Astro Galaxy - a realistic space exploration game

Info Terminal => Updates => Topic started by: SirEmi on April 28, 2014, 06:25:53 PM



Title: Mineral/Gas deposits regeneration completed!
Post by: SirEmi on April 28, 2014, 06:25:53 PM
Project details:

- Planets / moons / belts have different different max deposits depending on size, terrain type
- New mineral and gas deposits are found in a natural way with a small chance for each open deposit slot, up to the max deposits number the astral body can support

There are two new modules that you ca use:

- Deep core drilling probe / Adv Atmospheric probe
    -> Deployed on planets and accessed with the "Command" from Surface view or via station remote connection, it will show hidden prospecting information
    -> The module also improves the chance of new deposits being found. Deep core drilling probe will only work on mineral deposits, while Adv Atmospheric probe will work on gas deposits
    -> Only the highest prospecting bonus will be used to determine if new deposits are found.
    -> These modules can be upgraded using Reverse Engineering. There is no limit to the boost it can provide.

If you pledged for this project and wish to deliver your pledges, or if you want to acquire these modules, please go to Pledge->Completed or Your Pledges and click on the project.

As always, the new module QP price will double one week from now. This will not affect pledges previously made.

New mining mission: "Mining expedition"
- A new mission will appear for miners that are willing to venture into unexplored areas beyond Quadrants -1,-1 to 1,1 and into deep space. The mission is an SoS signal, and it will take you on a hunt for a legendary deposit in a far away place. A ship with bonus to navigation / scout ship is highly recommended to locate the deposit. More details might spoil the fun :)


Other:

- A mining expedition mission might be added later, to be accepted in SOL bulletin board / Interstellar missions.
    -> This will usually take you far away into unexplored space to find treasure
    -> Only one of these SOL missions can be taken at one time
    -> It will work similar to "Mining expedition", just that the prospectors will board on Earth


Have fun and fly safe!

Sir Emi


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: SirEmi on April 28, 2014, 07:03:07 PM
Best targets for these new modules seem to be Gas giants and Asteroid fields... though those can be hard to defend too, as you can't deploy so many defenses you have to rely on ships / stations.

The more deposits the planet / moon / belt can hold, the better the modules work.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: lisunken on April 28, 2014, 07:04:51 PM
Do the mining expedition mission only work by SOS signal in -1,-1 to 1,1 or out in deep space too?  :confused:


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: SirEmi on April 28, 2014, 07:26:44 PM
Do the mining expedition mission only work by SOS signal in -1,-1 to 1,1 or out in deep space too?  :confused:

Search for it in deep space beyond the borders of explored space (-1,-1 to 1,1) :)



Title: Re: Mineral/Gas deposits regeneration completed!
Post by: lisunken on April 28, 2014, 09:55:50 PM
I going to search now.  :wow:


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: lisunken on May 02, 2014, 11:18:08 AM
How long take level 1 probe  to find mineral?


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: SirEmi on May 02, 2014, 03:11:58 PM
How long take level 1 probe  to find mineral?

The probe will boost the natural regeneration rate of the planets. For each possible empty deposit there is a change something else might be found.
That's when the probe comes in to boost the chance of finding either mineral or gas deposits each day. The most noticeable effects would be if a probe is left on either a gas giant or an asteroid belt with no resources, and let it run for 1-2 weeks.



Title: Re: Mineral/Gas deposits regeneration completed!
Post by: SirEmi on May 02, 2014, 04:08:18 PM
The "Mining expedition" mission is meant to be more rare then the other SoS signals.

Increased the frequency of this event and will adjust it if necessary.

It should show up as a normal SoS signal, but it's a more rare and difficult endeavor...


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: Gronk on May 02, 2014, 06:18:29 PM
If you doubled/tripled the rate, it must still be quite rare... I've had a small fleet scouring the map since the release, and have yet to encounter this new mission.

