Astro Galaxy - a realistic space exploration game

General Talk => News & Strategy => Topic started by: SirEmi on November 10, 2014, 09:06:00 AM



Title: AG november newsletter
Post by: SirEmi on November 10, 2014, 09:06:00 AM
I've recently acquired a very big graphics pack for Astro Galaxy.
The pack contains royalty free ship models, including the designs for alien and pirate faction ships.

There are also graphics for the space monsters and other special events :)

Soon you will be able to expand your exploration endeavors and find new ships hulls that you could restore or even abandoned ships that you could claim from the depths of space.
The faction ships will have a different look then the standard Sol hull, and different module slot configurations. Some abandoned ships may have partial / working modules on them.
New missions might take you on a treasure hunt, with rewards that will include new ships with unique optimizations to claim...

We might also see a project to enable boarding and capturing of ships, with modules like tractor beams and jump drive disruptor etc.



Title: Re: AG november newsletter
Post by: Viracocha on November 10, 2014, 11:45:10 AM
 :wow: :wow: :wow: :wow: :wow: :wow:  :P


Title: Re: AG november newsletter
Post by: sargas on November 10, 2014, 12:57:46 PM
OH yes, I have been waiting for this...


Title: Re: AG november newsletter
Post by: lisunken on November 10, 2014, 01:51:41 PM
Sir E you make me very happy.  It this for Christmas day?


Title: Re: AG november newsletter
Post by: Rostin on November 10, 2014, 02:42:44 PM
This is amazing and will definitely draw in and keep a large player base. I have to ask though... How soon is "soon"?


Title: Re: AG november newsletter
Post by: Raptor on November 10, 2014, 02:58:31 PM
Tractor beams ftw \o/


Title: Re: AG november newsletter
Post by: raphael on November 10, 2014, 07:03:19 PM
I've recently acquired a very big graphics pack for Astro Galaxy.
The pack contains royalty free ship models, including the designs for alien and pirate faction ships.

There are also graphics for the space monsters and other special events :)

Soon you will be able to expand your exploration endeavors and find new ships hulls that you could restore or even abandoned ships that you could claim from the depths of space.
The faction ships will have a different look then the standard Sol hull, and different module slot configurations. Some abandoned ships may have partial / working modules on them.
New missions might take you on a treasure hunt, with rewards that will include new ships with unique optimizations to claim...

We might also see a project to enable boarding and capturing of ships, with modules like tractor beams and jump drive disruptor etc.



That's some great news, SirEmi!  :)

I wanna echo what Rostin said, how soon is soon?

Also please implement these new updates carefully, especially the proposed ship capture. A war would be a small price to pay if they are too profitable.. *evil grin*

Lastly, a sort of galactic chatbox would greatly help keeping players around. :)


Title: Re: AG november newsletter
Post by: Irredrache on November 10, 2014, 11:10:52 PM

That's some great news, SirEmi!  :)

I wanna echo what Rostin said, how soon is soon?

Also please implement these new updates carefully, especially the proposed ship capture. A war would be a small price to pay if they are too profitable.. *evil grin*

Lastly, a sort of galactic chatbox would greatly help keeping players around. :)

I agree with all of this. Especially the concern about ship capture. I am hoping that what he means is capturing alien ships or pirate ships or some such. PVP ship capture in a game that can take weeks or months for most players to build up a ship would be absolutely devastating, and would very likely drive most players away. Plus, eventually Raph would have ALL THE SHIPS and it would be a very empty galaxy  :sweat

But I echo everyone else's sentiment... I am extremely excited about all of this.


Title: Re: AG november newsletter
Post by: Matamaure001 on November 11, 2014, 12:58:40 AM
I am excited about the new missions, ships...

I also have the same reservation as Irredrache about the PvP aspect of capturing other players ships.

Also a question: to be able to capture new and alien ships, do we need one or many new license? (the cost of my next one is close to the billion!)


Title: Re: AG november newsletter
Post by: SirEmi on November 11, 2014, 08:19:53 AM
Also a question: to be able to capture new and alien ships, do we need one or many new license? (the cost of my next one is close to the billion!)

To "claim" a ship may require a ship license, so you can register it... Boarding will mostly be reserved for PvE and missions, for exploration purposes.

