Astro Galaxy - a realistic space exploration game

Corporation General Talk => Bounty hunting => Topic started by: raphael on December 07, 2013, 08:36:41 PM



Title: IMG Stations
Post by: raphael on December 07, 2013, 08:36:41 PM
Need quick QPs or solars? Then you're in the right place!

20 QPs (QPs needed to become VIP, worth 5M solars if bought, 1M solars if converted) for the location of each IMG station with power greater than 1,000,000.
15 QPs (QPs needed for an officer, worth 3.75M solars if bought, 750K solars if converted) for stations between 500,000 and 1,000,000. Unfortunately, stations less than 500,000 are insignificant to the Syndicate and need not to be reported. Just message Admiral Raphael in the game. All information will be kept strictly confidential.  :)

 :diablo:  Offer is open until IMG ceases to exist.  :diablo:


Title: Re: IMG Stations
Post by: JamJulLison on December 08, 2013, 03:04:57 AM
Just a word of a warning. Those who we find out are aiding raph will be treated as enemies.


Title: Re: IMG Stations
Post by: Dadds on December 08, 2013, 01:12:00 PM
har har har funny post. Do your own dirty work Raphael. Can i collect on that QP reward? i can tell you where they all are. But you never come and visit anyway. So brave on the forums but you wont meet me in space


Title: Re: IMG Stations
Post by: raphael on December 09, 2013, 09:02:34 AM
Just a word of warning as well: Those who are supporting GC's hostility towards the Syndicate will also be treated as enemies by us.


P.S. Good job to NHC (even though they are part of the GC) in not publicly opposing the Syndicate. All of their stations and mines remain intact.  :)


Title: Re: IMG Stations
Post by: Jazzbob on December 09, 2013, 01:07:55 PM
Maybe you should take some time and think about the GC, what it is for and what are your stance.


Title: Re: IMG Stations
Post by: raphael on December 09, 2013, 07:20:52 PM
Well, unlike before, other corps don't want to be part of the GC anymore because they know how inefficient it is and they don't want to antagonize the Syndicate.

That's how low and useless the GC has become.  :))


Back to the topic, I thank one pilot for some information given to the Syndicate. QPs were sent!  :)


Title: Re: IMG Stations
Post by: Jazzbob on December 10, 2013, 04:57:04 AM
Do you want to replace the GC with your "sydicate"? What can you offer?


Title: Re: IMG Stations
Post by: JamJulLison on December 10, 2013, 02:53:08 PM
The Galactic Council was created to help out newbies. Unfortunately due to poor battle mechanics protecting others is rather hard to do.  Still we do what we can.  There was also another reason it was created. That was to help keep each of the top alliances in check.  For example IMG and some other people out there likely feared perhaps PMI might go destructive and raid and or destroy everyone.  Some of us in PMI and other corps felt that IMG can be a little extra violent when it comes to pirates, terrorist or anyone that tends to tick them off. No offense Dadds. You just sometimes seem a little battle hungry.  A lot of us didn't like the idea of some big galactic council shoving it's weight around. However we thought it over and thought it was best.  When a trouble maker does appear we try to handle it on a case by case basis. An example being you. Not only were you a pirate but you bragged about it a lot too. Then we begin hearing about destruction of people's stuff. ITO at the time wasn't part of the GC but it was a matter we in PMI take seriously. Then your little war with IMG began. We thought about keeping it out of it. However once we saw threats from you such as threating to burn Sol system to the ground, we couldn't just ignore it.  That is why we voted yes to adding you to the outlaw list.  As part of the GC we have in fact helped out some people.  Here is just some of the things PMI themselves have done.

1. Helped lower people with advice in the game. Unfortunately some of it does get annoyed.
2. Have helped move a few people further out. Admittingly most people decline this.
3. We no longer attack people within Sol system itself.


Right now with how things are in the game and with some GC representives not being as active or outspoken, we admit there is only so much the GC can do when it comes to a rouge player such as yourself. That doesn't mean the GC isn't a good idea though.  We aren't going to be like some big bully telling people what they can and can not do. The charter itself is mostly a set of guidelines for us to follow.  Only in certain cases do we even consider declaring someone an outlaw.  To this date there are only 2 outlaws even on the list. You were the second.  I have posted before though how you could possibly get out of this hole you have dug for yourself.  I am not an unreasonable person.  Neither are the other GC representives. Even Dadds can be reasonable as long as you don't keep poking him.  There was a time when me and Dadds never got along at all and it was rare for us to agree on anything. It took him quite a while before he began to trust me.  I was the best pirate this game ever had and if I were to ever come out of pirating retirement I would still be the best here.  Why? With pirating it isn't the biggest ship. It is about being able to hit quick and get to moving so they can't catch you. I could be a thorn in everyone's backsides in the game if I really wanted to. There is one thing though in the game I really have to give you props on. Thanks to you relations between PMI and IMG are now closer then ever.  Something which a lot of people might not have thought possible.  If this can happen then I really believe it might possible someday for there to be peace between you and the GC. However for that to happen you really gotta make some effort.  I have already posted in another thread as to how you can do that.  Until then though I am forced to do my duty and continue to hunt down your stuff. I have a responsibility to both the GC and PMI to do so.


Title: Re: IMG Stations
Post by: Jazzbob on December 10, 2013, 03:35:03 PM
I'm not shure but I think Admiral Raphael did never think about the GC and what it is for. He also has no alternative to offer. The GC tries to do something more and give an aditional quality to the game by active players. If Raph would win some day agains the GC(haha) he has no idea or the will to replace it with an other organisation or structural idea. He just fights for fun and to provoke other players. really lame


Title: Re: IMG Stations
Post by: Fenix on December 10, 2013, 04:28:20 PM
I didn't really want to get involved in any of this Raphael business but at the moment I feel compelled to just say my part and move on. Jam as I recal either reading on the forum or perhaps it was just one of the times we were talking on the game. One of the reasons you stopped pirating besides all of the negative attention it brought upon you was because it wasn't really that profitable compared to the other things you could be doing am I correct? I mean, after seeing some of the logs of you guys destroying Raphael's level 1 science stations I can see how attacking newbs and destroying their stuff really doesn't make you a lot of money. So if making money isn't a factor in his motives for doing all of this then what are?

To me this game isn't about combat, I mean looking at the way the combat system is designed it seems to me almost as though it is meant to be a feature on the side. The way the rest of the game is designed I don't see any way for a player or group of players to force any one player to stop their actions unless that player is rather stupid and doesn't know how to run and/or hide which clearly isn't the case here. The best any group of players could hope for is that their continued attacks would slowly whitle away at the players morale or determination until they reach the point where they give up. Mainly because there isn't a really drastic penalty for losing battles, sure you can lose personnel and things in your cargo like fuel and maybe even lose modules, but you still have a ship you can use to make more money to replace the things you lost and ultimately over time it's like it never even happened. The fact is, it's simply too easy to run and hide in this game for it to really be about combat. In my opinion anyway.

I just want to ask you this Raphael, Why exactly are you bothering people here by blowing up their stuff and interupting their activities? Is it like Jazz has said, do you simply enjoy pissing people off and being a troll? Up to now I have simply been watching all of this and honestly the arguing is rather annoying to me so if there is an actual reason for what you do then I would like to hear it. If you don't want to let the whole world know then pm me about it. I just really want the senseless bickering to stop as it is sucking some of the fun out of this game for me at this point, so if there is anything I can do to bring this whole situatation to an end I plan on doing it.


Title: Re: IMG Stations
Post by: JamJulLison on December 10, 2013, 06:01:03 PM
Fenix negative attention had nothing to do with why I stopped pirating. I stopped because it got boring and became unprofitable compared to other ways to make solars. As for the how the game's combat with you. I agree. That is one of the main problems with it. PVE stuff just gets boring after a while. I game such as this that allows for different playing styles needs a better pvp element to it. This is exactly why so many people have become bored with this game and quit.  Here are the main problems.

1. Combat Timers are just too long.  They are fine how it is for the new players. But after becoming so strong they become impractical for pvp battles.  SirEmi attempted to quick fix this complaint by making it possible to speed up battles with QP.  In my opinion that was a mistake. The solution for this to not unbalance new player combat systems is to create some modules that effect the combat timer. For example the Combat Drive. One of the most useless modules in the game It should be modified to be able to boost the attackers timer by a certain amount depending on it's level.  Modules could also be created of course that can counteract this on the defense side.  Another idea perhaps some of the optimizations could altered to help with this issue.  A tractor beam type thing could also be useful as an alien module that makes it harder for an enemy ship to jump away. How long they can hold the ship there though can depend on the tractor beams level and the enemies combat drives. Officers could also be created to help in this area. One that decreases the attack timer on the offense side. Then another to increase it on the defense side. These are all practical ways that could help improve pvp in the game.

2. Too much of an advantage to the attacker. As it stands right now it is impossible to defend someone who is not in your corp and even if they are in your corp you have to use a corp ship to do it.  It is also rather easy to wipe out enemy stations that are guarded by 1 or 2 big targets. How?  Have one ship engage the ships defending.  Then have another ship there each for each station there in orbit. Make sure they capable of destroying them but are weaker then the ships your using to engage the guarding ships. Your larger ships will each engage 1 of the defending ships 1 on 1 and the rest of your ships will go on to hit the stations/modules that are there.  Of course if the attacker is unaware of this it can lead to a problem for the attacker as well.  Say they want to swarm the defending ship there with multiple ships. They can't because of the problem I just mentioned.

