Astro Galaxy - a realistic space exploration game
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31  Info Terminal / Updates / Re: Ship Hangars / Carriers update on: July 26, 2013, 08:03:40 AM
I find the per a Mk upgraded size of only 75m3 is just way to small...

Combining that with the INSANELY over priced $96mil for a mother ship optimization make these new mods pretty off limits to most players. Even a Class 1,2 or 3 ship with a small amount of cargo will require some pretty big Hanger mods. Especially if you want to "swarm" the target.

I would define a swarm as atleast 3-4 ships. And if your dealing with nests then you need the cargo space to actually pickup what you earn so that makes it even more out of reach to most.

I get the whole packed size bigger inside then out "Doctor Who" situation we have... Perhaps our cargo bays are inflatables? But still deflate the empty space when packing 1.

I can afford to optimize and build a good amount of hanger mods for a carrier or two but I would say all but 5-6 or so players here could make good use of these mods. I think it needs some reworking.

As the most expensive optimization you can buy I would think it would deliver more then it does as of now. That $96mil could easily be spent on Science mods to research high Mk hanger bays (which also gives you new tech opportunities forever) and build them and you would still come out ahead for less $$

I just think its way to expensive for so little reward. If we can fit an entire gas giant of mats into our cargo hold then we should be able to fit a couple of ships with empty cargo bays.
32  General Talk / News & Strategy / Re: Galactic News Release on: July 26, 2013, 01:20:17 AM
was that a hotel, Aysle, you told me it was a brothel...

Well if it wasnt a brothel then the visiting reporters sure were VERY friendly...
33  Info Terminal / Updates / Re: Ship Hangars / Carriers update on: July 26, 2013, 01:17:00 AM
I see it there but if you only have one ship at the location then you can't see the ships size.

Would also be handy when planning to load multiple ships from other players into a corp ship so you can ask the other person how much space they need.
34  Info Terminal / Updates / Re: Ship Hangars / Carriers update on: July 25, 2013, 01:23:53 AM
May I suggest on perhaps the Modules view of a ship that it show what the packed size of a ship would be to make it easier to figure out what size hanger bays you need for a ship
35  General Talk / Hi. My name is... / Re: Captain BB Goode on: July 24, 2013, 01:32:13 AM
Welcome to the game, if you ever need any help we at IMG are always eager to help new players excel.
36  Feedback Terminal / Suggestions / Re: Self-destruct own modules on: July 16, 2013, 05:24:20 AM
I could see a use for this for smaller players... say a pirate is attacking your mods. You have no way to get a ship there to defend them in time, or you just plain cant. So instead of giving your mods as spoils you can just blow them up and the pirate is left with nothing.

Kinda a if I can't have them then no one can situation.
37  Feedback Terminal / "Bugs" and Problems / Broken POWs on: July 14, 2013, 03:08:48 AM
I have a number of POWs on a few of my ships (prob. 10k+ total) that are "broken".

I cant do anything with them when I hit the talk button. Most of the time in the past when this happened if I transfered them to another ship they would work but the ones I have now that isnt fixing the issue.

When I hit the talk button I get this;


Prisoners of war
   
Respond:
 

No options just a blank screen. If it helps both of the POW sets the corp ship "Imagine" under my control have the same problem right now. I can post more if needed. Below are the talk links to help you id the exact ones.

http://www.astro-galaxy.com/index.php?action=pass_talk&pid=113670
http://www.astro-galaxy.com/index.php?action=pass_talk&pid=112586

Also on my personal ship "Isle" , here is the link for that ones talk option: http://www.astro-galaxy.com/index.php?action=pass_talk&pid=113109
38  General Talk / General Discussion / Re: lookie what I found on: July 10, 2013, 04:54:03 AM
well, do ya?

I highly doubt it... those Safety overrides arent as fun as burning POWs... they make nice fuel 1
39  General Talk / Council Discussion / Re: Petition to add to GC KOS List - Untamed on: July 01, 2013, 12:30:57 AM
The official vote of IMG is Yay, add Untamed to the KOS list. He needs to be taught a lesson and is a thorn in all of our sides
40  General Talk / General Discussion / Re: Nav Comp question on: June 29, 2013, 03:35:38 AM
It isn't near as bad as trying to unload a bunch of mines from a ship.

Wait till you have a 90+ slot Gas giant to unload...or even worse command to mine something different...now that is a TOTAL pain

The multiple jumps do have some use though.... pickup up SOS/COMS on the way or just adding new systems to your nav comp
41  General Talk / Council Discussion / Re: Petition to add to GC KOS List - Untamed on: June 29, 2013, 02:29:58 AM
I am considering this as well but I want the vote to wait until I can get home and think it through.  If that is alright with everyone else?

I dont think there is a problem giving a bit of time to think on it. Im pretty sure if anyone in our corps see's him outside of Sol and they can get a shot off right now they would. The main change would be allowing attacks on him in Sol...and the general agreement of the GC that he is a problem to be dealt with
42  General Talk / Council Discussion / Petition to add to GC KOS List - Untamed on: June 28, 2013, 03:24:23 AM
The pilot Untamed has taken it upon himself to destroy IMG corp holdings. From my understanding with JamJul he has also attack PMI holdings.

I would like to open discussion of making him the first member of the GC KOS list (Kill On Sight).

I am unaware of any NHC dealings with him but since he has hit both IMG & PMI Im guessing he has also poked NHC members.

What do my fellow council members think about this petition?

43  Info Terminal / Updates / Re: Ships FTL software improved on: June 25, 2013, 04:01:11 AM
It's a module, not an optimization...

Yea but Im hoping it can go into any ship not just into a ship with the "Mother Ship" optimization...

its not entirely clear from what he said, talking about "the belly of a mother ship". Trying to get as much info as possible to build stuff in advance so when it comes out can use it right away (of course after researching/building the mod)

On other news, there is rumor of a new module called a "Hangar bay" in development.
It is said the hangar bay modules will be used to hold ships within the belly of mother ships.
44  General Talk / Hi. My name is... / Re: Hi, I'm Lightyear on: June 25, 2013, 03:05:12 AM
Welcome to the game. If you ever need help there are many of us here that are more then happy to help
45  General Talk / Hi. My name is... / Re: Greetings on: June 25, 2013, 03:04:26 AM
Welcome, its a fun place just need to be patient....its slow going in the beginning.

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