Astro Galaxy - a realistic space exploration game

Caffe => Whatever => Topic started by: raphael on September 28, 2015, 10:42:04 PM



Title: Time for Lasers Mk MMMMM
Post by: raphael on September 28, 2015, 10:42:04 PM
 :yawn: :yawn: :yawn:


Title: Re: Time for Lasers Mk MMMMM
Post by: Raptor on September 29, 2015, 01:18:38 AM
Almost, 734 hrs left here :)

Any targets in sight, Sir?


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on October 01, 2015, 09:48:56 AM
Almost, 734 hrs left here :)

Any targets in sight, Sir?

Do you mean that you will also have that same amount of RP in about 700 hours?  That's incredible if it's true. :)

Targets? Not yet but I have my sights set on a new corp..  :D


Title: Re: Time for Lasers Mk MMMMM
Post by: JimGalaxy on October 01, 2015, 11:24:01 AM
Targets? Not yet but I have my sights set on a new corp..  :D

bring on the Crash Test Dummies!!  :)) :)) :))
♪MMMMM-MMMMM-MMMMM-MMMMM ....♫


Title: Re: Time for Lasers Mk MMMMM
Post by: Raptor on October 01, 2015, 07:09:17 PM
 :))


Title: Re: Time for Lasers Mk MMMMM
Post by: Raptor on October 01, 2015, 07:17:15 PM
Almost, 734 hrs left here :)

Any targets in sight, Sir?

Do you mean that you will also have that same amount of RP in about 700 hours?  That's incredible if it's true. :)

Targets? Not yet but I have my sights set on a new corp..  :D

Only half a trillion RP, I'll get there by 9 November.  :)
...2024.  :(

In all seriousness: am on 7 M RP/hr. That's not the highest mark in New Rome, but we've multiple tech levels at M or higher, including stuff @ MM+
So it's starting to look like something, but Lasers @ MMMMM is a long way off. But there's a lot of satisfaction in building a proper tech network.


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on October 02, 2015, 01:09:20 AM
Getting the tech is not the problem, building the high tech module is! It is time consuming. My MMMM modules took 8 months. A laser MMMMM would be around 10 months real time with all bonus lol.


Title: Re: Time for Lasers Mk MMMMM
Post by: dkuhnkc on October 02, 2015, 03:49:46 AM
Getting the tech is not the problem, building the high tech module is! It is time consuming. My MMMM modules took 8 months. A laser MMMMM would be around 10 months real time with all bonus lol.

us AP  :))


Title: Re: Time for Lasers Mk MMMMM
Post by: Antilak on June 04, 2016, 03:09:27 PM
I smell mudflation with every additional RP and MK. Just wondering how it'll negatively expose itself.

Failing to appreciate what it all means is the reason many MMO's fall dead too soon. I think it's a bit like fatty food. It's great and loved across the world. Just like power, it's craved. However, in large doses it corrupts the body, err the mind. Result is an early death, or a war or violent change in leadership.

Ultimately, mudlfation--checked or unchecked--shatters the game in concert with outdated code/bloat.

Be that as it may, I didn't post here in a fit of jealousy. Lol. I'm not jealous of the elite players in Astro Galaxy. If I were jealous, I would have either quit long ago or joined a top corp. I don't want to take your power away, so I can have it myself. That's something a child does. I'm a child-man now, meaning I've moved on mostly from that. I can be selfish sometimes--I'm still human of course. But quite the contrary, I play BECAUSE I'm limited.

No my concerns are rooted in all the MMO's I've played over the years and my research of them. The only other thing which is an important issue to me is the watering down of mainstream MMO's. But that's avoidable since it's tied to population. Mudflation--on the other hand--is rampant in almost every MMO. They're all diseased.

Mudflation isn't itself the problem. It's a symptom of a deeper problem. The way MMO's are made and the way we play them leads to great gaps in power. Mudflation--like a tired hero--comes to the rescue, but falls short.

One of the alternatives to mudflation is orthogonal progression. No doubt there're other things developers are trying to do to keep the mountain from growing too high. Our lust for power is like a growing volcano.


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on June 05, 2016, 03:44:37 PM
I smell mudflation with every additional RP and MK. Just wondering how it'll negatively expose itself.