Abandoned or damaged pirate or alien ships and other unregistered ships will be the valid targets, found via treasure hunting missions and scanning.

Valid registered ships with Sol license will not be valid capture targets.


Title: Re: AG november newsletter
Post by: lisunken on November 11, 2014, 11:14:59 AM
Sir emi

just to clarify I can claim a ship but can not use it until I get a new ship license.
 


Title: Re: AG november newsletter
Post by: Harachte on November 11, 2014, 04:26:10 PM
new ships hulls

 :thumbsup:


Title: Re: AG november newsletter
Post by: GoodPerson on November 12, 2014, 06:49:31 AM
whoa
if this truly implemented, then getting ship will become possible, although getting a titan with some working module only gives you 3 mil or more
but i really happy that we get more graphic for different ship type
btw, i think i already said this last year, we need a tracker to find pirate (player) :(


Title: Re: AG november newsletter
Post by: JamJulLison on November 12, 2014, 05:02:27 PM
Will we need licensing for these ships we find?  I can see it now.

Crew: "Captain the new ship we found is good to go. We can fly it out of here at any time."

Captain: "Negative on that."

Crew: "Sir?"

Captain: "We don't have the money for licensing to fly it from Sol Corp"

Crew: "I thought we were on our corp. We are richer, far more powerful. Why do we still answer to them?"

Captain: "Because that is how %$&@ up this galaxy is."


Title: Re: AG november newsletter
Post by: lisunken on November 12, 2014, 09:12:36 PM
 :)) Only when we have our own corp headquarter.


Title: Re: AG november newsletter
Post by: JamJulLison on November 12, 2014, 10:33:09 PM
:)) Only when we have our own corp headquarter.

Sadly even then that won't break the rule on them requiring us to have licenses. lol. I want to add more to my little joke there.


Crew: "Captain the new ship we found is good to go. We can fly it out of here at any time."

Captain: "Negative on that."

Crew: "Sir?"

Captain: "We don't have the money for licensing to fly it from Sol Corp"

Crew: "I thought we were on our corp. We are richer, far more powerful. Why do we still answer to them?"

Captain: "Because that is how %$&@ up this galaxy is."

Crew: "Permission to speak freely?"

Captain: "Granted."

Crew: "What they don't know won't hurt them."

Captain: "Alright fine let's try."

Alien Ship starts to take off with new crew on board to reach orbit with the other ship that is waiting for them when a small weak ship bearing the Sol logo comes flying up with flashing lights. They open communications with the ship in orbit.

Sol Corp Ship: "Land that alien ship immediately! You do not have the proper licensing to fly it"

Captain of the lead ship: "Umm have you noticed how much stronger we are then you?"

Sol Corp Ship: "That is irreverent."

The sold corp ship somehow sends out some sort of command that automatically disables the new alien ship.

Captain of the lead ship: "Where did you get the command codes for the alien ship? You didn't make it?"

Sol Corp Ship: "That doesn't matter. Pay for the proper licensing and.......is that a combat timer I am seeing?"

The lead ship in orbit fires off it's lasers. The Sol Corp's ship's shielding fails and it auto-jumps to the safe zone. Meanwhile back on the alien ship.

Crew member: "Can we blast off now?"

Captain: "Negative. It appears Sol Corp and the aliens who built these ships are in bed together. It doesn't matter how hard we hit them. in the end we are still their %#@#&es"

Crew member: "I just don't understand this."

Captain: "Neither do I.  Nothing in this universe makes any sense. But that's life I suppose. Now if you will excuse me.

The captain pulls out his laser pistol and shoots himself in the head.

The crew member bust out crying and falls to his knees next to his fallen captain.

Crew: "%#$% you Sol corp!!!!!!!!!!!  %#$% you all to hell!!!!!!!!!!

The scene fades out.




Sorry I got a very over active imagination lol


Title: Re: AG november newsletter
Post by: lisunken on November 12, 2014, 10:44:14 PM
like everyone who is playing here. :rip2:


Title: Re: AG november newsletter
Post by: Irredrache on November 13, 2014, 03:02:09 AM
Perhaps there could be a new type of ship license... something like an "exotic ship license," that would cost more money than a standard ship license, but scale similarly. We would all start out with 0, so it would be relatively cheap for bigger players to get their first few licenses... this would allow the really big players to enjoy the upcoming new ship types without having to spend billions of solars to capture a small alien or pirate craft. And since you have to complete missions or go looking for these ships, the really huge players wouldn't be able to get an unbalanced amount of growth out of these relatively cheap first licenses, because they still have to FIND the exotic ships :).



