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General Talk / General Discussion / Re: About to ruin the story line
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on: July 09, 2013, 12:02:49 PM
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Astro Galaxy Realistic Space Exploration MMOG
?How can a Game System be Realistic Space Exploration; when, the Space Exploration Science & Technology isn't based on Real Life Sciences & Technologies (aka Modern Day known Sciences & Technologies)? Answer--It isn't a Realistic Space Exploration Game System; even if, Real Life Astrocharts & Planetology are being used for the Game World. ?Do the Astronomers really know how many, and what type of, Planets are orbiting other Stars? Answer--No. The Science & Technology doesn't exist to actually see the Planets orbiting other Stars. The Astronomer do have the Science & Technology to determine whether, or not, another Star System has 1, or more, Orbiting Planets. = = = = = I have played STAR SONATA in which Players can Destroy, or Loot, another Player's Space Station; therefore, I do understand the difference between Destroying something and Looting Something.
What you don't understand that is...Both Looting & Destroying is = "Attacking".
I understand both is attacking. However looting doesn't do near as much as harm as destroying. Irrelevant to my argument about experienced Players with Wormhole Technology attacking Newbie Players without Wormhole Technology within the Sol Star System. = = = = = Realistic =/= Theoretical Speculation REALISTIC OUTERSPACE FUTURE Iran will become a Nuclear Power within the next 20 years. After becoming a Nuclear Power, Iran will be come an Outerspace Power. Iran will become an Outerspace Power within the next 30 years. REALISTIC SPECULATION ?As an Outerspace Power, will Iran be involved in Outerspace Terrorism; or, will Iran be engaged in Peaceful Exploration & Commercialization Activities as were the USA Astronauts & USSR Cosmonauts during the 1970s? REALISTIC FUTURE #1 Iran will be an Outerspace Terrorist Power; in the same manner, that ASTRO GALAXY Players are currently engaged in Pirating Activities. REALISTIC FUTURE #2 Iran will be a Peaceful Outerspace Power; and, will be working with the USA & ESA & other Outerspace Powers in the Research & Development of Outerspace Sciences & Technologies and Manned Spaceflight Technologies & Protocols. REALISTIC SPECULATION International Corporations will engage in Unsafe Outerspace Protocols, resulting in Human Deaths in outerspace and on Luna and on Mars; because, they only care about The Bottom Line (aka Financial Profit at the expense of anything & everything else). Thus, Earth's Orbital Space Region & Luna's Orbital Space Region & Mars Orbital Space Region will become unflyable due to debris and Man-Made Satellites and Space Stations that are orbiting Earth. Luna Colonies and Mars Colonies will die because the International Corporations didn't utilize Safe Protocols in the Designing & Construction & Operation of their Mining & Commercial Colonies; as well as, due to Orbital Clutter around Earth & Luna & Mars. Thus, by the year 2200, Earth Human Outerspace Activities will cease altogether; and, Earth Humans never engage in Manned Spaceflight; and, the Earth Human Species die off on Earth because of Industrial Pollution & Human Overpopulation. Industrial Pollution causes many other issues like Global Warming/Climate Change (Glacial Melting & Rising Oceanic Waters; and, Illnesses & Diseases from Physical Contact & Environmental Exposure to Toxic Chemicals). Because International Corporations only care about Financial Profits, international Corporation engage in Environmental Destruction to acquire new resources; and, to establish New Business Sites. Because international Corporation only care about Financial Profits, Human Health Issues are ignored; and, Earth Humans because increasingly a more sickly Species due to lack of Proper Medical Care & Proper Clothing & Proper Housing & Proper Dieting; because, the Earth Human Masses are denied the Required Financial Resources to survive.
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General Talk / General Discussion / Re: About to ruin the story line
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on: July 09, 2013, 01:50:16 AM
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You can only find so much info on those pages. That doesn't even cover the entire gameplay experience. That is why you can not fully understand where I am coming from on this.
