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16  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 09:45:30 PM
All my COMs. Only a small fraction which I hadn't even upgraded for ages before I quit the first time. lol. 
17  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 09:32:54 PM
You didn't answer my question. lol.   I prefer to call it regrouping. If a more powerful enemy knows your location the smart thing to do is retreat and regroup. 
18  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 09:21:16 PM
Who's was that? Doesn't appear to be mine. lol
19  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 09:11:00 PM
You act like that loss ment something to me.

The next 15 will...

Unless you're going to run away from them like you did from the one where I FIRST challenged you??


It was a one sided fight and I didn't feel like making all your hits so easy. Part of skill is avoiding the attackers. That is the reason I suggested a set power level.  It is also why I mentioned possible exempted targets for corps who participate willingly.  Big players can knock each down easy anyways as long as they are willing to waste AP.  Lower powered combat means shorter timers and more skill.  Meaning if you want to hit someone you come in and attack trying as low of a timer as possible. I'd even be willing to consent to a no AP allowed rule for it.  That make it fair for those far weaker then us. 
20  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 08:57:07 PM
You act like that loss ment something to me.
21  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 08:35:27 PM
I do want to also add that once the games begins I won't be attacking anyone in the middle of a COM mission. I may be an not a very nice person but I don't want to halt people's development too much lol
22  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 08:32:09 PM
Tell me then.  What has really changed in the game?

Pipsqueak, you'll find out when you start your "war games"...

I wasn't referring to player growth in power.  I was talking about the game in general.  No recent updates since I left. Everyone playing politics and just doing COMs and mining. No real action. No excitement. Just pure boredom.   Since SirEmi isn't going to do something to give us more to do to keep us active it is us to do it.   To be honest I would love a huge overhaul to the combat mechanics and the timer system for combat either reduced or eliminated all together  Something to make more powerful ship combat to actually be able to mean something.  I would love to see some random alien invasions as well into the galaxy.  There is so much I would love to see and many players have had great ideas for things and they just get ignored,. 
23  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 08:22:17 PM
Hi JJL,

You have not changed a bit: long texts, attacks of small captains in sol system... It seem to be your fun

All I can say is: have your fun.

Matamaure

In some ways I have. In the real world I am a bigger not a very nice person then I used to be.  If you recall outside of the game I was pretty nice. lol. 
24  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 07:45:23 PM
You act like you like how things have stayed dull and unchanging.

Your strawman, cupcake, YOU feed him. Nothing "dull and unchanging" about the Senate. Says a lot more about you and YOUR Corp than ours.

Welcome back, sweet cheeks. The over/under on your visit is weeks rather than months.


Tell me then.  What has really changed in the game?
25  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 07:44:30 PM
Look at how many have quit though too. People who started and became big before me. People that started later that used to be good and really active. Hell even Rostin is gone.  

As for the attack it looks like misread on the corp name. I was in a rush when I did it.  I just went and combed my logs. The labs I hit belonged to SEC.  I can't remember but was Dynastar ever a part of your Corp.  For some reason I thought he was but I have smoked a lot of weed since I quit.  lol.  I was wondering why I hadn't been contacted by you guys sooner over it. lol.  I didn't mean to make a false claim. I could have swore I got you guys somewhere though. lol. oh well.  Here is a copy of the report for your entertainment though. I wasted quite a bit of AP on this one.


Ganymede
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Assassin #1 Vs. SEC Gany D1
Weapons assault
Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Critical hit on target, doing 1061896 damage!
Target shield is down!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Direct hit on target, doing 510038 damage!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Light hit on target, doing 350175 damage!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Excellent hit on target, doing 685125 damage!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Light hit on target, doing 281663 damage!

Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Hit on target, doing 418688 damage!

Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Direct hit on target, doing 510038 damage!
OVERLOAD IMMINENT!
SEC Gany D1 exploded in a ball of fire!

Assassin #1 is inspecting the station wreckage...
37269 m3 Aluminum scooped into cargo bay.
Cargo bay at full capacity!
Target cargo bay was empty.

Assassin #1 Vs. SEC Gany D3
Weapons assault
Assassin #1 maneuvers into fire range and attacks first.
Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Hit on target, doing 546730 damage!

Assassin #1 attacks with Laser Cannon MK CC using standard mode.
Minor hit on target, doing 332466 damage!
Target shield is down!

Boarding assault
SEC Gany D3 maneuvers into boarding range first.
SEC Gany D3 sending Marines Assault Unit MK MC to find a boarding spot.
The boarding party found an area and sabotaged it, doing 1576325 damage!
Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 936975 damage!

Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 725400 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 846300 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 604500 damage!
OVERLOAD IMMINENT!
SEC Gany D3 exploded in a ball of fire!

Cargo bay at full capacity! Loot inspection aborted.

Assassin #1 Vs. SEC Gany D2
Boarding assault
Assassin #1 maneuvers into boarding range first.
Assassin #1 sending 10% fatigued Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 544050 damage!
SEC Gany D2 sending Marines Assault Unit MK MC to find a boarding spot.
The boarding party found an area and sabotaged it, doing 1545717 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending 10% fatigued Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 795674 damage!
Target shield is down!

Assassin #1 sending 10% fatigued Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 537250 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending 10% fatigued Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 618857 damage!

Assassin #1 maneuvers into boarding range first.
Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 929419 damage!

Assassin #1 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 929419 damage!
OVERLOAD IMMINENT!
SEC Gany D2 exploded in a ball of fire!

Cargo bay at full capacity! Loot inspection aborted.

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!
26  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 07:16:53 PM
On another note I wish Raph was still around. I am sure he would have loved my idea.
27  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 07:14:08 PM
I tried returning once before and quickly got bored and quit.

Let's hope history repeats.


You act like you like how things have stayed dull and unchanging. You are aware this is why so many leave the game right?  The game needs some serious growth and to get SirEmi to do that we need to get the player base active and show SirEmi there is some life left and that maybe he should put some real effort into the game.


I already knew not everyone would be like my idea. I figured some would want to wage complete war on me.  This will of course give me more to do so there is less boredom there.  Also had I stuck with my original plans everyone would be against me anyways.  I didn't care then and I don't care now.  I was actually thinking this could become a yearly thing. Maybe last a few months. Though in future War Games I think exemptions could be given to corps not looking to participate.  That said for the first War Games that will not be the case.  The people need this kick in the pants.
28  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 06:51:32 PM
Excellent ideas.  There needs to be room for unexpected attacks though too.  It teaches players to be more aware of their surroundings.  Which is important to learn do you can handle yourself better in situations such as when new pirates appear. Pirating is popular in the early game.  There aren't many people to teach you how to be around when pirates are in the area then me. You will see when my actual raiding ships are set up and I'll be trying to avoid having to speed up timers.  It also helps to teach players good habits in times of war where people don't care if the target is small and insignificant. These are all things the veterans learned long ago. Especially those of around since the early days.  The willing participants I am definitely giving wiggle room on targets though. The unwilling on the other hand they will just have to deal with the power constraints I am putting on myself.  

The NAP with SPQNR was a GC only agreement.  It was never agreed to beyond that.  We just never attacked one another after that because we had no real reason to. I returned because honestly I missed the people here and I missed how it was in the old days.  I tried returning once before and quickly got bored and quit.  So I decided if I was going to return and be able to keep myself entertained enough to stay. Fact is this is how I have the most fun with this game. Not playing useless politics.  I am very aware of how your power has grown and really I don't care. Attacking ships with higher power levels just results in absurd timers and AP used that really isn't worth it. A hit on one of my ships isn't real loss.  I don't have any holdings that really are at risk.  I came up with the games idea after I returned.  I thought it might be something everyone can have fun with and give less powerful captains an actual chance against those who could normally cream them.  I am interested to hear what the rest of your corp thinks. That said whether you like it or not, once I announce the games your corp is not exempt from this.  If you want to work on getting this thing organized with some rules I would be more then happy to discuss certain targets being exempt.  Also I am aware about ConPlays.  He earned that bounty so it's his problem to deal with.  I won't get in your way there.
29  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 06:17:10 PM
It seems things have become so stale that people don't even post on the forums anymore.  I know I have seen some people lurking about on here.  So no input from anyone else?   I already know one of the smaller corps LSD isn't happy. He has threatened war on my entire corp lol.   Some others I have talked to seem to find it interesting.  Come on people speak up or we are just going to have War Games with no rules.  Something I have no real problem with doing.  These games are not optional.  I just figured everyone would at least like a sporting chance and to have some fun.  I have no problem just blowing things up. 
30  General Talk / News & Strategy / Re: War Games on: January 11, 2019, 04:11:29 PM
BTW a lot of my attacks on weaker targets will be by far weaker ships then you described. Meaning lower timers.  I miss the days when we actually thought about how we would set up our ships.  When it took actual skill to combat one another.
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