Title: Projects priority Post by: SirEmi on February 26, 2013, 09:53:55 PM Other combat / trading missions
Supernova, star life, map navigation (http://forum.astro-galaxy.com/index.php/topic,8276.0.html) Corporation waypoints Mysterious encounters (http://forum.astro-galaxy.com/index.php/topic,8350.0.html) Updating star maps from nav computer (http://forum.astro-galaxy.com/index.php/topic,8307.0.html) Sol ships and modules auction (http://forum.astro-galaxy.com/index.php/topic,8159.0.html) Resource auction / market, missions and mining provide most of the minerals and gases, prices are set by supply and demand. Ship to ship direct trade Corporation stations Title: Re: Projects priority Post by: norill on February 27, 2013, 06:03:57 AM is it sorted by descending priority? if so i think "Updating star maps from nav computer" should be higher, that seems easy to quite code and very beneficial
Title: Re: Projects priority Post by: SirEmi on February 27, 2013, 08:53:43 AM is it sorted by descending priority? if so i think "Updating star maps from nav computer" should be higher, that seems easy to quite code and very beneficial Might shift some up and down as we go. The self-updating nav computer is tricky, it needs it's own database to keep the stuff you explored stored in there and continuously update as you explore, and you'll see a graphical representation of territory colonized, ships positions etc. Title: Re: Projects priority Post by: Dadds on May 26, 2013, 03:12:27 PM Happy to destroy pirates nests every day of the week lol. however, it may be required to have ship carrier capability to do so (even though pirate ships are easily beaten 5 v 1 by our crew lol). I vote on making carrier the first priority.
My 2nd interest is in Nova. really looking forward to that event! (thats going to really mess with Nav mapping. good luck with that one lol) Corporation stations way down on list. I would have thought that would be hand in hand with corporation ships and thought it may be higher up on agenda. But yeah, bring on carrier and nova. Things will get interesting then. Title: Re: Projects priority Post by: Fenix on October 02, 2013, 01:38:47 PM I would also think the map would be a higher priority, seeing as how the only way to know where you are right now is either just a lot of experience or taking screen shots and creating your own map. If a landmark we are using right now to find our way back from the outer regions goes supernova we(people like me without that much experience) might find ourselves very very lost.
Title: Re: Projects priority Post by: JamJulLison on October 03, 2013, 04:58:04 AM I would also think the map would be a higher priority, seeing as how the only way to know where you are right now is either just a lot of experience or taking screen shots and creating your own map. If a landmark we are using right now to find our way back from the outer regions goes supernova we(people like me without that much experience) might find ourselves very very lost. I have to agree with you here. Especially since a good portion of them will go nova when it is added in. Star maps should come first. Title: Re: Projects priority Post by: Dadds on October 04, 2013, 07:51:22 AM Quote I have to agree with you here. Especially since a good portion of them will go nova when it is added in. Star maps should come first. I have never had the need of a star map and have managed to map 3/4 of the known galaxy. It becomes easier now than ever with better technology. If the stars change in their constellations, we will just re-map them and edit our own star charts. Not huge on our list of things that need to be developed. Will still be pretty handy though and save time playing as a cartographerTitle: Re: Projects priority Post by: JamJulLison on October 04, 2013, 08:24:49 PM Quote I have to agree with you here. Especially since a good portion of them will go nova when it is added in. Star maps should come first. I have never had the need of a star map and have managed to map 3/4 of the known galaxy. It becomes easier now than ever with better technology. If the stars change in their constellations, we will just re-map them and edit our own star charts. Not huge on our list of things that need to be developed. Will still be pretty handy though and save time playing as a cartographerYes but think of how much easier it would be if the star maps updated for each individual or it allows us to share nav data with the entire corp? It is a lot less micromanaging we have to do on our own. Title: Re: Projects priority Post by: Dadds on October 05, 2013, 01:54:43 AM As i said, handy and save me a lot of manual time outside of the game, but not what i would call essential or priority for us
Title: Re: Projects priority Post by: Aysle on October 08, 2013, 05:47:10 AM At IMG our corp already shares Nav Data via a Corp Star Map... we have a corp star map, corp survey DB etc... this is not really needed...