Destroying and Looting do not amount to the same thing. Looting your just take resources they have on the stations or that their mine/harvesters have on them. While it is a loss, it doesn't really amount to much of one compared to destroying. Destroying not only do they lose those things but they loose the mines, harvesters and space stations. Which can amount to a pretty big loss sometimes. Much bigger then looting. With just looting they have a chance to continue on. Destroying their stuff eliminates that chances and cost them more in the long run. Most of the people who loot in my corp are actually smaller players anyways. Our stronger people tend to not raid. Though on occasion myself and Sargas do a little raiding. But it isn't very often. I do not want to prevent the growth of smaller players. But I do occasionally need a little extra in solars myself. But the ship I use is usually at around 12-13k power when I raid anyways. So they got a pretty good shot at getting to their mines and pulling stuff off if they are online. Hell if they got some extra QP, they could get a ship there and attack my ship and cause it to jump before I even realize they are there. But if they were really smart though they would just try to move further out. Hell if one of them messaged me asking them to help them move further out I would help them do so. I want to see people grow in this game and become strong.
It is understandable being confused on the zones just looking at that stuff. Sol itself is our solar system. The one with Earth. It is located in quadrant 0,0. The reason PMI decided to no longer permit raiding there is because that is right where people start. I want to give people in Sol System a chance. But I can't just ban it on all of 0,0. That wouldn't be fair to those in our corp who choose the lifestyle of the pirate. Especially to those who are still weaker themselves. I help out our newer members with Corp SOS ships and stuff. So they can grow stronger faster. But they need other income as well. We are still building more corp COM ships so those are limited to go around. So they need other ways to make money. If they want to mine our mining leader will be happy to help them set up further. But if they choose to raid to get that solars, i feel they have the right to do that as well. I do tell my people now to mine in 0,0 and most tend to listen. After all it is the smart thing. If someone is mining in 0,0 and after being raided multiple times doesn't realize that the smart thing to do would be to move further out, then it is their own fault they continue to get raided. Pirates new and old raid in 0,0 because they know there are more people there to raid and they don't have to spend as much fuel going further out to raid or going to systems that are sitting empty. So it makes sense then to set up mines somewhere where pirates are less likely to look for targets. Now when I raided heavily in the past. I didn't purposely go after other weak guys like me. I went after anyone I saw I could make a profit off of. This included big players as well as small. Mines that are sitting on a planet without any sort of defenses (which is very common), are easy prey no matter if they are high level player or not. A player no matter how strong isn't likely to be able to set up a station on every single planet they are mining let alone equip each with defenses. They also are not going to be able to set up a ship at every planet they mine either. The exception to these is if they mine on 1 or 2 planets at a time. But most miners don't do that. Any player setting up 0,0 is easy prey. Even if I had never started pirating, I never would have set mines in 0,0. I knew right away how risky that is. I do have some solutions though to help the issue that emi could add in.
1. Prevent attacking all together in Sol. (though this requires him having a system for deleting inactive players.
2. Create another starting point that has all the same capabilities as Earth. Though for this to happen the universe needs to grow much bigger. As it stands right now it is just too small for this to work well.
I know I come off as harsh at times. It even seemed like i was acting Arctic early on. I tend to lack tact. I tend to say things how I see them. I understand the points you are trying to make. But I also see you can't understand where it is I am coming from since you haven't played the game. Here is some advice. Go ahead and give the game a try. See how you like it. It is quite good. Since you hate raiding people you probably wouldn't like our corp very much. We are a good group of people, but I think you and I might clash a little. But when you grow stronger you could join IMG. They share some of your views. Though they do at least understand where I am coming from on things. They still don't like pirating, but I think they at least understand lol.