3. Lack of ability to track and difficulty to locate other ships/stations/modules on planets.  This is an issue we discovered when PMI and IMG was at war. The wormhole detector for the most part is useless. You can't really track anyone with it or even see who might be coming. There needs to be some sort of system such as probes and stuff you can send out to help locate someone.  Once the galaxy is finally expanded to the full 25 rings this problem is only going to become much larger.

4. The decreased usefulness of vipers, lasers and railguns.  It used to be that they could fire every round. Meaning if you were swarmed they would fire on the next ship that came acrossed.  Now for pve purposes I can understand this change. It even helps people trying to swarm other ships if they are willing to spend QP to speed up the attack. The problem is that except for in 1 on 1 battles, it makes them much less useful then marines which are cheaper to build and research. Not to mention marines never miss, hit like nukes and can be used every round.  While it is nice to see them made more useful, they honestly shouldn't be that useful. Not if they are going to be so cheap to produce and research.  Anyone can win PVE battles using just marines and shields. They can also inflate their power rating with them.  The thing is the change to weapons wasn't needed. It wasn't unbalanced.  It also gave us more of a reason to use these outside of pve. As it stands now only vipers are lasers are really worth using. Railguns are overpriced and kinda pointless to use when people barely use armor on their ships. Armor is really overrated. Yes the PVE ships have some on them sometimes but considering what the marines end up hitting for there is no points. Shields on the other hand are much more useful then armor. There for lasers should be a standard on most ships. They can get costly but not near as bad as railguns. Then there is vipers. Cheap to produce. Cheap to research. Though not as cheap as marines really and they don't hit near as hard.  In the old days marines there there to serve as a backup in case the battle dragged on in each ship vs ship fight. That way you still got a chance to win.  The extra manpower they provided help give more HP for your ship as well.  They were useful but not too much for their cost.

5. Nukes. Nukes except for a few exceptions are useless. They are expensive to build, can only be used once and their damage can be completely negated if your nuke defenses are at 100 percent.  Surprisingly though nukes tend to run cheaper then Railguns. But there are many situations where I would want to use nuke unless i really needed that extra damage. Though you can accomplish similar damage from the much cheaper marines. These are suppose to be the best weapons in the game but they are far from it.


There is a lot of problems as you can see and there is a lot that can be done to fix things. These are issues a lot of us have had with the game even before Raph started his crap.  As for the current situation. There is only one way out of it for raph.  Which I have posted in a previous thread. He seemed to just ignore the post though.  Admittingly all we can really do is try to halt his progress some. But that really isn't going to do much when someone doesn't want to be found.  I am not going to go out of my way to waste using ships I use to make me Solars to go chasing after him.  As it stands I only use a couple spare ships for looking for his stuff and those are designed for taking on labs. The purpose, to try to halt his science research some.  I know financcially it is no real loss. As for hitting his COM ships, if I run across one I sometimes will hit one.  Other times I just inform someone else to come hit him. Often times it is dadds who comes and does it.  The hits where he managed to get dadds ships or in one case 2 of mine, are cases where he has done a bait and switch.  Dadds you really shouldn't have showed him that one. lol. He learned from having you do it to him a bunch.  Fenix I think Raph is just keeping it up though to try to aggrivate us.  I personally don't get aggrivated by it.  It is just another day in Astro Galaxy for me.  Though I am glad to say that I don't worry about waking up to attack reports. Other then that one bait and switch on me, he hasn't gotten me. Funny story is just prior to that bait and switch I had hit his ship there.  He brought it back. I went in for another attack just out of boredum.  It was my fault for it happening but hey crap happens. lol


Title: Re: IMG Stations
Post by: Fenix on December 10, 2013, 06:35:36 PM
Yea I'm kind of aware of those problems as I've heard you guys talking about them before, though you older players obviously know in much more detail how exactly the game is flawed I'm sure. I'm not worried about getting hit because as I said there isn't a huge penalty in losing anyway and I only have the one combat ship, all of my other ships are out in deep space or in the safe zone of a system waiting for the next jump, they are pretty much untouchable as the game is right now.

I can speculate like everyone about why Raphael does what he does, I have as a matter of fact, I would just like to hear it from him that is all. He doesn't aggrivate me, just the constant back and forth of taunts and crap here on the forum makes me feel like just getting on the forum at all is a waste of my time as of late. Mainly because 90% of all the new posts it seems are about this so called war, which as you have agreed with me Jam, is something that can't actually be won but merely fought until someone gives up. It just seems like an exercise in futility and I had to ask what the hell the point was.


Title: Re: IMG Stations
Post by: JamJulLison on December 10, 2013, 06:41:08 PM
It is just like our war with IMG was. Neither side really could do much to the other.  It got boring and pointless. I do think though if Raph is going to run a corp he should do whatever he has to though to make all this go away. Otherwise anyone who joins his corp becomes a target as well. While we are not at war with his corp, many of us considers anyone who would ally with Raph to be an enemy.  He may like all this attention but I doubt many other players do.


Title: Re: IMG Stations
Post by: Fenix on December 11, 2013, 12:07:39 PM
Well Raphael did reach out of to me and we talked via pm's. For that I thank you Raphael, and I will keep the exact contents of those messages between you and me. I feel like I understand him and the situation a little bit better though I'm not sure I really helped to end this any faster, or if anything can be done about that. I still hope that it can be resolved peacefully sometime in the near future.


Title: Re: IMG Stations
Post by: Dadds on December 13, 2013, 02:56:50 PM
Opps Thanks for the correction, JamJul. Previous message has been removed/revoked. Its getting late(early) here and I am getting way too old for this!. I will be posting a modified version of my original post shortly

All for now.


Title: Re: IMG Stations
Post by: JamJulLison on December 13, 2013, 02:58:07 PM
You didn't need to post. I already removed my post lol


Title: Re: IMG Stations
Post by: raphael on December 14, 2013, 09:41:41 PM
Many thanks for the information of IMG's station at Ganymede, which lead to the biggest victory ever in the galaxy's history (or biggest defeat on IMG's side,LOL). A station with 5.5M power and planet modules with 1.2M were destroyed, and thus, forever gone. The ships defending them fled, and their nukes, hundreds of thousands of marines, advanced weaponry, and advanced shields didn't survive the Syndicate's attacks. As a bonus, a Crematorium Mk XVI was destroyed and two Advanced Shields Mk CL were captured.

This huge victory is the first of its kind, and with this, any enemy should be wary of the Syndicate's ascendancy in the galaxy.

The Syndicate's offer in this thread is still active, and new information about IMG stations will still be rewarded with at least 15 QPs!




Title: Re: IMG Stations
Post by: JamJulLison on December 14, 2013, 10:17:42 PM
Question is why you would need to be tipped off in the first place. Dadds did say he was setting up somewhere for fuel.  Common sense means all one has to do is search through Sol to find it. So if you really did need a tip on that one's location it makes me wonder how hard you are actually looking.  Also lets add in the losses you took. QP to speed up the attack. QP to reward whoever this is. Then of course there is your ships that got jumped. That is a large amount of marine loss as well.  I am sure you can replace the cost. But I am pretty sure it set you back a little.


Title: Re: IMG Stations
Post by: raphael on December 15, 2013, 02:23:26 AM
Well, before IMG set up its station there, I recently just finished scouting Sol. His station wasn't there for that long, and besides, you just don't scout Sol everyday to find out what's new.

I would've found it out myself eventually, but I can't go back on my post and not reward the player who informed me.  :))

As I've stated in another thread, only ONE SHIP jumped, and its power was only 5M. Doesn't cost much to replace them. But you're right, I've spent tens of millions of solars to speed it up, but they lost much much more than that. Aside from the financial side, I've also achieved what I think is worth much more than the solars spent: by far the biggest victory ever.


Title: Re: IMG Stations
Post by: JamJulLison on December 15, 2013, 12:45:38 PM
Actually when PMI was at war with IMG, Dadds would have never even set up a station there. At that time Sol was patrolled daily. lol


Title: Re: IMG Stations
Post by: Dadds on December 19, 2013, 03:36:51 PM
LOL you guys all forget most of the power that was there was nukes, which were used to great effect.
Ganymede was put out there as a test of fidelity, and an experiment. Its purpose served our needs well and tested out and found wanting: the combat system yet again. And it identified treachery, which is what i was looking for. That individual by accepting your blood money, made himself a criminal. By extension, also any corp he is associated with.
Notice will be posted when i get time to issue the orders, on a public hanging, when i can be bothered to play the game some more.




Title: Re: IMG Stations
Post by: Jesse3 on December 31, 2013, 06:05:37 PM
 0o  Just found this, should I move my science modules from Ganymede? Couldn't  believe my luck finding a 9 slot depleted planet so close to home, but if its going to be contended, I will remove them.
 


Title: Re: IMG Stations
Post by: JamJulLison on December 31, 2013, 08:17:27 PM
It is not wise to set up anywhere in 0,0.  It is a hot bed for pirating.  At the very least you want to go out to the second ring.  Though I understand in the beginning that isn't so easy to do.


Title: Re: IMG Stations
Post by: sargas on December 31, 2013, 08:23:47 PM
and, in the early stages of the game, it is best to place your labs on a ship in Earth orbit.  they are safe there.


Title: Re: IMG Stations
Post by: raphael on January 01, 2014, 02:53:30 AM
Jesse, you have my assurance that the Syndicate will not destroy it if you do set up labs there.  :)


Title: Re: IMG Stations
Post by: Jazzbob on January 01, 2014, 10:18:26 AM
Did I hear right? Is this the first assurance of the Syndicate?