Failing to appreciate what it all means is the reason many MMO's fall dead too soon. I think it's a bit like fatty food. It's great and loved across the world. Just like power, it's craved. However, in large doses it corrupts the body, err the mind. Result is an early death, or a war or violent change in leadership.

Ultimately, mudlfation--checked or unchecked--shatters the game in concert with outdated code/bloat.

Be that as it may, I didn't post here in a fit of jealousy. Lol. I'm not jealous of the elite players in Astro Galaxy. If I were jealous, I would have either quit long ago or joined a top corp. I don't want to take your power away, so I can have it myself. That's something a child does. I'm a child-man now, meaning I've moved on mostly from that. I can be selfish sometimes--I'm still human of course. But quite the contrary, I play BECAUSE I'm limited.

No my concerns are rooted in all the MMO's I've played over the years and my research of them. The only other thing which is an important issue to me is the watering down of mainstream MMO's. But that's avoidable since it's tied to population. Mudflation--on the other hand--is rampant in almost every MMO. They're all diseased.

Mudflation isn't itself the problem. It's a symptom of a deeper problem. The way MMO's are made and the way we play them leads to great gaps in power. Mudflation--like a tired hero--comes to the rescue, but falls short.

One of the alternatives to mudflation is orthogonal progression. No doubt there're other things developers are trying to do to keep the mountain from growing too high. Our lust for power is like a growing volcano.

Thanks for what you wrote, it seriously got me thinking a lot! :)
My conclusion is, that the many different ways of income in AG are antibiotics for mudflation. The MMMMMs are not going to help Raphael gain more income, but he certainly can kill any other player with them.
Tech is important, and without it you won't grow, but too much tech is poison for growth. Much more important then tech is how much income you are making and if you have enough manufacturing slots to use it up wisely.

A players income is hidden factor in the game, that nobody can see. Good! :))

Don't try to catch up in tech, catch up in income, that's easier, possible and without mudflation. Cause it's your individual way to generate more income, spend that income wisely, and that is the speed of your growth. In tech you will find mudflation, but don't worry, tech at a certain point is income maxed out. This is mainly because of the maximum length a battle may have. 60 days. So as you can see, your not far away from catching up. :) ... income is growth in AG, not the tech. There might be a limitless tech option, mudflation pure, but your income is darn limited to many factors. Your personal limits, like online time for example. :)

One more thing, if you look at the production efficiency of a manufacturing bay with officer...well one bay upgrades 16mk daily...no matter if it's a laser MMMMM or a laser C...same power growth. :)


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on June 05, 2016, 08:58:00 PM
You are bringing interesting points here. I have a question for you. In daily income does a 60 days mission is better than a 30 days mission?


Title: Re: Time for Lasers Mk MMMMM
Post by: Raptor on June 06, 2016, 12:56:23 AM
On solitary hijackers, they're the same. I'm happy with $140K an hour for my autonomous COM ships. If I can be arsed, I'll drop an extra looter on the same spot, but with a large fleet (and still only half the size of yours) it's too much of a pain to manage otherwise. The increase from 30 to 60 days for max COM length made me happy. I have recently deployed two that go beyond 30 days. Especially during the summer, when I've less online time, it's ideal to just drop the COM and leave it collecting that virtual $140K/hr.

IMO, the only downside is that the ACTUAL cash comes in nearly a month later, so you move your manufacturing jobs a month further down the line. That's a one-off issue though.

I wouldn't cut it too fine btw, and aim for 50-55 day missions. Would hate to lose a $200M mission to a timeout/mission reset. It's painful enough at $100M.


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on June 06, 2016, 01:58:51 AM
Marcus, you stole my question, you know how rare questions are in this forum. :))

As Marcus said, they are the same. Assuming your talking about hijacker missions. But the time benefit is the reason why players with many ships should be thinking about big hijackers.
Don't you know that feeling that you just don't feel like calculating another one, but if you don't, your loosing income.

Well, if you did one hijacker of 160M power your gonna get about the same reward as if you did 10 hijackers with 16M power after each other. In about the same time.
But, and this is very important, you only have to calculate ONCE instead of 10 times. Now multiple that times 40 ships, and you got yourself an efficient breakthrough into other dimensions of personal limitation.

