Astro Galaxy - a realistic space exploration game

Info Terminal => Updates => Topic started by: Atheles on May 13, 2016, 06:29:18 AM



Title: Future Updates - Main Poll
Post by: Atheles on May 13, 2016, 06:29:18 AM
Hey guys, I'm debating on hopping on the development train here.  What are some features you'd like to see implemented?  I'll get a list going.

-Redesigned UI.
-Additional voting options. M
-Monthly reward split into weekly and monthly prizes.
 Something something combat/trading.  
-Corp stations.  
-More economic depth, loosen trade.
-The bloody wiki. 
-Galactic warrants

Ideas please.


Title: Re: Future Updates - Main Poll
Post by: Raptor on May 13, 2016, 06:34:45 AM
Galactic Death Warrants :)


Title: Re: Future Updates - Main Poll
Post by: Atheles on May 13, 2016, 06:38:42 AM
That's a really good one!


Title: Re: Future Updates - Main Poll
Post by: Madon on May 17, 2016, 06:02:38 PM
An in-game bounty system :)


Title: Re: Future Updates - Main Poll
Post by: TEDDY on May 18, 2016, 08:19:31 PM
- more, much much more, economic depth.

This superficial and stupid economic system is what I hate most about AG. And then the whole trading with a corp ship? Wtf? ...what it needs is a Corp headquarter at sol. A head quarter that can function as a "earth orbit ship", and can function as a "corp exchange". It can be upgraded, to hold more goods, or sell more diversity. A good Corp Headquarter should have an upgrade value of 125 Billion Solars...:) ...know what I mean? Not a silly corp earth orbiter with a FTL-1...geesh.

If you bring 200,000m3 of minerals and gases DAILY to sol, you have no way to sell that to the AG comunity. The only way is with a lot of PMs. but if the other player is not online...why should my mining ship leave its shcedule and wait? Even if TOAA allowed me to set up a station at sol to sell those minerals/gases cheaply, I couldn't cause it would mean that I have 1,000,000m3 unsold in 5 days, and why should I pay extremely high ACB costs if I will never ever get that ACB investment back, I might as well just sell to sol.
 Been there done that.
And even if everybody has a station buying stuff, that would mean...station hopping, lol, for what? I get the same price at sol.

It's a rediculouse economic trade system. If you transport 1,000,000m3 of fuel from one side of the cluster to the other, then you can't sell it for more. I would like the economic trade system of the game to be more realistic. :) It's an insult as it is now.


Title: Re: Future Updates - Main Poll
Post by: Atheles on May 18, 2016, 09:45:50 PM
In regards to pubic minerals/gas trading, I think an open marketplace where Sol commodity prices determine min. & max prices could be easily implemented.  It'd give buyers/sellers 16-17% (correct me if I'm wrong) of wiggle room for open trade.  Fuel cells could be exempt from price restrictions. 


Title: Re: Future Updates - Main Poll
Post by: TEDDY on May 21, 2016, 12:31:56 PM
If this goes under UI...then OK....when you are mining and you hit the command button....and you change what you mine.....well 9 out 10 times, you want,need to change what the other mods are mining as well.....but instead of going back to that screen, where the command button is....you have to go to surface control and scroll down to the mod that you want to change....and of course rinse and repeat for however many mods you have deployed...A complete and total pain in the a**

Also, while I am thinking about it I use SITREP to change command of my ships....but once you change commands...you still have to hit navigation or cargo or modules to get out of the SITREP screen....why not go directly to cargo or mods or nav.....Also noticed MANY MANY times, if I can JUMP my ship in the sitrep screen.....I go back to the Nav screen and I have to wait for a timer to countdown again before I can jump my ship....NOT COOL...

CDR Bogeygolfer61 out

PS A happy sailor is a bitchin sailor

thanks for asking Sir Emi, Overall a totally awesome game, that I enjoy playing

Yes, it all could be better.
If you are mining, and say you just deployed 88 ATH-1 of your Titan to the planet. Now, there is 231 of this..1789 ot that and 478 of that.

