Astro Galaxy - a realistic space exploration game

Info Terminal => Updates => Topic started by: SirEmi on October 30, 2015, 09:20:24 AM



Title: Super Nova explosions / Star life cycles completed
Post by: SirEmi on October 30, 2015, 09:20:24 AM
* The stars outside the explored quadrants will destabilize and reach critical mass in time. Once a star reaches critical mass, a grace period of 7 days starts.
Star life depends on star type. Red / Blue giants have a shorter life span, while Dwarf stars live longer.

* Explorers are able to stabilize a star using the new module "Solar Hydrogen Infuser" from a ship. Closer to the star is more effective.

* Solar energy can be collected via a new ship optimization "Solar Powered" or the new modules "Orbital / Planetary Solar Collector".
Collected energy depends on star type. Red / Blue giants are the best, while Dwarf stars give less efficiency.

* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.

* When a star mass goes critical, a warning is sent to all owners of an orbital station within the star system.
If the system is not evacuated within the 7 days critical period, all modules and stations still present within the star system will be destroyed.
Ships are not affected by the destruction of the star.

Other:

* Several improvements to ship navigation / system view interface.



Title: Re: Super Nova explosions / Star life cycles completed
Post by: Cl1ck on October 30, 2015, 10:39:04 AM
I have a few questions about the update:

1. If I have a COM mission going in a system that becomes supernova what will happen? Will this cancel the attack timer, or something else?
2. If I have a COM mission in cargo leading to a star system that becomes supernova what will happen? Do I have to dismiss the mission on Earth due to non existing destination?
3. If I have a mining prospector mission which leads to a star system that becomes supernova what will happen? Will I have to search and never find a deposit?


Title: Re: Super Nova explosions / Star life cycles completed
Post by: SirEmi on October 30, 2015, 10:48:24 AM
I have a few questions about the update:

1. If I have a COM mission going in a system that becomes supernova what will happen? Will this cancel the attack timer, or something else?
2. If I have a COM mission in cargo leading to a star system that becomes supernova what will happen? Do I have to dismiss the mission on Earth due to non existing destination?
3. If I have a mining prospector mission which leads to a star system that becomes supernova what will happen? Will I have to search and never find a deposit?

Good questions.

1. The enemy ships will jump away, effectively cancelling the attack. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.
2. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.
3. When speaking with the mission giver, it will detect the star it gone and give the option to cancel the mission.




Title: Re: Super Nova explosions / Star life cycles completed
Post by: Cl1ck on October 30, 2015, 10:54:16 AM
Thanks!
Another question: when I talk to PoW after update I don't have a options to convert them to marines, civilians, etc. The dialog is attached.
Is this a bug?


Title: Re: Super Nova explosions / Star life cycles completed
Post by: SirEmi on October 30, 2015, 11:33:17 AM
Thanks!
Another question: when I talk to PoW after update I don't have a options to convert them to marines, civilians, etc. The dialog is attached.
Is this a bug?


Yeah a small bug due to the update... It should be working fine now, thank you.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: lavis on October 30, 2015, 12:04:12 PM
Awesome!! Emi Thank you, I am excited to explore new systems! Also in a future update.. could you possibly remove the ability to fly into a "safe zone" and the only way to be in a safe zone is if you are attacked. This can help with attacking a pirate back because they won't be able to come out of the safe zone, attack people and go back into hiding into one. Atleast give us a chance to hit them back :)


Title: Re: Super Nova explosions / Star life cycles completed
Post by: NoBrain on October 30, 2015, 12:41:52 PM
* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.


First of all thanks for the nova update..:-)

I have a 4 slots mining station with over a year deposit left.. (I'm using Adv Atmospheric harvester  mk 29 max 100m3/6h)
If the star goes nova after ~ 70 days, there is no idea of picking up SOS mining missions other that on gas giants..

But the size of the deposit was lower, the rarity/value was higher and you could get the deposit in house in ~70 days.. this will also making it more exciting hunting mining deposits. If you find a 25000 m3 Diamonds deposit ~ $87M on 4 slot moon would make it profitable/fun to do mining missions..


Title: Re: Super Nova explosions / Star life cycles completed
Post by: SirEmi on October 30, 2015, 01:18:11 PM
* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.


First of all thanks for the nova update..:-)

I have a 4 slots mining station with over a year deposit left.. (I'm using Adv Atmospheric harvester  mk 29 max 100m3/6h)
If the star goes nova after ~ 70 days, there is no idea of picking up SOS mining missions other that on gas giants..

But the size of the deposit was lower, the rarity/value was higher and you could get the deposit in house in ~70 days.. this will also making it more exciting hunting mining deposits. If you find a 25000 m3 Diamonds deposit ~ $87M on 4 slot moon would make it profitable/fun to do mining missions..