If you set yourself an income limitation by saying...ok, I only need 10 com ships and the rest I will fill with SLBs in earth orbit, then this is not relevant, because you already set yourself a limit... but if you are trying to make income with every ship you have, then you need to find ways to handle them...and there is more, stabilization of systems, transportation of factory mats needed, and especially com collecting. See, if Marcus transported the mats to refill his factories, the problem would be solved. Or Marcus, how about you bring up an earth orbiter to hold the battle timer while you go refill the factory because of the too big quantities.? :) ...there are ways.

So yes, for some ppl, big hijackers are better.
Time is an invisible calculation factor, it's hard to give time a value. But in this case, if you do one hijacker or two after each other, then you saved 100% calculation and preparation time for the same income. :)


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on June 06, 2016, 02:29:44 AM
Thank you both for your answers. I am running 40 hijacker missions right now to maximize income. I had 60-115 millions power ships before the Nova update and lost too many missions because of nova and reset past 30 days. I decided to power down my ships to half the power to prevent failure.

Raptor, my calculation and experience do not fit with your $140K/hr. I have lower results.

TEDDY, I also work to be able to stabilize systems, I expect to have 2 rejuvenator ships.

As for Manufacturing, I wait about 2 months accumulating solars and with my fast cruiser with Hangar bays, bring all the ships I need to earth (after they completed their missions)


Title: Re: Time for Lasers Mk MMMMM
Post by: Raptor on June 06, 2016, 07:54:00 AM

Raptor, my calculation and experience do not fit with your $140K/hr. I have lower results.


When the combat system changed in the Spring of 2015, over in SPQNR we put a lot of effort into collecting combat info from a thousand battles (that's pretty much the description of the combat tech tree btw :D ). Our resident number cruncher Darrell - always in the front line trying to help people - ran them through his spreadsheet, which many of us use to this day. Quite often, it comes up with a lower number of marines/shields than your gut feeling might suggest. It's a good time saver. Yes, it can be a pain in the arse to have to run it through the system, but in the end, it's worth it IMHO. Before that, I was closer to $120,000/hr (or $2K/min as I used to call it, to see if it was worth AP'ing jumps).


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 12, 2016, 08:27:25 PM
Especially during the summer, when I've less online time, it's ideal to just drop the COM and leave it collecting that virtual $140K/hr.

Does this still hold true for you (or SPQNR) now?


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on September 12, 2016, 09:32:26 PM
And you Raphael, what are your numbers ?


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 12, 2016, 10:02:02 PM
I'm at 200-220k per hour. But I'm still experimenting to push it higher.

I asked because I will post a job offer soon, and I wanna use the average COM income as basis for the salary. :)


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on September 12, 2016, 10:21:38 PM
Excellent income Raphael, it means that your odds are 3 to 1 to 4 to 1 in favor of the pirates and you manage to win!

Impressive :)

Do you use Death Rays or only MAUs ?

and

Thanks for your answer, It help me to see how you want to bypass the limitations of the game. You are very bright!


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 13, 2016, 08:33:38 AM
I'm still experimenting but yes, I use DRs too.  :)


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on September 14, 2016, 02:33:18 PM
Bright?! Lol mata...that's a vey average calculation...bright is 320- 380... Lol :))


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on September 14, 2016, 05:53:15 PM
You are completely missing the point TEDDY :12:


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 15, 2016, 12:02:17 AM
You are completely missing the point TEDDY :12:
Yeah.  :))

Bright?! Lol mata...that's a vey average calculation...bright is 320- 380... Lol :))

TEDDY, we are talking about the average income here and for just one COM. Anyone can do multiple COMs in the same location to increase the income but you cannot do multiple COMs anywhere/anytime, thereby classifying multiple COMs as a separate and special case.

Do I need to explain further?  :))


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on September 15, 2016, 12:31:15 AM
Lol ...nope, you don't. :))
I thought you were talking about average income for a com ship. Lol
Single coms... I see.  :yawn:


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 15, 2016, 12:58:30 AM
Of course we mean single COMs. If you have dozens of COM ships, do you have all of them doing multiple COMs? No. So the income from multiple COMs is NOT the average income.

Most, if not all, of a player's COM ships are just doing one COM. 

:14:


Title: Re: Time for Lasers Mk MMMMM
Post by: Raptor on September 15, 2016, 09:01:29 AM
Especially during the summer, when I've less online time, it's ideal to just drop the COM and leave it collecting that virtual $140K/hr.

Does this still hold true for you (or SPQNR) now?