Additionally on all of the new module types, shouldn't these be added to the module drop list on com missions, albiet with less frequency then the current unknown module list??


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: JoolzVern on May 03, 2014, 01:43:42 AM
If you doubled/tripled the rate, it must still be quite rare... I've had a small fleet scouring the map since the release, and have yet to encounter this new mission.

Additionally on all of the new module types, shouldn't these be added to the module drop list on com missions, albiet with less frequency then the current unknown module list??

What Gronk said.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: JamJulLison on May 03, 2014, 08:47:42 AM
I think I will just stick to doing COMs.  It seems a better way to make money.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: sauron on May 03, 2014, 09:08:22 AM
just found my first mining mission.
so there are some around...


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: Matamaure001 on May 03, 2014, 11:34:31 AM
I also got my first one yesterday after looking for more than a day with an optimize scout. Very rare inded, I had the time to take 15-20 escape pods at the same time and many fuel and medical. In fact I had decided to quit searching, it was my last SOS in my head. lol

Mine is worth more than 13 millions.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: Gronk on May 05, 2014, 06:47:12 PM
Was finding them over the weekend, so the latest update seems to have worked, however you'll spend a good deal of time finding your deposit; it's something at least, but compared to com, and even SoS still leaves a lot to be desired, but better then leaving burned out husks of worlds everywhere.

It's better then the previous released "core drilling probes", said to give 20% increase of change to find new mineral deposits. curious statement as before these there was zero chance to find a new deposit... it doesn't say over what time period that 20% is, had one planted for a week, and didn't do anything, doesn't seem to be per hour or day, interested to know what time period that 20% is for... real waste of QP there so far.

Don't see the wormhole project listed yet, hopefully this, at least, is going to expand the playing field way past the current 4x4 area, the current size of the top 5, or 10 players, at thier current growth rate, it will get extremely crowed, as if it's not already.

Also will just keep asking this question, until we're supplied an answer: on all of the new module types, shouldn't these be added to the module drop list on com missions, albiet with less frequency then the current unknown module list??


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: JoolzVern on May 05, 2014, 09:59:06 PM
I don't have one but it sounds like that 20% increase isn't relative- meaning you start with zero and have 20% at mk1 but I don't know. I also think maybe you have to use the probe (presumably similar to the way you unload resources from a mine).


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: Gronk on May 05, 2014, 10:25:08 PM
well of course you need to deploy it like a normal mine, that was done.

20% over what time period though. all other mine types are measured in a rate/hour. I'm saying I had one deployed for a week. 24hrs X 7 = 168 hours, and if rate is actually anywhere close to 20% chance per hour, would make me quite the unluckly miner.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: JamJulLison on May 06, 2014, 05:41:47 AM
Sounds to me like they aren't worth the QP they cost lol


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: SirEmi on May 07, 2014, 10:32:48 AM
The probes will boost the natural regeneration rate of planets / moons / belts like this:

If planet has 3% regeneration rate / day, adding a probe MK I will make the regeneration rate 3*1.2 = 3.6%

That means there is a chance of 3.6% for each empty deposit slot on the planet that each day, a new deposit will be found.

That's why the probes work best on planets / moons / belts with 10+ empty deposit slots, as the chance is applied on each deposit, sometimes hitting more in a day, sometimes none.

Other then that, the probes provide detailed information on the planet hidden resource map data. It could be useful for when you want to settle a planet and fortify it as main base and have long term mining plans.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: lisunken on May 07, 2014, 06:02:50 PM
How is the math add up on mk 18. At 100% prospecting. My read is  ( chance to discover new deposit 2.9% day. enhanced prospecting rate  5.8% day.) Also on planet rarity rating which is better high or low number.
Thank


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: Gronk on May 12, 2014, 07:26:39 PM
The probes will boost the natural regeneration rate of planets / moons / belts like this:

If planet has 3% regeneration rate / day, adding a probe MK I will make the regeneration rate 3*1.2 = 3.6%

That means there is a chance of 3.6% for each empty deposit slot on the planet that each day, a new deposit will be found.