I have played STAR SONATA in which Players can Destroy, or Loot, another Player's Space Station; therefore, I do understand the difference between Destroying Something and Looting Something. What you don't understand that is...Both Looting & Destroying is = "Attacking". = = = = = Sol = our Solar Star; thus, our Solar System as well Terra = Earth (Futuristic Outerspace Sci-Fi Genre Game System terminology) Luna = The Moon Milky Way = our Galaxy These are terms I use on a regular basis whenever I talk about Outerspace Issues. I am an Outerspace Enthusiast; thus, I use these terms alot in reference to Outerspace Sci-Fi Game Systems; as well as, in reference to Real Life Outerspace Issues. I was a Pre-Schooler when Apollo 8 & Apollo 11 were flown. Between 1986 and 2004, I worked on a Real Life Manned Spacecraft Project that I wanted to present to The Outerspace Community. That Project was the FLOWER CHILD PROJECT. The purpose of the FLOWER CHILD PROJECT was to develop a Real Life Outerspace Tourism Industry in which Common Civilians like you and me could experience Real Life Transorbital Spaceflights like John Glenn; or, spend a week in Earth Orbit on a Space Station in Real Life; or, go on a Real Life Translunar Spaceflight Tour. These Real Life Tourist Activities would help pay for the costs of Real Life Outerspace Research; and, Real Life Spacecraft Development. Of course, Real Life Commercialization Of Outerspace would include Mining Resources like He3 on Luna. However, Companies like BP (Gulf Of Mexico Oil Spew fame) and ExxonMobile (Prince William Sound Oil Spew fame) wouldn't be interested in engaging in Real Life Outerspace Mining Activities unless Real Life Common Civilians like you and me were interested in engaging in Real Life Outerspace Travel; or, Real Life Colonizing Of Luna & Mars by establishing Real Life Mining Sites on Luna and Mars. Of course, Real Life Outerspace Exploration is needed for developing Real Life "Better, Cheaper, and Faster" Manned Spacecraft Designs; as well as, developing Real Life Safety Protocols that will allow Real Life Earth Humans to repeatedly travel between Earth and Luna and Mars; and, for living in Real Life outerspace and on Real Life Luna and on Real Life Mars. Based on what I have seen on the ASTRO GALAXY Webpages & Forums, ASTRO GALAXY is nothing remotely close to being like the FLOWER CHILD PROJECT. ASTRO GALAXY Players are interested in acquiring Territory for Mining Resources and Developing Spacecraft Designs to engage in Outerspace Combat Activities. = = = = = Oh yea...A Newbie Player right out of Tutorials has Worhole Technology. Not based on what I have read. Thus, trying to Establish a Mining and/or Research Center outside of Sol and/or Quadrant 0,0 is unrealistic for someone fresh out of the Tutorials; and, Players with Wormhole Technologies and Space Stations outside of Quadrant 0,0 are attacking Newbie Players with no Wormhole Technologies. Yea...No wonder alot of Newbie Players quit. = = = = = ooo...Pirating is the best method for collecting Solars. Pirating = Combat. Combat Game System = Wargame System. Thus, Exploration is about Finding & Mining Resources for constructing Combat Spacecraft; and, Research is about Developing better, and more advanced, Combat Spacecraft Designs. As much as I like playing WING COMMANDER: PRIVATEER with its 3D Outerspace Combat; and, as much as I like playing GALACTIC CIVILIZATIONS II DREAD LORDS for its Interstellar Colonization Activities, I really am interested in engaging in peaceful Outerspace Exploration & Commercialization & Colonization Activities. Because of your Gameplay Tactics & Strategies, peaceful Outerspace Exploration & Commercialization & Colonization isn't possible; unless, the Peaceful Player is willing to get PWNed & OWNed by the other Warmongering, and/or Control Freak, Players. I think I will pass on joining ASTRO GALAXY. = = = = = "!!! NO WEAPONS IN OUTERSPACE !!!" -- Steven T. Querin
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General Talk / General Discussion / Re: About to ruin the story line
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on: July 06, 2013, 11:58:20 PM
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Did you even listen to what I said about IMG? Unlike me they didn't go around raiding. They worked hard and moved further out and did fine. Every player gets the capability to travel beyond Sol and even 0,0 right from the beginning of the game. In the tutorial they get Wormhole Drives and FTL drives. When they graduate they even get a free ship equipped with some low level mods on it. It may take them longer to travel further out because of time calculations but it can be done. Since you don't even play the game yet though you of course wouldn't know this. Try playing it for a while. Then comment back on this subject. Fact is smart players do transport missions until they can afford to try moving further out. Once they get moved further out they can then start mining and it will be safer. I do wish to comment on one thing in particular you said. There should absolutely be no reason why a New Player in the "Tutorial/Newbie Zone" (aka 0,0 in ASTRO GALAXY) HAS TO BE FORCED TO ENGAGE IN OUTERSPACE COMBAT ACTIVITIES BY EXPERIENCED & POWERFUL PLAYERS; not to mention, having one's hard work and effort be totally destroyed by some Experienced & Powerful Player who already has Interstellar Colonies/Bases/Space Stations outside of 0,0. 