-Select all modules, put all on the 231 deposit.
- select all modules and deselect the first 3, or 2...to work on the 231 deposit. With the rest select the 1789 deposit.
- now instead of resetting all modules, use your browser page back two times. ...and deselect 18 modules for that deposit.
- if your doing it right, then the rest should be selected, select the next deposit.
- browser page back two times. Deselect.
...and so on.
Browser page back is a fine instrument to use in AG. Also after you checked out the enemy ship enhancement...if you click return...you go all the way to the start, if you click browser page back, you go to ship 82-90...:)

I used SITREP a lot while I had 13 SOS ships...now they are factories and...my Internet connection hates the SITREP. I wish I could turn off the production bay visual....I mean...duh! 42 factories times 48 manufacturing slots is not a situation report...it's a freaking long useless list of 2000 investment projects. That seriously could change...simple link would be: "hide Manubays"

But one tip I might have for you, in your SITREP you can click on the "interplanetary" or the "interstellar" link. The interstellar link is very useful to click instead of just jumping, cause the advantage is, it brings you to the Navroom and you can see in what direction your ship is flying, from there you can jump. If your jumping 13 SOS ships at the same time, it's easy to loose the sense of up and down. :-D lol

Try it out, tell me if it helps.
Peace :)


Title: Re: Future Updates - Main Poll
Post by: dkuhnkc on May 23, 2016, 11:07:48 AM
Hey guys, I'm debating on hopping on the development train here.  What are some features you'd like to see implemented?  I'll get a list going.

-Redesigned UI.
-Additional voting options. M
-Monthly reward split into weekly and monthly prizes.
 Something something combat/trading.  
-Corp stations.  
-More economic depth, loosen trade.
-The bloody wiki. 
-Galactic warrants

Ideas please.

Stations, stations, stations.

Add corporate stations.
Add the ability to set the price of goods bought and sold on your stations. Make sure that you can buy at one price and sell at another.
Add the ability to buy and sell other things on stations, like modules.


Title: Re: Future Updates - Main Poll
Post by: sargas on May 23, 2016, 03:45:57 PM


Stations, stations, stations.

Add corporate stations.
Add the ability to set the price of goods bought and sold on your stations. Make sure that you can buy at one price and sell at another.
Add the ability to buy and sell other things on stations, like modules.


yes, please...


Title: Re: Future Updates - Main Poll
Post by: raphael on August 12, 2016, 09:51:56 PM
Once something interesting happens, I will be back.

I'd love to spend my two trillion research points.

See yah.  :)


Title: Re: Future Updates - Main Poll
Post by: TEDDY on August 13, 2016, 05:05:33 PM
 :)) Building that what you research is kinda important too....important to remember when your trying to impress players with +40 factories.   :yawn:


Title: Re: Future Updates - Main Poll
Post by: raphael on August 13, 2016, 08:17:02 PM
You will eventually reach a point where everything cost so much, you won't be able to maintain those factory numbers.

Let me also remind you that I've held SSS corp ships for a long time. SSS corp ships plus my own are over 50+.

Bottomline is, whatever you did or are doing now, I've done them all before.

But I don't wanna burst your bubble. As long as you don't interfere with SSS, we're good. :)


Title: Re: Future Updates - Main Poll
Post by: TEDDY on August 14, 2016, 08:01:01 AM
You will eventually reach a point where everything cost so much, you won't be able to maintain those factory numbers.

Let me also remind you that I've held SSS corp ships for a long time. SSS corp ships plus my own are over 50+.

Bottomline is, whatever you did or are doing now, I've done them all before.

But I don't wanna burst your bubble. As long as you don't interfere with SSS, we're good. :)

I won't interfere with the SSS :)...we are cool.
But, you have not been where I am yet.
Let me explain, your production costs have exceeded your income. This can not happen to me, there my com ships income is balanced with it's production upgrade.

With other words....if I upgrade a EMS module from 1875 to 1876 it will cost me the same as if I upgrade and EMS module from 2000 to 2001. Right? Thats one mk for 2424$.

So nope, I will not reach a point when I can not afford upgrading my ships anymore, cause they make enough income to keep their 48 manufacturing bays full, upgrading their onboard modules. ...and they even drop 20% tax that goes into the purchase of new corp ship licenses...and believe it or not....they even drop another 20% MORE that I use for purchase of new private licenses.