Title: Re: IMG Stations
Post by: JamJulLison on January 01, 2014, 10:59:43 AM
I wouldn't trust a word he says.  He said he would destroy all of Sol to if we added him to the outlaw list.  He hasn't done so.  He also said all GC stations he found would be destroyed.  Then he didn't destroy some he found within Sol.  So yeah he tends to say one thing and do another.  You can't trust a word of what he says.


Title: Re: IMG Stations
Post by: Jesse3 on January 01, 2014, 05:24:45 PM
I picked up my mods, had to sell half my upgraded cargo bays and a few others to do it, but its done. I wish to make it clear that I did not do so because of Admiral Raphael, he gave his word and that's enough for me...once.  I did so, after realizing the new argument I started between you, that I just announced that location to every other player in the game. I'm going back to anonymity while prying my foot out of my mouth. Happy New Year.


Title: Re: IMG Stations
Post by: FreezeLove on January 01, 2014, 07:37:26 PM
I have to say the whole situation with Raph and the GC is kinda having the reverse reaction to me, were Fenix finds it boring and pointless(witch I agree only because of the pvp aspect) I find it rather entertaining. What I meen by this is ive been playing for just over two months and gaining solars can be a very slow progress, so while I wait for this currency to flood in I enjoy reading the forum posts and the bickering back and forth, reminds me of a soup on tv. :P


Title: Re: IMG Stations
Post by: Dadds on January 02, 2014, 06:04:33 AM
what soup do we remind you of? i like to think of myself as a vegetable soup, homegrown and very earthy lol
Sorry i know it was type, and you mean "soap", something we need to introduce Raphael to, scented soap in particular lol

I am glad we are at least providing some entertainment out there for the crowds. At least there is something positive coming from this minor fuss haha
At least you guys all have a chance of witnessing all the fireworks and fallout from this since we moved the fight close to the heart of Sol for all to bear witness to.

Read some of Raphaels very early work on the forums where he boasts of how much he has raided people and how much cash he made in the beginning at the expense of newer players also trying to get a start in the game. There you will find  the start of this really good sit-comm soapy. This is where the GC stepped in, and was formed for.



Title: Re: IMG Stations
Post by: raphael on January 03, 2014, 09:51:31 PM
IMG is making up stories again. I indeed raided players' mines but they were all a lot older than me. Usual targets were Sydney, Kevin, and Lisunken. Newer players don't have extensive mine colonies like them in the first place. LOL

The only result of the war that the crowd can see as a fact is that both PMI and IMG are a lot weaker now than before, whereas SSS is growing stronger.  Especially IMG. If comes to a corp vs corp battle, IMG will miserably lose. :)


Title: Re: IMG Stations
Post by: JamJulLison on January 03, 2014, 10:05:11 PM
So why haven't they lost yet? Why haven't you wiped out their mines?


Title: Re: IMG Stations
Post by: raphael on January 03, 2014, 10:18:48 PM
No one can really "lose" in this game. As long as you continue playing, you can always get back up. As for the mines, they are not worth my time. 6M stations though, I'd gladly destroy!  :))


Title: Re: IMG Stations
Post by: JamJulLison on January 03, 2014, 10:27:31 PM
Remember they made a lot of their modules from scratch from mining. COMs isn't their only source of income. They do a lot of mining.  But do whatever you want. When we were at war with them I would do whatever I could to them. Even if it is just disrupting their mining operations lol.  If you want to do it the dumb way have at it.  Just proving your intellegence right there.  BTW have you have figured out how much advanced mines and harvesters cost as they go higher in mk? It is crazy.  lol


Title: Re: IMG Stations
Post by: raphael on January 03, 2014, 11:33:55 PM
Like I said, it's a waste of time. Better to spend it on COM and SOS missions.

Back to the topic, IMG just used QPs and attacked my ship and station at Jupiter. It was a sad failure and they ended up having their own stations destroyed. I wonder what sorry excuse they have again this time.  :14:


Title: Re: IMG Stations
Post by: JamJulLison on January 03, 2014, 11:56:14 PM
Dadds forgot about the swarming effect not really working.  I had Cerberus on standby to wipe out your station when it happened.  It is a mistake I have made before.  I admit it.  It was a screw up and he rushed things.  It does happen sometimes.  He is kicking himself for it.  Just like I did that one time.  Though I must say my last hit on you was pretty awesome.


Title: Re: IMG Stations
Post by: raphael on January 04, 2014, 03:01:34 AM
Well, it wouldn't be so bad if he just waited for the timer and then attacked, but he actually spent millions to speed it up and then miserably fail! Hahaha More reason for me not to hunt for his mines. I will just expect more dumb moves from him in the future. 

Anyway, he probably won't admit it. He will probably again say that it was intentional, planned, and that it served some kind of purpose, just like what he did when I destroyed his 5.5M station. IMG, after all, is a master of silly excuses. :))


Title: Re: IMG Stations
Post by: JamJulLison on January 04, 2014, 02:25:53 PM
Millions?  He only spent 4 QP speeding it up.  The only real loss was time. There wasn't really much of a QP or Solar loss.


Title: Re: IMG Stations
Post by: Dadds on January 15, 2014, 09:27:21 AM
See now who is making up stories raphael? millions to speed it up haha. as Jam-Jul says, it was 4 qp only but you are right, i shouldnt have rushed it. I was at work and distracted and chatting to JamJul at the time. My 'stations' that were destroyed were as unimportant as the blank stations you use to block combat vessels, so no loss there. My only loss was the time i had put into the attack with the lengthy counter. JamJul was there to clean up the oversight anyway, so it was mission accomplished in a manner.
And yes, also correct, everything serves a purpose. Making mistakes are good for the learning experience, so long as you dont repeat the mistakes. That is where you and i differ Raphael, you persist in making the same mistake with your ship loadouts which make them easy, juicy targets, albeit a little dull and boring waiting for them to die
You keep saying how powerful your "corp" is, and yet you never take up my offer to meet on a field of combat, your corp vs my corp. You know that you will get smashed and sent home packing which is why you always run away when you meet just one of my medium war vessels.
I have never backed away from a battle, you run all the time. No matter how big your words are in the forums, one fact remains the same, you never take up my challenge to see who's corp is the strongest in battle.
I still wait for a warrior to emerge, but all i see is a tiny little person with delusions of grandeur.
Anyway, words are just that, words. We both know the real truth, you just cant admit it to yourself. I could put up a hull class IV against your mightiest titan ship and send you packing haha


Title: Re: IMG Stations
Post by: raphael on January 15, 2014, 07:46:55 PM
You only need to look at the numbers to see that your corp will surely lose. You are again showing how much of a noob you really are! Hahaha

Your corp is only at 86 million power. Mine is at 300 million. Even if all of that 86 million is just weapons (and no shields and armor) you still cant defeat all of my ships because my total shields are at least 130 million. So even if I let you fire all of your weapons first before firing mine, it still wouldn't be enough. Your weapons are probably only at 60 million at most and plus there is the chance to miss when you fire them. Not to mention that most of your weapons only fire once. But when my ships start firing, it will be your ships that will be sent packing! LOL

You are the one with delusions of grandeur as you can't accept the fact that I have surpassed your corp. The longer you will play the game, the longer you will see how much you failed because the gap will only get wider.

You are probably just too old to deal with change. :))


Title: Re: IMG Stations
Post by: JamJulLison on January 16, 2014, 12:01:24 AM
Raph Dadds is talking about a 1 on 1 battle. His best vs your best.  No one would be insane to combine all your ships into one battle.  The battle timer would be so long that you would be spending months waiting for it to count down.  In a 1 on 1, Dadds might actually be able to take you.  Notice I said might. Yes you are right there is a chance of missing.  There is also a chance of your marines ending up not doing enough damage either.  Also consider if he decided to use nukes.  I have seen your ships.  I haven't seen any nuke defenses. High MK nukes are expensive but I thinks might be able to afford those.  Nukes don't miss. He could unload a lot of nukes before you get off a single shot and then possibly finish you off with marines. There is also another way he would possibly defeat a ship. But I am not going to give that away.  I trust you are smart enough to figure that out.  A lot of us prefer to build proper ships with weapons, some marines and shields.  But I am not going to fault your way. It is a cheap way to a lot of power.  If I was interested in just building marine ships I could be right up there with you.  As could Dadds and some others. I wish weapons could be back like they used to be. Being able to fire against every ship, station and planet force they faced rather then being limited to once a battle.   Marines were great backup weapons then but they weren't needed to dominate everything.   I think it was a poor choice of siremi to change them making them a lot less useful then marines.  Marines should never be more useful.  Hell I still can't imagine how they can board a shielded target.


Title: Re: IMG Stations
Post by: raphael on January 16, 2014, 06:22:09 AM
You keep saying how powerful your "corp" is, and yet you never take up my offer to meet on a field of combat, your corp vs my corp.


Title: Re: IMG Stations
Post by: sargas on January 17, 2014, 02:36:46 AM
...sigh...


Title: Re: IMG Stations
Post by: Matamaure001 on January 17, 2014, 10:14:49 AM
I also want to brag.

"Mine is at 300 million. Even if all of that 86 million is just weapons (and no shields and armor) you still cant defeat all of my ships because my total shields are at least 130 million.

raphael: I have been making calculations following your declaration above. Studying the previous combat we had, I bet that I can rig one of my ship in such a way that I could beat all your ships in one battle. One of mine VS all of yours ;)


Title: Re: IMG Stations
Post by: sargas on January 17, 2014, 11:16:14 PM
[qoute (from above)]"both PMI and IMG are a lot weaker now than before"[/quote]

The reduction in PMI's power was influenced by the establishment of the Empire.  They have not been weakened, and I pity those who think they have been weakened.






