Astro Galaxy - a realistic space exploration game

Feedback Terminal => "Bugs" and Problems => Topic started by: Arctic on May 25, 2013, 04:07:20 AM



Title: Mechanical Engineer
Post by: Arctic on May 25, 2013, 04:07:20 AM
When you hire a mechanical engineer, many of the products you can produce will represent the 50% reduction in manufacturing time when you view an MK I level of the item you want to produce, but when you choose MK II or higher, the production time defaults back to the standard time without having an engineer. For instance, when you bring up the manufacturing list, The FTL drive will state 1.5 hours to produce an MK I version, but when you select MK II, it will say 6 hours. If you click it back to MK I, it will state 3 hours.

Arctic


Title: Re: Mechanical Engineer
Post by: SirEmi on May 25, 2013, 08:30:38 AM
Ah ok, I will check it out, it must be in the preview state.

The timer should be correct if the process is started though.


Title: Re: Mechanical Engineer
Post by: Arctic on May 25, 2013, 12:53:38 PM
Yep, progress timers are fine. I'll have to look more closely, but I think there are some components that calculate just fine, and others not.

Arctic