That's why the probes work best on planets / moons / belts with 10+ empty deposit slots, as the chance is applied on each deposit, sometimes hitting more in a day, sometimes none.

Other then that, the probes provide detailed information on the planet hidden resource map data. It could be useful for when you want to settle a planet and fortify it as main base and have long term mining plans.

"If planet has 3% regeneration rate / day, adding a probe MK I will make the regeneration rate 3*1.2 = 3.6%"

Now this is a very interesting statement.

A. I've looked over all of the various screen views available to us players, and don't see anywhere where we would be able to determine a planets "regeneration rate / day", so how would we know what one planets rate is compared to any others? Would think that would be a good thing to show in the planet screens??

B. " The probes will boost the natural regeneration rate of planets / moons / belts like this: If planet has 3% regeneration rate / day" This seemingly implies that "?all?" planets have an inate regeration rate. To date, I've seen no evidence that any planet has ever "regenerated" a new deposit. Not that I'm saying I'm constantly scanning planets on a daily basis, however certainly someone would have seen these, and posted about it, not to mention "but of course I will" the complete lack of regeneration of minerals has been discussed going back to game inception. Counting all planets, moons, and asteroid fields, there must be several thousand places where minerals "could be found", and taking lets say a 1% average regeneration rate,  one would expect to see regenerated mineral fields in the double digit rate per day, even without the new modules.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: lisunken on May 12, 2014, 08:12:37 PM
Ture to above points. I has clear out so many planets and have not see any regeneration at all.
Maybe on the next updated.  :21:


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: sargas on May 12, 2014, 11:16:56 PM
It seems to work best with those worlds that have the most 'spots' available.

The larger the world, the greater chance of finding something.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: Dadds on May 14, 2014, 02:36:10 PM
i have seen plenty of regeneration, except where i have a probe lol. totally stripping a system or planet of materials seems to trigger a regeneration. suddenly all my "cleaned out" planets are producing exotic materials again. That in itself is an administrative nightmare to deal with. I would prefer the system to blow up and leave room for other systems to form in the quadrant.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: lisunken on May 14, 2014, 04:26:23 PM
Ok Dadds. How long take your probe to regenerate and at what level.  : :4:
I has my almost a week still none. Anyone have any success withe the probe?


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: sargas on May 14, 2014, 09:25:53 PM
I have 140% and haven't produced any results as of yet...


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: JamJulLison on May 15, 2014, 03:35:35 PM
Ok something I find annoying.  I am doing an expedition yet the quadrant I need to go to is no where near where I picked it up. Plus we have to pay them a little money to begin with.  Overall this isn't showing itself to be a good mission. Kinda funny too since they said pirates jumped them in the mission info when I talked to them.  If pirates had jumped them, it wouldn't explain them jumping that far away. lol


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: JamJulLison on May 17, 2014, 08:41:58 PM
Quote
Alright, I see we are in orbit around a planet in Quadrant 1,-3

Captain, this planet has the Atmospheric gas environment type we're looking for... I am sending my team down to the surface to check for the deposit signature...

Chatter on the radio:
"Aye aye captn'! Steady as she goes down... Watch that handle!"

"We barely made it captn'! Scanner starting up... scanning ... oOo! ah, nothin' ... scanning ... ooOoOoOooOOO!!!"
"Eureka!!! Captn'!! We struck the mother load!"
"We got it!!! This is it, the treasure is here... get the mining tools deployed ASAP this deposit is HUGE!"

Congratulations captain! The deposit has been located and will now appear on your survey scanner.
We've measured the deposit at 23318 m3 of Chlorine, for an estimated value of $3,730,800 solars!

We'll be on our way back to Earth now, there's more treasure to be found.
It was good doing business with you captain.