(edit - because...
...well...
...just because...)


Title: Re: IMG Stations
Post by: Jazzbob on January 18, 2014, 08:10:47 AM
...and the reading audience is waiting for Raph to reply....
...WILL HE TAKE THE OFFER by Matamaure? ...
Quote
One of mine VS all of yours


Title: Re: IMG Stations
Post by: Dadds on January 25, 2014, 05:30:14 AM
yeah....we are all waiting....either offer. Power isnt really a significant number in this game with some of the different ways to build out a ship compliment. As matamure says, based on your number system, any one of the top players can design a ship given enough time, to take on your entire corp, which is why i dont mind standing by my words there.
a lot of your power is coming from shielding, the rest from marines (shoot last and take hostages). My "power" is very hidden in its ship builds but i will not go into details there. Best way to educate you is to show you physically. When i look at a power ratio, if i have odds of 8:12 or better, combat is a walk over for me.
Again you tell us how powerful you are, and yet you are not willing to put it into action. So grab a flag, and a system, draw a line and i will bring a picnic basket and my troop.
I have always shown up when you post me a location. Usually though, you leave before the event is concluded.
I stand by my words and backed up by my actions. And i hear there is a change to the combat rules coming soon with any luck...lets watch how useful all that power is then lol


Title: Re: IMG Stations
Post by: raphael on February 01, 2014, 10:53:40 AM
Once again a huge victory for the Syndicate: another IMG station was destroyed (2.5M power), along with scores of science labs, which produced hundreds of thousands of research points per hour for IMG. Fortunately the Syndicate was able to seize dozens of labs as well that now increased the Syndicate's research by 100,000 points per hour. That more than makes up for all the SSS labs destroyed in the past, so you're back to square one, TGE. :))

Bounties were sent plus a little extra for the labs!  :smoke:

Keep those information flowing, bounty hunters!  :)


Title: Re: IMG Stations
Post by: Dadds on February 01, 2014, 08:48:18 PM
You are full of it regarding bounty. As there was a 100% WHD on site there and has been for many months, there has only been one visitor to that planet in all that time and that is my friend Sargas of EoS. This is a fact you cant deny, Raphael as i have all the records to show it. Since Sargas didnt do it then there couldnt have been a bounty payment to anyone.
And the report just shows how the combat system needs this overhaul quickly introduced. The defending orbital station was the last thing you managed to remove with 1 attacking ship of marines. The planet should never have been able to be overcome until it was removed first.


Title: Re: IMG Stations
Post by: raphael on February 02, 2014, 03:10:11 AM
Then you messed up somewhere again. Bounty was certainly paid, and there's no way I would actually scout planets that are over a hundred lightyears away from Sol.. You wanna bet on this? A thousand QPs perhaps? You will eat your words again. LOL

The current battle system isn't that unrealistic. I mean, if an attacking ship's real goal is the planet modules, and the defending station is too weak to put a dent on the attacker's shields, I don't see why it's impossible for the ship to go around the station and just attack the planet. Stations don't have engines to completely block or pursue a ship, unlike ships.


Title: Re: IMG Stations
Post by: JamJulLison on February 02, 2014, 03:44:02 AM
Then you messed up somewhere again. Bounty was certainly paid, and there's no way I would actually scout planets that are over a hundred lightyears away from Sol.. You wanna bet on this? A thousand QPs perhaps? You will eat your words again. LOL

The current battle system isn't that unrealistic. I mean, if an attacking ship's real goal is the planet modules, and the defending station is too weak to put a dent on the attacker's shields, I don't see why it's impossible for the ship to go around the station and just attack the planet. Stations don't have engines to completely block or pursue a ship, unlike ships.



At this point of time though, it seems likely that stations at the very least have some sort of maneuvering thrusters built in. Even if we can't see them. Otherwise I can't see one maintaining a good orbit around a planet such as Jupiter.   Though I can see possibly getting around a station, I think it would be better if they had to go through the station first.  As for the bounty. Considering there is only 1 person who knew where he was and from what I was informed, there was only 1 additional ship detected coming in just prior to your attack and it came from a system Sargas seems to be set up in, it is a safe bet as to who may have tipped you off.  It was likely either him or you were lieing.  As for scouting planets away from Sol.  With as many ships as you have, it wouldn't be that hard of a job to do. Especially if you use your COMs to sorta scout out nearby areas to see what might be around and hope to get lucky as you do COM missions.

Sargas if you would like to speak up and defend yourself now would be the time. I am not making accusations against you.  Just looking at the situation as it appears to be.


Title: Re: IMG Stations
Post by: Dadds on February 02, 2014, 05:47:20 AM
Quote
Then you messed up somewhere again. Bounty was certainly paid, and there's no way I would actually scout planets that are over a hundred lightyears away from Sol.. You wanna bet on this? A thousand QPs perhaps? You will eat your words again. LOL
Why would i pay 1000 QP to listen to your lies. I can get all the lies from you i want right here for free! haha
The only way you are ever going to prove you paid a bounty on info is to out your infidel confidant with a dialogue posting and a financial report showing the transfer of funds.
So as usual i will just gather up a list of possible suspects and summarily execute all of them for treachery.

I have a good set of leads to go on this time.


Title: Re: IMG Stations
Post by: raphael on February 02, 2014, 06:08:24 AM
Doesn't really matter if you believe me or not. Good luck looking for the suspects! Hahaha

What matters to me is that I spent around 30 million and you lost more than 100 million worth of modules. Well actually I didnt spend anything coz I got it all back from all the captured science labs mk C and loot that I took from you. So its zero to your 100 million.  :))

Edit: Sargas has nothing to do with this. Are you gonna use this as an excuse as well to prevent his corp from joining the GC?  :))


Title: Re: IMG Stations
Post by: sargas on February 02, 2014, 06:27:50 PM
Then you messed up somewhere again. Bounty was certainly paid, and there's no way I would actually scout planets that are over a hundred lightyears away from Sol.. You wanna bet on this? A thousand QPs perhaps? You will eat your words again. LOL

The current battle system isn't that unrealistic. I mean, if an attacking ship's real goal is the planet modules, and the defending station is too weak to put a dent on the attacker's shields, I don't see why it's impossible for the ship to go around the station and just attack the planet. Stations don't have engines to completely block or pursue a ship, unlike ships.



At this point of time though, it seems likely that stations at the very least have some sort of maneuvering thrusters built in. Even if we can't see them. Otherwise I can't see one maintaining a good orbit around a planet such as Jupiter.   Though I can see possibly getting around a station, I think it would be better if they had to go through the station first.  As for the bounty. Considering there is only 1 person who knew where he was and from what I was informed, there was only 1 additional ship detected coming in just prior to your attack and it came from a system Sargas seems to be set up in, it is a safe bet as to who may have tipped you off.  It was likely either him or you were lieing.  As for scouting planets away from Sol.  With as many ships as you have, it wouldn't be that hard of a job to do. Especially if you use your COMs to sorta scout out nearby areas to see what might be around and hope to get lucky as you do COM missions.

Sargas if you would like to speak up and defend yourself now would be the time. I am not making accusations against you.  Just looking at the situation as it appears to be.

What do I have to defend if there are no accusations.  If you have something to say to my  or ask me then do so and don't try innuendo...


Title: Re: IMG Stations
Post by: JamJulLison on February 03, 2014, 12:23:35 AM
Because Sargas you are Dadds's number 1 suspect.  You knew where his science planet was and wormhole detector data shows a ship coming from a nearby area that you have stuff in.  Gronk also apparently has some from there as well. You know how Dadds gets when he is worked up. That is why I am saying it is a good idea to speak up and calm things before they get out of control.


Title: Re: IMG Stations
Post by: sargas on February 03, 2014, 02:08:02 AM
Because Sargas you are Dadds's number 1 suspect.  You knew where his science planet was and wormhole detector data shows a ship coming from a nearby area that you have stuff in.  Gronk also apparently has some from there as well. You know how Dadds gets when he is worked up. That is why I am saying it is a good idea to speak up and calm things before they get out of control.

FIRST:
Do not advocate for Dadds!  If Dadds has an issue with me he, and only he, has the right to question me.

SECOND:
...'wormhole detector data' shows a ship coming from a ... ...Gronk also has...
what ship was discovered? and from where? Was it mine?  Was it Gronk's?  or was it someone elses?
Please do not try to introduce this type of 'well, he has a ship that size... inquiry.

THIRD< FOURTH< FIFTH, ETC, etc...etc...

Why is PMI(oops make that read TGE) still trying to appease IMG?


(edit -

...sigh...   ...never mind, it doesn't really matter...

...sigh...)...   ...   ...


Title: Re: IMG Stations
Post by: JamJulLison on February 03, 2014, 02:40:22 AM
I am not trying to appease IMG.  Dadds probably won't like it I said as much as I did. But I said something so you would have a heads up so you could try to maybe salvage the situation before you end up in some hot water.  Next time I guess I will just stay out of it and just let whatever is going to occur happen.  As for your questions, just ask Dadds on that.


Title: Re: IMG Stations
Post by: sargas on February 03, 2014, 04:24:37 AM
I am not trying to appease IMG.  Dadds probably won't like it I said as much as I did. But I said something so you would have a heads up so you could try to maybe salvage the situation before you end up in some hot water.  Next time I guess I will just stay out of it and just let whatever is going to occur happen.  As for your questions, just ask Dadds on that.  

