Astro Galaxy - a realistic space exploration game

Feedback Terminal => Suggestions => Topic started by: RoadRunner on March 30, 2015, 04:53:21 PM



Title: AP points
Post by: RoadRunner on March 30, 2015, 04:53:21 PM
Would it be possible to get an AP point for logging in? One per 24 hours. This would still benefit active players who cannot spend a lot of time online.


Title: Re: AP points
Post by: Raptor on March 30, 2015, 04:54:57 PM
I'll offer 1 AP for every PvP installation location  :))


Title: Re: AP points
Post by: RoadRunner on March 30, 2015, 05:03:58 PM
Deal! Oh wait those are ours!  :))


Title: Re: AP points
Post by: Rostin on March 30, 2015, 05:05:45 PM
Would it be possible to get an AP point for logging in? One per 24 hours. This would still benefit active players who cannot spend a lot of time online.

Do you mean one AP per hour along with another AP for each time you log in?

Do the APs not generate when you are offline?  :21:


Title: Re: AP points
Post by: Raptor on March 30, 2015, 05:08:24 PM
 :))

Glad you see the light side of it :)

I'm fairly disappointed with today's update, feels like 9 months of building a fleet, and 6 of building a corp, is stolen from me, so a pre-emptive apology if I p*ss people off in the process.

Heck, it'd have been better to actually fix PvP (as in the action, not your corp) in the game rather than to upset the game's balance the way that we've seen today!


Title: Re: AP points
Post by: RegnadKcin on March 30, 2015, 05:09:18 PM
Do the APs not generate when you are offline?  :21:

I think they generate when you're offline, too...


Title: Re: AP points
Post by: sargas on March 30, 2015, 05:22:27 PM
Would it be possible to get an AP point for logging in? One per 24 hours. This would still benefit active players who cannot spend a lot of time online.

or an AP (or 2) with every vote (along with the $1000 solari or 1QP that is generated now) Or change the odds for awarding QP for voting (6 votes per day = 5000 solari and 1 QP / daily, if all 6 votes are voted).


Title: Re: AP points
Post by: sargas on March 30, 2015, 05:31:16 PM
Quote
A new resource has been added called Action Points (AP). It is generated by the navigation computer every 60 minutes.

Is that 1 AP every 60 minutes or is it 1 AP per 60 minutes per ship?


Title: Re: AP points
Post by: Rostin on March 30, 2015, 05:32:26 PM
Quote
A new resource has been added called Action Points (AP). It is generated by the navigation computer every 60 minutes.

Is that 1 AP every 60 minutes or is it 1 AP per 60 minutes per ship?



Title: Re: AP points
Post by: sargas on March 30, 2015, 05:42:31 PM
Therefore, it will take me 1 hour to save enough AP to speed something up by 1 hour. Does anyone else see the illogic in this?


Title: Re: AP points
Post by: Rostin on March 30, 2015, 05:47:03 PM
Please see my post in the other thread...


Title: Re: AP points
Post by: RoadRunner on March 30, 2015, 05:47:19 PM
AP can be bought. 20 of them for 1 million solars. I can see AP being very powerful in this game.


Title: Re: AP points
Post by: sargas on March 30, 2015, 05:54:55 PM
so could QP and at the same rate


Title: Re: AP points
Post by: SirEmi on March 31, 2015, 08:18:51 AM
Would it be possible to get an AP point for logging in? One per 24 hours. This would still benefit active players who cannot spend a lot of time online.

If you don't log for 24 hours, when you come back the AP will show (+24)  :)

You get an AP every 60 minutes, but you don't need to be online  :)


It's a bit hard to understand at first, but AP is meant to speed up development for new players and players that are kind of inactive during the week and more active during weekends.

With AP, it's possible that one can play at regular intervals every few days and still keep the same level of enjoyment in AG, and here's how:

One would login every 4 days and play for 30 minutes. In witch case, he would get 4*24 = 96 AP. Then we would proceed to explore some stars using AP to speed up the travel, then come back again in a few days or so. Not everyone has the same time to spend, so this enables casual play in addition to normal play.




Title: Re: AP points
Post by: Madden on April 03, 2015, 05:26:00 AM
Well this kinda ruins the requirement for you to be online 24/7.

P.S Not a requirement, but I suppose you understand. The first thing I do when I wake up is to jump my ships, then when I'm going to sleep I do one final jump timer. Now suddenly there's not much point in doing these. :p Of course I do check in the morning to see if anyone has combat timers on me.  :bash:


Title: Re: AP points
Post by: Antilak on April 03, 2015, 05:05:55 PM
Well this kinda ruins the requirement for you to be online 24/7.

