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17
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General Talk / News & Strategy / Re: How fast engines do you guys have?
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on: January 05, 2013, 03:05:02 PM
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The more drives the higher the fuel cost to travel to. It might be a little cheaper to just use a single drive that is higher level then multiple smaller level drives. I haven't actually checked though.
when it comes to fuel usage there is no difference between many low-level modules and one high-level module. only thing that matters is overall speed. the formula is simple: fuel = distance * speed
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24
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Feedback Terminal / "Bugs" and Problems / Re: Looting too Easy / too Profitable?
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on: December 29, 2012, 06:51:54 PM
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there are 2 advantages of having own mines: you know where they are and you can defend them. but right now defending is risky as you might lose a lot more than the potential attacker. thats why there are that many unguarded mines. i think that attackers should get 10 m3 less loot. that is when the mine or harvester is full they get ~70 m3, 10 m3 is left in the mine and the rest is wasted. and if theres less than 10 then the attacker gets nothing. this means people unloading their mines every 10h or so would be safe from looting.
You really should read the last update. - Combat balancing: when looting mining modules / station cargo bay resources, 20%-30% of the resources gets wasted in the looting attempt. what makes you think i didn't read it? ive suggested something more than wasting resources
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26
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Feedback Terminal / "Bugs" and Problems / Re: Looting too Easy / too Profitable?
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on: December 29, 2012, 05:17:34 PM
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there are 2 advantages of having own mines: you know where they are and you can defend them. but right now defending is risky as you might lose a lot more than the potential attacker. thats why there are that many unguarded mines. i think that attackers should get 10 m3 less loot. that is when the mine or harvester is full they get ~70 m3, 10 m3 is left in the mine and the rest is wasted. and if theres less than 10 then the attacker gets nothing. this means people unloading their mines every 10h or so would be safe from looting.
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27
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Feedback Terminal / Suggestions / Re: Nav Comp Idea
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on: December 27, 2012, 03:30:06 PM
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There is no reason the nav computer couldn't remember certain calculations making it easier to calculate to the location. they are using quantum computers and persistent quantum memory is too expensive. Not exactly a legit excuse since there are computers this day and age that could do such a thing. Especially the super computers out there. All it needs is to remember the calculations from point a to point b. lets assume that computations needed to establish a wormhole are beyond the power of conventional computers and quantum computers must be used with no persistent memory but i would like to see stationary wormholes (similar to stations) that would allow instant travel. the owner would need to provide it with fuel and could define a toll.
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28
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Feedback Terminal / Suggestions / Re: Nav Comp Idea
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on: December 27, 2012, 10:14:11 AM
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There is no reason the nav computer couldn't remember certain calculations making it easier to calculate to the location. they are using quantum computers and persistent quantum memory is too expensive.
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29
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Feedback Terminal / Suggestions / Re: station capabilities
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on: December 22, 2012, 01:43:49 PM
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it shouldnt be possible to speed up attacks on stations. otherwise only top players with no enemies can afford them. all other players would lose their stations eventually, no matter what they do. right now its impossible to be a pirate and build a hideout station, because it would be blown up at the speed of light.
EDIT: i mean destroy attacks, loot&plunder is ok
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