to get an accurate picture, you should have about 20-30 shield modules on the surface to match the Laser module cost.
Those modules will be more then enough to repel the attack 20x500 = 10000 shield, 30x500 = 15000 shield.
With 15000 shields, you're almost impervious and can withstand up to 2-4 Laser MK I hits easy.
Sure, but the planet only has 9 slots, Where am i going to put all these Shield generators... or is there something im missing here?
Even if i have a 16 slot planet, and a 15 slot station above it. that gives me 31 slots total to play with. I can install the exact same stuff that a ship can. so to be equally matched against a class 5 ship warship i probably need to devote around 13 slots to military use. But that only gives me a 50/50 chance in battle. If i loose i loose it all, if the ship looses, it looses a few crew, maybe some cargo, and must repair its armour. If i want to have a decent chance i need to devote considerably more to military use, perhapes 20 slots, and then i may have 2:1 odds in my favour still not great and it leaves only about a 1/3 of the instalation left over for economic use... which after all is why id build a station like this in the first place. to generate some profit. But then you have to look at how much it would cost me to put together something like that, It will take me many weeks to break even, and in that time our beloved pirate has since upgraded his ship to a class 6... which turns my once reasonably well defended instalation into a smorgasboard of cheap minerals to our wouldbe pirate.
Ok so if the basic shields are so weak then i should upgrade to advanced Shields, but wait, that takes 17 marks at who knows what science cost, and in that time all my SLB's have been wiped out because the guy investing research in weapons has allready got laser, and built himself 3-4 of them, against which i stood no chance. But even if i did manage to hide some away and survive then the whole picture becomes even more bleak when we start talking about rail guns vs Advanced Shields... one rail gun has +12000 attack, one Advanced Shield has +2500 defence. Id need a ratio of 9:1 just to ensure i can absorb 1 critical hit from a Mark-1 rail gun... so with all 9 slots on my 9 slot planet filled up with shields im kind of wondering what the point is...
IMHO the risks to the ships captain need to be increased when he is attacking a stationary object, ie a planet or station and in additon the planets and stations need to get a significant bonus to defence. Can this not be explained through scale... planets are well... really bloody big things. Where as the ships are tiny, what does the largest have 100 * 100m3 double it for the glue in between and its still just a speck next to a planet.
For the moment i will adjust my game play tactics. But the unbalance now makes the game pretty newbie unfriendly, and we all want lots more new players dont we. In the long term it will be almost unplayable, we will certainly have no permanent planetary installations. Even if we find ourselves a nice 100 slot rock home world... pitched against just a small fleet of war leviathans it will stand little chance. You cant say keep your ship in orbit...because well if all your ships are in orbit to protect your planet, what is there left to do?
FWIW I think the ship to ship combat can stay as it is... ships can escape, and the playing field in terms of investment vs Risk is level. If the other guy simply has a more powerfull ship then he can expect to defeat me and perhapes capture a little of my cargo, etc.