You are the one who challenged me on this, not Dadds.  If Dadds needs my input on anything, I am sure he will (as he has in the past) ask me in private. 

If you have any need of my input, ask me privately,
 the public doesn't really need to see your dirty laundry.


Title: Re: IMG Stations
Post by: JamJulLison on February 03, 2014, 05:13:56 AM
Very well.  I tried to give you a heads up but you don't seem to want to listen.  I will just keep out of this from now on.


Title: Re: IMG Stations
Post by: Dadds on February 03, 2014, 10:43:43 AM
Quote
Edit: Sargas has nothing to do with this. Are you gonna use this as an excuse as well to prevent his corp from joining the GC?  laugh
Why all of a sudden are you concerned who is joining the GC? Last time i checked you were warning others not to petition or join or get involved with the GC or risk attack from yourself, Raphael. I would think that my vote to deny EoS access would be music to your ears.....how odd that you would now be petitioning me to have him included!
If Sargas has nothing to do with it, Raphael, then I would be considering telling me who is responsible for treachery.
I know that area of space more than anyone in the game, since it has been my base since the PMI-IMG wars. I know who comes and goes there. Or, more importantly, i know very few go there, which narrows down the suspects greatly. Unlike in Sol, where every man and his dog travels in and out of, there are very few visitors out that way to "tip you off"
As to how much i lost? it hardly made me flinch since i was just in the process of a major science build up. If you had have waited another week you may have captured some very great prize from the modules i was about to install and swap out there, so i didnt even notice the dip in my science research because i already was building double the size modules that were on the planet. only really thing that annoys me is the few modules you captured are in possession of someone too lazy to build anything for himself of any significance, and it happened when i took a few hours away from the game. Normally i would have been online at the time of the hit and the story would have been very different then.


Title: Re: IMG Stations
Post by: JoolzVern on February 03, 2014, 02:17:25 PM
 :jerry:


Title: Re: IMG Stations
Post by: raphael on February 03, 2014, 07:21:46 PM
Quote
Edit: Sargas has nothing to do with this. Are you gonna use this as an excuse as well to prevent his corp from joining the GC?  laugh
Why all of a sudden are you concerned who is joining the GC? Last time i checked you were warning others not to petition or join or get involved with the GC or risk attack from yourself, Raphael. I would think that my vote to deny EoS access would be music to your ears.....how odd that you would now be petitioning me to have him included!
If Sargas has nothing to do with it, Raphael, then I would be considering telling me who is responsible for treachery.
I know that area of space more than anyone in the game, since it has been my base since the PMI-IMG wars. I know who comes and goes there. Or, more importantly, i know very few go there, which narrows down the suspects greatly. Unlike in Sol, where every man and his dog travels in and out of, there are very few visitors out that way to "tip you off"
As to how much i lost? it hardly made me flinch since i was just in the process of a major science build up. If you had have waited another week you may have captured some very great prize from the modules i was about to install and swap out there, so i didnt even notice the dip in my science research because i already was building double the size modules that were on the planet. only really thing that annoys me is the few modules you captured are in possession of someone too lazy to build anything for himself of any significance, and it happened when i took a few hours away from the game. Normally i would have been online at the time of the hit and the story would have been very different then.

LOL, I am not petitioning for EoS. I'm just amused by the fact that the GC has become so paranoid that they prevent EoS's admission even though all the criteria were met.  :))

I think there's something wrong with you, Dadds. Why would I tell you who tipped me off? Do you think I care about what the GC thinks/does? Haha

My target was the station. Your labs were just extra and I didn't need them in the first place. I've been maxing out useless tech like the WHD, and I've been maintaining at least 500,000,000 RPs for any significant change in the battle system, so you can keep your labs. I'm just interested in destroying your weak stations for fun--why don't you set up another station somewhere now so I can blow it up again?  :)



Title: Re: IMG Stations
Post by: JamJulLison on February 04, 2014, 03:03:02 AM
Quote
Edit: Sargas has nothing to do with this. Are you gonna use this as an excuse as well to prevent his corp from joining the GC?  laugh
Why all of a sudden are you concerned who is joining the GC? Last time i checked you were warning others not to petition or join or get involved with the GC or risk attack from yourself, Raphael. I would think that my vote to deny EoS access would be music to your ears.....how odd that you would now be petitioning me to have him included!
If Sargas has nothing to do with it, Raphael, then I would be considering telling me who is responsible for treachery.
I know that area of space more than anyone in the game, since it has been my base since the PMI-IMG wars. I know who comes and goes there. Or, more importantly, i know very few go there, which narrows down the suspects greatly. Unlike in Sol, where every man and his dog travels in and out of, there are very few visitors out that way to "tip you off"
As to how much i lost? it hardly made me flinch since i was just in the process of a major science build up. If you had have waited another week you may have captured some very great prize from the modules i was about to install and swap out there, so i didnt even notice the dip in my science research because i already was building double the size modules that were on the planet. only really thing that annoys me is the few modules you captured are in possession of someone too lazy to build anything for himself of any significance, and it happened when i took a few hours away from the game. Normally i would have been online at the time of the hit and the story would have been very different then.

LOL, I am not petitioning for EoS. I'm just amused by the fact that the GC has become so paranoid that they prevent EoS's admission even though all the criteria were met.  :))

I think there's something wrong with you, Dadds. Why would I tell you who tipped me off? Do you think I care about what the GC thinks/does? Haha

My target was the station. Your labs were just extra and I didn't need them in the first place. I've been maxing out useless tech like the WHD, and I've been maintaining at least 500,000,000 RPs for any significant change in the battle system, so you can keep your labs. I'm just interested in destroying your weak stations for fun--why don't you set up another station somewhere now so I can blow it up again?  :)




The reason for denying his corp entrance is because he made a deal with a known enemy of the GC.  He had intentions of joining the GC even before he had formed his corp. He talked to me about that.  Anyone would find that suspicious even if their prior stuffing that could make someone suspicious. I am not saying I would be against him not joining forever. Perhaps in the future he can if he shows everyone in the GC, not just me,  he can be trusted.  I am not the one he needs to really convince.  There are 2 other corps that need convincing as well.  Hell out of us I prob will be the easiest to convince.


Title: Re: IMG Stations
Post by: Dadds on February 04, 2014, 08:24:16 AM
Quote
I think there's something wrong with you, Dadds. Why would I tell you who tipped me off? Do you think I care about what the GC thinks/does? Haha
You do care what we think and do, because you are commenting on it and giving your opinion. Dont make comment then declare you dont care. Just makes you look like a well.... probably cant use such strong terms here....
With regard to bounties:
Bounties traditionally are public posted petitions to offer reward for information or result by the poster. As such a public document also records the recipient of that bounty for all to scrutinize. Most are happy to be acknowledged because in some way they become heroes in public eye, so long as they are doing stuff lawfully.
Your clandestine concept of what a bounty is, isnt a bounty offer. Its criminal behavior at the very least passing undercover dirty money around to cowards who are even lower on the food chain than you are.
As such that food chain is about to be removed from existence so it will then force you to have to do your own "dirty work" which you are incapable of doing.
Watch carefully the next series of encounters, bounty posters and recipients, and see just exactly what happens to those dabbling in criminal conduct.


Title: Re: IMG Stations
Post by: raphael on February 04, 2014, 06:56:24 PM
I don't care about the GC, but I do care about new players. I never hit players "newer" than me, unless they are part of the war. Fact is, if it weren't for new players, this game would never see any update at all.  :)

Bounty hunters are not afraid of your empty threats because you don't know them at all, and the reward is too big to ignore. And as long as stations can be destroyed, IMG and TGE will never be able to set up a decent station. I will destroy every single one of them, even if I have to spend thousands of QPs!  :12:


Title: Re: IMG Stations
Post by: Dadds on February 05, 2014, 11:23:03 AM
blah...blah....blah....so far all you have destroyed have been small outposts marginally built and claiming victory over previously vacated sites. Next you will be claiming the victory over humankind moving on and migrating out of Africa....
Quote
Fact is, if it weren't for new players, this game would never see any update at all.
See, the GC was formed with new players in mind, and yet you want to oppose our resolutions to protect those newer players? .....and you will find that the updates come mostly from the ideas and continued support and request of ideas from the senior players in the game, more so than a new player who tries the game for the first time and gets bored or frustrated from "tough guys" like you who beat them into the ground before they get a chance to have a real go in the game.
Quote
Bounty hunters are not afraid of your empty threats because you don't know them at all, and the reward is too big to ignore
.....<click!> lock and load tough guy and skulking cowards.....i am coming for you all. I know more than you could possibly comprehend, Raphael. Time to go running away again Raphael.


Title: Re: IMG Stations
Post by: raphael on February 06, 2014, 03:58:25 AM
"Small outposts"? LOL! If they were all small, then why aren't you setting up any new stations like them? Oh, that's right, because you're scared of getting humiliated again!  :))

When did I say that I oppose resolutions to protect new players? Stop making up stories.

