Astro Galaxy - a realistic space exploration game

Feedback Terminal => Suggestions => Topic started by: JamJulLison on August 29, 2014, 06:06:59 AM



Title: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 29, 2014, 06:06:59 AM
As many already know researching these takes 6 hours. That's fine. You can also steal them from other people beginning research on it which messes up other people's timers. I am fine with that too. However I think if someone leaves the location of one of these, the timers on them should reset and the mission shouldn't belong to anyone. How it appears now someone can start it, leave the planet and them come back later and pick it up.  Other things such as COMs you aren't able to do this. You have to let the timer count down. Now this is just a 6 hour timer. So leaving a ship there 6 hours wouldn't be that huge of a deal.  It also would let other people know you intend on completing it.  Now when I see someone else camped out at one doing it, I am for the most part going to leave it alone. If someone doesn't stick around though I sure as hell am going to claim it. lol.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: Rostin on August 29, 2014, 10:04:54 AM
I agree. This will also make the artifacts last longer because it will take six hours to complete each one and people will not be able to do multiple at the same time with one ship.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: Rostin on August 29, 2014, 02:35:28 PM
Also, I do not think you should be able to reset someone else's research timer when you start investigating yourself. It should just start a separate timer. That way if you jump their ship or whatever their timer will leave and THEN you can finish your investigation without another person investigating at the same time.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 29, 2014, 02:42:11 PM
Also, I do not think you should be able to reset someone else's research timer when you start investigating yourself. It should just start a separate timer. That way if you jump their ship or whatever their timer will leave and THEN you can finish your investigation without another person investigating at the same time.

Or just require the 2 people to fight it out over the ship. Maybe even give a quicker attack timer cause of special circumstances.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: Rostin on August 29, 2014, 02:46:54 PM
Yes, I figured if say I came across your ship investigating something and I started my own investigation you would already be a few hours or so ahead of me, so I'd HAVE to attack you if I wanted to finish it before you :)

I do think that if someone has a station or planetary force that they should be able to keep their timer running. It would make sense to deploy a research and excavation team for these purposes.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 29, 2014, 03:09:42 PM
Yes, I figured if say I came across your ship investigating something and I started my own investigation you would already be a few hours or so ahead of me, so I'd HAVE to attack you if I wanted to finish it before you :)

I do think that if someone has a station or planetary force that they should be able to keep their timer running. It would make sense to deploy a research and excavation team for these purposes.


I wonder how long it will be before we can use QP too speed up these timers lol


Title: Re: crashed alien ships and other missions on planets/moons
Post by: Rostin on August 29, 2014, 03:57:23 PM
I hope never. Since they are not tailored to power it would be too unfair if players that can afford QPs that much could instantly get all the stuff


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 29, 2014, 05:23:09 PM
I hope never. Since they are not tailored to power it would be too unfair if players that can afford QPs that much could instantly get all the stuff


It could happen though.  We didn't think it would happen with combat timers either.  We had wanted the timer lengths fixed to reasonable lengths that actually made sense. But SirEmi added in QP speeding up which is just as horrible now as it was then.  QP speeding up seems to be his answer to everything.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: raphael on August 29, 2014, 10:11:32 PM
The Syndicate is internally discussing this issue now. Once we have a decision, we will announce our stand about this.

I personally believe that since SirEmi designed it that way, it doesn't mean that just because you don't like it we have to change it. I personally like it the way it is. Comparing it to COMs is wrong because COMs don't ask you to invest something in it first. It is more similar to the new mining mission, where you are asked to invest something first, and, like the crash site, you don't need a ship all the time to do it since you already have invested in it.

You are also wrong to think that it only takes 6 hours. Some take a week (maybe even more), some a few days. And the required RPs increase as well.

Since a players name is indicated once an investigation starts, the game even recognizes that that particular crash site belongs to that player. Starting your own greedy investigation on top of an existing one is for me an act of war.

Again, SSS will announce its stand soon.  :)


Title: Re: crashed alien ships and other missions on planets/moons
Post by: Matamaure001 on August 30, 2014, 12:25:56 AM
Ralph took over one of my mission an alien ship at JUJ 1617 B3. Does that mean that it is a declaration of war Ralph?