I get that it will help others that dont explore...but why reward those that dont explore and work together? Title: Re: Projects priority Post by: JamJulLison on October 08, 2013, 09:04:18 AM Because right now we have an nonfunctional nav chart. It will actually serve those who explore. It just will save people the time of keeping an excel sheet full of planet coordinates. People will still have to visit these things to keep it updated too. From what I gather on this not only will a system not appear on the chart unless you visit it, but if a system goes nova it will not autoupdate it. You will have to go back to the area for it to show it is no longer there.
Title: Re: Projects priority Post by: Fenix on October 09, 2013, 05:10:51 PM I'm not really a bigger player in this game, though I'd like to think I'm not a total noob anymore, but this is what I have to say on the matter. Right now I certainly do explore and I have been taking screen shots and lining up planets onto one large map to assemble my own galaxy map. However, once supernova's are put into the game, I would imagine that a good portion of my map will essentially be wiped out. I don't know how large a portion would be wiped out but the point is enough of it could be wiped out to the point where my map becomes useless and it would be easier to start over, which would mean going back to Sol and starting from there again.
I'm sure supernovas won't effect the larger players that have been mapping for idk how long as much, with your ships being as fast as they are I'm sure you could replace the sections of your map that get blown up fairly quickly. Plus if you are a part of a large corp that is dedicated to mapping the galaxy then that is all the more reason why it won't effect you. However the average player is not so lucky. The way I see it everyone does explore in their own way, it's the fact that you have to go through a fair bit of effort outside the game in order to map things that explains why the majority of players don't have maps. I see no reason to punish players that have done the same amount of exploring as anyone else but don't have the time to spend hours recording data on where everything is. Title: Re: Projects priority Post by: Dadds on October 11, 2013, 03:12:02 PM Quote I see no reason to punish players that have done the same amount of exploring as anyone else but don't have the time to spend hours recording data on where everything is. I do. If you have done the same amount of exploring as me and you dont have the same access to maps as i do, then I dont see how rewarding laziness or sloppiness is a good thing haha We at IMG have put a lot of hard work and labour into charting this galaxy. Me in particular since i was the first of my corp explorers. My 2IC developed the database that made it easier to store this info and built the map from the jpg images of our travels.If having a comprehensive star map is important to you, then do as we have done. Build those maps. If you want to object its not fair because we are a big corp etc etc then join a big corp to take advantage of their resources. I would also like to note that our star charts and system date have only been built from a few player inputs. Not all of our corp choose to spend their time exploring and logging every action, so we are only like the "average player" when it comes to mapping. It just takes a little bit of extra time and a desire to do so. That time is well rewarded while systems remain stable and when they do eventually nova or expire, then we can use our old database as a comparison map to further explore the new evolving galaxy. The other argument is: If we all get this quick and easy ref material then; again it will benefit "the bigger players" more so than the smaller ones, since we can travel faster, further and have much more resources already out there. By giving you what you want, it may actually make it harder to be "the first one" to discover an anomaly before us lead players. You cant have your bread buttered on both sides i am afraid lol Title: Re: Projects priority Post by: Fenix on October 11, 2013, 03:59:11 PM Quote I see no reason to punish players that have done the same amount of exploring as anyone else but don't have the time to spend hours recording data on where everything is. Quote I do. If you have done the same amount of exploring as me and you dont have the same access to maps as i do, then I dont see how rewarding laziness or sloppiness is a good thing haha So because I don't have the time to assemble all these screenshots I am lazy/slopy? o.O Sorry I don't have the luxury of time to do all the things I'd like to do >_> I understand you don't want all your work to be for nothing but the thing is... This update is already on Emi's list of things to do regardless. Idk about his history of actually putting things into the game he says he will but I assume that if it is on this list then it's going to be put in sooner or later. I respect your position, I've been in the same position in other games where I've done work outside the game to gain an advantage and then had it taken away. (though usually in those cases it was because of a game reset or a feature being taken out of a game.) However, if it's going to be put in the game regardless and it will make things easier for everyone I simply can not agree with you at all. Title: Re: Projects priority Post by: JamJulLison on October 11, 2013, 07:18:06 PM Dadds they are still going to have to explore and visit each system for it to show up on the star chart anyways. It won't auto update either if a system goes nova. Each person's maps would be tied into their individual accounts. This is something SirEmi has already said in the past. So people will still have to work hard and explore.
