Title: Imperial properties Post by: sargas on January 06, 2016, 09:41:49 PM the Imperial infusers are available on a 'first-come-first-served' to all. Only Imperial citizens are able to 'cut-the-line'.
(edit - for a nominal fee, say a percentage of the deposit or slot(s) on the planet. PM me) Title: Re: Imperial properties Post by: Raptor on January 07, 2016, 07:23:19 AM Like the initiative, Emperor. Is this a backdoor to a player driven economy? :)
Title: Re: Imperial properties Post by: sargas on January 07, 2016, 09:27:40 AM I have been attempting that for a long, long time.
Remember my fuel stations? Title: Re: Imperial properties Post by: Raptor on January 07, 2016, 02:50:32 PM They were pretty much before my time. Joined in June '14, did read the extremely entertaining forum wars in full though. IIRC, your stations were disbanded around that time.
Title: Re: Imperial properties Post by: Raptor on January 07, 2016, 02:52:44 PM But yeah, it is because I saw various references to a player based economy from you, that I mentioned it here. Between intel and stabilisation, I guess the services part of it already works. Now, it's up to Sir Emi to pick up the gaunlet and do the same for goods.
Title: Re: Imperial properties Post by: dkuhnkc on January 07, 2016, 05:51:04 PM Like the initiative, Emperor. Is this a backdoor to a player driven economy? :) ********************I have been attempting that for a long, long time. Remember my fuel stations? I too would be interested in a player driven economy. Wouldn't be too hard to implement, sir emi needs to only do two things
and while he is revamping stations, have him add corporate stations. Title: Re: Imperial properties Post by: sargas on January 07, 2016, 08:31:25 PM yes, corporate stations. and update present station capabilities.
Title: Re: Imperial properties Post by: Other_Bartel on January 07, 2016, 11:11:17 PM What an interesting idea.
Sounds like it would be fun. |