Astro Galaxy - a realistic space exploration game
  April 20, 2024, 07:11:22 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Members Login Register  
  Show Posts
Pages: [1]
1  Feedback Terminal / Suggestions / Re: Corp members should fight together on: October 12, 2012, 03:31:29 PM
I'm open to any modifications that will balance the game concerning piracy. We're all here to have fun. Also you legit corps should hire pirates to errr.....negotiate with rival corps. ;) and for protection. Could  make for some interesting game play.
2  Feedback Terminal / Suggestions / Re: Corp members should fight together on: October 12, 2012, 07:52:49 AM
As I pirate, I agree. It's way too easy for me to take out weaker ships and stations/bases. The challenge would be most welcome. The hunter becomes the prey. Nice!
3  General Talk / General Discussion / Re: sos missions on: October 09, 2012, 08:39:45 PM
Excellent suggestions Bomale! Join my Corp! LOL! Just kidding if you don't want to.
4  Feedback Terminal / Suggestions / Re: view members and corps on: October 09, 2012, 08:35:31 PM
Thank you Sir Emi. I want to see the game grow and only you can make this happen. I know it's a tough job that you have. Peace out!
5  General Talk / General Discussion / Re: sos missions on: October 09, 2012, 08:33:18 PM
I don't mean to be a jerk here. As I've said, I really like this game. But the basics need to be improved to keep new members here. I'm only looking out for the game.
6  General Talk / General Discussion / sos missions on: October 09, 2012, 07:37:37 PM
I just investigated 2 SOS missions. Both Captains needed 921 fuel cells. Who the heck carries 921 fuel cells? Are you kidding? New players can't do these missions. And don't tell me it's based on your power or ship size. I have good ships and none can carry this much fuel, unless I dedicate 10 level 1 cargo holds to carrying fuel. Sir Emi, I suggest you really take a long look at this game and make it playable to all. I mean c'mon Dude, this is getting ridiculous.
7  Feedback Terminal / Suggestions / Re: view members and corps on: October 09, 2012, 06:53:44 PM
Scion, you and I both know that in every game we play we get to see who is online. I don't care about online hits either. Hell. I been hunting you for days and will kill you on or off line when I find you.  wow Knowing who is online gives us all an idea of how many people are actually playing this game. If it's only a few there's no sense plunking money down to play it. I've been hitting abandoned accounts all day. Small ships with no appreciable weapons or armor with ID numbers lower than mine. It's the same thing with the Corps. I'd like to know what they stand for, as a team and who is active. Sorry to admin but, this is just a simple fact of gaming. Personally, I like this game a lot. Wouldn't have spent the money I have invested, in such a short time, if I didn't. You want to make this game grow? Then give us the ability to know who is playing.
8  Caffe / Whatever / Re: Where are you from? on: October 08, 2012, 10:00:48 PM
NYC, NY. Home of thugs, pirates and anarchists!  laugh  17
9  Feedback Terminal / Suggestions / view members and corps on: October 08, 2012, 09:56:00 PM
Would it be possible for all players to view who is online at any given time? We need to be able to communicate with new players and recruit them. We also need to be able to view Corps and their members, so new players know what they are getting into by reading a Corp's description.
10  Corporation General Talk / Corporation Recrutment / Sons Of Anarchy on: October 06, 2012, 09:42:31 AM
SOA is looking for active players for fun and profit. Let's make the Universe safe for Anarchy!  wow
11  Info Terminal / Knowledge base, Information board / Re: A noobs guide to noobiness Step one: Boldly going where no man has gone before on: October 02, 2012, 07:17:43 AM
Thanks Bro. Been coming to many of the same conclusions myself, especially the science aspect.
12  General Talk / General Discussion / Player Markets on: October 01, 2012, 06:16:44 PM
Since we are researching and manufacturing, I suggest we have a Player's Market to sell our made products. Buy a MK 1, manufacture it to a MK 3 and be able to sell it at the manufacturer's price. Making money is horrible here and to attract more players, we need a system of trade and profit.
13  General Talk / General Discussion / Re: QP's on: September 30, 2012, 10:37:24 AM
Understood. Thanks for the quick reply.
14  General Talk / General Discussion / QP's on: September 30, 2012, 08:37:12 AM
Got a few questions about purchasing QP's. Are our purchases cumulative as far as bonus points go? In other words, lol, if I spend $15 dollars on Monday and another $15 on Tuesday, do I get the the 15% bonus for spending $30 total on my second purchase or 10% for each $15 purchase? If I have 2 ships and I purchase an Officer, do I get the bonus on both ships or one ship of my choice. Thanks!
15  General Talk / Hi. My name is... / hello all on: September 30, 2012, 07:14:21 AM
Vallo here. Had to start the tutorial an extra time but I'm getting the hang of it now.  wow Looking forward to seeing you all out there.
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!