Astro Galaxy - a realistic space exploration game

Feedback Terminal => Suggestions => Topic started by: Xanadu on December 12, 2012, 07:39:43 PM



Title: Manufactured items
Post by: Xanadu on December 12, 2012, 07:39:43 PM
How about giving our ships the ability to strip down manufactured items to get the resources. If not all the resources that go into a manufactured item, maybe a percentage. So any outdated items can be stripped down and the resources reused.


Title: Re: Manufactured items
Post by: JamJulLison on December 12, 2012, 10:16:07 PM
I like this idea and it makes a lot of sense. Not to mention it would give me more reasons to capture low level modules.


Title: Re: Manufactured items
Post by: sargas on December 12, 2012, 11:03:38 PM
I could agree with this as long as it takes one of the manufactoring bays and takes (at least) the same time to break a module down as it takes to build one (for example if it takes 3 hrs to manufacture a module and you get 33% of the material when one is demolished, it should take about 1 hour (maybe a little more - 1Hour15Minutes) to recover that amount.


Title: Re: Manufactured items
Post by: JamJulLison on December 12, 2012, 11:52:44 PM
I could agree with this as long as it takes one of the manufactoring bays and takes (at least) the same time to break a module down as it takes to build one (for example if it takes 3 hrs to manufacture a module and you get 33% of the material when one is demolished, it should take about 1 hour (maybe a little more - 1Hour15Minutes) to recover that amount.

Sounds fair and since it is being carefully done, we should be able to retain most of the resources used to construct it.


Title: Re: Manufactured items
Post by: norill on December 13, 2012, 05:51:17 AM
you get about 60% back when selling modules i tested


Title: Re: Manufactured items
Post by: Scion on December 13, 2012, 05:58:04 AM
I did suggest exactly this to Emi a long time ago in a PM.

That the manufacturing bays also be used to recycle an existing module for a percentage of its resources.

It was annoying me that i was capturing modules and that they were taking up so much of what was a limited cargo hold. It got to where i was ejecting modules because i wanted the space for resources. Now i have more cargo space, and i have the option to loot a module rather than capture it. So its direct relevancy for piracy is limited.

However i still think it would be a nice additiion to the game. Heck you could even combine it with the proposed hull specialisations and create one called Recycling Ship that has improved efficiency (perhapes even 100%) in terms of yield and time over a standard hull.


Title: Re: Manufactured items
Post by: Scion on December 13, 2012, 06:00:13 AM
you get about 60% back when selling modules i tested

I think i suggested something around 50% at the time, Ie its better to sell the module at SOL.... but if your not close enough, then you can recycle it for its components even if its just to convert to fuel.


Title: Re: Manufactured items
Post by: SirEmi on December 15, 2012, 09:04:22 AM
It's a good idea, and I like the recycling ship idea too.

There will be specialized ships, like factory, recycle, combat, scout etc.