Title: Re: crashed alien ships and other missions on planets/moons
Post by: sargas on August 30, 2014, 12:56:59 AM
Yes, Rafe, is that what you are saying?


Title: Re: crashed alien ships and other missions on planets/moons
Post by: raphael on August 30, 2014, 02:58:41 AM
If I really took it seriously as an act of war, Jam's station would've been destroyed yesterday. Haha Took you guys long enough to post about it. LOL

So what do you guys think? Is it okay to take someone elses site? One of my members told me that Jam even took one of his even though his ship was still on the planet.  :)


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 30, 2014, 05:32:09 AM
If I really took it seriously as an act of war, Jam's station would've been destroyed yesterday. Haha Took you guys long enough to post about it. LOL

So what do you guys think? Is it okay to take someone elses site? One of my members told me that Jam even took one of his even though his ship was still on the planet.  :)


Only did it once and haven't done it since. Now I am only taking them if they don't leave a ship there. lol. I won't hold it against someone who takes one of mine as long as I don't got a ship there.  We don't know if these missions respawn yet or not. If they don't that means limited money and getting greedy ruins it for the rest.  BTW that guy's crashed ship I did take kinda owed me anyways.  I hooked him up with a 0 powered nest. lol. Someone had left a nest mission where I was doing one of my COMs. I had finished up my COM and jumped the ships to the others. I told him to go ahead and just finish it. It's nice to know he isn't like them nest poachers that are out there.

As for the length of time.  So far all I have seen are crashed ships.  I didn't know the time of other things. Not until I talked to Rostin yesterday anyways.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: Rostin on August 30, 2014, 08:27:45 AM
They way I see it, there was no clear debt established for that nest thing JJL...

You had no right to take one of our member's ships out from under his nose


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 30, 2014, 09:04:17 AM
They way I see it, there was no clear debt established for that nest thing JJL...

You had no right to take one of our member's ships out from under his nose


This was one of the first ones I did and me and him already discussed it and things are fine now.  I haven't done it since.  Me and Irredrache are on good terms. He told me after I did it that since I let him have that nest he would just let it go.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 30, 2014, 10:10:01 AM
Quote
I personally believe that since SirEmi designed it that way, it doesn't mean that just because you don't like it we have to change it. I personally like it the way it is. Comparing it to COMs is wrong because COMs don't ask you to invest something in it first. It is more similar to the new mining mission, where you are asked to invest something first, and, like the crash site, you don't need a ship all the time to do it since you already have invested in it.


The only way it will work well this way is if they can respawn on their own.  If they don't at the rate they are being drained from the new cluster there isn't going to be any left before long.  Especially with your people doing entire systems at a time.  I seem to run into SSS left and right out there. Systems where I don't find them doing one, are usually empty of all these sort of missions.  So I can assume those have been cleaned out already.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: raphael on August 30, 2014, 11:23:25 AM
Well, my personal stand is: once it belongs to me, it's mine. The game itself even says it's mine! Greedy captains who make their own rules and says that a ship must orbit the planet can go make their own games if they don't like it. And if this site-stealing continues, concerned captains already have added a reason on why I should go to war. Let this document that it was not me who started this.  :butcher:


Title: Re: crashed alien ships and other missions on planets/moons
Post by: sargas on August 30, 2014, 11:26:30 AM
the EoS stance on this is:

new corporate stance:

We do not 'dump' COM Missions, nor do we poach upon any allied investigations on any matter.  We also will treat any such matters as an act of aggression.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: raphael on August 30, 2014, 11:30:02 AM
Finally, good to know. I will inform my members not to touch EOS investigations as well, starting now.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: sargas on August 30, 2014, 11:33:09 AM
thank you, the EoS is already practicing it.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: sargas on August 30, 2014, 01:40:26 PM
Also, I do not think you should be able to reset someone else's research timer when you start investigating yourself. It should just start a separate timer. That way if you jump their ship or whatever their timer will leave and THEN you can finish your investigation without another person investigating at the same time.