1. While they are under newbie protection they can not be attacked anywhere. 2. The tutorial has you do various things in SOL system. A few task have to be done outside Sol. 3. If a player wants to remain unable to be attacked they can either wait until the full 30 days to expire before graduating without attacking anyone or going over 20k points. That is 1 month. Plenty of time to get in some mining early on if you want and then use the solars and researched tech levels to build the advanced cargos/cargos and Wormhole Gens they will need for going further out. 4. I don't usually blow up space stations or mines. I usually just loot. Meaning all they lose out on is resources that were mined. The only time I blow them up is if they are on the GC KOS list or if a station/mine is just sitting there not doing anything. I remove it so that other players can have a spot to mine if they wish. The exception is in Sol itself. I don't attack anyone in Sol unless the person is on the GC KOS list. The ones that usually go around blowing things up are newer players. Many of which can't seem to learn it is better for both sides if they just loot. Something also to keep in mind is that ships can not be blown up at all. Worst case scenario for them is their ship is forced to jump and it dumps some res. Particularly annoying when the ship loses fuel. 5. Also there is no actual official newbie zone. 0,0 is an area everyone is forced to come back to at some point if they want to buy resources, buy new ships, or return SOS escape pod people back to Sol. It is also the area where people need to go if they want to actually sell resources they mine. There are some safe areas. Earth is safe. So is the entry point to the system. Actually every single entry point in every system in the game is a safe area. Granted you can't mine or set up any stations in these areas. But these are great areas for parking science ships or if you pick up your mines every night and decide to park there overnight. There are also another reason to get moved out of 0,0 besides to help being avoided raided. That is you can usually fine better resources further out. See resources don't respawn. Eventually Sol will become dry. As will other areas in 0,0 unless Emi decides to do another known system (the 0 areas and the first ring) resources respawning. So far this has only happened 1 time. Eventually for the systems further out there will be super novas to destroy systems that are low on resources in unknown space (rings 2 and up) and then new systems will appear with fresh resources. Now I am sure you will give me some other bullcrap response back to this. So let me say this. I don't believe is restricting a person from playing how they want. That is why PMI allows our members to raid. Outside of 0,0 it is harder to really make a decent profit off raiding. If my lower ranked members or some of my other members want to raid, I am not going to stop them. But I do restrict them to just looting. No unauthorized destruction. They are also forbidden to raid people in Sol. Hell if someone has an issue with someone raiding them in Sol, I don't mind coming to help them out if I can. It is my hope though that people who do get raided in the rest of 0,0, even if it is by my people, will become smart enough to move further out so that they can really grow. If someone just sits around there, whether they get raided or not their growth is going to be slower. if they are raided it will likely be even slower. Especially when some of them other Pirates in other corps (including in Sol Corp) decide to go around blowing things up. BTW I can understand why you say people shouldn't be able to even attack players in 0,0. I think at the very least maybe Sol System should have this restriction. But that leads to other problems. Such as players setting up mines and then quitting the game. If you can't attack those mines they will continue to sit there taking up a spot someone else can be mining. Currently Emi doesn't have a system set up to delete inactive players. But i really hope in the future he adds it. I also hope he adds a vacation mode option that people can go into maybe once every few months or so in case someone needs to go away. In vacation mode people's things would be unable to be attacked. During that time though they wouldn't be able to gain science points or mine resources. That way it can't be abused. I have played other games with vacation modes like this and they worked well. Irrelevant to my Original Reply; because, my Original Reply was about your March 2013 Replies; and, not about what has happened since March 2013. = = = = = In the tutorial they get Wormhole Drives and FTL drives. When they graduate they even get a free ship equipped with some low level mods on it. It may take them longer to travel further out because of time calculations but it can be done. Since you don't even play the game yet though you of course wouldn't know this.