P.S Not a requirement, but I suppose you understand. The first thing I do when I wake up is to jump my ships, then when I'm going to sleep I do one final jump timer. Now suddenly there's not much point in doing these. :p Of course I do check in the morning to see if anyone has combat timers on me.  :bash:
Not really. If you set a jump before goign to bed and can jump in the morning, you can use any AP you gained during the night for additional jumps or to speed up ensuing combat timers. The extra APs don't mean walking away and letting a jump timer run down on its own is dumb, especially if you want to use APs liberally. You'd run out fast using them recklessly; only making 1 an hour. This feature boost the speed of everybody, but if you play a lot it's only a minor help. For example, I just used 7 ap to make a 12ly jump in seconds. That's 7 hours worth of AP. If I have multiple ship navigation and combat timers, gaining 1 AP every hour is only going to cut one of those timers in half by whatever amount of time is on that timer.

What I'm wondering is whether AP's cap? If I walk away for a year, will I have 8760 APs?

And do you have to be logged out the entire hour for an AP to be added for that hour?


Title: Re: AP points
Post by: sargas on April 03, 2015, 07:54:58 PM

...What I'm wondering is whether AP's cap? If I walk away for a year, will I have 8760 APs?...



the VIP page tells us this:

"Can regenerate Action Points up to 200 (vs. 100 AP)"


Title: Re: AP points
Post by: raphael on April 03, 2015, 11:09:26 PM
AP ruined the game. Those who know why will agree.  I hope it will be changed soon.


Title: Re: AP points
Post by: Madden on April 04, 2015, 07:41:16 AM
I like APs actually.  :))

Anyway, I think you guys should really stop fussing, SirEmi spent a lot of time on these updates and he'll probably be kinda hurt if u guys keep complaining. Be grateful, guys!!!


Title: Re: AP points
Post by: Dragonfly on April 04, 2015, 09:52:43 AM
AP ruined the game. Those who know why will agree.  I hope it will be changed soon.

Yes, certainly. This must be fixed ASAP.


Title: Re: AP points
Post by: dkuhnkc on April 04, 2015, 12:12:45 PM
AP ruined the game. Those who know why will agree.  I hope it will be changed soon.

AP DID NOT RUIN THE GAME! The fact that AP are so inexpensive vs solars created an imbalance that should be fixed. I would recommend the following, all done together.

1. reduce the cost of purchasing QP with PayPal. Currently It costs $9 in real money every 25 days or $84 every year for the QP to purchase VIP and all officers. To buy a wormhole cruiser costs $120. Make it 100QP for $1. Where I won't spend $84 for VIP + officers or $120 for a pledge ship, I might spend $9 for VIP+officers or $14. for a 1,500QP pledge ship.

2. Only if you decrease the cost of purchasing QP with PayPal, Increase the cost of converting AP to QP, IMO 1 QP for 100 AP should be about right.

3. IMO the cost of purchasing AP with Solars is too low, IMO it should be doubled to $100,000 per AP, but in no case should ever be over $200,000 per AP.

An additional suggestion which can be done independently: Create a mining officer. What I would like to see him do is:
A. All mining / harvesting is at 100% efficiency.
B. Auto unload is every hour instead of every 6 hours.
C. Miners / harvesters have more on-board cargo space.


Title: Re: AP points
Post by: Merkaba on April 04, 2015, 08:12:01 PM
I think that AP has a nice advantage for newer players and older alike, but it does present with too much power at higher end play.

Can I make the following suggestion:
I'd like the following:  

1 AP = 50K
1 QP = 20 AP

Manufacture
1 AP = 2 hour reduction for players < 10M power (this has the ability to be abused, by a high level player dropping power so perhaps just 1AP per hour for everyone)
1 AP = 1 hour reduction for players > 10M power

Movement
1 AP = 1 hour for players < 10m power (50k per hour)
1 AP = 30mins for players > 10m power (100k per hour)

Battle
1 AP = 15 min battle timer reduction (200k per hour)


Title: Re: AP points
Post by: raphael on April 04, 2015, 10:42:26 PM
I wasn't specific why it ruined the game, and it was intentional.

It seems SirEmi won't do anything about it though, even though a few from SSS (inlcuding me) pointed it out to him. Oh well.

It was easy for me before, but now it's just plain boring.

Maybe I should just dissolve SSS and start kicking some people's asses..

mumble.. mumble..


Title: Re: AP points
Post by: sargas on April 04, 2015, 11:18:31 PM
How exactly do you mean that AP ruined the game (and please be specific)? Do you know something about AP that I do not?

Or is it the fact that QP will cost more solari now? You can still get 1250 QP for 100 USD. We will still be buying QP with solari, it will just cost more. Is that the issue, that it will cost more? Or is it the fact that now 1QP is worth 50K solari when just last month it was worth more?

There is a cap for AP storage 100/200 (without/with VIP). So, basically, it is a case of 'use it or lose it'. All that does is allow us to to do something other than wait for those horrific timers to count down.

AP generate for free and can be exchanged for the more useful QP.

Would you really rather use 1QP to speed something when you can spend 1/20th of a QP to do the same bloody thing?