Astro Galaxy - a realistic space exploration game
  April 26, 2024, 09:52:00 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Members Login Register  
  Show Posts
Pages: [1]
1  General Talk / General Discussion / failed attacks on: December 22, 2012, 03:54:39 PM
So iv noticed that when some has a ship in orbit and they attack you and fail you will attack there mines/weapons on the surface and go for capture/destroy instead of looting them.   
2  General Talk / News & Strategy / Re: Science! on: December 11, 2012, 09:40:16 PM
ya i noticed that cargo bays just are a good time investment.

currently i have tier 4 cargo tier 2 science tier 5 viper squad tier 3 worm hole generator and tier 3 ftl.

up grading science bay helps a lot with getting more well every thing.
3  Caffe / Whatever / Other Games That You Play on: December 10, 2012, 03:09:25 PM
So what other games do you play besides Astro Galaxy.

For me it is

 MineCraft
 Dwarf Fortress
 any good RPG Dragon Age Mass Effect Diablo1-2

and various pen and paper RPG with friends
4  Feedback Terminal / Suggestions / Re: Crew as a Resource on: December 09, 2012, 06:14:20 PM
another idea is t make a habitation unit with when deployed on planets or stations they will operate to make new crew with more crew being made the more habitable the planets turn out to be.
5  Info Terminal / Knowledge base, Information board / Re: Quick tips and tricks on: December 07, 2012, 12:25:22 AM
Still putting all of this in one place will help any one new to the game, and may keep them from rage quitting.

Now More Tips

When mining look at the price for what your bringing out of the ground/air and extract the most expensive our you can.

On that same note don't start mining until you can put some defenses up because people will try to steal it.   

 
6  Info Terminal / Knowledge base, Information board / Quick tips and tricks on: December 06, 2012, 09:07:44 PM
This is just a place where you can share quick tips and tricks with the rest of the community.

So here are mine
 
When entering orbit of a planet or moon make sure you set to jump to a new place a fast as you can it saves time and may save your cargo if there is a pirate there.

Next when you enter a system set your next jump to a new system at once, again it be help full to be able to escape quickly and save a lot of time when compared to doing it at the end of whatever your doing there.

7  General Talk / News & Strategy / Science! on: December 06, 2012, 01:43:00 PM
What science trees are you currently working on and what was the first tree you went for i the start of the game
8  Feedback Terminal / Suggestions / Re: active ship scanners on: December 06, 2012, 12:24:45 PM
now the question is will Sir Emi put any of this in to the game.
9  Feedback Terminal / Suggestions / Re: active ship scanners on: December 06, 2012, 02:55:56 AM
That could just work so two new modules the scanner and the jammer.

The scanner would work to let you scan the planets or scan the open system space you cant do both at once and open space should take longer say 3 hours compared to 1 hour for planets and will only provide basic information say hull type, name and location.

While the jammer lets you attack faster say hard cap max of 15% while making less likely you will be located when some one is scanning.

With few mods to the world to make it so past 0.0 area there are no true safe zones just areas for you to hide.

That would make some interesting game content like game of cat and mouse in deep space between pirate and bounty hunter.
 
 
10  Feedback Terminal / Suggestions / Re: active ship scanners on: December 06, 2012, 02:01:16 AM
Not if you set it up right. If you have several different locations say 10 or more and you make it so that you can get to it when you enter the system(point chosen randomly) , emergency jump from combat(also random), chose the hide in deep space option on the system map(also random), and finally find a ship with your scanners at one of the points.

That would fix it to keep them from being Noob bashing points Because say it takes 60 min to scan a system then it takes another 10-20 min to get there it would be very hard to bash Noobs. The way i think the scanners would work is that with a lvl 1 scanner there is a 15% chance to find a ship in the system, so you would find some of the ships in the system but might not find the ship your looking for. at high lvl i think that diminishing returns would work nice so you can never be 100% certain. or another thing you could do is have stealth mods to stop scaners. 

and JamJulLison Thank you for constructive criticism it's helping me flesh out this idea
11  Feedback Terminal / Suggestions / Re: active ship scanners on: December 05, 2012, 11:45:25 PM
no safe zones are like earth it's a different game space for each player. I think it would be better if you dropped in to that point in space(what is now the safe zone) and could move back to it but other people could still go there if they could find it, by having you send them the coordinates or by locating your ship with a scan. So it still would be a safe point relatively unless you pissed some one off in the system or there are pirates there.
12  General Talk / Hi. My name is... / Re: hi my name is the__king on: December 05, 2012, 03:51:00 PM
Had nothing to steal in cargo so all you got was fuelcells.
13  Feedback Terminal / Suggestions / Re: active ship scanners on: December 05, 2012, 12:18:03 PM
I know how an active ship scanners could work they could scan the system for ships or scan the ships near you. It would let people fine pirates and it would let pirates find better targets.

I think the best way to implement this is to make it a Module and and have the higher rating one active scan ships faster or have a higher percent chance to find ships in a system.

edit: It could  all so solve the problem with pirates just moving in the the safe zone at night because you could detect there ships in space and go attack them, and steal there rum.
  
14  Feedback Terminal / Suggestions / active ship scanners on: December 04, 2012, 02:12:59 PM
I think that active ship scanners would be a nice addition to the game

currently trying to scan a ship or station takes way to long (60min) and
it would be nice to add a mod or Research to lower this time.
15  General Talk / Hi. My name is... / hi my name is the__king on: December 04, 2012, 02:27:13 AM
Hi I am the king(real name Sten) captain of HMS Warspite and the HMS Blazer currently trying to figure out the ropes of the game after finished the SEA training course. so Hi every one 17 17 17
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!