Astro Galaxy - a realistic space exploration game
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16  Feedback Terminal / Suggestions / Changing the cost for increasing max number of corp members. on: October 12, 2012, 03:56:56 PM
Right now, cost for extra slots in the corporations increase exponentially. This effectively put an upper limit on corps size. A low limit. To give you an example, the 20th slots is going to cost 3.276.800.000. Over 3 billions. That's 1500 Titan, 1500 of the biggest ship money can buy. This mean corporation are effectively limited to around 10 members. I find this a bit to low.

I'd suggest changing it from an exponential to a polynomial growth. Still increasing fast, but getting large corp is actually possible.
17  Feedback Terminal / Suggestions / Re: Corp members should fight together on: October 12, 2012, 03:40:56 PM
Yup, totally. Which is way we need way to transfer money, and way to fight as allied corps.

I'd like to make my point for the suppression of safe zone. It creates an imbalance between pirates and miners because miners have to have assets open for attack at all time, while pirates only are open to attack while they're online and raiding (Which of course mean they can jump out of the system).

Safe havens shouldn't be absolute. Safe havens should be planets with large defense stations, not some gamey stuff. How cool would it be to have pirates havens? War and safezones? It could be good to give some kind of defensive bonus to stations too, to help this happens.
18  Feedback Terminal / Suggestions / Re: Corp members should fight together on: October 12, 2012, 12:23:02 PM
Actually, even now, a ship-by-ship division would be nice, so we can order freigther to stay behind while our armed ship fight. Maybe even make it so that if someone attack a freighter, he may retreat behind the cruiser and let it handle the fight.
19  Feedback Terminal / "Bugs" and Problems / Re: Colonist saying crap on: October 12, 2012, 12:14:27 PM
Yup, they landed in Alpha GJ 674 without problem and paid me an handsome sum. Who cares if they're idiots as long as they're rich?
20  Feedback Terminal / Suggestions / Re: Corp members should fight together on: October 12, 2012, 08:04:02 AM
As far as we're discussing piracy, what do you think of the safe zone near each system? Shouldn't they be removed? As things stand, they make any anti-piracy operation night-on impossible. But they also protect people that park their ships there....
21  Feedback Terminal / Suggestions / Re: Corp members should fight together on: October 12, 2012, 04:51:59 AM
Yup. As it stand, being a member of a corp bring really minor advantages. Alliance would be ready neat too, we could see the start of mercenary corp offering protection service.
22  Feedback Terminal / Suggestions / Re: Distance Price Adjustment on: October 12, 2012, 04:50:39 AM
There is some truth in that. It should be easy enough to detect people farming alt though.
23  General Talk / General Discussion / Re: sos missions on: October 12, 2012, 04:48:39 AM
Yup, that'd be great. Villo, would you mind resizing your signature? This too is getting ridiculously large. :p
24  Feedback Terminal / Suggestions / Re: Distance Price Adjustment on: October 12, 2012, 04:13:17 AM
Yup, we need markets.
25  Feedback Terminal / Suggestions / Corp members should fight together on: October 12, 2012, 04:12:36 AM
As it stand, we'll soon have a problem: pirates are gaining in strength and soon it'll be impossible for a new player to establish stations as the pirates would be way stronger. However, rather than imposing resrictions on combat, a simple fix would be to make corp members fight together if they're in the same orbit.

This way, stronger players can shelter new ones. Pirates can coordinate raid to take down big targets. And I don't know how your code's working, but it shouldn't be too difficult to change the test from "Does that ship belong to a fighting player" from "Does that ship belong to a fighting corporation"
26  Corporation General Talk / Corporation Recrutment / Re: Sons Of Anarchy on: October 12, 2012, 04:08:39 AM
So, another pirate?
27  Feedback Terminal / "Bugs" and Problems / Colonist saying crap on: October 12, 2012, 04:08:06 AM
I was ferrying some colonists to Alpha GJ 674, but when I talked to them they were saying they wanted to go to Alpha Epsilon Indi, in the GJ 674 system. I've not dropped them yet so we'll see what happen.

28  Info Terminal / Add-on projects in progress / Re: Sol ships and modules Auction on: October 12, 2012, 03:43:49 AM
Yup, market price are important. It doesn't make sense for fuel cells to be as cheap in orbit of GJ 674 Alpha than on earth.
29  General Talk / News & Strategy / Re: How to be a Pirate on: October 11, 2012, 11:58:18 AM
Actually it works pretty well: space stations are immobile and not as well armed as a pirate ship. And a pirate has nothing to loose but his ship.
30  Corporation General Talk / Corporation Stance / Re: [OX] on: October 11, 2012, 11:19:02 AM
Well, I don't think Piracy is worth it. Sure, a bit looting here and there when the occasion rpesent itself, but if you're going to be online 24/7, you might as well move colonists around.
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