Astro Galaxy - a realistic space exploration game
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1  General Talk / General Discussion / Happy 4th of July! on: July 04, 2013, 05:41:46 PM
For those here who celebrate it! Hope you enjoy the festivities!

2  General Talk / General Discussion / Looting pirate mods with limitted cargo space on: June 30, 2013, 11:41:52 PM

If you do a pirates nest mission which yields more cargo than what your hold can handle, and that particular station happens to have an illegal module on it, do you risk the chance of not getting the module because you filled up on other junk, or does the module have a higher priority to go into your cargo bay first, followed by minerals, gases, medical supplies, and personnel?
3  Info Terminal / Updates / Re: Ships FTL software improved on: June 29, 2013, 03:48:19 PM
One other quick question. If a hanger can hold a ship complete with modules, will it be possible to pull a station equipped with modules in it as well? Tractor beams and such....
4  Info Terminal / Updates / Re: Ships FTL software improved on: June 29, 2013, 02:23:33 PM
That will make for some very interesting PvP. You scan a ship, "see" that it has hangers, but have no idea what hell might be unleashed after you initiate the attack. Next thing you know, you're fighting a swarm
5  Info Terminal / Updates / Re: Ships FTL software improved on: June 29, 2013, 04:05:25 AM
On other news, there is rumor of a new module called a "Hangar bay" in development.
It is said the hangar bay modules will be used to hold ships within the belly of mother ships.

Out of curiosity, will the ships power just be the power of the mother ship? Or will it be a combination of the Mother Ship and the ship(s) that is in it's hanger?
6  Feedback Terminal / "Bugs" and Problems / Re: Transfer Bug on: June 24, 2013, 06:36:42 PM
Guess I should mention that Runner H does have the Freighter optimization on it.
7  Feedback Terminal / "Bugs" and Problems / Transfer Bug on: June 23, 2013, 09:31:41 PM
When I select my ship Runner H and check it's cargo capacity, game says I have 52920

When I select another ship (Intraspect) and transfer goods to Runner H, game states that the cargo capacity of Runner H is 50400.

I can't transfer back all the goods that I temporarily sent over to Intraspect from Runner H.
8  Feedback Terminal / Suggestions / Re: Station Names on: June 22, 2013, 02:38:40 AM
That's interesting. What happens when you loot a station and you go beyond your station license max?
9  Feedback Terminal / Suggestions / Station Names on: June 21, 2013, 07:15:07 PM
Any chance of getting the game to remember your station names after you pack them up and re-deploy them?
10  Info Terminal / Updates / Re: Big update: Manage modules on planets / stations, new Com mission on: June 16, 2013, 02:24:34 PM

Not sure if I missed this in another post, but do you have a chance of getting rare modules regardless of whether you loot attack or destroy attack? Or do you have to do one or the other to potentially find one?
11  Info Terminal / Updates / Re: Big update: Manage modules on planets / stations, new Com mission on: June 15, 2013, 09:02:57 PM
These missions just drop too much darn loot. Every fight I do, I can't even loot all the goods because I don't have enough cargo space. It would take me completely redesigning all of my ships (some ships are just too small right now to even make enough cargo available). It's not a bad concept, but I think the ratio between how much you scoop up and how much you get paid needs to be adjusted, otherwise, I'd be running all the way back home after each mission just to sell.
12  Feedback Terminal / Suggestions / Mark Upgrade on: June 04, 2013, 11:23:50 PM
Any chance of getting the module list filtered when you want to mark a module for upgrade so that only upgradeable modules pop up on the list? I don't know how many of you have played with a fully functioning large capacity manufacturing ship, but it can get troublesome going through the list trying to find which modules can and can not be upgraded, as well as trying to remember what you different tech levels are for each module so that you remember if it can or can not be upgraded.

13  General Talk / General Discussion / What I find entertaining about battle... on: June 02, 2013, 04:32:59 PM
I did a COM mission a bit ago in which I failed to make the ship jump, so I have to go for round 2. I suddenly got an image in my head of the two ships coming toe to toe with guns blazing, moving in for the deployment of troops, both ships unloading their marines onto each other's ships, doing their damage, then everyone running back to their own ships and flying away from one another, just to turn around and do it all over again.

I think about my war time and imagine fighting our way up to a building in our vehicles, dismounting, entering the building, clearing the first floor, running back to the vehicles, and driving away. Then the commander saying "Ok, we're going to do that again, but this time I want you all to clear the second floor!"


14  General Talk / General Discussion / Re: SOL is a puppet on: May 27, 2013, 11:06:52 AM
Heh...yeah.... I know  12
15  General Talk / General Discussion / Re: SOL is a puppet on: May 26, 2013, 12:25:37 PM
JJ...I'm starting to think your a military Lobbyist, lol

We seem to be quite militant however without a major conflict. It's not like we're being invaded by aliens or anything.... <looks over his shoulder staring out into space.....  >  16
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