Defining some new projects now... One is the mining enhancements, there should be some special modules to speed up mining on small rocky planets. Lower slot #, higher boost.



Title: Re: Super Nova explosions / Star life cycles completed
Post by: RegnadKcin on October 30, 2015, 01:57:57 PM
While the pledge/updates page states "Pledge QP price for item rewards will double 7 days after the project is completed.", the prices have already doubled... possibly because the "completion date" is listed as last May?


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Raptor on October 30, 2015, 02:29:41 PM
What Nick said!

BTW, I 'm not overly fond of the nova stuff... there's like 1 every 50 years in our galaxy every ~50 years. That's not a "realistic space exploration game"

And don't you dare blow up the star named after my daughter :P


Title: Re: Super Nova explosions / Star life cycles completed
Post by: lisunken on October 30, 2015, 02:33:37 PM
thank the update. How about systems at the outer rings? do this update apply.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: NoBrain on October 30, 2015, 04:54:42 PM
* A meter in System View shows the stability of the star. Stability goes from 0 (stable) to -1000 (critical).
Average star life time is 70 days, witch means that there will be new stars born every day and can be explored.


First of all thanks for the nova update..:-)

I have a 4 slots mining station with over a year deposit left.. (I'm using Adv Atmospheric harvester  mk 29 max 100m3/6h)
If the star goes nova after ~ 70 days, there is no idea of picking up SOS mining missions other that on gas giants..

But the size of the deposit was lower, the rarity/value was higher and you could get the deposit in house in ~70 days.. this will also making it more exciting hunting mining deposits. If you find a 25000 m3 Diamonds deposit ~ $87M on 4 slot moon would make it profitable/fun to do mining missions..

Defining some new projects now... One is the mining enhancements, there should be some special modules to speed up mining on small rocky planets. Lower slot #, higher boost.



Sound good
Just remember that a mining officer also could be a solution.  :P


Title: Re: Super Nova explosions / Star life cycles completed
Post by: SirEmi on October 30, 2015, 07:23:51 PM
thank the update. How about systems at the outer rings? do this update apply.


Yeah all stars belong to a certain star cluster. Once a star dies in that cluster it makes room to another one within the same cluster... The cluster can be a minimum of 2 stars :)


Title: Re: Super Nova explosions / Star life cycles completed
Post by: SirEmi on October 30, 2015, 07:25:13 PM
While the pledge/updates page states "Pledge QP price for item rewards will double 7 days after the project is completed.", the prices have already doubled... possibly because the "completion date" is listed as last May?

Sorry about that. Super nova items are regular price again and it will double in 7 days as mentioned.

Thank you.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Palpatine on October 30, 2015, 08:28:50 PM
Awesome!! Emi Thank you, I am excited to explore new systems! Also in a future update.. could you possibly remove the ability to fly into a "safe zone" and the only way to be in a safe zone is if you are attacked. This can help with attacking a pirate back because they won't be able to come out of the safe zone, attack people and go back into hiding into one. Atleast give us a chance to hit them back :)

Nice try. So are you suggesting Earth become unprotected space?


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Palpatine on October 31, 2015, 02:04:22 AM
Basically this update is gonna wipe out all the dead weight stations (stations belonging to inactive captains) very quickly. Especially those in faraway uninhabited systems.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: NoBrain on October 31, 2015, 04:45:00 AM
* Explorers are able to stabilize a star using the new module "Solar Hydrogen Infuser" from a ship. Closer to the star is more effective.

How can you see the stabilize effect of Solar Hydrogen Infuser ??

Can the Infuser be placed on ships / stations / surface and still work ??

Today info on system screen "Star mass is stable. [-34.3]"
Wish "Star mass is stable. [-34.3], Stabilize effect. [1.0]"

This info would also be nice to have on station remote connection screen.
 


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Raptor on October 31, 2015, 07:22:13 AM
Like youse haven't raided those stations already :P


Title: Re: Super Nova explosions / Star life cycles completed
Post by: SirEmi on October 31, 2015, 08:00:36 AM

How can you see the stabilize effect of Solar Hydrogen Infuser ??

Can the Infuser be placed on ships / stations / surface and still work ??


http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system



Title: Re: Super Nova explosions / Star life cycles completed
Post by: NoBrain on October 31, 2015, 12:00:14 PM

How can you see the stabilize effect of Solar Hydrogen Infuser ??

Can the Infuser be placed on ships / stations / surface and still work ??


http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system



Thanks
I'll make a stabilizer ship.:D


Title: Re: Super Nova explosions / Star life cycles completed
Post by: sargas on October 31, 2015, 01:48:36 PM
Yeah, I can put a ship on 'picket-duty'...