More often that not, it's higher now, peaking at around $200K/hr
Under the right config I could take it to $250K/hr, but I don't like cutting it too fine in terms of the 60 days limit, in case any COMs get dropped on me.


Title: Re: Time for Lasers Mk MMMMM
Post by: Raptor on September 15, 2016, 09:03:21 AM
That's single COM btw


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on September 15, 2016, 01:13:53 PM
Of course we mean single COMs. If you have dozens of COM ships, do you have all of them doing multiple COMs? No. So the income from multiple COMs is NOT the average income.

Most, if not all, of a player's COM ships are just doing one COM. 

:14:

Lol, well sorry to shock you... :)) ...I do multiple coms with 46 com ships (for you, that's almost 4 dozen). I have not one SLB ship, and not even an earth orbiter. ;)
And on the side of the hijackers, i got looters running. So I can't even tell you my average "single" com income, cause I don't do those... :) lol

So you might think that your "single" average is the only true average, but for me, multiple coms are my reality and my true average. :)) ...modern days Raphael...many ppl are specializing in multiple coms these days, and those who do multiple coms, would never consider 220$/h their average, lol, your wrong again. :)

But anyway...didn't wanna be a party pooper. :))


Title: Re: Time for Lasers Mk MMMMM
Post by: sargas on September 15, 2016, 08:19:35 PM
Of course we mean single COMs. If you have dozens of COM ships, do you have all of them doing multiple COMs? No. So the income from multiple COMs is NOT the average income.

Most, if not all, of a player's COM ships are just doing one COM.  

:14:

Lol, well sorry to shock you... :)) ...I do multiple coms with 46 com ships (for you, that's almost 4 dozen). I have not one SLB ship, and not even an earth orbiter. ;)
And on the side of the hijackers, i got looters running. So I can't even tell you my average "single" com income, cause I don't do those... :) lol

So you might think that your "single" average is the only true average, but for me, multiple coms are my reality and my true average. :)) ...modern days Raphael...many ppl are specializing in multiple coms these days, and those who do multiple coms, would never consider 220$/h their average, lol, your wrong again. :)

But anyway...didn't wanna be a party pooper. :))

most of the known AG universe conduct single COM's...
the self proclaimed elite do multiples (bloody 'ell, so do I whenever I can).
the maths concerning multiple only serve to scare new pilots.

...(if you truly don't want to be a 'party pooper'. then don't poop on the party)...

... unless you have something of substance to impart, that is...


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 15, 2016, 08:27:43 PM
Of course we mean single COMs. If you have dozens of COM ships, do you have all of them doing multiple COMs? No. So the income from multiple COMs is NOT the average income.

Most, if not all, of a player's COM ships are just doing one COM. 

:14:

Lol, well sorry to shock you... :)) ...I do multiple coms with 46 com ships (for you, that's almost 4 dozen). I have not one SLB ship, and not even an earth orbiter. ;)
And on the side of the hijackers, i got looters running. So I can't even tell you my average "single" com income, cause I don't do those... :) lol

So you might think that your "single" average is the only true average, but for me, multiple coms are my reality and my true average. :)) ...modern days Raphael...many ppl are specializing in multiple coms these days, and those who do multiple coms, would never consider 220$/h their average, lol, your wrong again. :)

But anyway...didn't wanna be a party pooper. :))
I highly doubt that. 46 multiple COMs? And you said that they're your average? HAHAHA!.. Wow, I can even smell it from here. Smelly smell.  :))

If that's the case, why don't you provide screenshots to prove it? 5 screenshots of your "Attacks in progress" should do it. (10 attacks per screenshot).

Go on, show us. :))



Title: Re: Time for Lasers Mk MMMMM
Post by: Cl1ck on September 16, 2016, 12:08:45 AM
It's doable, but requires a dedicated COM collector and a lot of gameplay. I have 20 COM ships and 18 of them doing multiple COM's (screen attached). Generally 2 hijackers, stacked with 2-8 nests.


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 16, 2016, 01:36:18 AM
Yup, I didn't say it's impossible. I've done multiple COMs many times before.

