 0-2 being exempt from being attacked.


Title: Re: War Games
Post by: Gildavinor on January 13, 2019, 03:30:16 PM
I might be willing to give mining another try after War Games which has not officially begun yet. That is still in discussion among the corps. Some of the weaker captains are all for it. Power level limits need to be figured out.  Surprise attacks should really be restricted no AP speedup at all in the interest of fairness.  Power levels of raiding ships should also have a cap. Either a flat across the board cap or on based on the enemy power level.  I think the former is a better option.  I also open to some locations within rings 0-2 being exempt from being attacked.

I'm glad, for your sake, that some captains have shown an interest in you games. I am not interested myself. I would prefer to be left alone.


Title: Re: War Games
Post by: JamJulLison on January 13, 2019, 03:41:02 PM
I might be willing to give mining another try after War Games which has not officially begun yet. That is still in discussion among the corps. Some of the weaker captains are all for it. Power level limits need to be figured out.  Surprise attacks should really be restricted no AP speedup at all in the interest of fairness.  Power levels of raiding ships should also have a cap. Either a flat across the board cap or on based on the enemy power level.  I think the former is a better option.  I also open to some locations within rings 0-2 being exempt from being attacked.

I'm glad, for your sake, that some captains have shown an interest in you games. I am not interested myself. I would prefer to be left alone.

That case support borders and then do your stuff out past them for a while.  I don't think having the wars way in far reaches is a good idea. It's too far to expect newbies to travel. The inner rings on the other hand is already right there for them and it makes for a good arena. Decent size but not too big and the border to safe areas isn't too far for a newbie to get to. As I said before I would be willing to help newbies move out further if they need it before the games begin. 


Title: Re: War Games
Post by: sargas on January 13, 2019, 04:11:37 PM
will you help them back home afterwards? or are you planning on stranding them there?


Title: Re: War Games
Post by: Gildavinor on January 13, 2019, 04:36:45 PM
That case support borders and then do your stuff out past them for a while.  I don't think having the wars way in far reaches is a good idea. It's too far to expect newbies to travel. The inner rings on the other hand is already right there for them and it makes for a good arena. Decent size but not too big and the border to safe areas isn't too far for a newbie to get to. As I said before I would be willing to help newbies move out further if they need it before the games begin. 

I have no plans on moving anywhere for your convenience. Simply don't attack me or any of my facilities. I do not consent to be a part of your games.


Title: Re: War Games
Post by: sargas on January 13, 2019, 06:26:35 PM
The Empire is showing very little interest regarding this topic.

Please find yourself something else to do and keep the Empire out of your schemes.


Title: Re: War Games
Post by: RegnadKcin on January 13, 2019, 06:29:51 PM
I have no plans on moving anywhere for your convenience. Simply don't attack me or any of my facilities. I do not concent to be a part of your games.

I expect pretty much every Senator will feel the same way... Lots of us (myself included) do ALL our business in the 1 ring. If Jam wants to play "war games", HE can move somewhere else. Given the lack of response to his "proposal", it will be far cheaper for him to move any "participants" out of Dodge than it will people who want to stay.
In any case, attacks (mistakes or not) on any member of New Rome will continue to be treated "harshly".



Title: Re: War Games
Post by: sargas on January 13, 2019, 09:51:11 PM
The Empire might be interested in a 'ritual combat' type of situation.
Say an annual 'Galaxy Cup' sort of endeavor.
Maybe sanctioned monthly combat that leads to a yearly finale.
 Brackets and everything...


Title: Re: War Games
Post by: Raptor on January 13, 2019, 11:11:38 PM
The Empire might be interested in a 'ritual combat' type of situation.
Say an annual 'Galaxy Cup' sort of endeavor.
Maybe sanctioned monthly combat that leads to a yearly finale.
 Brackets and everything...


Double Elimination?


Title: Re: War Games
Post by: RegnadKcin on January 14, 2019, 08:18:46 AM
Who needs nickel?? Where da diamonds at??