The only one who's running away is you and your corp, Dadds. Remember Saturn?   :)


Title: Re: IMG Stations
Post by: Dadds on February 06, 2014, 05:32:15 AM
Quote
The only one who's running away is you and your corp, Dadds. Remember Saturn?
Hense my referrence to the migrating neanderthal that evolved into you, Raphael. I guess you missed that subtle point. Because i chose to leave Saturn to pursue and utilize my assets and resources in someplace new and different, you claim it as a victory? You never once removed me from Saturn in a real battle, and that also goes for Jupiter and former PMI. You want to claim victory for evolution? lol Your ego is writing cheques your skills and ability cant back up
Quote
"Small outposts"? LOL! If they were all small, then why aren't you setting up any new stations like them? Oh, that's right, because you're scared of getting humiliated again!
Because of that very reason. They are small outposts. Why should i provide you cheap target practice to keep crowing on about as if you are the best combat veteran in the universe. Your "fierce" combat ships can only take on planets and stationary orbitals, and even then it takes you many turns to overcome. Verses a real combat ship you couldnt overcome the smallest of mine.
If you want to prove it, hang around next time i open up an attack counter on you and we shall show you and any who care to notice what a laugh your ships really are.


Title: Re: IMG Stations
Post by: raphael on February 08, 2014, 04:50:51 AM
You can provide all the excuses you want, it all doesn't matter. IMG is just a shadow of what it once was--a has been. You have yet to score a real victory over the Syndicate. As of now, the score stands at 2-0. Yes, you are the one at 0. LOL! I caused damage to you that's worth in the hundreds of millions of solars. Not to mention many many thousands of manufacturing hours lost, and stalled research as well. Your corp size and level of activity also have seen better days. Haha! So all in all, I can definitely claim victory over your corp, something that you can never claim over SSS since I have become stronger than ever. That's a fact, and surely very different from your sorry excuses!  :))   

Don't go boasting about your smallest ship when you recently just lost a 1v1 battle that YOU initiated! Well done making a fool of yourself, Dadds! What's your sorry excuse this time?? ROFL


Title: Re: IMG Stations
Post by: JamJulLison on February 08, 2014, 02:25:43 PM
I will provide the excuse for him.   After seeing what your shields strength was and looking over his own stuff, he calculated he should  be able to get through your shields.  After seeing the stuff he sent me I figured he should have been able to anyways. Even with 1 laser miss it should have pierced them.  There seems too be something in the ingame calculations we are missing or something.  These things do happen though.   BTW did you enjoy my little hit on your ship the other day? I know it is an easy one to come back for.  I just couldn't resist.

As for victories. Yes you do have some. Yes IMG is not quite what it was. However as for saturn and Jupiter, IMG seemed to realize it was pointless to really keep a useless planet like that. Though I will admit you had a few minor victories there so I can see how you could possibly try to claim victory there.   As for Jupiter, when we had it we always held.  We just got tired of using resources their on a useless planet.  It was pointless to keep it.  So we pulled out.  Hell it was dumb to even set up there cause it had no real value other then maybe political.  We left because we wanted to.  Not because of you. So you can't really claim you beat us and ran us out of there.


Title: Re: IMG Stations
Post by: raphael on February 08, 2014, 07:43:04 PM
Wrong, wrong, wrong. You missed something big time. There's no way that ship could get through my shields, even if that laser didn't miss. Maybe you should just stick to attacking my labs that can't fire back.  :))

Yes, I really like that hit. Do you want to waste another 100 QPs? I can tell you the location of my other ships right now. Haha

Well, if it wasn't for me, there would absolutely be no valid reason for you guys to leave. The GC doesn't have enemies as strong as me, so I am the only one who posed a threat. And that threat was constantly pointed toward the stations, and thus defending the stations was not worth it. If I wasn't an enemy and you wanted to move out, you would still have left minor stations there (fuel stations at the very least). And the way the game is designed right now, it's just impossible to completely leave Sol, and at some point you just have to return for resources and personnel. So yeah, you guys left because of me.  :12:


Title: Re: IMG Stations
Post by: JamJulLison on February 09, 2014, 01:18:29 AM
Wrong, wrong, wrong. You missed something big time. There's no way that ship could get through my shields, even if that laser didn't miss. Maybe you should just stick to attacking my labs that can't fire back.  :))

Yes, I really like that hit. Do you want to waste another 100 QPs? I can tell you the location of my other ships right now. Haha

Well, if it wasn't for me, there would absolutely be no valid reason for you guys to leave. The GC doesn't have enemies as strong as me, so I am the only one who posed a threat. And that threat was constantly pointed toward the stations, and thus defending the stations was not worth it. If I wasn't an enemy and you wanted to move out, you would still have left minor stations there (fuel stations at the very least). And the way the game is designed right now, it's just impossible to completely leave Sol, and at some point you just have to return for resources and personnel. So yeah, you guys left because of me.  :12:

The point is he thought they could and he had valid reasons for thinking that. But these things do happen. We really need better battle mechanics lol.

I only hit your ships if I happen to have a COM in the same place.  I had just finished a COM there. You showed up, I decided to hit it.  It was no real loss for me.

Actually even if you weren't an enemy, I wouldn't have bothered to leave small stations there myself.  There would have been no point in it since we no longer had any interest in Jupiter.  You are right about one thing though.  We all have to go back to Sol sometimes. lol


Title: Re: IMG Stations
Post by: Dadds on February 10, 2014, 04:37:23 PM
Quote
Wrong, wrong, wrong. You missed something big time. There's no way that ship could get through my shields, even if that laser didn't miss.
Battle report summary:
View Battle   Dadds   Admiral Raphael   Omicron Eridani->Beta Omicron Eridani   2,410,945   13,771,123   83.42% / 41.25%   07-Feb-2014 16:47
Scan results from Raphael ship:
Scold's Bridle
Ship abilities:   
Weapons   Shield   Armor   Manpower   Combat speed   Dodge   Interplanetary   Interstellar   Cargo bay
5276180   3218750   0   5276180   0.25 km/s   0%   0.01378 AU/s   0.0024 LY/s   11175 m3
Total power: 13,771,123 (W+S+A/2+M+50*Cs)
Ships attacking details:
Weapons   Shield   Armor   Manpower   Combat speed   Dodge   Interplanetary   Interstellar   Cargo bay
7603500   801281   0   227435   11.97 km/s   45%   0 AU/s   0 LY/s   12000 m3
Total power: 2,411,094 (W+S+A/2+M+50*Cs)   Hangar bay:   0 m3
OK firstly, some math. Odds of victory 2:57 against me. I was never under any illusion it wasnt going to be a tough battle. This was a test of combat mechanics and mathematics. Not sure where you see that as making a fool out of myself!
Now lets add the implied 85% of hidden power which all top VIP pilots have. Your figures now look like this:
Weapons  Shield
9,760,933 5,954,687
Big numbers but weapons dont scare me since you dont have any weapons. Only marine. The number i see is shields. Last time i checked, unless someone has changed the fundamental laws of mathematics is that 7,603,500 is MUCH larger than 5,954,687 in the real world. Of course, we are not in the real world here, and Raphael is clearly in a little world of his own.
So you can say, OK allow some points for minor hits, missed targets and all, but then there is the other side of the balance of luck, which i critical hits etc. OH, one other fact i forgot to mention. ALL (90%+) of my weaponry is LASER. so add my 33% bonus for laser onto weaponry vs shield, (after removing marine power) and we get to a daunting 10M+ weaponry report from SCORPION. More than enough to do the job, a mathematician would say. And he would be right....IN A REAL WORLD!
Other facts relating to the test:
All Scorpion's weaponry fired and hit bar 1 hit
All of the strikes were hit or better! Which means average or better than average hits. 1 LASER missed its target out of 5
Total damage produced by my weaponry?: Answer:
4,633,168. OK so what happened to that 10M+ power i had? less than 20% of my weaponry missed (25% if you count laser only) So it should have still hit at 7.5M power. Instead, i see a figure which is less than half of the reported (average) power i should have delivered, based on bonuses, status, combat science et al.
Who is the biggest loser here? The game, because the results dont measure up to the facts that should have occurred based on empirical data
If you look at the ratio of shield:overall power, your ship with added 85% bonuses implied gives you a shield ratio of 43.24%. I did 41.25% damage even though my ship missed with 1 weapon, and was not (i believe) given its correct calculations and bonuses as per the game states.  If that 5TH LASER had hit, the results, even though i have been robbed of correct values, would have been very different.
So when you quote something, make sure you know what you are talking about and try the math out. This info will be presented to the designer of the combat systems also for review. Lets face it, only way to work out "bugs" is by testing, and you make a really good test dummy, Raphael!

And on the subject of wins v losses: Well we can never have a win against you, Raphael, because according to you, hitting one of yours ships doesnt count because we cant destroy it, and yet hitting one of my ships does count? You never build anything cause you are too scared of losing it. FYI SCORPION was back up and running at 100% strength in less than a minute. Did you forget all those other ships i sent constantly jumping out of system? Seems to have slipped your mind i guess but if you want to keep a count i will go check my tally on how many losses you actually have faced. So who really made a fool of themselves in this battle? Probably both of us for this long-winded and pointless discussion. I have better things to be doing right now, and mean to go and do it.
Battle report follows, for any who havent fallen asleep with all this boring math:

Beta Omicron Eridani
 
Attacker opened fire!

FBG Scorpion Vs. Scold's Bridle
Weapons assault
FBG Scorpion maneuvers into fire range and attacks first.
FBG Scorpion attacks with Laser Cannon MK CCXXX using standard mode.
Direct hit on target, doing 820801 damage!

FBG Scorpion maneuvers into fire range and attacks first.
FBG Scorpion attacks with Laser Cannon MK CCXXX using standard mode.
The attack missed the target completely!

FBG Scorpion maneuvers into fire range and attacks first.
FBG Scorpion attacks with Laser Cannon MK CCXXX using standard mode.
Direct hit on target, doing 874624 damage!