Title: Re: AG november newsletter
Post by: Viracocha on November 13, 2014, 06:37:46 AM
"Sol Corp Ship: "Land that alien ship immediately! You do not have the proper licensing to fly it"

Captain of the lead ship: "Umm have you noticed how much stronger we are then you?"

Sol Corp Ship: "That is irreverent."

The sold corp ship somehow sends out some sort of command that automatically disables the new alien ship.

Captain of the lead ship: "Where did you get the command codes for the alien ship? You didn't make it?"

Sol Corp Ship: "That doesn't matter. Pay for the proper licensing and.......is that a combat timer I am seeing?"

The lead ship in orbit fires off it's lasers. The Sol Corp's ship's shielding fails and it auto-jumps to the safe zone. Meanwhile back on the alien ship."

Sol Corp Ship to mother Earth:JamJulLison refuse to pay licence stop immediately selling him any type of resources or optimization  :P


Title: Re: AG november newsletter
Post by: Rostin on November 13, 2014, 12:26:54 PM
You can always sell used ships you know... :P


Title: Re: AG november newsletter
Post by: SirEmi on November 13, 2014, 05:01:32 PM

I forgot to mention there's a lot of graphics for debries and stuff, derelicts, wrecks, spooky asteroids and strange phenomena that will be explorable in wormhole and blackhole events....


Title: Re: AG november newsletter
Post by: lisunken on November 13, 2014, 07:07:31 PM
my computer is watering from all this new future update.  :))


Title: Re: AG november newsletter
Post by: raphael on November 14, 2014, 06:39:31 AM

I forgot to mention there's a lot of graphics for debries and stuff, derelicts, wrecks, spooky asteroids and strange phenomena that will be explorable in wormhole and blackhole events....

 :thumbsup:


Title: Re: AG november newsletter
Post by: JamJulLison on November 15, 2014, 02:42:12 PM
The funny thing is a corp can easily trash Sol ships ment to protect those crap trade stations. They can even destroy those stations. But no matter how much bigger and stronger we are and what we do, they still sell us resources. Of course they were to cut us off then it should be made possible to blow them up at Earth. Which it is not lol. The irony of the game. The Sol Corp, weak as can be but they still have all of us by our balls.  lol


Title: Re: AG november newsletter
Post by: raphael on November 15, 2014, 08:17:32 PM
The funny thing is a corp can easily trash Sol ships ment to protect those crap trade stations. They can even destroy those stations. But no matter how much bigger and stronger we are and what we do, they still sell us resources. Of course they were to cut us off then it should be made possible to blow them up at Earth. Which it is not lol. The irony of the game. The Sol Corp, weak as can be but they still have all of us by our balls.  lol

Maybe we can also add a small consequence for attacking Sol corp assets. I destroyed all trade stations once, went back to Sol, and they still treated me as if nothing happened. LOL Maybe the Sol corp can stop selling for some time, or maybe even send a few ships to attack our own assets.. Just add a tiny bit of realism into the game.. Let's not even talk about that !@#$ Admiral Curtis. LOL


Title: Re: AG november newsletter
Post by: JamJulLison on November 15, 2014, 08:38:22 PM
The funny thing is a corp can easily trash Sol ships ment to protect those crap trade stations. They can even destroy those stations. But no matter how much bigger and stronger we are and what we do, they still sell us resources. Of course they were to cut us off then it should be made possible to blow them up at Earth. Which it is not lol. The irony of the game. The Sol Corp, weak as can be but they still have all of us by our balls.  lol

Maybe we can also add a small consequence for attacking Sol corp assets. I destroyed all trade stations once, went back to Sol, and they still treated me as if nothing happened. LOL Maybe the Sol corp can stop selling for some time, or maybe even send a few ships to attack our own assets.. Just add a tiny bit of realism into the game.. Let's not even talk about that !@#$ Admiral Curtis. LOL


lol. Shame we can't just overtake them. I wouldn't mind wiping out what they have at earth. Then they have the nerve from somehow preventing us from mining at venus. lol