Title: Re: Super Nova explosions / Star life cycles completed
Post by: NoBrain on November 01, 2015, 03:08:18 AM
Why don't the Orbital Solar Collector place the produced energy directly to the cargo bay ??

I can't see why I have to go to each of my ships / Stations and unload the fuel, but if the cargo bay it's full, then is the fuel stored in the module..

This also apply for the Crematorium and Solar Hydrogen Infuser..


Title: Re: Super Nova explosions / Star life cycles completed
Post by: RegnadKcin on November 01, 2015, 03:15:05 PM
Just a thought, but as Solar Infusers COST (or will cost) 20QP (or, $20,000,000), setting their "value" as $375,000 seems a bit of a cheat.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: JimGalaxy on November 06, 2015, 10:02:21 PM
I could be missing it, but ... the "new ship optimization "Solar Powered"" ... this doesn't seem to be available from the Optimization list at the SOL Shipyard. Are there pre-requisites, or is there another location ... or ... ? Thanks in advance -


Title: Re: Super Nova explosions / Star life cycles completed
Post by: RegnadKcin on November 07, 2015, 07:02:52 AM
I could be missing it, but ... the "new ship optimization "Solar Powered"" ... this doesn't seem to be available from the Optimization list at the SOL Shipyard. Are there pre-requisites, or is there another location ... or ... ? Thanks in advance -

It's only available by buying the Experimental Titan (for 1500QP) from the Pledge/Donate/Completed page...


Title: Re: Super Nova explosions / Star life cycles completed
Post by: sargas on November 07, 2015, 10:22:39 AM
I am not yet impressed by that particular optimization.

(edit -

6/6/2018 I am now. my seeker class ships are really developing death-rays)


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Raptor on November 08, 2015, 04:19:33 AM
I wasn't at 750 QP old syle, much less at 1500 new style...
One of the worst RoI rates in the entire game.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: JimGalaxy on November 21, 2015, 10:19:41 PM
http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system

Hello SirEmi - when I first read the 'indefinitely' portion of your statement above, I'd assumed that it might be possible to keep a star from going critical - *ever* - with some certain base number of Infusers. However, data shows that the rate of decay *speeds up* each day ... so, adding more and more (or higher mark) Infusers only acts as a temporary stop-gap: they do nothing to influence downward that basic *rate* of decay, which continues to accelerate. I now take this to mean that entropy will always win, and every non-local star will always, eventually, go critical, despite our best efforts ... unless additional infusers are regularly added (and added, and added ... etc.). Can you confirm (or correct me) on this, please? Thank you -


Title: Re: Super Nova explosions / Star life cycles completed
Post by: SirEmi on November 22, 2015, 11:03:14 PM
There's a maximum decay the star can have / day, (-50). From the calculations, about 16 mark I hydrogen infusers should keep a star running indefinitely...

http://wiki.astro-galaxy.com/index.php?title=Star_stability

The Solar Hydrogen Infuser module can be used to stabilize the star. Higher mark or multiple modules may need to be used to keep the star stable indefinitely. This module only works from ships.

If you see it gathering energy at the end of the day, then it means it's working. If you can match or exceed the star degradation, you should see the stability go up each day. For best efficiency, park the ship at the first planet in the solar system

Hello SirEmi - when I first read the 'indefinitely' portion of your statement above, I'd assumed that it might be possible to keep a star from going critical - *ever* - with some certain base number of Infusers. However, data shows that the rate of decay *speeds up* each day ... so, adding more and more (or higher mark) Infusers only acts as a temporary stop-gap: they do nothing to influence downward that basic *rate* of decay, which continues to accelerate. I now take this to mean that entropy will always win, and every non-local star will always, eventually, go critical, despite our best efforts ... unless additional infusers are regularly added (and added, and added ... etc.). Can you confirm (or correct me) on this, please? Thank you -


Title: Re: Super Nova explosions / Star life cycles completed
Post by: RegnadKcin on November 23, 2015, 06:32:44 AM
There's a maximum decay the star can have / day, (-50). From the calculations, about 16 mark I hydrogen infusers should keep a star running indefinitely...

Is there also a "minimum" decay? I've had 5 infusers on a binary since day 3 and increased it to 10 on day 4 and the decay has been a CONSTANT -0.6...


Title: Re: Super Nova explosions / Star life cycles completed
Post by: NoBrain on November 23, 2015, 05:11:00 PM
There's a maximum decay the star can have / day, (-50). From the calculations, about 16 mark I hydrogen infusers should keep a star running indefinitely...
Quote
Is there also a "minimum" decay? I've had 5 infusers on a binary since day 3 and increased it to 10 on day 4 and the decay has been a CONSTANT -0.6...
Sir Emi I have 20 infusers on my stabilizer ship in alpha orbit in my binary system, I'm losing -0,6 too...
They only produce 15 m3 fuel/day, so that should mean they work 60%.. so if I place 7 more my system should be stable again??