I do know about this; because, I read up on the ASTRO GALAXY Game System from the ASTRO GALAXY Webpages. = = = = = I don't usually blow up space stations or mines. I usually just loot.
Destroying...Looting...Amounts to the same thing...An Experienced & Powerful Player hampering an Inexperienced & Weak Player. = = = = = Okay...I may be having some confusion between Sol and 0,0 and Tutorial/Newbie Zones; because, I have only read about ASTRO GALAXY on the ASTRO GALAXY Webpages & Forums...But, that doesn't change my Original Posting Premise about Experienced & Powerful Players with Interstellar Wormhole Drives attacking Newbie Players who don't have Interstellar Wormhole Drives. = = = = = I have said my 2 Cents worth on this issue; and, have nothing more to add.
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General Talk / General Discussion / Re: About to ruin the story line
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on: July 06, 2013, 07:32:24 AM
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oh...I am sorry...I thought that building Bases & Space Stations & whatnot as a Newbie Player with no Interstellar Travel Capability in 0,0 was a Standard Progression Process for Research & Development to acquire the Technology & Resources to go beyond 0,0.
So, actually, when a Newbie Player without Interstellar Technology (not a Noob Player who has Interstellar Travel Capability) builds Bases & Space Stations & whatnot in 0,0 that Player has 0 intention of getting out of 0,0 for the entirety of one's ASTRO GALAXY Gameplaying; thus, as an Experienced & Powerful Player, you have the Right to attack and destroy Newbie Bases (not Noob Bases) in 0,0. = = = = = You haven't been reading my Postings.
- I created this Account specifically to respond to your replies within this Topic Thread.
- I have referred to myself as "a Future Newbie Player".
- I am looking at ASTRO GALAXY because I am interested in playing an Outerspace Sci-Fi Exploration & Commercialization & Colonization Game System that isn't centered around Outerspace Military & Civilian & Corporate Combat Capability. = = = = = Your Gameplaying successes were heavily based on Outerspace Combat Capability; even if, you weren't actively engaged in Game System Combat Mission Quests. = = = = = I don't stand corrected because Newbie Players who have no Interstellar Travel Capability need to acquire the Interstellar Travel Technology & Resources any way that they can. Building Mining Colonies/Bases/Space Stations & Warehousing Colonies/Bases/Space Stations & Trading Post Colonies/Bases/Space Stations is one way of attaining such Technology & Resources; and, such activity doesn't require Military/Combat Spacecraft Designs & Military/Combat Gameplay against NPCs, and/or other Players.
There should absolutely be no reason why a New Player in the "Tutorial/Newbie Zone" (aka 0,0 in ASTRO GALAXY) HAS TO BE FORCED TO ENGAGE IN OUTERSPACE COMBAT ACTIVITIES BY EXPERIENCED & POWERFUL PLAYERS; not to mention, having one's hard work and effort be totally destroyed by some Experienced & Powerful Player who already has Interstellar Colonies/Bases/Space Stations outside of 0,0. = = = = = "!!! NO WEAPONS IN OUTERSPACE !!! -- Steven T. Querin
Look me up on FACEBOOK. Profile Picture -- 2 Triangle-Circle-Star Insignias & "Q-LAB". Read my FLOWER CHILD PROJECT Note in the Notes Section.
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General Talk / General Discussion / Re: About to ruin the story line
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on: July 05, 2013, 12:21:10 AM
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JamJulLison...
GALACTIC EMPIRES II DREAD LORDS and EXORACE are very much like ASTRO EMPIRES; although, Game System Mechanics are different.
EXORACE could use the Attack Timer System you described to balance out the Big Player Units versus Little Player Units.
WAR OF LEGENDS Newbie Protection is like 7 to 10 Days (forget the exact number...been awhile since I played it); unless, the Player reaches Level 10 before then. Also, Players under Level 10 can't be attacked.