Nope, you haven't been where I am. :))
It's more or less 8.28 Billion Solars invested in 2220 manufacturing bays upgrading 35,520mks daily, or 1,065,600mks a month. And...I have been doing that since half a year non stop, since I left new rome. :)

You have not been where i am Raphael, nope.  Not yet anyway...give it a try! :) there are ways to not run into a personal economic disaster.... Of course you can not build loads of factories full of lasers. Lol, I know that already without having to try it out, as you obviously already did. ;)


Title: Re: Future Updates - Main Poll
Post by: raphael on August 14, 2016, 10:00:13 AM
Like I said before, those levels are cute. Talk to me again once you have modules over MK MMMMMMMMMM (ten thousand). :)


Title: Re: Future Updates - Main Poll
Post by: TEDDY on August 14, 2016, 10:13:08 AM
Lol...ok I will.
Lmao Raphael, do you actually realize that I am building what I research? I don't see any economical advantage to spend a high research for things I don't build. The only reason to do that is to show muscles...to brag in forum, and to scare everybody. But as you might have been noticing, players are passing you. And the new generation of players have a great knowledge to actually just leave you standing while they skip past you whistling.
Could you ever manage to deal with the new combat system? Cause players with 100k power today have learnt it...while you hold on to the past.

And about those +50 ships...you might think they are yours, cause you are the leader of the SSS. But they are not, they belong to all those that have been donating, including Rostin. To say that you have +50 ships, if you wanted is saying to you SSS members, tnx guys...ALL MINE!...
My corp ships are mine, I payed for them. And doubled my power in 6 months. You don't have corp ships that are yours. :))

Once I reach M*10...I might let you speak to me...ok. :-P


Title: Re: Future Updates - Main Poll
Post by: raphael on August 14, 2016, 10:18:09 AM
The more you talk, the funnier it gets. Go on.   :))


Title: Re: Future Updates - Main Poll
Post by: TEDDY on August 14, 2016, 10:22:49 AM
I will. But be honest...what you say might make more ppl laugh, you know that! :))


Title: Re: Future Updates - Main Poll
Post by: raphael on August 15, 2016, 07:33:45 PM
Lol...ok I will.
Lmao Raphael, do you actually realize that I am building what I research? 1. I don't see any economical advantage to spend a high research for things I don't build. The only reason to do that is to show muscles...to brag in forum, and to scare everybody. 2 But as you might have been noticing, players are passing you. And the new generation of players have a great knowledge to actually just leave you standing while they skip past you whistling. 3
Could you ever manage to deal with the new combat system? Cause players with 100k power today have learnt it...while you hold on to the past. 4

And about those +50 ships...you might think they are yours, cause you are the leader of the SSS. But they are not, they belong to all those that have been donating, including Rostin. To say that you have +50 ships, if you wanted is saying to you SSS members, tnx guys...ALL MINE!... 5
My corp ships are mine, I payed for them. And doubled my power in 6 months. 6 You don't have corp ships that are yours. :))

Once I reach M*10...I might let you speak to me...ok. :-P

1. Explain to me why should I care what you build/research.
2. Are you assuming I am researching modules to a very high level without any plans of using them? I'm using them all. Yes, my weapons and shields are there to show muscles. To brag? Sure. But the main reason is to remind players of their place in AG, and to use them when necessary. :)
3. Tell me, which players are "passing me"? And passing me in what? Who are these players?
4. I have the best battles experiences in AG. No one else comes close. I've fought against real players and not just COMs. I know of war tactics not taught in COMs. Wanna test it out? Are you really serious in assuming that I have no idea about the new battle system? Hahaha This is your funniest statement. :)
5. Who told you that SSS members are donating? Did you even bother to ask former members of SSS? No.
6. All of your accomplishments of doubling to power in 6 months, etc., pale to mine. You should read old forum posts to compare your "accomplishments" to mine.


Title: Re: Future Updates - Main Poll
Post by: raphael on August 17, 2016, 09:44:19 AM
All bark and no bite.

How boring.

 :yawn:



Title: Re: Future Updates - Main Poll
Post by: raphael on August 24, 2016, 05:58:28 AM
Sir Emi, will we see an update this year?


Title: Re: Future Updates - Main Poll
Post by: TEDDY on August 25, 2016, 04:27:15 PM
I have been trying to avoid this answer Raphael...but I see, you are asking for it. You have been asking for this reply! ;)...you know it, you log in for it!

1. It's not me who cares about what I research, or you who cares about what you research...it's the comments, with the dreadful smileys that you drop in forum, that you have actually reached this or that lvl in this or that tech...it's YOU, who says, that you have a trillion research points. I believe you, but I am just trying to say, THEY ARE WORTHLESS...cause you are not, cause you can not build it. You can not build what you have researched, at least not in the quantity you would like, and not in the time...why? Cause your offline, in that I see financial poverty, I see...YOU CAN COLLECT A LOT OF RP...but you sadly don't have the bucks to transform trillions of RP into power. Simple as that. Next...
2. Your power has been constantly the same since 6 months...a player with 35k power...a newbie, has been generating more power then you. You need to start up you economics again, the economics that will help you to grow...this might take 2 weeks, but while you are struggling around...ppl, even new players have a more powerfull growth then you! I am impressed by the new AG generation...when I see their weekly growth, their average growth...I really start sweating. Cause I know, they WILL catch up with me one day..  and while you think...that you are above all...everybody in the game us growing MORE then you! (You asked for it man, sorry)
3&4...well, your PvP experience might be great, and I must say, you must be the best killer while others are offline. What I am talking about here is doing reaching an economic hight of 1.5% to 2% loss with an exact calculation of your enemy fleet!!!! Not some stupid senseless PvP action. Raphael, don't you see that we are all playing the game together?...don't you understand that we are supporting each other and NOT KILLING one another? You are the best killer...good for you. But you can not finish a 180M power enemy fleet with scimming 2% def loss...!!! That's the true contest here...not...who can be the best PvP backstabbing assassin! ;)
5. The members of the SSS donate! I am certain they do! I really dont have to be a wizard or a fortune teller to read the way they write in the forum. They are a dedicated and loyal collective, that stands behind their leader...their have decided for YOU while you were gone, they stand YOUR ground while you are gone. And Raphael, while your reputation sinks from day to day, because of your way, because of your premature style. I feel for your members, and I know their thoughts. Don't you think that you are a collective? Do you actually care if they donated or not? ARE THEY NOT "THEIR" CORP SHIPS TOO??? You think you can grab it all...but your wrong! You represent the kind of human being that keeps aliens from visiting earth, man...rethink your aggression and your greed. As I said once before, we are writing human history. Can you feel it?
6) Raphaek, YOUR forum is full of threats, big guns, and sneeky bounty hunter rewards. Your stile is long past...your stile is NOT the path of human kind anymore. YOUR STYLE is the style that would destroy our beatiful earth, your competitive style, going along with your aggressive acivements are the shame of our beatiful human race! So, please don't talk to me about your acivements, cause all I can see is death and kill and hate. Even a simple topic like "break the record"...a topic that has been fun for everybody to participate and read since months...you come along and just vomit on it all. You vomit on our game Raphael! It's not nice. :(


Title: Re: Future Updates - Main Poll
Post by: Matamaure001 on August 25, 2016, 05:41:01 PM
!!!!!  WOW !!!!!

Hey TEDDY, you really work hard to wake up the dead :) You are drawing to you a lot of attention.

!!!!!  WOW !!!!!


Title: Re: Future Updates - Main Poll
Post by: sargas on August 25, 2016, 05:56:46 PM
...sigh...


...and so begins the long night...



Title: Re: Future Updates - Main Poll
Post by: TEDDY on August 25, 2016, 08:15:13 PM
Yeah mata lol, better alive then dead! Right? :))

Sargas...I don't get it...you might want to use 100-200 more words next time to explain yourself...  0o


Title: Re: Future Updates - Main Poll
Post by: raphael on August 25, 2016, 09:22:54 PM
Teddy:

