Astro Galaxy - a realistic space exploration game

Feedback Terminal => "Bugs" and Problems => Topic started by: JimGalaxy on June 07, 2015, 02:01:00 AM



Title: Module Upgrade - possible bug
Post by: JimGalaxy on June 07, 2015, 02:01:00 AM
... I believe I found a minor bug this evening.

Scenario: Wanted Mark VII (3,000 person) Living Quarters. Started, of course, by buying Mark I's (1,200 person) from Earth orbit.

Loaded appropriate materials, went to 'Mark Upgrade' them. Selecting 'Mark VII' from the Mark Upgrade menu shows *3,375* person capacity, not the correct 3,000 person capacity. So I unwisely chose one Mark less, Mark VI, which shows 3,000 person capacity, and ordered the upgrade.

Sure enough ... it starts making the upgrade to Mark VI as requested ... which is only *2,700* person capacity. Small error, but I verified that it's repeatable, before posting ... please investigate, obviously low priority. Or, let me know if I'm seeing things ... Thanks!


Title: Re: Module Upgrade - possible bug
Post by: raphael on June 09, 2015, 10:58:37 AM
It's been an issue for some time now.  :)