FBG Scorpion maneuvers into fire range and attacks first.
FBG Scorpion attacks with Laser Cannon MK CCXXX using standard mode.
Critical hit on target, doing 1399398 damage!

FBG Scorpion maneuvers into fire range and attacks first.
FBG Scorpion attacks with Laser Cannon MK CCXXX using standard mode.
Hit on target, doing 753522 damage!

Boarding assault
FBG Scorpion maneuvers into boarding range first.
FBG Scorpion sending Marines Assault Unit MK CCC to find a boarding spot.
The boarding party found an area and sabotaged it, doing 784823 damage!
Scold's Bridle sending Marines Assault Unit MK CCC to find a boarding spot.
The boarding party found an area and sabotaged it, doing 437230 damage!

Scold's Bridle maneuvers into boarding range first.
Scold's Bridle sending Marines Assault Unit MK CCC to find a boarding spot.
The boarding party found an area and sabotaged it, doing 357351 damage!

Scold's Bridle sending Marines Assault Unit MK CCC to find a boarding spot.
The boarding party found an area and sabotaged it, doing 412005 damage!
Target shield is down!
EMERGENCY JUMP!
FBG Scorpion has retreated from the battlefield due to heavy damage!
Scold's Bridle captured a group of 1435 enemy personnel during the fight.
Cargo bay at full capacity! Cargo search aborted.

Objective: Destroy 10% or more of the enemy while losing less % then the enemy.
 
Attacker defeated!



Title: Re: IMG Stations
Post by: raphael on February 10, 2014, 07:17:55 PM
I'm not going to even bother reading such a long post. It's probably just full of empty rhetoric anyway.  :))


Title: Re: IMG Stations
Post by: Dadds on February 11, 2014, 05:33:45 AM
yeap, go with the "ostrich" approach again. When the truth is put plain and simple in front of you, stick your head in the sand, or other less desirable places you stick it, and ignore the facts. You will make up your own set of facts later.
That post was to show openness and the correct information to all those pilots out there that are interested. You not reading it or being able to dispute it just makes my point all the more.


Title: Re: IMG Stations
Post by: JamJulLison on February 11, 2014, 05:38:11 AM
Dadds something just occurred to me, did you factor in your marine's attack power into your calculations there?  Those don't get the added damage.  That said you probably should have still been able to get through.  I wonder if the actual damage lasers has over shields is even working right though.  Perhaps SirEmi should look into that.


Title: Re: IMG Stations
Post by: Dadds on February 12, 2014, 09:59:23 AM
yeah. lets isolate it a bit more JamJul.
each of my Laser has a base attack of 349,500. OK, take out most fleets with just one of those numbers i know. big gun right? not as big as she should be.
add my bonuses and the bomber percentage to that of 285%? we get 1,345,575 based on an average hit.
OK but, now they are laser vs shield. two forks of math come here. does the % get added to the 285% or added AFTER the 285% is applied.
Anyway, if we add, after the 285%, figure we now get per module should deliver 1,789,614 damage PER laser installation.
if we add the 285% to the 33% then apply, we get 1,460,910 PER module. Not the way the math should be done but anyhow......
Multiply that by 5 (or 4 in the case of one laser missing)
x5 best scenario damage = 8,948,070 x4 actual result expected = 7,158,456 damage (on average hit )
x5 worst case scenario damage = 7,304,550 actual result expected = 5,843,640 damage delivered (on average hit)
slip in a few criticals, or direct hit in there, and expect more damage delivered, i would think. slip in minor hit expect less is the way i see the numbers game.
Now i look at the few hits i delivered there, and i see a critical hit, delivering 1.3M power. well i would expect that my laser should deliver that on average, not as a critical, based on those numbers i just presented.
Anyway, all those numbers shows that the combat should have been in my favour if the numbers are applied correctly and i am not missing anything. The fact that my marine did an extra 784K of damage (2x what raphaels CCC marine did to me) shows that they at least have the 200% applied to them. but when you remove that from actual damage done by my lasers, it shows that laser is in fact not producing the numbers it should be doing at those levels. (Remember, my total damage delivered was only 4,633,168 which when you take out marine damage is only 3,848,345 damage accredited to my total laser power. less than half what it should be. where is my 200%?)
Sir Emi, if you are reading this, that would be my question. Where is the promised optimization and laser bonuses promised to me in a bomber optimized frigate? I dont see the numbers that i should be seeing, unless your math is designed differently from mine.


Title: Re: IMG Stations
Post by: JamJulLison on February 12, 2014, 03:01:31 PM
One last thing.  We do see the increase already from optimizations, officers and combat tactics on our ships right away. The only increase we don't see when looking is from lasers vs shields. Sorry if I am misunderstanding and you already did this.  I am tired and I just woke up lol.   Try powering down everything. Look at the weapon power it shows from just marines. Then power up 1 of the lasers and look at how much it increases the weapons power.


Title: Re: IMG Stations
Post by: raphael on February 12, 2014, 08:08:56 PM
A long post from Dadds with lots of explanations, and there was something wrong in the first place? LOL Good thing I didn't waste my time reading it. Hahaha

But yeah, if there is indeed something wrong (which I doubt), SirEmi should look into this as I have started building my first PvP ship that can even defeat TGE's Command #1. Time to shut IMG up for good!  :))


Title: Re: IMG Stations
Post by: JamJulLison on February 13, 2014, 04:42:50 AM
A long post from Dadds with lots of explanations, and there was something wrong in the first place? LOL Good thing I didn't waste my time reading it. Hahaha

But yeah, if there is indeed something wrong (which I doubt), SirEmi should look into this as I have started building my first PvP ship that can even defeat TGE's Command #1. Time to shut IMG up for good!  :))


Under it's old build defeating it wouldn't be easy.  It is a lot weaker now then it was back before it was robbed of many of it's modules. Still there are more improvements that will be coming to it in the near future.  I just don't got time to get to those because I am also busy working on several of my other ships and some ships for Corp use.  Since you only have your own stuff to worry about and corp ships purely for your own use, you don't have as much to worry about and it is easier to focus your efforts.


Title: Re: IMG Stations
Post by: Dadds on February 14, 2014, 11:43:30 PM
Quote
One last thing.  We do see the increase already from optimizations, officers and combat tactics on our ships right away. The only increase we don't see when looking is from lasers vs shields. Sorry if I am misunderstanding and you already did this.  I am tired and I just woke up lol.   Try powering down everything. Look at the weapon power it shows from just marines. Then power up 1 of the lasers and look at how much it increases the weapons power.

Before:
FBG Scorpion
 
Ship abilities:   Tactical adv: , +285% Weapons, +285% Shield, +285% Armor
Weapons   Shield   Armor   Manpower   Combat speed   Dodge   Interplanetary   Interstellar   Cargo bay
875625   801281   0   227435   11.97 km/s   45%   0 AU/s   0 LY/s   12000 m3
Total power: 663,594 (W+S+A/2+M+50*Cs)

After (1 laser module):
Ship abilities:   Tactical adv: , +285% Weapons, +285% Shield, +285% Armor
Weapons   Shield   Armor   Manpower   Combat speed   Dodge   Interplanetary   Interstellar   Cargo bay
2221200   801281   0   227435   11.97 km/s   45%   0 AU/s   0 LY/s   12000 m3
Total power: 1,013,094 (W+S+A/2+M+50*Cs)
so the numbers are OK on paper. 1 laser module reports as 1,345,575 (that doesnt include the 33% bonus for laser vs shield, remember) Module power is 349,500 for the class only so that gives me my 285% calculation correct. So, if all my laser modules are 1.3M each, why did only 1 hit that hard with a critical? that is the test that i was concluding so it was a very interesting test which fails in the field.


Title: Re: IMG Stations
Post by: raphael on March 28, 2014, 05:30:45 AM
Back to the topic (and stop hijacking my d**n thread! LOL),

For the location of [IMG] jake1976's stations, I'm offering 1 QP for every 20,000 station power. So if one of his stations has 300,000 power, I will pay 15 QPs for that info.  Message Grand Admiral Raphael in-game. All info will be confidential. :)


Title: Re: IMG Stations
Post by: Dadds on March 29, 2014, 04:03:40 PM
keep up the good work Jake, lets push his bounty up some more.
Other than the fact he is a coward in the field and wont face my ships, i love to watch him pay for nothing!


Title: Re: IMG Stations
Post by: sargas on March 29, 2014, 11:20:27 PM
Dadds, why do you continue to use the same type of vocabulary to others that you take offense from?


Title: Re: IMG Stations
Post by: Dadds on March 30, 2014, 03:36:19 AM
Because you started it, and because it helps me to ferret out my enemy's supporters, but mostly because it is an observable fact. Raphael cannot stand and fight against my ships, but he is very brave in the forums with claiming a victory for doing nothing in the combat arena. Armchair heroes, we call em. So strong and tough, just ask them. When it comes to getting the job done however.....well the evidence is in the log books.


Title: Re: IMG Stations
Post by: JamJulLison on March 30, 2014, 05:39:53 AM
I am offering the bounty of 20 QP to anyone who can give me the location of any IMG stations. Doesn't matter which one it belongs to.  If your information is correct and I am able to destroy the station, you will be rewarded.   In case your wondering why I have to be able to destroy it for you to get it, that is simple because I am aware that dadds will likely try to send in people to give the location of places where he may want to to set a trap.   This ensures anyone who may be setting a trap will not get paid.