Godspeed!


Thanks for the craptastic update SirEmi.   In the time it took to collect the SOS, travel many  many lightyears and spend fuel to get there and then what it is taking to actually mine the stuff,  I will have lost out on many solars that I could have made had this same ship just been doing COMs.  Way to go.  This is my first and last mining mission.  A waste of time.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: raphael on May 18, 2014, 06:15:20 AM
You are supposed to do it with scout ships, not COM ships. That is probably the main reason why the deposit value is only 3.8mil.  :)


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: JamJulLison on May 18, 2014, 01:45:09 PM
You are supposed to do it with scout ships, not COM ships. That is probably the main reason why the deposit value is only 3.8mil.  :)



You haven't seen the cargo bay on this hybrid of mine. I designed this thing quite a while back for the purpose of mining and being able to defend my mines. I was just using it for COMs before cause it was a better way to make money and could handle it. This one has my best mines and harvesters too.  Here is the facts about this crappy mission.


1. Picked up the mission near 4,0.
2. Had to pay Solars just to get the information I needed from the mission.
3. Had to travel all the way to 1,-3.
4. Had to search system after system to find exactly the right planet.
5. Then after all that effort I am forced to mine something with a crap reward anyways. 


When you calculate fuel cost and time spent, COMs are just a lot better.  Even the nest don't come off looking too bad compared to these piece of crap missions.  In order for this mission to even be almost worth it, at the very least it needs too be made so that the quadrant we pick the nest up from is where we can find the stuff.   It shouldn't require us to jump so many quadrants away.  Also story wise it makes no sense.  The npcs claims to have been attacked by pirates when they were around that planet and to have escaped an in an escape pod.   Ok now assuming these somehow have a wormhole gen, they still wouldn't end up that far away.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: lisunken on May 18, 2014, 02:27:50 PM
 :)) I think the story lines need to rewrite to ( were going to the quadrant and been attack )  :12:


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: raphael on May 18, 2014, 09:48:22 PM
You are supposed to do it with scout ships, not COM ships. That is probably the main reason why the deposit value is only 3.8mil.  :)



You haven't seen the cargo bay on this hybrid of mine. I designed this thing quite a while back for the purpose of mining and being able to defend my mines. I was just using it for COMs before cause it was a better way to make money and could handle it. This one has my best mines and harvesters too.  Here is the facts about this crappy mission.


1. Picked up the mission near 4,0.
2. Had to pay Solars just to get the information I needed from the mission.
3. Had to travel all the way to 1,-3.
4. Had to search system after system to find exactly the right planet.
5. Then after all that effort I am forced to mine something with a crap reward anyways.  


When you calculate fuel cost and time spent, COMs are just a lot better.  Even the nest don't come off looking too bad compared to these piece of crap missions.  In order for this mission to even be almost worth it, at the very least it needs too be made so that the quadrant we pick the nest up from is where we can find the stuff.   It shouldn't require us to jump so many quadrants away.  Also story wise it makes no sense.  The npcs claims to have been attacked by pirates when they were around that planet and to have escaped an in an escape pod.   Ok now assuming these somehow have a wormhole gen, they still wouldn't end up that far away.

I agree with the facts but SirEmi once mentioned that the new mission can't really be compared to COMs because of the bigger investment in COM ships vs mining ships and mining modules. Makes sense to me because the latest COM ship that I made cost a billion solars (400mil for the modules and 600mil for the ship license). Not to mention the huge manufacturing hours and research points spent on the modules. I wouldn't want a cheap mining ship or cheap mining modules earning more than my COM ship. LOL This new mission is best for newbies, not for top ranked players.