S/CEP 33800 A1
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. TGE Command #3
Weapons assault
TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Direct hit on target, doing 207404 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Target dodged the incoming attack!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 235431 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
The attack missed the target completely!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Direct hit on target, doing 204601 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
The attack missed the target completely!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Hit on target, doing 168165 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Hit on target, doing 145743 damage!

TGE Command #3 maneuvers into fire range and attacks first.
TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Direct hit on target, doing 176573 damage!

TGE Command #3 maneuvers into fire range and attacks first.
TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Critical hit on target, doing 316711 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Hit on target, doing 142940 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 213009 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 64463 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 266261 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 72872 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Hit on target, doing 165362 damage!

TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 271867 damage!

TGE Command #3 maneuvers into fire range and attacks first.
TGE Command #3 attacks with Viper Squadron MK CCC using standard formation.
Critical hit on target, doing 347541 damage!

Boarding assault
Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 5165372 damage!
TGE Command #3 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 340507 damage!

Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6442829 damage!
Target shield is down!
EMERGENCY JUMP!
TGE Command #3 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 17757 enemy personnel during the fight.
TGE Command #3 lost some cargo while executing the emergency jump...
Heart of Gold searching for dumped cargo...
80 m3 Oxygen, 431 m3 Nickel scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!


Title: Re: War Games
Post by: sargas on January 14, 2019, 10:43:40 AM
JJL does not usually mine. it's probably loot from a 'nest'mission


Title: Re: War Games
Post by: RegnadKcin on January 14, 2019, 04:55:33 PM
THERE are the diamonds! 

Gamma SDH 6084
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. Jam Marine #1
Boarding assault
Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6109579 damage!
Jam Marine #1 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 403694 damage!

Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4332247 damage!
Target shield is down!
EMERGENCY JUMP!
Jam Marine #1 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 58458 enemy personnel during the fight.
Jam Marine #1 lost some cargo while executing the emergency jump...
Heart of Gold searching for dumped cargo...
153 m3 Danbaite, 2768 m3 Diamond scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 


Title: Re: War Games
Post by: StarGazer on January 14, 2019, 06:27:00 PM
More than 2 days now since I invited entries in a formal AG Wargames Trial.  Zero entries received. Zero enquiries received.  Zero PMs with suggestions for changes received. A few comments on this thread and the Trial thread about possible changes.

Mostly it seems that wargames are only of interest to you JJL.  The rest of us find other things to keep us interested in AG.  I cannot speak for other Corps, but I suspect that many of them they are like us in SPQNR.  Within the Corp there is plenty of scope for growth and cooperation.  This online article fits us pretty well IMHO:  https://www.theguardian.com/commentisfree/2019/jan/14/video-games-want-us-to-be-enemies-but-developers-underestimate-our-humanity


Title: Re: War Games
Post by: sargas on January 14, 2019, 09:42:46 PM
After lengthy Imperial discussion, the Empire of Sargas has decided not to participate.

main concern is the lack of profit.  It would not be profitable to pull a money making COM ship off the line for a game.


Title: Re: War Games
Post by: RegnadKcin on January 15, 2019, 08:20:39 AM
Graphite is OK, too...

S/RAS 40341 E3
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. TGE Command #4
Weapons assault
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 232841 damage!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 137076 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 127687 damage!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Target dodged the incoming attack!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 73232 damage!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 234719 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 199042 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 46944 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 159609 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 157731 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 229086 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 99521 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 122054 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 142709 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Target dodged the incoming attack!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 99521 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 75110 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 39433 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 84499 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 225330 damage!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 41311 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 65721 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 65721 damage!

Boarding assault
Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4832122 damage!
TGE Command #4 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 284341 damage!

Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4998747 damage!
Target shield is down!
EMERGENCY JUMP!
TGE Command #4 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 7727 enemy personnel during the fight.
TGE Command #4 lost some cargo while executing the emergency jump...
Heart of Gold searching for dumped cargo...
3026 m3 Graphite scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!