But to have all 46 COM ships doing multiple COMs all the time, and maintain that number, well, that means a huge amount of time goes to AG every single day. LOL

If manages that, good for him. But I want proof. :)


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on September 16, 2016, 05:35:53 PM
You already got more then you deserve from me. :)
I don't have to prove anything.
If I have 46 double hijackers...doing 50 day battles, then I have to pick up 2 hijackers daily...and 2 looters daily...right? Thats not much, i find. And if I have a com collection that is almost 500 days old, with over 600 coms to select from in it...then that was a lot of hard work, right?  :19:

And if you think I'm making this all up...well sorry for you. Just for you I shall add...my oldest battles I find 2 pages after the click "50" on my attack page.

Look...25 hijackers with a 10M$ reward running next to 25 looters that give 2M reward give....420,000 to 450,000$/hour... Lol :))

You want proof Raphael...then try to figure it out, cause you might say that you have experienced everything there is to experience in AG, and that you are bored cause that there is no update, but you haven't experienced an average daily income that I have yet, nope. And unless you don't start getting involved with "mega massive multi combat"...you never will.

Not ONE screen shot or piece of proof for you mr. Baseballbat!


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on September 16, 2016, 05:54:17 PM
Nice attacks Cylon.
Its a great feeling when you reach double amount of attacks then you got com ships, huh? :)
I am messaging with others, figuring out best tactics and online time saving solutions for com pick up. It's basically, as you say, the most important factor for multiple com specialization, and therefore income. I can see you really got busy with the subject too. Nice!
Too bad your SSS...would be great to share about stabilization and factory logistics with you... one day. :)


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 16, 2016, 07:37:54 PM
LOL Teddy, it's already happened a few times in the forum that when I ask for proof, you can't provide them. It's documented that you like to make things up, so you are basically a liar, and your words can't be trusted. So no, without proof, I don't believe you. I will just put your "46 multiple COMs" to another of your ever increasing number of lies documented here. :))


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on September 16, 2016, 07:53:51 PM
With your 46 multiple COMs running for a long time now, can you explain to me why your power rating is not 12 billions ????

Also with your missions older than 500 days it means that you are monopolizing ring one that should be open for newbies and small captains don`t you think. Me I only work in ring 3 & 4!


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 16, 2016, 08:25:30 PM
The thing is, even if TEDDY has one dedicated COM collector, he can't use the collected COM signals forever because of the novas. And he is not the only one doing COMs, so just looking on possible available space (quadrants) and stars, it's very hard to have 46 multiple COMs and maintain them. So I call BS. What a smelly smell.  :))


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 16, 2016, 08:26:23 PM
Especially during the summer, when I've less online time, it's ideal to just drop the COM and leave it collecting that virtual $140K/hr.

Does this still hold true for you (or SPQNR) now?

More often that not, it's higher now, peaking at around $200K/hr
Under the right config I could take it to $250K/hr, but I don't like cutting it too fine in terms of the 60 days limit, in case any COMs get dropped on me.

Thanks for answering!


Title: Re: Time for Lasers Mk MMMMM
Post by: Cl1ck on September 17, 2016, 06:12:38 AM
Actually, probability of double mission and necessary gametime doesn't depends so much on the number of COM ships. It depends more on the number of celestial bodies in the area of operations. One of the very few good things about the Nova update is that you are able to "shape" this. It's easier to stack missions for 50 ships in area of 100 bodies, than for 20 ships in area of 200 bodies. IMHO  :6:


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on September 17, 2016, 10:02:46 AM
Cl1ck: when I think about multiple missions in my head, it is exactly the way I was seeing it. An isolated system with as few planets and moons as possible, all the COMs around should point to that system. Only need to farm the area to get your missions. Now with rejuvenator, you preserve the star and you have unlimited multiple missions. Thx for the confirmation.


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 17, 2016, 10:46:13 AM
And here I am still waiting for the proof. HAHAHA

Teddy logged in today in the forum, but did not post anything. Maybe he's trying to buy time to get all 46 multiple COMs.  :))


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on September 17, 2016, 01:31:03 PM
That is because i was working all day, Raphael. :))
I am not goin to give you proof, i dont see why i should give any little bit of info to you at all. and those that I am helping are shaking their head at your comments, and even mata's.
listen to cylon (click)...learn from him...
46 com ships I can fit into 3 normal systems anywhere I want...duh. All I need are a few SHI. I can't believe that the both of your are so narrow! Lmao :))
Mata...just imagine, 2 weeks ago I let a system blow that I was stabilizing since the nova update. :) Nice thought huh? Even in the topic "enemy ship duplicates" you could have gotten that hint. I create my own 1st ring! The problems you guys have with nova, I solved long ago. :)