Title: Re: Super Nova explosions / Star life cycles completed
Post by: sargas on November 23, 2015, 10:39:37 PM
are all of you in the same binary system?


Title: Re: Super Nova explosions / Star life cycles completed
Post by: RegnadKcin on November 23, 2015, 10:41:56 PM
are all of you in the same binary system?

I'm the only one in the system I'm testing in, I believe... Certainly the only one with a ship around the Alpha planet.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: sargas on November 24, 2015, 12:31:54 AM
my testing took place in the new sectors


Title: Re: Super Nova explosions / Star life cycles completed
Post by: SirEmi on November 28, 2015, 09:11:55 AM
It's quite possible that in the first days of a star that it will degrade at a constant rate per day.

This rate depends on how big the star is and it time, as the star gets older it increases with the age of the star until it reaches the max of -50 per day.

So if you're testing with a young dwarf star, you will see it degrades maybe -0.6 when it is young, while a red giant might degrade -1.5 and as it gets older degradation increases.

http://wiki.astro-galaxy.com/index.php?title=Stars


Title: Re: Super Nova explosions / Star life cycles completed
Post by: JimGalaxy on December 06, 2015, 02:02:48 AM
Stardate 2015-12-06: 01:57

JimGalaxy WarShip: Nimitz

"Science. Report."

... a pause.

"Sir ... the star's readings are showing more stable at the last pulse, but ..."

"But, what?," came the Captain's measured tones, radiating outward from the center of the bridge, onboard the Nimitz.

"... but ... the collapse continues. This star is ... "

The Captain gazed at the Red Giant, JUR 59500 ... at its red, bloated, hugeness. A nuclear force of nature that had powered an entire system, for aeons ... and now, a force, unleashed, that would wipe that system from living memory, now, within five short solar days.

"... finished," the Captain whispered. No other soul moved on the Bridge; the silent weight of countless thousands of years had settled, unwelcome, as it bid the few survivors, good-bye.

"... Helm," finally came the Captain's voice ... "Prepare to depart. This system is gone, now. But we have other systems ... yet to save from this fate."

As the Captain turned to leave the bridge ... a sound, beeping insistently, emerged from the Science Station. The Captain turned, still angry at the loss, to focus his wrath on this new distraction.

... and, after a few moments, the head Science Officer of the Nimitz, despite herself, began laughing quietly out loud. Before she could even be asked, she turned to the bridge, and cried aloud: "... it's stabilizing! The star is stabilizing now!! We can do it!!! Even after it's gone critical ... we can bring it back, sir!!!"

Even as the Bridge erupted in cheers and all-too-human chatter, the Captain turned, and looked squarely at the Giant star. Unheard in the chaos, he whispered two words, as a promise, from his flesh to that unthinking, unfeeling mass of energy ...

"... not yet." And, for once, the Captain allowed himself the smallest of smiles. Sometimes, he thought ... just sometimes ... humans *could* tip the scales of fate ... if they worked together hard, and long, enough.

"Helm," came the command. "Belay that order. We are here, for as long as it takes, to see this system ... to safekeeping." ... as cheers erupted, anew, from every station.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Antilak on January 09, 2016, 01:52:49 PM
There's a maximum decay the star can have / day, (-50). From the calculations, about 16 mark I hydrogen infusers should keep a star running indefinitely...

Is there also a "minimum" decay? I've had 5 infusers on a binary since day 3 and increased it to 10 on day 4 and the decay has been a CONSTANT -0.6...
Has this been answered?


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Other_Bartel on April 25, 2016, 12:06:08 AM
What systems are never going to go supernova?
What is the furthest out system that will always stay stable?


Title: Re: Super Nova explosions / Star life cycles completed
Post by: sargas on April 25, 2016, 09:00:02 AM
just ring prime (SOL etc) and ring 1(next one out) are safe from Novae.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Antilak on October 24, 2016, 02:45:45 PM
After a star is critical and  starts its 7 day timer, what're the rules for stablizing it so it's not critical? If I remember right, I did stabilize a system which was critical. However, I'm currently trying and it's not stabilizing. It's almost below 500. It was in the 600's when it switched to critical.


Title: Re: Super Nova explosions / Star life cycles completed
Post by: Matamaure001 on October 24, 2016, 05:22:55 PM
with enough infuser, at the time it reach over -500 (like -499) the star will not be critical anymore. Each infuser give +3 per day.