Title: Re: War Games
Post by: RegnadKcin on January 15, 2019, 12:27:53 PM
Theta JRC 7678
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. Jam COM #10
Weapons assault
Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Direct hit on target, doing 207404 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Target dodged the incoming attack!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Light hit on target, doing 128927 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 215812 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 98096 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 58858 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 271867 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Light hit on target, doing 128927 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Hit on target, doing 148546 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 92491 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Direct hit on target, doing 184982 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 98096 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Hit on target, doing 154151 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 277472 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 249445 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 67266 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Light hit on target, doing 126124 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Light hit on target, doing 120518 damage!

Boarding assault
Jam COM #10 maneuvers into boarding range first.
Jam COM #10 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 315934 damage!
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6776079 damage!
Target shield is down!
EMERGENCY JUMP!
Jam COM #10 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 66363 enemy personnel during the fight.
Jam COM #10 lost some cargo while executing the emergency jump...
Heart of Gold searching for dumped cargo...
1796 m3 Diamond scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.


Title: Re: War Games
Post by: Gildavinor on January 15, 2019, 03:43:40 PM
I haven't heard anything from JJL for a few days on here. This is not a complaint, BTW ... just an observation.


Title: Re: War Games
Post by: raphael on January 15, 2019, 07:37:26 PM
Sorry JJL. I'm not interested in giving much time to a dead game. AG's been abandoned by the owner a long time ago. :))

I'm still logging in a few times a month though to ensure that I will remain the one above all for the next decade.


Title: Re: War Games
Post by: JamJulLison on January 15, 2019, 07:54:13 PM
Sorry JJL. I'm not interested in giving much time to a dead game. AG's been abandoned by the owner a long time ago. :))

I'm still logging in a few times a month though to ensure that I will remain the one above all for the next decade.


Too bad it would have been fun.


As for those attacks on me reg, good job spending time and resources wasted finding my ships doing COMs and spending so much AP to hit me.   Feel free to keep wasting resources.

Since not enough corps seem interested in this and not enough of the ones that area seem to bother with the forums. the games will begin soon.  Rules seem to be out the window but I will still impose a limitation on myself in the interest of fairness to others.  I won't attack any ship that I see doing a COM mission. All communication on the forum will be silent now until I announce the start of the games. 


Title: Re: War Games
Post by: RegnadKcin on January 15, 2019, 07:58:24 PM
Feel free to keep wasting resources.

No problem, lil buddy! Will do! Besides, you pay for yourself in diamonds and graphite... AND a bit of profit!

the games will begin soon.

Excellent! Smacking around all your smaller ship will go MUCH faster!


Title: Re: War Games
Post by: Raptor on January 16, 2019, 02:21:55 AM

and spending so much AP to hit me.   Feel free to keep wasting resources.


Sunshine, the diamonds that our First Consul scoops from your vessels more than pays for the AP required to get it over with.


Title: Re: War Games
Post by: NoBrain on January 16, 2019, 10:41:13 AM
Sorry JJL. I'm not interested in giving much time to a dead game. AG's been abandoned by the owner a long time ago. :))

I'm still logging in a few times a month though to ensure that I will remain the one above all for the next decade.


Too bad it would have been fun.


As for those attacks on me reg, good job spending time and resources wasted finding my ships doing COMs and spending so much AP to hit me.   Feel free to keep wasting resources.

Since not enough corps seem interested in this and not enough of the ones that area seem to bother with the forums. the games will begin soon.  Rules seem to be out the window but I will still impose a limitation on myself in the interest of fairness to others.  I won't attack any ship that I see doing a COM mission. All communication on the forum will be silent now until I announce the start of the games.  

How about just only attack someone, who want to be attacked.. Why not attack ships doing COM's??? Is it because you don't want to upset TOAA or SSS..

I want to again inform you any attack on SPQNR is an act of war


Title: Re: War Games
Post by: Gildavinor on January 16, 2019, 04:11:08 PM
I want to again inform you any attack on SPQNR is an act of war

He probably figures that since Nick is already toying with him it won't make any difference if he's put on our active KOS list.
That would be an unfortunate miscalculation.