Or just require the 2 people to fight it out over the ship. "Maybe even give a quicker attack timer cause of special circumstances.1"

1  No! No 'special' timers for combat between ships.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: sargas on August 30, 2014, 01:43:33 PM

I wonder how long it will be before we can use QP too speed up these timers lol

Instead of QP have the timer shrink by spending research points from the science tree. (perhaps ten million per hour)...


Title: Re: crashed alien ships and other missions on planets/moons
Post by: sargas on August 30, 2014, 01:50:33 PM
Well, my personal stand is: once it belongs to me, it's mine. The game itself even says it's mine! Greedy captains who make their own rules1 and says that a ship must orbit the planet can go make their own games if they don't like it. And if this site-stealing continues, concerned captains already have added a reason on why I should go to war. Let this document that it was not me who started this.  :butcher:

1 I agree. This is the type of behavior we expect from Dadds, not the rest of us.

I have opened another thread that will allow us to discuss the matter openly and sanely.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 31, 2014, 06:33:38 AM
Fine I will leave all research being researched by other corps alone. I won't IMG though.  BTW just had someone clear out some i was doing.  I have found another so far though in the same system that strangely hasn't been touched.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JamJulLison on August 31, 2014, 07:15:51 AM
I have notified my members they should leave other people's missions alone too.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: JoolzVern on August 31, 2014, 10:48:10 PM
Well our guys haven't done much out there. I went out looking but I seem to have been a bit late and was presumably finding only what you guys cleared out so I decided to head back as it's not going to be very profitable(vs coms) for me to even bother unless they respawn or you guys miss a spot that I'll find at a later date lol.

That said we have a policy of non-aggression against active players not at war with us. I would consider poaching these to be such so ITO won't be doing that as long as I'm in charge. The rewards would have to be pretty steep for me to invest in it AND provoke you guys...even then it probably wouldn't be a viable strategy :D


Title: Re: crashed alien ships and other missions on planets/moons
Post by: raphael on September 01, 2014, 01:29:26 AM
We probably cleared 20% at most, and there are still a lot of stars for everyone. You just have to start scouting farther away from the entry point.

The modules themselves are worth 1.5m each, so as long as you get at least 3 per day, you will still earn more than most COMs.  :)


Title: Re: crashed alien ships and other missions on planets/moons
Post by: Dragonfly on December 02, 2014, 06:36:25 AM
Quote
Since a players name is indicated once an investigation starts, the game even recognizes that that particular crash site belongs to that player. Starting your own greedy investigation on top of an existing one is for me an act of war.
Quote
Well, my personal stand is: once it belongs to me, it's mine. The game itself even says it's mine! Greedy captains who make their own rules and says that a ship must orbit the planet can go make their own games if they don't like it. And if this site-stealing continues, concerned captains already have added a reason on why I should go to war. Let this document that it was not me who started this. 

I do see things exactly the same way and explanations like "Im stealing your wrecks becouse someone else stolen some from me" (that's not a quote) is just a bullsh*t for me. Stealing is stealing and thefts should be treated the way they deserve.


Title: Re: crashed alien ships and other missions on planets/moons
Post by: raphael on December 04, 2014, 08:55:43 PM
Quote
Since a players name is indicated once an investigation starts, the game even recognizes that that particular crash site belongs to that player. Starting your own greedy investigation on top of an existing one is for me an act of war.
Quote
Well, my personal stand is: once it belongs to me, it's mine. The game itself even says it's mine! Greedy captains who make their own rules and says that a ship must orbit the planet can go make their own games if they don't like it. And if this site-stealing continues, concerned captains already have added a reason on why I should go to war. Let this document that it was not me who started this. 

I do see things exactly the same way and explanations like "Im stealing your wrecks becouse someone else stolen some from me" (that's not a quote) is just a bullsh*t for me. Stealing is stealing and thefts should be treated the way they deserve.

 :thumbsup:


Title: Re: crashed alien ships and other missions on planets/moons
Post by: sargas on December 04, 2014, 11:24:48 PM
 :thumbsup: