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Info Terminal / Updates / Re: Small voting update regarding QP
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on: January 29, 2013, 01:53:41 PM
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Simple. Instead of basing it on IP address -- the person still has to have the vote counted towards his account, code the script to limit the # of votes the ac- count can received per day. This would make it fair all around and limit the QPs at the same time. Respects...
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2
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Caffe / Whatever / Re: This game needs fast new kind of combat system...
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on: January 08, 2013, 12:02:44 PM
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I agree on that. Maybe add in a new Tech -- Tactical Deployment.
With it, each level could modify the init time as other Techs do. Naturally, I feel we should have a Minimum set.
How to implement or suggest level values I can not do since I don't understand enough about how the Init Combat time is determined. -- must re-read AG Combat area.
But regardless. I think a modification of some sort would be helpful and beneficial to all.
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4
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Corporation General Talk / Corporation Stance / Re: [IMG]
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on: January 07, 2013, 04:17:01 PM
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If I may interject , Can IMG speak with the other member and suggest that he make it 1-on-1 and work this as either a conflict or truce between the two? And would JamJulLison accept it as between them, if Razgr1z agreed?? -- Switzerland here... you know, neutral.
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General Talk / Hi. My name is... / Re: Me?
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on: January 07, 2013, 04:08:52 PM
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Thanks for the welcome, but if I had to choose between this game and a steak, the steak would win Priorities you undestand.
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6
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Corporation General Talk / Corporation Stance / Re: [IMG]
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on: January 07, 2013, 02:19:46 PM
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So, following this thread and will throw in a query (not a js query).
How can you determine looking at a station, mine encampment, or ship that it belongs to a new person. Low level tech is not a sure fire method, so ???
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General Talk / Hi. My name is... / Re: Me?
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on: January 07, 2013, 02:05:44 PM
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Not a secret, same as the moniker here. As far as programing html, I should have qualified that with jscript, php, and mysql. Not the greatest at it, but learning more.
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General Talk / Hi. My name is... / Re: Me?
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on: January 07, 2013, 11:39:15 AM
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Maybe so, and I agree pascal is outdated in many ways. But... I do maintain it is still the best language to learn structured programming with -- Then you advance into real programming.
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12
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General Talk / Hi. My name is... / Me?
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on: January 07, 2013, 11:03:54 AM
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I am who I am, and that is all I will ever be. Anyway,found this game and have been playing a week or so. It has, to me, great potential. I do programming (c++, html, pascal, ada), enjoy spreadsheets to figure things out, gaming (naturally). Not sure what else to put here, so I will leave it at this.
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13
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General Talk / News & Strategy / Thanks to TRL7
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on: January 07, 2013, 09:44:39 AM
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20 m3 Diamond, 7 m3 Brass, 147 m3 Argon, 18 m3 Zinc, 10 m3 Moissanite, 74 m3 Helium, 12 m3 Sulfur, 1738 m3 Fuel Cells scooped into cargo bay. Just wanted to say thanks... -- Too many times he is initiating attacks on me. I will no longer go for looting, but will seek to destroy his facilities. One for every attack he attempts. Note: If he stops attacking, no problems. There is room for both of us. and we can successfully co-exist. He has never contacted me, but I would open the communications with him should he be open to this.
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14
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Feedback Terminal / Report Abuse / Re: Clearer rules on Greasemonkey Scripting.
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on: January 06, 2013, 11:15:04 AM
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when its installed on opera or grease monkey for Firefox it adds to the survey the amount u can earn a hour of each mineral. making it look like this
Rhodium 375 m3 54.37 km $281,250 ($342/h)
This is exactly the problem or point im raising. Most games ive played something like this would be considered a breach of the rules (although admitedly almost impossible to detect), some might consider that 'automating' this sort of calculation to be 'Automating the actions of a player outside the mechanisms provided by the in game menu' given that the game doesnt already do this for you and without a script you have to do this calculation manually. However it could also be argued that no in game action is being automated here, so it is fine. Typically the reason for banning something like this script is because using it provides an advantage in that it makes it easier to maximise profit potential from mining. Unless everyone has access to the script then those that do are gaining an (unfair?) advantage over those that dont. All this is doing is taking knowledge you already have, and doing the math. I can have SOL market open in a browser tab with 1 of each resource there and it would give me the value of each. Then, just multiply that * size of the resource and you have the same thing the script would give.. just much easier to see. In the games I have played (playing), this is not considered a breach of agreement. I feel it would be a great addition. Heck, add it to the survey itself in-game. We supose to have higher technology rihght? Well communications could give us instant access to the market values . So I would support this in any way the GM infers. Just my thoughts tho'
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