1. I won't explain it in detail because you might gain some insight/wisdom in my answers. Haha. Just continue what you think is best for you. At your current rate of progress, you might understand it in 2 RL years. I'm not sure why you're assuming that I don't have many billions of solars and thousands of QPs just sitting around.
2. Same with number 1. Continue with your naivety. You might think that you have reached the end-game of AG, but you're still half-way through. All I can say is that I can power up to 10 billion if I wanted to. And if you think you can really catch up to me, then good luck. That will probably still take a few more years. :)
3,4. Not sure what you're talking about. You're assuming too many things about what I know and what I don't, about what I can do and what I can't. Hahaha. There is also no "true contest" in AG (unfortunately no in-game goal whatsoever. Sir Emi: any update soon?). You're again just making it up, Teddy.
5. They don't. It's even stated in the corp board to NOT donate. I find it amusing how you stated that you're "certain they do". Your responses reveal what kinda person I'm dealing with.  :))
6. Realizing what kinda person you are based on number 5, further discussion is useless. BTW, I said that the records are cute because that's what they are. That's the truth. I'm not making things up unlike you. I just said the truth, and then you close the thread and start whining like a kid. Do you need a teddy bear to cheer you up, Teddy?


Title: Re: Future Updates - Main Poll
Post by: TEDDY on August 26, 2016, 12:46:03 AM
:) lol yeah. Give me a teddy. ;)
Good to see your still "awake". A part of me is just trying to keep your eyes open. Cause I have this feeling your going to go back to sleep. It was actually a little sad catching up with you while you were offline. Like this it's much better. :))
Stick around a while Raphael, I'm certain that there must be some kinda project that can make you enjoy AG again....apart from killing me of course. Lol
Maybe we are lucky and we do get a update.
Would certainly be nice to get corp stations, or something like that.
Peace :)


Title: Re: Future Updates - Main Poll
Post by: Antilak on April 23, 2017, 02:55:59 PM
Hey guys, I'm debating on hopping on the development train here.  What are some features you'd like to see implemented?  I'll get a list going.

-Redesigned UI.
If it's just an excuse to make us all use the tablet interface, not interested. Don't like hybrid interfaces. They're a cost saving measure, but when it comes down to it, I'll take the specialized interface any day over a hybrid, IF it's available.
-Additional voting options. M
There're five now? You get random QP and 5,000 credits. What's really important about it?
-Monthly reward split into weekly and monthly prizes.
Same as above. Not very important to me.
-Something something combat/trading.
This is important to me. Either I don't understand the combat system yet, or it's a bland treadmill. It really need some life. It needs to be more like a good Master of Orion 2 fight where you feel involved. Less mundane clicking, more tactful clicking.
For trading I think it's covered better below. Why did you list it twice?
-Corp stations.  
Not important to me yet. I'm not familiar with it.
-More economic depth, loosen trade.
I'm for this, but at what price? Especially with MMO's, it's hard to find ones don't sell their soul. The fundamental probelm with all MMO's is they're trying to make every player happy and hooked. That's solved best with single player mechanics. How else do you guarantee players will be happy? You can't guarantee players interacting with each other will make each other happy. Sometimes it'll make them quit the game. It's the same with PvP. That's why PvP is so restricted in so many MMO's. While I have many ideas about how I'd like to see the economy develop, I don't have much hope. I've seen too many ambitious MMO's plan deep/loose economies only to see it restricted into oblivion because of unhappiness.
So why're they unhappy? Because of inconvenient or unwanted results from interactions with others. In economic matters players are very competitive and half or more of the players come out on the losing end somewhere. Prices can change dramatically and unfairly. Developers try to overdesign to control everything, so each player has equal results. The end result is the MMO becomes single player in all but name. Think how easier it would be not to try in the first place? Hence why so many MMO's don't ever try. It's a trainwreck for any designer.
Look to the real world for examples. ~10% control ~85% of the wealth. ~1% control about ~50%. Fair? Fun? Hell no. This is instinct. It's human nature. A loose economy in an MMO is going to produce pyramids in which a few at the top rule over the masses.
And depth has similar results. If looseness is the drug, depth is the dealer. They're like twin brothers. Depth is what you use to outdo someone else, looseness is the fat paycheck you get. Both need to be there to enable the pyramid to function.
No hope.
-The bloody wiki.
I forgot about the wiki. I've used the forum for help. Maybe the wiki link should be in the main game, unless I missed it.
-Galactic warrants
Reads interesting but have no idea. Same category as quests. I think good combat is more important.

Ideas please.