EXORACE Newbie Protection also has a Number Of Days Limit; which, also has a Level Exception Clause. EXORACE also has a Attacker Level/Points Limit. Initially, only Players within +10% Level/Points above the Defender can attack the Defender. As Time Passes, and the Defender attains Levels, the Percentage Number increases. Thus, Players with 1,000,000 Points can be attacked by anybody. Also, an Attacker who has lower Level/Points than the Defender Level/Points can attack the Defender with the only exception; being, Newbie Protection for the Defender. = = = = = I thought that the Topic Thread was current at the time I read it. It was only after I started Editing my Posting that I realizeed the Topic Thread was 3 months old. = = = = = Your Gameplay Tactics & Strategy as described in the previous Postings prevents Newbie Players from being able to develop; while, you are able to expand your influence across the Star Systems & Sectors & Quadrants beyond Sol and Quadrant 0,0.
ooo...You changed your Gameplay Tactics & Strategy in the last 3 months...I should be happy about that...I am not. Other Experienced & Powerful Players are doing the same thing.
I have no problem with Newbie Vs Newbie warfare in the "Tutorial/Newbie Zone" aka the Sol Star System. That isn't my complaint. I agree with Arctic that your Gameplay style does hurt the ASTRO GALAXY Game System. = = = = = Let's reverse our Roles...I am an Experienced & Powerful Player like you; and, you are a Newbie Player like me.
You are struggling with acquiring SOS & CBT (COM = Communication) Missions because of competition with other Players for completing those Missions. So, as an alternative method of acquiring Wealth, and for Stowing multiple Spacecraft, you decide to create Space Stations & whatnot as Bases within the Sol; afterall, you aren't able to leave the Sol system yet; because, you haven't acquired the Technology and/or Resources to engage in Interstellar Travel.
I am in an Alliance with other Players; and, I have a P2P Technology; and, I have Bases in various Star Systems outside of Sol and Quadrant 0,0. I have Spacecraft Designs that Newbie Players like you can only dream about having.
Because of my own Maniacal Reasons (doesn't really matter what they are; or, why I have them--Your reasoning was to teach Newbies some lessons about Base Building), I decide to attack, and/or destroy, your Newbie Bases in the Sol and Quandrant 0,0. This further hampers your ability to Research & Produce Spacecraft Technology for engaging in Interstellar Spaceflight.
Eventually, because you chose not to quit under these severe Gameplaying conditions, you are able to engage in Interstellar Spaceflight. While trying to Explore Instellar Space, I attack, and/or destroy, your Spacecraft & Bases; and, you have zero idea of where my bases are located.
THAT IS WRONG. = = = = = ASTRO GALAXY was created as a Peaceful Outerspace Exploration & Commercialization & Colonization Game System; and, you have turned ASTRO GALAXY into another Outerspace Wargame System like GALACTIC EMPIRES II DREAD LORDS and EXORACE and STAR SONOTA and WING COMMANDER: PRIVATEER.
- Okay....GALACTIC EMPIRES is a Player Versus Computer Game System; and, ASTRO GALAXY is a MMO. - Okay...EXORACE is a MMO that doesn't utilize Real Life Star Charts; and, ASTRO GALAXY does utilize Real Life Star Charts and Planetology. - Okay...WING COMMANDER: PRIVATEER only allows you to have 1 Spaceship and ASTRO GALAXY allows you to have many Spaceships; and, WING COMMANDER: PRIVATEER is a 1-Person Offline Game System and ASTRO GALAXY is a MMO.
I really don't care about your Game System Experience; because, I have never heard of those games you have mentioned. = = = = = NOTE: While, creating this Posting, I had mistakenly used ASTRO EMPIRES as the name of the ASTRO GALAXY Game System; because, the Gameplay Tactics & Strategy that you are using is ASTRO EMPIRES Military Conquest.
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General Talk / General Discussion / Re: About to ruin the story line
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on: July 03, 2013, 09:49:56 PM
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JamJulLison I created this account specifically to respond to your Postings within this Topic Thread.
I am looking at ASTRO GALAXY because I am interested in Outerspace Exploration Game Systems that isn't centered around Combat.
Actually, I am being Sidetracked from my Searching for the "Space Exploration Online" Website; which, I had visited when I had an AOL E-mail Account back in the 1990s. - - - - - ?You (an Experienced Player) are attacking Newbie Player Bases in a "Tutorial/Newbie Zone" to "educate" Newbies about what? -- ?Not to Build Bases In The Newbie Zone; and, Not to Build Base Defenses in the Newbie Zone?