Title: Re: IMG Stations
Post by: sargas on March 30, 2014, 12:22:31 PM
Dadds, why do you continue to use the same type of vocabulary to others that you take offense from?

Because you started it, and because it helps me to ferret out my enemy's supporters, but mostly because it is an observable fact. Raphael cannot stand and fight against my ships, but he is very brave in the forums with claiming a victory for doing nothing in the combat arena. Armchair heroes, we call em. So strong and tough, just ask them. When it comes to getting the job done however.....well the evidence is in the log books.

I started it?  When did I use offensive language in any conversation with you?  I'll admit that you find my differing opinions  offensive, but that has nothing to do with language.

Please answer my question and this time think before responding (think this - 'how would I feel if someone talked to me this way).


Title: Re: IMG Stations
Post by: JoolzVern on March 30, 2014, 05:41:21 PM
I personally wouldn't care Sargas. If somebody called me a coward it's either true or it isn't. If true then he's right and I've no reason to take offense. If false, then he's got no idea what he's talking about and again I'd take no offense as I care not what fools think.

The reason Dadds says that is *because* he would be offended if it were said to him and he hopes to get the same emotional reaction out of others. He depends on his enemies' emotions overcoming their logic and reason. This is  because he doesn't stand a chance unless he brings them down to his level; being incapable of thinking rationally and developing a good strategy because they're too busy being offended.


Title: Re: IMG Stations
Post by: Dadds on April 01, 2014, 11:45:33 AM
Quote
Quote from: sargas on 30 March 2014, 11:20:27
Dadds, why do you continue to use the same type of vocabulary to others that you take offense from?

Quote from: Dadds on 30 March 2014, 15:36:19
Because you started it, and because it helps me to ferret out my enemy's supporters, but mostly because it is an observable fact. Raphael cannot stand and fight against my ships, but he is very brave in the forums with claiming a victory for doing nothing in the combat arena. Armchair heroes, we call em. So strong and tough, just ask them. When it comes to getting the job done however.....well the evidence is in the log books.

I started it?  When did I use offensive language in any conversation with you?  I'll admit that you find my differing opinions  offensive, but that has nothing to do with language.

Please answer my question and this time think before responding (think this - 'how would I feel if someone talked to me this way).

I am using the collective "you" you all, or how do your 'mericans say it? ya'all?
You all choose to side on one side, that is cool. easy to work out the targets that way. You, Sargas, have been most outspoken against everything i have had to say in forum since i cant recall when. Now, i am just fed up with your collective opinions, and so all those who which to voice their opinion against me can meet me in the field of combat. If you look closely "Joolz" i didnt call Sargas a coward, it was raphael, who chooses to tell how great he is but runs from my warships like a little boy. Even more funny, is watching JamJul run like a frightened girl. Didnt even stick around 5 mins after i turned up at Sirius before he ran away. Abandoned his com mission and his panties lol. very funny. Big tough forum warriors. Pretty darn pathetic in combat.
And good luck to getting a bounty JamJul, you are just travelling down the path of the criminal and coward as expected. We know where you are. Expect lots more pain. Anyone selling info to JamJul will be in the same grouping as his corp. Its time to exterminate the rats.


Title: Re: IMG Stations
Post by: sargas on April 01, 2014, 12:26:09 PM
actually, it's spelled y'all (and it's plural is 'all y'all').

That's the teacher in me coming out, it (not law) was my first occupation (followed by welder/boilermaker and then 'used rug merchant'). lol.


Title: Re: IMG Stations
Post by: Dadds on April 01, 2014, 12:57:22 PM
yah its the same as when i hear an american say G'Day lol they can never get that quite right either. eh. that is language and cultural barriers hehe.
so you would be the best to consult over a copyrighted rug design then? lol


Title: Re: IMG Stations
Post by: JoolzVern on April 01, 2014, 02:18:48 PM
I never suggested you called Sargas a coward, Dadds.


Title: Re: IMG Stations
Post by: Dadds on April 01, 2014, 02:37:06 PM
just making sure you read me correctly, Joolz. I dont like being misquoted. it happens a lot in this forum. or, more to the point, misinterpreted


Title: Re: IMG Stations
Post by: JamJulLison on April 01, 2014, 07:30:43 PM
Quote
I am using the collective "you" you all, or how do your 'mericans say it? ya'all?
You all choose to side on one side, that is cool. easy to work out the targets that way. You, Sargas, have been most outspoken against everything i have had to say in forum since i cant recall when. Now, i am just fed up with your collective opinions, and so all those who which to voice their opinion against me can meet me in the field of combat. If you look closely "Joolz" i didnt call Sargas a coward, it was raphael, who chooses to tell how great he is but runs from my warships like a little boy. Even more funny, is watching JamJul run like a frightened girl. Didnt even stick around 5 mins after i turned up at Sirius before he ran away. Abandoned his com mission and his panties lol. very funny. Big tough forum warriors. Pretty darn pathetic in combat.
And good luck to getting a bounty JamJul, you are just travelling down the path of the criminal and coward as expected. We know where you are. Expect lots more pain. Anyone selling info to JamJul will be in the same grouping as his corp. Its time to exterminate the rats.


It was a tactical retreat.  What you forget to mention is that the ship you tried to attack didn't have any weapons. Those are still being built.  All it had for weapons was marines.  I was using it on a COM to keep earning money.  I knew that ship didn't stand a chance just yet against yours, so I made the smart choice and got it out of there.  It is not cowardly to retreat from a battle that you have no chance at winning.   But it is smarter then letting it sit around and take a beating.   As for this collective opinions non-sense.  Just because people have similar or the same opinion doesn't mean it is a collective opinion. It doesn't mean there is a conspiracy. Sometimes all it means is people are thinking the same thing and sometimes when that happens, it means perhaps those people may be correct.  Of course they could all be wrong too. But there is usually a good reason why they have the same opinion.


Title: Re: IMG Stations
Post by: Dadds on April 11, 2014, 10:18:44 AM
Quote
It was a tactical retreat.  What you forget to mention is that the ship you tried to attack didn't have any weapons.
then what was it doing out there in a com mission? Oh wait. You went the Raphael build of ships. All the time you were telling me how weak Raphael was in PM and you are building his style of over inflated, pumped up power ships with no content. LOL. There is the collective mind....BORG. You have been assimilated in the hopes that apparent power means actual power. Couldnt be further from the truth lol
I have a good tip off of about 16 IMG stations if its worth your while to pay me lol (just to add a note to bring the thread back to topic :P)


Title: Re: IMG Stations
Post by: JoolzVern on April 11, 2014, 08:53:44 PM
He said it was on a COM to make money. You apparently imagine that he'd have it at Sol when it could still be making money while the other modules are being built. You attacked an incomplete ship Dadds. It would be the 'Raphael build' only if he was going to leave it like that.

Your assertion that this constitutes any credible evidence for a 'collective mind' or that Jam is copying Raph further displays how hard it is for you to distinguish reality, confirmed by established facts from paranoid delusions and imagined facts.

The consensus seems to be that you're imagining that everybody has sided against you to avoid the reality that you've sided against everyone else. That's because we can all see what's in front of us and agree on what we see. We still disagree on things.


Title: Re: IMG Stations
Post by: raphael on April 14, 2014, 12:44:24 AM
Forward any IMG ships doing COM missions to me. It's fun making their ships jump just hours before they finish the mission. LOL


Title: Re: IMG Stations
Post by: Dadds on April 15, 2014, 08:25:09 PM
Quote
The consensus seems to be that you're imagining that everybody has sided against you to avoid the reality that you've sided against everyone else. That's because we can all see what's in front of us and agree on what we see. We still disagree on things.
And yet i see you as a self-appointed spokes(person) to JamJul....yeah good argument about my consensus there BORG #2. I use the (person) insert so as not to assume i am actually replying to a man. Wouldnt want to be "sexist". Havent seen many "real men" here yet.


Title: Re: IMG Stations
Post by: raphael on July 20, 2014, 10:03:42 AM
Since the humiliation of IMG's defeat at Ganymede over half a year ago, they have been terrified of setting up new stations. No use to keep this thread alive.  :12:


Title: Re: IMG Stations
Post by: raphael on August 08, 2014, 10:58:12 AM
Topic unlocked.

20 QPs for [IMG] jake1976's station. Message TOOA for the info and reward. Info will be confidential. :)


Title: Re: IMG Stations
Post by: sargas on August 08, 2014, 09:45:54 PM
don't unlock your thread to post a non-related topic.   Start a new thread.   (never mind, I see now it is related, however, it's kinda gauche to close and then reopen a topic). 

when you lock a thread, you are saying "nothing more needs to be said here!"  and not saying  "nothing more needs to be said here unless I want to say something".

It's kinda unprofessional and/or unethical.


Title: Re: IMG Stations
Post by: raphael on August 08, 2014, 10:15:12 PM
Your definition of locking a thread is yours alone, and not mine, and I can lock and unlock it whenever I want. LOL

I don't see the need to create a new thread when in fact it is what the thread was made for in the first place.

Now what YOU replied is out of topic. Don't bother posting here if you have nothing to say about the topic.  :)

I'm gonna lock this thread again for the same reason why I locked it before: to prevent people like you from posting non-related posts! There is a need to do this because there is nothing to be said about bounty hunting. It is not a debate, and I am not asking for your opinion about the bounty. Bounty hunting threads should be by default locked right away, not like what it is now where it's gotten so long because too many people comment on it. Bounty hunters will have to read everything to know who they should be hunting, which in my opinion is a such a hassle.  :))

The bounty for Jake's station is still up!  :)