Astro Galaxy - a realistic space exploration game

Feedback Terminal => Suggestions => Topic started by: kvala on May 17, 2015, 07:35:52 AM



Title: Easier modules upgrading
Post by: kvala on May 17, 2015, 07:35:52 AM
Sir Emi, for upgrading modules I have to buy all kind of materials. Even if I calculate how much minerals and gases I need to upgrade more than one module, I still have to specify the quantity and this waste my time. I'd like to not specify anything. When I upgrade one ore more modules just charge me the amount of sollars needed (eventually saying how much of minerals and gases imply that) and that will be all. What do you think?


Title: Re: Easier modules upgrading
Post by: Raptor on May 17, 2015, 04:13:00 PM
YES!

What that man said. If you have both cash and tech, AG should dispose of the ugly questions and time consuming mats buying process. At most build in an "are you sure? this will cost x$" step.


Title: Re: Easier modules upgrading
Post by: sargas on May 17, 2015, 05:42:15 PM
please implement this


Title: Re: Easier modules upgrading
Post by: Matamaure001 on May 18, 2015, 04:05:08 PM
I agree


Title: Re: Easier modules upgrading
Post by: kvala on May 19, 2015, 10:43:52 AM
Thanks for supporting the idea, guys  :)


Title: Re: Easier modules upgrading
Post by: dazz on May 19, 2015, 05:10:08 PM
yup totally agree here.


Title: Re: Easier modules upgrading
Post by: Antilak on May 20, 2015, 07:52:53 PM
Solar cost should be dependent on distance from SOL. Otherwise I agree. The payment option should be able to also use whatever is in your cargo in addition to automatically purchasing if necessary.

But I still think the original process wherein you upgrade using minerals/gases could still use some extra features. For example, a way to flag minerals/gases so that they're easier to identify in the cargo or when they're seen in the deposits list of planets. At this time, teh game only flags based on "common" or "uncommon" or "rare". It's incapable of flagging based on manufacturing priorities. The flagging would make it easier to spot what you need and also to not accidentally sell or eject it.

But ya I love this idea. It'd reduce the reliance on spreadsheets/calculators and having the cargo/manufacturing tabs open.