As for the huge jump, it might be because of the future Blind Jump feature where ships can jump between 50-150 LY in any random direction. Their pilot just panicked and pressed the wrong button. LOL I do agree that the planet shouldn't be that far though. :)


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: JamJulLison on May 18, 2014, 09:55:03 PM
You are supposed to do it with scout ships, not COM ships. That is probably the main reason why the deposit value is only 3.8mil.  :)



You haven't seen the cargo bay on this hybrid of mine. I designed this thing quite a while back for the purpose of mining and being able to defend my mines. I was just using it for COMs before cause it was a better way to make money and could handle it. This one has my best mines and harvesters too.  Here is the facts about this crappy mission.


1. Picked up the mission near 4,0.
2. Had to pay Solars just to get the information I needed from the mission.
3. Had to travel all the way to 1,-3.
4. Had to search system after system to find exactly the right planet.
5. Then after all that effort I am forced to mine something with a crap reward anyways.  


When you calculate fuel cost and time spent, COMs are just a lot better.  Even the nest don't come off looking too bad compared to these piece of crap missions.  In order for this mission to even be almost worth it, at the very least it needs too be made so that the quadrant we pick the nest up from is where we can find the stuff.   It shouldn't require us to jump so many quadrants away.  Also story wise it makes no sense.  The npcs claims to have been attacked by pirates when they were around that planet and to have escaped an in an escape pod.   Ok now assuming these somehow have a wormhole gen, they still wouldn't end up that far away.

I agree with the facts but SirEmi once mentioned that the new mission can't really be compared to COMs because of the bigger investment in COM ships vs mining ships and mining modules. Makes sense to me because the latest COM ship that I made cost a billion solars (400mil for the modules and 600mil for the ship license). Not to mention the huge manufacturing hours and research points spent on the modules. I wouldn't want a cheap mining ship or cheap mining modules earning more than my COM ship. LOL This new mission is best for newbies, not for top ranked players.

As for the huge jump, it might be because of the future Blind Jump feature where ships can jump between 50-150 LY in any random direction. Their pilot just panicked and pressed the wrong button. LOL I do agree that the planet shouldn't be that far though. :)


I wouldn't take issue with it if it wasn't so far lol. Even with chain jumps it is still a good amount of time to get there and a decent amount of fuel spent.  I agree they shouldn't compare. But miners need a good option for profit too. BTW really good mining ships aren't cheap either.  high MK advanced mining and harvester modules can get quite expensive too. lol. You need high MK stuff just to get the stuff on the planet in a decent amount of time.  Which means your going to want a decent powered ship protecting the mines. Which means combat investments would be needed anyways. lol


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: Dadds on May 21, 2014, 08:49:03 AM
The 2 quad jump from where you pick up the mission is probably the most annoying of the mission. I like to concentrate my mining and not spread out all over the place which logistically makes it hard to defend and hard on transporting of goods. With a scout ship modification then the search is annoying, but do-able. Pulling the reward off the planet is for the long haul, though hoping these new mining modules will help increase the overall time in extracting the reward, if i could get them to work! :(


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: Dadds on May 21, 2014, 08:53:24 AM
Quote
Ok Dadds. How long take your probe to regenerate and at what level.  : 4
I has my almost a week still none. Anyone have any success withe the probe?
It doesnt work. I have seen more regeneration from planets that have no probe than the ones with a probe. I have seen some regeneration where there was a probe, but no where near as fast as if i clear out a planet totally then go visit it in a day or so, or a week.
So far i havent seen any of my probes change in figures with regard to %/day. Always reports same figures (ie 2.4%/day chance). Bit disappointing for my 100QP purchase price per unit.


Title: Re: Mineral/Gas deposits regeneration completed!
Post by: lisunken on May 21, 2014, 01:12:57 PM
Dadds.  True to the point. I has my at level 18 sitting with eleven slots. For week and half, only now four slots shown diamond ohhh 345 amount, silicon 503, cupalit 942 and chromiun 348. I can empty all that in a days or less. It the speed and amounts of find is this low for level 18. God help those has levl 1. Emi need to look at it and make Adjustments to the promobe.