Title: Re: Projects priority Post by: JamJulLison on October 16, 2013, 02:48:55 PM SirEmi I think the order really needs to be changed. Here is my recommendations.
Supernova, star life, map navigation (This has been long overdue) Updating star maps from nav computer (This is small to some people but there is no point is having a useless. star maps page) Ship to ship direct trade (this is something that really should have been in since day 1) Galaxy Expansion (Not sure why this isn't on your list. It is badly needed) Corporation stations Mysterious encounters Sol ships and modules auction Other combat / trading missions Corporation waypoints Resource auction / market, missions and mining provide most of the minerals and gases, prices are set by supply and demand. Title: Re: Projects priority Post by: Matamaure001 on October 16, 2013, 05:46:52 PM This is what I am waiting for to expand the game:
Other combat / trading missions Mysterious encounters Title: Re: Projects priority Post by: JamJulLison on October 16, 2013, 07:32:34 PM This is what I am waiting for to expand the game: Other combat / trading missions Mysterious encounters They are needed but so are the other things before it. Title: Re: Projects priority Post by: Fenix on October 17, 2013, 05:56:20 PM I may have forgotten something or perhaps just read past it, but I was under the impression that the addition of novas, black holes, worm holes, was going to add other far off quadrants to the game. If that isn't what you meant by Galaxy Expansion would you mind explaining what you meant JamJul? I'm a little confused by that part of your list, I would probably also put Sol ships/modules being auctioned at the bottom of that list, otherwise I would say it's a pretty decent priority list to me.
Title: Re: Projects priority Post by: JamJulLison on October 17, 2013, 07:29:17 PM I may have forgotten something or perhaps just read past it, but I was under the impression that the addition of novas, black holes, worm holes, was going to add other far off quadrants to the game. If that isn't what you meant by Galaxy Expansion would you mind explaining what you meant JamJul? I'm a little confused by that part of your list, I would probably also put Sol ships/modules being auctioned at the bottom of that list, otherwise I would say it's a pretty decent priority list to me. There is no guarantee he will add that stuff in at the same time as adding in stuff outside of ring 4. If he does both at the same time then fine. But if he adds them in separate then the expansion is needed first. Meaning adding stuff past the 4th ring. As it stands right now there is 25 rings total but everything after the 4th is empty. Title: Re: Projects priority Post by: Jazzbob on October 18, 2013, 06:19:09 AM I agree with JamJulLison! Expansion is important BUT it is also important to think about the SOS and COM missions in outer rings! Maybe they should appear less or the missions have to be much more complex there.
Because the missions at the moment provide more money away from earth. So in the 4th ring you can get more money, ok. But will you get also the double money in ring 8? It has to be thought about that. Maybe there has to be a change and not only a expansion up to 25 rings. Title: Re: Projects priority Post by: JamJulLison on October 18, 2013, 06:32:19 AM Just think of SOS missions out in the boondox? I likely will set up somewhere out there if and when it is ever added in and provide corp transportation ships for transporting ships back and forth from there to Earth and back again. Not to mention all the mining opportunities out there. As for COMs. IN my experience pay doesn't seem much better no matter where they are. At least when closer to earth it is quicker to sell off all that extra stuff you get from nest.