?Why? -- ?Because this game is about Building Bases outside of Quadrant 0,0?
!!! EXCUSE ME !!! ?How am I as a Newbie Player with no Bases in Quadrant 0,0 going to Research & Develop New Technologies, or acquire Wealth Thru Trading; which, are needed for being able to Build Bases outside of Quadrant 0,0?
It is precisely because of your Gameplay Strategy & Tactics that the Original Poster has made the suggestion of creating Multiple Starting Points because YOU (JamJulLison) are preventing Newbie Players like the Original Poster, and Future Newbie Players like myself, from being able to enjoy this Game System; because, you are denying us Newbie Players our Right to establish ourselves within this Game System Universe as per this Game System Concept.
Your account should be terminated. - - - - - Actually, I did learn something about the term "Newb" and "Noob".
My RUNESCAPE Accounts were being called Noobs; because, they were Level 20-; and, were 3 or 4 years old. Actually, I had like 11 RUNESCAPE Accounts and switched between them; and, I mostly engaged in Gathering Dropped Items instead of engaging in Combat; so, none of my RUNESCAPE Account really developed very fast. - - - - - Here is my list of Game Systems played (relevant to this Topic Thread)... GALACTIC EMPIRES II DREAD LORDS (Offline PC Game) WAR OF LEGENDS (Online Game System) GOLEMIZER (Online Game System) EXORACE (Online Game System--I recently quit playing it; because, of JamJulLison style of Gameplay by Experienced & Powerful Players)
I played GALACTIC EMPIRES II DREAD LORDS with a Huge Galaxy; and, with 8 or 9 (forget the maximum number) NPC Empires. Sometimes, I got wiped out near the start of the game. Sometimes, I became the Dominant Empire near the start of the game. Sometimes, I didn't get wiped out, or become a Dominant Empire, near the start of the game. In those games that I didn't get wiped out quickly, the gameplay would last for a month or more; and, sometimes ended with me the victor; and, sometimes an NPC was the victor.
WAR OF LEGENDS and EXORACE have Newbie Protection; which, is a good Game System Mechanic for allowing Newbie Players a chance to develop enough to fend themselves against Established Players. However, Gameplay Victory is dependent upon the Newbie Player joining a Powerful Alliance as soon as possible; as well as, becoming a P2P Player. Lone Wolf Newbie F2P Players like myself don't have a chance against Established & Powerful P2P Players like JamJulLison.
GOLEMIZER does utilize a Newbie Zone. However, the GOLEMIZER Newbie Zone is filled with Abandoned Houses that are owned by Active & Experienced Players. When I joined GOLEMIZER, I couldn't find a place to Drop my First House in the Newbie Zone. GOLEMIZER is also filled with Abandoned Cities (City Mayors who no longer play GOLEMIZER). I have an Abandoned City in GOLEMIZER. My Abandoned GOLEMIZER City "Sparrow City" is the site of my First House Drop; and, serves as my Primary Base Site (Mining, Item Storage, Item & Golem Creation, Store, Avatar's Home) in GOLEMIZER.
"Abandoned Bases in Quadrant 0,0" and "Overpopulation Of Bases in Quadrant 0,0" won't be solved within ASTRO EMPIRES by an Experienced Player like JamJulLison attacking Active Newbie Player Bases in Quadrant 0,0. Acquiring Technology & Resources takes alot of time, without the Newbie Players' Quadrant 0,0 Bases being repeatedly destroyed by Experienced Players like JamJulLison. In fact, Experienced Players like JamJulLison who repeatedly attack Newbie Player Bases in Quadrant 0,0 WILL FORCE Newbie Players to QUIT THE GAME; because, the Newbie Players can't get anything done within a reasonable time period.
I refuse to play EXORACE for this very reason; and, EXORACE has a Universe that Resets every few months. I played in two consecutive ERXORACE Universes. My First EXORACE Universe was joined near the Midpoint between Universe Resets. My Second EXORACE Universe was joined on Day 1 of the Universe Reset; and, was played till the Universe Doomsday.
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