Astro Galaxy - a realistic space exploration game

Info Terminal => Knowledge base, Information board => Topic started by: dopauls on August 18, 2017, 03:02:40 PM



Title: Alien Modules
Post by: dopauls on August 18, 2017, 03:02:40 PM
I have had a blast running around the Alien Sector.  Mostly the crashed alien ships have yielded lots of fuel, but I just found my first module, an Alien Dark Matter module.  It is in my cargo bay, but the game won't let me install it on my ship.  What do I do with something like this?  Is this something to do with the Reverse Engineering?  If so, how do you initiate Reverse Engineering?


Title: Re: Alien Modules
Post by: Matamaure001 on August 18, 2017, 03:56:54 PM
It is part of a set of modules. You need one of each to combine them in a manufacturing bay, It will give you a death ray that bypass shield and armor. Try to combine it and it will tell you the missing pieces.

Have fun

P.S. those modules are expensive and can be sold to other captains.


Title: Re: Alien Modules
Post by: dopauls on August 19, 2017, 10:24:12 PM
Thank you


Title: Re: Alien Modules
Post by: ESC01 on January 30, 2018, 04:09:56 PM
you can do very good in alien cluster just as I have ...But you need some good ACBs(advance cargo bays)...
I stay almost yr in alien cluster..
here is something to help you:::::::::
Alien Death-Ray, Mk I >Market value $12,500,000
 sold at Sol $ 9,375,000

Damaged Alien Death-Ray, Mk I $ 3,750,000
Alien Dark-Matter module, Mk I$ 1,125,000
Alien Zero-Point module, Mk I $ 1,500,000
Alien AI-Core module, Mk I    $ 1,125.000

Alien Death-Ray Mk II> Market value $25,000,000
sold at Sol > $18,750,000


Title: Re: Alien Modules
Post by: Hanjanas on November 25, 2019, 10:35:51 PM
 This article is very well written. I like to read a lot.