Title: Re: Projects priority Post by: Fenix on October 19, 2013, 06:29:46 AM I may have forgotten something or perhaps just read past it, but I was under the impression that the addition of novas, black holes, worm holes, was going to add other far off quadrants to the game. If that isn't what you meant by Galaxy Expansion would you mind explaining what you meant JamJul? I'm a little confused by that part of your list, I would probably also put Sol ships/modules being auctioned at the bottom of that list, otherwise I would say it's a pretty decent priority list to me. There is no guarantee he will add that stuff in at the same time as adding in stuff outside of ring 4. If he does both at the same time then fine. But if he adds them in separate then the expansion is needed first. Meaning adding stuff past the 4th ring. As it stands right now there is 25 rings total but everything after the 4th is empty. I see what you mean but I think what emi was planning on doing was more adding small pockets of stars like what we have now, at least that was the impression I got. We have our 4 rings from -4,-4 to 4,4 right now and from what I understand he was going to add perhaps a few more pockets (something like 13,13 to 17,17 or perhaps a more rectangular system like -15,-15 to -17-19) and since those pockets were going to be so far away he didn't want to add them in until wormholes were put in the game to establish shortcuts. As someone that isn't quite as established as you JamJul I think that makes a fair bit of sense. I can understand how you are probably tired of being confined to 4 rings though, I've yet to see everything there is to see here myself. I guess ultimately if he doesn't do both at the same time I couldn't really argue with expanding first, I would just hope that the two things get put in without a large amount of time passing between because they really seem like they make each other better. Title: Re: Projects priority Post by: JamJulLison on October 19, 2013, 11:56:04 AM I may have forgotten something or perhaps just read past it, but I was under the impression that the addition of novas, black holes, worm holes, was going to add other far off quadrants to the game. If that isn't what you meant by Galaxy Expansion would you mind explaining what you meant JamJul? I'm a little confused by that part of your list, I would probably also put Sol ships/modules being auctioned at the bottom of that list, otherwise I would say it's a pretty decent priority list to me. There is no guarantee he will add that stuff in at the same time as adding in stuff outside of ring 4. If he does both at the same time then fine. But if he adds them in separate then the expansion is needed first. Meaning adding stuff past the 4th ring. As it stands right now there is 25 rings total but everything after the 4th is empty. I see what you mean but I think what emi was planning on doing was more adding small pockets of stars like what we have now, at least that was the impression I got. We have our 4 rings from -4,-4 to 4,4 right now and from what I understand he was going to add perhaps a few more pockets (something like 13,13 to 17,17 or perhaps a more rectangular system like -15,-15 to -17-19) and since those pockets were going to be so far away he didn't want to add them in until wormholes were put in the game to establish shortcuts. As someone that isn't quite as established as you JamJul I think that makes a fair bit of sense. I can understand how you are probably tired of being confined to 4 rings though, I've yet to see everything there is to see here myself. I guess ultimately if he doesn't do both at the same time I couldn't really argue with expanding first, I would just hope that the two things get put in without a large amount of time passing between because they really seem like they make each other better. He should really fill all 25 up. Not just to 17 and a rectangle shouldn't happen. As it stands on all sides it goes to 25. So at the corners 25, 25. -25, 25. 25,-25. and -25,-25. So it is a square as it is. There is a huge waste of nothingness from 4 to 25. One of the games players in the past before he quit traveled out all the way to see how far it went. That is how I know it goes to 25 rings. If both are added in at the same time then fine. But if one should come first it is this one and he should just get it all done at once. Title: Re: Projects priority Post by: Dadds on October 20, 2013, 11:18:19 AM We get off the track a little. I certainly think it will be a good addition to the game for young and old and in times where i just cant be bothered with another screen shot or systematic logging of data from system planets, i just dont think its a major priority was my initial comment. I managed to do well exploring the cosmos without the addition so far. I would much prefer to see other stuff which is on top of the list already, to be completed first.
Title: Re: Projects priority Post by: JamJulLison on October 20, 2013, 03:47:44 PM We get off the track a little. I certainly think it will be a good addition to the game for young and old and in times where i just cant be bothered with another screen shot or systematic logging of data from system planets, i just dont think its a major priority was my initial comment. I managed to do well exploring the cosmos without the addition so far. I would much prefer to see other stuff which is on top of the list already, to be completed first. Yes we do well without it. But it would be much easier with it. We still would have to explore to fill it and reexplore to update it when a system goes nova. It would make traveling much more convenient. It might not be a major thing but it is something that should have been added in at the beginning of the game. Title: Re: Projects priority Post by: Fenix on October 21, 2013, 01:04:35 AM Well it would certainly be more content for us if he did fill up all of the quadrants with star systems, but I think if he left pockets of empty space that would reflect how the galaxy actually is more accurately. Anyways that was just my impression from the information he has given us thus far.
Title: Re: Projects priority Post by: JamJulLison on October 21, 2013, 01:46:27 AM Knowing SirEmi he will do them in what ever order he wants to do them and it will likely take forever for it to happen. I also bet he would add some things to the game that we may not like. Possibly stuff that could ruin the game. It wouldn't be the first time he has done that on one of his games. lol
Title: Re: Projects priority Post by: kurama on October 11, 2019, 11:58:32 AM Ever have problems with star map updating well the answer is invest in SHI modules and lock those stars in their places,
proirity is absolutely on plyer to player trades and economy -Also why not expand the starrs unto all the Quadrants? |