Raphael, you are not getting any proof, you are welcome to turn on your brain and figure it all out yourself...or if your smart... learn from your member Cylon, cause he obviously is very advanced reguarding this issue. Your not, I can read that... An mata...well mata does single coms with 24% too much firepower, as we all dicovered in the other topic not long ago. :))



Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on September 17, 2016, 01:42:32 PM
Oh about the 12 billion power points mata...
If I was upgrading only MAUs and only hiring marines to be able to load them uselessly on a station somewhere (like you do?), well then... I would have a LOT more power.
But I don't.  ~470,000,000 power points of my total power points are generated from my shields. The rest are marines. And you? Is 1/3 of your power shield power? :)

I like building nice cheap com ships. :)...the power output is a side effect. I don't hire marines if I don't need them just to gain power guys, I build shields. :)) lol ...but yeah, marine power would be cheaper. Does that answer your 12 billion power question mata?


Title: Re: Time for Lasers Mk MMMMM
Post by: Matamaure001 on September 17, 2016, 04:47:37 PM
Those MAUs are waiting to be upgraded and yes I have about 1/3 my power in shields but you do not see them, about 800 are being upgraded and 400 are in cargo bays waiting to be.


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 17, 2016, 08:10:47 PM
That is because i was working all day, Raphael. :))
I am not goin to give you proof, i dont see why i should give any little bit of info to you at all. and those that I am helping are shaking their head at your comments, and even mata's.
listen to cylon (click)...learn from him...
46 com ships I can fit into 3 normal systems anywhere I want...duh. All I need are a few SHI. I can't believe that the both of your are so narrow! Lmao :))
Mata...just imagine, 2 weeks ago I let a system blow that I was stabilizing since the nova update. :) Nice thought huh? Even in the topic "enemy ship duplicates" you could have gotten that hint. I create my own 1st ring! The problems you guys have with nova, I solved long ago. :)

Raphael, you are not getting any proof, you are welcome to turn on your brain and figure it all out yourself...or if your smart... learn from your member Cylon, cause he obviously is very advanced reguarding this issue. Your not, I can read that... An mata...well mata does single coms with 24% too much firepower, as we all dicovered in the other topic not long ago. :))

Blah, blah, blah. A lot of talk but no substance. You know why I want proof? Because you've been saying things about SSS and me in other threads that are not true. Do you want me to post them all in this thread? And if I do, will you answer/explain them? No, coz you've been avoiding them. HAHAHA

So again, until there's proof, your 46 multiple COMs are just imaginary.  :))


Title: Re: Time for Lasers Mk MMMMM
Post by: TEDDY on September 18, 2016, 01:24:59 AM
That's ok with me Raphael.
I guess this is the way you say thank you. But then again, you probably didn't learn anything new. If you actually did learn something new, then I regret teaching it to you. Wasn't my intension. :))

And nope, I contributed a lot of different insights of mine to the AG community, a lot of learning, a lot of topics inspire others. I am trying to play TOGETHER with all players in AG...not AGAINST everybody, like you.
 I am not the one using the forum as "brag" platform, or a platform to threaten other players, like you are doing. I would like to see the AG community grow.
Your aggression and bully style must look very unattractive to new players seeking a new gamer community. If I was trying to find a new community, looking for answers, looking for insights, I would certainly think twice after reading all our fights and discussions that we have been having since you are back online.
Your psychological state and your personal values are certainly not good for the development of this rather "peaceful" game. Why don't you just go play an ego shooter?

Why don't you try to teach something...or be constructive towards the game development for once.


Title: Re: Time for Lasers Mk MMMMM
Post by: raphael on September 18, 2016, 02:08:08 AM
I knew all along that you won't provide proof, coz you just CAN'T. HAHAHA

All your future claims/posts will be automatically tagged as a big fat lie by me if you don't provide proof.

This is not the first time that you've made things up. You've posted things about SSS and me (with conviction, I might add) that are simply untrue. They're all documented here in the forum. Maybe I should make a "TEDDY THE LIAR" thread in the future. :))

We are getting too much out of the main topic. Since TEDDY refuses to provide a proof, no further discussion is needed. Thread locked.  :)